Commit Graph

74 Commits

Author SHA1 Message Date
Carsten Haitzler a70e666831 more debugging options...
SVN revision: 43920
2009-11-23 13:21:35 +00:00
Carsten Haitzler 87e5e70a9d fix anothe rmap draw bug.
SVN revision: 43917
2009-11-23 10:07:07 +00:00
Carsten Haitzler 8ce36a26c9 0x0 smarts will no be rendered again - well children will be... but its still
bad form to do this. oddly - the desktop panning in e does this. need to check.



SVN revision: 43799
2009-11-19 08:37:22 +00:00
Carsten Haitzler a6798a676f 1. if you stack above/below yourself.. you get lost as an obj! ignore
that case
2. add render debug #ifdef in evas_render.c and latent render debug stuff



SVN revision: 43706
2009-11-15 13:46:20 +00:00
Carsten Haitzler dbfacc1acf aaag found the bugger. printf--
SVN revision: 43601
2009-11-10 09:10:59 +00:00
Carsten Haitzler e58124942d ok. i'm hunting the bug. yes! printf debuggin gets in! i want others to be
able to find it too.



SVN revision: 43600
2009-11-10 08:50:11 +00:00
Carsten Haitzler 9af8993332 god damnt that took some time! fixed some bugs with map + smart objcs +
repainting etc. etc. - seems to be working now in complex smart obj tests and
simple ones.



SVN revision: 43584
2009-11-09 15:18:37 +00:00
Carsten Haitzler 2c44b7dd55 smart children of mapped objs etc. work work!
SVN revision: 43506
2009-11-07 05:01:43 +00:00
Carsten Haitzler eb732b80e0 return somethnig
SVN revision: 43485
2009-11-06 10:26:54 +00:00
Carsten Haitzler 948bb4a63e fix smart map redraw errors.
SVN revision: 43483
2009-11-06 08:44:49 +00:00
Carsten Haitzler 9791b27a18 map coords in mapped objects.
SVN revision: 43463
2009-11-05 15:24:48 +00:00
Carsten Haitzler bd0541a0b0 and fix the dual geometry thing - use the clip cache for uv geometry. perfect!
SVN revision: 43432
2009-11-03 15:41:36 +00:00
Carsten Haitzler 6f4db357dd i shoudl use join macro
SVN revision: 43385
2009-11-01 09:03:01 +00:00
Carsten Haitzler 069de70853 add color to the vertexes in map. this allows for fading/shading of
reflections, goraud shading for smooth 3d surfaces, mor realistic lighting
etc. etc. it comes at a small cost, but worth it.



SVN revision: 43384
2009-11-01 01:32:23 +00:00
Carsten Haitzler 1545cc226e more map work. now only re-render map surface if size changed or any contents
changed. still renders all, but better now. keeps map surfacer around for
shits and giggles until map unset or object deleted. als be able to set
smooth map and disable alpha (for smart objects)



SVN revision: 43362
2009-10-31 09:08:01 +00:00
Carsten Haitzler bb3824803c finally! smart objects work with map!
SVN revision: 43343
2009-10-30 10:11:15 +00:00
Carsten Haitzler 422faf09fd clean up map - move to #included worker and add mmx - just copied from normal
image scaler actually.



SVN revision: 43336
2009-10-29 06:52:51 +00:00
Carsten Haitzler 5cc7803ef9 the start of other objects being able to map! text objects work.. tested.
SVN revision: 43323
2009-10-28 08:59:01 +00:00
Cedric BAIL 8984a75799 * evas: Cleanup move to eina log.
Patch from Mathieu Taillefumier.


SVN revision: 43200
2009-10-22 15:22:22 +00:00
Cedric BAIL c259d8addd * evas: Use eina_log.
Patch from Matthieu.


SVN revision: 42598
2009-09-21 16:08:51 +00:00
Iván Briano 5c3b4fa74e Improve documentation for Evas, Ecore, Edje and Elementary.
Work by:
 - Thiago R. Masaki (mostly)
 - Fabiano Fidencio
 - Gustavo Lima


SVN revision: 42550
2009-09-17 22:38:10 +00:00
Vincent Torri ac3dae2a80 remove trailing spaces
SVN revision: 42238
2009-09-04 05:13:19 +00:00
Cedric BAIL b2d4ead502 * evas: Garbage is back for opaque window without background object.
SVN revision: 41773
2009-08-14 17:48:49 +00:00
Cedric BAIL 3d6840cd1a * evas: Fix two render bugs :
- Forgot to reset clip before drawing cleanup rect.
		- Always draw a rect to reset the background, just
		choose a correct color.

	Note: This will slow down software_x11 engine, as this engine
	always do memset, so it does it twice. Before only the alpha
	case was impacted, now both case are. Need time to fix it. If
	someone has, don't hesitate :-) You can use elementary windows
	state test, to see if thing is going correctly or not.

	For the record, SDL engine has a score around 500 under X11 on
	my computer, where the X11 engine does only have a score around
	450.


SVN revision: 41770
2009-08-14 17:17:01 +00:00
Christopher Michael 53f359573e Fix placement of __UNUSED__
SVN revision: 41650
2009-08-09 19:07:03 +00:00
Christopher Michael a29767c572 Formatting
SVN revision: 41648
2009-08-09 16:41:51 +00:00
Christopher Michael 9261a4d24b Just Formatting. NO code changes.
SVN revision: 41636
2009-08-07 21:38:36 +00:00
Cedric BAIL a7f2974e13 * evas: break engine API !!!
Improvements: Now evas rendering loop is the one responsible to
	initialize the surface to 0 correctly (taking into account surface
	alpha and object opacity). This will reduce the number of memset
	we do.

