Commit Graph

116 Commits

Author SHA1 Message Date
Carsten Haitzler 899d2d957a edje - language emit - handle null language and convert to none
cleans up an emit string being edje,language,(null) if no language is
set. use none instead of (null).
2016-07-11 13:46:21 +09:00
perepelits.m 52df6171e9 edje_player: create scene in the edje_player if there are some 3D-components
Summary: check if the size of scene is bigger than 0x0 and build 3D scene in the edje_player in this case and use "opengl_x11"

Reviewers: Hermet, jpeg, cedric

Subscribers: NikaWhite, Oleksander, artem.popov, cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4041

Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
2016-07-08 10:49:49 -07:00
Subhransu Mohanty 9be9da17bf edje/svg: added _edje_svg_node_free() function
Reviewers: cedric, jpeg

Reviewed By: jpeg

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4143
2016-07-07 16:29:21 +09:00
Subhransu Mohanty 522b82b026 edje: fix parsing and and visualizing gradients.
Reviewers: jpeg, cedric

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4126

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-07-06 12:55:44 -07:00
Carsten Haitzler e2d7c11665 edje - reduce memory footprint by rearranging structs and types
this should cut some memory used by edje by using smaller types like
shorts instead of ints where we just dont need a full int range and
short will do, and re-ordering in memory data soit packs better when
accoutning for alignment
2016-07-04 15:01:52 +09:00
Subhransu Mohanty 48d3abf84b edje: fix the order of applying transformation when creating vg tree.
Reviewers: cedric, jpeg

Reviewed By: jpeg

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4087
2016-06-24 15:15:54 +09:00
Subhransu Mohanty de7809a868 edje/svg: add few error message reagrding parsing and storing of svg file.
Reviewers: cedric, jpeg

Reviewed By: jpeg

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4077

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-06-23 10:12:23 -07:00
Subhransu Mohanty 3ab15990d3 svg: added support for parsing and showing of polyline data.
Reviewers: cedric, jpeg

Reviewed By: jpeg

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4064
2016-06-21 14:42:44 +09:00
Jean-Philippe Andre 7bf8da2baa evas: Rename Evas.Object to Efl.Canvas.Object
One step closer to make the EO inheritance tree look like
it's all Efl.
2016-06-21 14:35:19 +09:00
Subhransu Mohanty b6e86c39e5 edje_load: fixed adding ellipse shape data.
Reviewers: cedric, jpeg

Reviewed By: jpeg

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4053
2016-06-20 10:13:26 +09:00
Subhransu Mohanty 901e8a0cfc edje: creation of gradient node from data parsing of color property and refactoring of fill and stroke attribute.
Reviewers: jpeg, cedric

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4045

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-06-16 16:50:08 -07:00
Subhransu Mohanty 39452ff848 edje_load : return if we can't decode the vector data.
Reviewers: cedric, jpeg

Reviewed By: jpeg

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4050
2016-06-16 15:26:08 +09:00
Jean Guyomarc'h e49ef569b4 edje: remove extraneous parenthesis 2016-06-15 22:55:45 +02:00
perepelits.m 32f5bc113e edje: creation of scene in edje-3d
Summary: Creation of scene and root node in edje-3d with all 3D-parts of edje object. Add some new methods to edje_util.c

Reviewers: raster, Hermet, jpeg, cedric

Reviewed By: cedric

Subscribers: artem.popov

Differential Revision: https://phab.enlightenment.org/D3963

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-06-10 13:57:01 -07:00
Subhransu Mohanty e38cf1f85f edje: cached the vg tree generation and fixed the interpolation betwwen two vg tree.
Reviewers: cedric, jpeg

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4028
2016-06-09 13:49:56 +09:00
Subhransu Mohanty 62c0a4ef08 edje: add new svg part to edc
Reviewers: Hermet, cedric

Reviewed By: cedric

Subscribers: jpeg, cedric, Hermet

Differential Revision: https://phab.enlightenment.org/D3894

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-06-08 11:35:33 -07:00
Tom Hacohen a6a2338962 Revert "Eo: Remove eo_del() and make eo_unref() the replacement."
This reverts commit 546ff7bbba.

