Move the frame drop counter to the shared memory object, so the player
can check its value and not send new frames if we didn't "consume" the
previous one.
Also move the triple buffering pointer changing to the display function,
so it will only lock once when accessing the critical region.
SVN revision: 63220
Otherwise if we try to call file_set(<some file>) after file_set(NULL),
it will send a close command to the player for an already closed file.
Also make the example cycle through the list of movies, but still
passing through a NULL file when reaching one of the ends of the list.
SVN revision: 63208
This generic player backend executes a separate player in another
process. It receives the bytes to be drawn on the emotion object through
a shared memory, and communicates with the player through a pipe, using
the player standard input/output.
The player must communicate with emotion using the defined commands
specified in the Emotion_Generic_Plugin.h. It doesn't need to link
against emotion, just include this file for easier implementation.
This implementation was sponsored by Zodiac Aerospace.
SVN revision: 63062