	Note: Current software_x11 (xlib and xcb) are buggy. They are
	copying too much data when the surface use a mask. That's why
	two memset are left in their code. They could be removed, but
	we should fix the surface we copy on change (look at mxob user
	and evas_software_xlib_x_output_buffer_paste).


SVN revision: 41206
2009-06-26 13:26:52 +00:00
Cedric BAIL 0c9aead634 Evas_Rectangle are gone. We now use Eina_Rectangle and memory pool is
shared accross the application.


SVN revision: 41170
2009-06-23 13:57:27 +00:00
Cedric BAIL 6d0ee81526 * evas: Remove Evas_Bool.
SVN revision: 41067
2009-06-17 10:01:52 +00:00
Cedric BAIL fdca8644a2 * Evas: Add another delay before reducing number of unused font in the
cache.

	Note: This is usefull when you are scaling up and down a font during an
	animation.


SVN revision: 41049
2009-06-15 14:37:14 +00:00
Cedric BAIL 10a15524cc * evas: Finally remove as much free/malloc from the render path. Will need certainly
need some tunning on the number of Evas_Rectangle allocated in advance.


SVN revision: 40084
2009-04-15 13:40:37 +00:00
Cedric BAIL 55e281b4ff * evas: Now all Evas_Rectangle are part of a pool. Next step would be to
remove free at the end of evas_object_render_pre_effect_updates and only
	do it on idle.


SVN revision: 40040
2009-04-14 12:15:07 +00:00
Cedric BAIL d40e3ac01a * evas: Add a mempool. More speedup to come, depend on timing with "break" freeze.
SVN revision: 40037
2009-04-14 09:27:27 +00:00
Carsten Haitzler 9062c9050a and support obscured rects for clip-out if middle of bordered image set to
solid. speedup.



SVN revision: 39051
2009-02-17 04:53:03 +00:00
Cedric BAIL 465b76a017 Remove Evas_List from Evas.
SVN revision: 36942
2008-10-21 16:31:05 +00:00
Cedric BAIL 68d377afe6 Rename EINA_INLIST_ITER_NEXT/EINA_INLIST_ITER_LAST to EINA_INLIST_FOREACH/
EINA_INLIST_REVERSE_FOREACH so it best match is behaviour. Asked by Gustavo.



SVN revision: 36928
2008-10-21 12:19:57 +00:00
Cedric BAIL c99824328f Move from Evas_Object_List to Eina_Inlist and completly remove Evas_Object_List.
SVN revision: 36750
2008-10-17 11:23:18 +00:00
Cedric BAIL e692738d22 Remove Evas_Array.
SVN revision: 36716
2008-10-16 12:27:07 +00:00
Gustavo Sverzut Barbieri 58a49c2f69 Add calculate callback to Evas_Smart_Class.
Some people is using it for some time now without problems, so I'm
adding it to SVN to get some broader use. Remember to recompile ALL
libraries that depend on Evas as it will change the
EVAS_SMART_CLASS_VERSION and old classes will fail to load.

This will also change Edje so it will postpone _edje_recalc() to
render time, calculate() callback, however some methods will force
early recalculation.



SVN revision: 35860
2008-09-07 01:25:49 +00:00
Cedric BAIL 3b2a46c239 This call is already done at the end of a frame rendering, so no need to do
it also every time we restack something.


SVN revision: 35162
2008-07-18 13:31:06 +00:00
Cedric BAIL 2ebe01d957 Correct the removal of an object.
SVN revision: 34842
2008-06-17 11:24:48 +00:00
Cedric BAIL 3796312acf Cleanly handle evas_object_release.
SVN revision: 34841
2008-06-17 09:04:12 +00:00
Carsten Haitzler d4e8f592bb fix arrya state engin issue... redraws vanishing. fixed!
SVN revision: 34808
2008-06-12 13:22:26 +00:00
Cedric BAIL eaedf88d4d Fix osbcuring case with evas_render cache.
SVN revision: 34737
2008-06-04 16:42:39 +00:00
Cedric BAIL eaa23bebce Replace evas_list used by evas_render by a cache of evas_array.
README: This should not break any EFL applications, but please check and report any breakage to me.


SVN revision: 34677
2008-05-26 13:24:24 +00:00
Gustavo Sverzut Barbieri 7a82a3e43d Save 20 bytes moving smart data to its specific object struct.
This saves 20 bytes, bringing Evas_Object to 200 bytes, by moving data
specific to smart objects to their own struct (Evas_Object_Smart).

There is still one remaining member that could be removed:
smart.smart, this is used mainly to identify if one object is a smart
object or not. One possibility would be to add a bitfield to state
that, but another possibility is to check Evas_Object::object_data
and see if it's a smart or not.


SVN revision: 34419
2008-05-01 05:48:03 +00:00
Cedric BAIL 1a9cfba889 Removing trailing white spaces.
SVN revision: 34269
2008-04-14 09:31:31 +00:00
Carsten Haitzler 2ea744bc1b working on optimising software-x11 with the one-buffer persistence idea that
software-16 uses. it works and in some cases gets massive speedups (70%+) but
in a few its slowdowns (30% down) in expedite tests - why, i don't know. it
should be the same or better in all tests. disabled for now - also not
complete. < 32bpp wont' work and not sure rotation works and masks don't work
either.


SVN revision: 31928
2007-10-02 03:40:14 +00:00
Carsten Haitzler c303f04048 add an engine idle flush
SVN revision: 30355
2007-06-17 02:56:59 +00:00