It seems that eo_del() is useful and removing it was creating bugs.
The issue is that the way we defined parents in eo, both the parent and
the programmer share a reference to the object. When we eo_unref() that
reference as the programmer, eo has no way to know it's this specific
reference we are freeing, and not a general one, so in some
circumstances, for example:
eo_ref(child);
eo_unref(child); // trying to delete here
eo_unref(container); // container is deleted here
eo_unref(child); // child already has 0 refs before this point.

We would have an issue with references and objects being freed too soon
and in general, issue with the references.

Having eo_del() solves that, because this one explicitly unparents if
there is a parent, meaning the reference ownership is explicitly taken
by the programmer.

eo_del() is essentially a convenience function around "check if has
parent, and if so unparent, otherwise, unref". Which should be used when
you want to delete an object although it has a parent, and is equivalent
to eo_unref() when it doesn't have one.
2016-06-01 13:33:21 +01:00
Jean-Philippe ANDRE d0f141077e Efl: Add Efl.Part and switch to it
This should now fix the part API usage once and for all.
EFL should have no part name in any of its APIs beyond
the Efl.Part interface.

Part proxy objects (may be real objects) have a lifetime
of only one function call, in a fashion similar to eo_super.

@feature
2016-05-24 18:50:58 +09:00
Cedric Bail 45bc4f30eb efl: change name of animator,tick event in C. 2016-05-18 02:20:13 -07:00
Tom Hacohen 546ff7bbba Eo: Remove eo_del() and make eo_unref() the replacement.
We used to have eo_del() as the mirrored action to eo_add(). No longer,
now you just always eo_unref() to delete an object. This change makes it
so the reference of the parent is shared with the reference the
programmer has. So eo_parent_set(obj, NULL) can free an object, and so
does eo_unref() (even if there is a parent).

This means Eo no longer complains if you have a parent during deletion.
2016-05-17 16:23:23 +01:00
perepelits.m d200d483ef edje: attaching viewport of camera to the image part
Summary:
According to D3710 new field "camera" in edc was added for IMAGE parts.
It is the name of the CAMERA part to set its viewport as a source of image if no image name is given.

Reviewers: raster, Hermet, cedric

Reviewed By: cedric

Subscribers: jpeg, artem.popov

Differential Revision: https://phab.enlightenment.org/D3777

Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
2016-05-17 05:21:45 -07:00
Carsten Haitzler 90e8ad8d7d edje - file set - use vpath for edje files now too like evas images 2016-05-09 19:37:48 +09:00
Jean-Philippe Andre 59ead67aa1 Edje: Fix crash in E clock: invalid source string
This fixes on top of 49a27688b1, which
assumed somehow that table items had names, although that
might not be the case. In my situation, name = NULL and there
was a crash everytime I clicked on the clock widget.
2016-04-26 14:09:36 +09:00
Jean-Philippe Andre e2176ed6a3 Edje: Replace edje_box_part with a fake eo proxy
This is basically an implementation of eo_part() but only
for Edje Box APIs. Legacy API is implemented on top of the
EO API.
2016-04-26 11:36:23 +09:00
Vyacheslav Reutskiy 49a27688b1 edje: fix the source string for table item
If the table item has a name, posible case when item name length, with
index, will be 12. The 12 is predefined length for box index.

Quote Cedric
In a box, the index is one dimension, one int, thus the length
of it (from int to string) will always fit inside 12 bytes. That's
where this 12 comes from. That's also how the unique name of that item
is defined.

This commit separate the items name generation by part type, it will be
more correctly.

