Commit Graph

11 Commits

Author SHA1 Message Date
Thiep Ha 44639b2098 Remove selection handlers (and move to elm)
Summary:
Selection handlers are now implemented in elementary. So, we should remove them from edje.
The BLOCK_HANDLE mode should be removed also.

Reviewers: cedric, tasn

CC: cedric, raster

Differential Revision: https://phab.enlightenment.org/D312
2013-11-08 17:30:45 +09:00
Cedric Bail 797ad7528f edje: add border linked to Image sets.
It is quite common that in an image sets each image has different border size.
This patch permit to define the border value on a per image basis in the set.
2013-09-06 16:47:36 +09:00
Cedric Bail 2fa49e0da0 edje: fix memory leak introduced by map_colors support. 2013-08-01 19:35:21 +09:00
Cedric Bail cf9b0180d6 edje: add threshold to draggable part. 2013-07-19 15:40:11 +09:00
ChunEon Park 8cec34d1d4 edje/map - changed data structure from list to array to improve color data memory access 2013-07-18 20:09:54 +09:00
ChunEon Park 8476e20ffe edje - support map color set 2013-06-06 18:18:36 +09:00
ChunEon Park f55092ab93 edje - support edc proxy.source_clip 2013-05-31 20:08:59 +09:00
ChunEon Park 80e1353807 edje - support edc source_visible 2013-05-31 17:35:30 +09:00
thiepha (Thiep Ha) c38a2a6bb8 [Edje_Entry] Add selection handlers to entry
Add selection handlers to entry.

https://phab.enlightenment.org/D117

Conflicts:

	ChangeLog
	NEWS
2013-05-13 19:16:58 +09:00
Cedric BAIL 8222bf4650 edje: add spread.{w,h}.
This is particularly useful when using table and replicating the
same group all over the place. At least for many games I have in mind
this will save a lot of lines !
2013-03-22 18:17:12 +09:00
Gustavo Sverzut Barbieri 9ea2ce1041 efl: merge edje.
this is still in progress, mostly the multisense stuff is pending.

it seems that when we merge ecore_audio in edje the libremix and
similar are gone, at least from Edje, and will be in ecore_audio
itself (or pulseaudio).

Changes:
 * __UNUSED__ to EINA_UNUSED
 * binaries (epp, embryo_cc, edje_cc) now consider EFL_RUN_IN_TREE and
   will assume the binaries are still not installed, running from
   build tree location (needs more testing, maybe doesn't work with
   srcdir != builddir, still doesn't solve cross compile builds)



SVN revision: 82139
2013-01-04 02:08:14 +00:00