Commit Graph

2 Commits

Author SHA1 Message Date
Gustavo Sverzut Barbieri e6a78bd02a efl_net: play better with WIN32.
Defined INVALID_SOCKET=-1 and SOCKET_ERROR=-1 on non-Windows platforms
so we can keep the same construct 'function() == error' and it should
work on POSIX and windows.

I cannot test these on Windows, but the situation should be improved
with this commit.
2016-10-22 13:15:16 -02:00
Gustavo Sverzut Barbieri 7493368e54 efl_net_server_udp: initial UDP server.
This is the initial UDP server that works similarly to the TCP one,
however under the hood it's widely different since the socket is
reused for all "clients", thus needs a new Efl.Net.Server.Udp.Client
(Efl.Net.Socket) as Efl.Net.Socket.Udp exposes the fd and options such
as 'cork', which would interfere in other clients.

The main socket will read the packets and find an existing client to
feed it. If no client exists, then it will create one if not overr
limit. Since there is no kernel-queuing as done by listen()/accept(),
the 'no reject' case will just accept the client anyway.

Next commits will improve UDP server handling with some advanced
features:

 - join multicast groups
 - bind to a specific interface (SO_BINDTODEVICE)
 - block packets going out of local network (SO_DONTROUTE)
 - specify priorities (SO_PRIORITY)
2016-10-21 13:33:27 -02:00