@fix
2016-04-25 07:41:54 +03:00
Tom Hacohen 8706d03b43 Change the EFL according to the renaming of the eo_add() current object. 2016-03-15 15:25:54 +00:00
Tom Hacohen f24210caac Revert "Automatic migration to the new eo_add syntax."
This reverts commit 4f949a2757.
2016-03-11 12:29:03 +00:00
Cedric BAIL 685681c864 efl: rename efl.core.animator to efl.animator.
It has been decided that we would not use any namespace for interface
and they will sit in efl main namespace.

This patch doesn't correct the naming of the event has we don't have a
prefix for event. We do still have EFL_ANIMATOR_EVENT_ANIMATOR_TICK,
instead of a nicer EFL_EVENT_ANIMATOR_TICK.
2016-03-10 13:14:13 -08:00
Tom Hacohen 4f949a2757 Automatic migration to the new eo_add syntax. 2016-03-09 16:09:14 +00:00
Tom Hacohen f21ade6123 Automatic migration to Eo4.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
2016-03-03 09:58:08 +00:00
Mike Blumenkrantz f757fe5ccf edje: unset animator pointer after free in _edje_file_del()
this function may be called repeatedly with no other animator created
in between, leading to invalid object access

@fix
2016-02-24 11:53:53 -05:00
perepelits.m 08bba49e70 edje: add new part handling Canvas3D types to edje_load.c
Summary: Initiation of Evas Objects and creation of nodes for new part types in Edje.

Reviewers: cedric, raster, Hermet

Subscribers: jpeg, artem.popov

Differential Revision: https://phab.enlightenment.org/D3665

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-02-12 21:25:55 +01:00
Jee-Yong Um 800f5d8156 edje: introduce color_tree (color_class inheritance)
Summary:
The "color_tree" block contains a list of one or more "node" blocks.
A "node" block consists of its own color class name and the list of child
color classes. At runtime, parent color class will be referred instead,
if child color class is set to part but its color values are not defined.

Reviewers: raster, Jaehyun_Cho, jpeg, cedric

Reviewed By: cedric

Subscribers: cedric, kimcinoo

Differential Revision: https://phab.enlightenment.org/D3606

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-02-05 07:55:49 +01:00
Cedric BAIL b02d34a839 edje: add back use of Ecore_Animator when the Edje object is created on an non Ecore_Evas canvas.
This is necessary for backward compatibility still I am thinking of displaying a warning for this
use case and request people to update there work and drop that feature in the future (In a year
maybe from now). Elementary doesn't need this as it depends on Ecore_Evas.
2016-02-05 06:02:29 +01:00
Cedric BAIL a13752dcc7 edje: switch to use per window animator. 2016-02-02 10:47:25 -08:00
Jee-Yong Um 71f578dc0b edje: add text_classes syntax to EDC
Summary:
text_class can be defined in text_classes block.

T2900

@feature

Reviewers: jpeg, raster

Subscribers: raster, cedric, Jaehyun_Cho, CHAN, kimcinoo

Differential Revision: https://phab.enlightenment.org/D3435
2015-12-24 15:58:34 +09:00
Jee-Yong Um 3e31eda3bd edje: introduce size_class attribute
Edje_Part can change its min or max size in code level with
size_class.

Differential Revision: https://phab.enlightenment.org/D3329

PS: Manual commit, arc refused to work...

@feature

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-12-08 12:25:15 +09:00
Amitesh Singh 048b5f70e5 edje: load - use evas_object_clipees_has instead of evas_object_clipees_get
evas_object_clipees_has is far cheaper than evas_object_clipees_get in case of checking if
clipees exist or not. This should improve the performance in case of large set of clipees.

@fix
2015-10-15 15:04:23 +05:30
Jean-Philippe Andre 4de199b7ac Edje: Fix big oopsie in previous commit 2015-10-01 20:27:36 +09:00
Jean-Philippe Andre a449bfc555 Edje: Turn SNAPSHOT objects into filled images for now
Without that, the image has no fill information. Fill properties
may need to be added to SNAPHOT parts but the default behaviour
should make sense. Before this patch you just get a black rectangle.

Considering how image filters currently work, marking snapshots
as filled by default is not the best solution (need padding_set(0)
to render nicely).
2015-10-01 20:13:00 +09:00
Cedric BAIL a7fd98f8f6 edje: add a SNAPSHOT part in EDC. 2015-08-06 11:05:50 +02:00
Jean-Philippe Andre 6ca02cbfe8 Edje: Embed verbatim scripts for Efl.Gfx.Filters
This is now like the other embedded scripts, where a verbatim
string is parsed. The syntax is now:

filters {
   filter {
      name: "filter0";
      file: "filter.lua";
   }
   filter {
      name: "filter1";
      script {
         blend {}
      }
   }
   filter.file: "file.lua"; // name is "file.lua"
}

Thanks @raster for the quick review.
2015-07-01 20:46:34 +09:00
Jean-Philippe Andre 84e3dd5c34 Evas filters: Add name to the filters
Deep down internally there was already a name, but no API could
really set it properly.
Here Edje will set the name of the filter based on the part name
or the data item name if relevant.
2015-06-25 14:36:09 +09:00
Jean-Philippe Andre 707b979ffd Edje/evas filters: Use EDJ data sections to store filters code
Use the file data {item, file} block to embed filters code.
It can become especially useful to keep the filters as separated
Lua files, that will be embedded in the final edj file.

@feature
2015-06-25 14:36:09 +09:00
Jean-Philippe Andre 0e11e0a6dc Edje/evas filters: Quick renaming of evas filters related stuff 2015-06-25 14:36:09 +09:00
Jean-Philippe Andre 111e51a6ff Evas: Add "no-render" flag for proxy sources & clippers
Those objects should never be rendered on the canvas, even if they
are visible. On the other hand, they need to be rendered in mask or
proxy surfaces.

note: this patch includes some extra whitespaces changes :(

@feature
2015-06-15 16:59:41 +09:00
Jean-Philippe Andre 75ec3a7338 Edje: Add clip as a property of a part description
Since masking, for performance and themeing reasons, it becomes
interesting to be able to switch clippers on the fly. In particular,
switching from an IMAGE mask to a standard RECT clipper can save a
lot of power when masking is not required.

This new flag "description.clip_to" will behave a bit like a mix of
rel.to and visible:

- It points to a part by name, just like part.clip_to. This will
  override the clipper set by the part, or override the default clipper.

- Like "visible", it can not be interpolated between two values, so
  it will switch only at the end of a transition.

- By default there is no clip override, which means Edje will fallback
  to the part's clipper, if any, or the base (group's) clipper.

NOTE:
- Since a clipper that does not clip anything becomes a standard object,
  it is visible and rendered. This will in 99.999% cases not be the
  intended behaviour. Currently we can simply use a transparent RECT
  in order to always have something clipped by the clipper, but this is
  a hack and this will trigger rendering of masks in their surfaces even
  when they are not actually used.
  Ideally, there should be a flag indicating to Edje & Evas that an object
  should be considered a clipper in all situations, and never be rendered
  on screen.

TODO:
- Support Edje Edit
- Add Embryo & Lua functions
- Add support in edje_convert
- Add Edje/Evas flag to mark objects as "no_render"

@feature
2015-06-15 16:59:41 +09:00
katpavalli 26b27319b4 edje: add po file support in edc translation.
Summary:
   Implementation to support .po files in edc for translation

Test Plan:
   Test Code to test this implementation is done as part of efl/src/examples/edje/edje-text.c and efl/src/examples/edje/text.edc
   edje_cc -md . text.edc && gcc -o edje-text edje-text.c `pkg-config --libs --cflags ecore-evas edje evas ecore eo`
   ./edje-text

   1) Click On the text "Click here"
      The language gets changed.

Reviewers: shilpasingh, cedric

Reviewed By: shilpasingh, cedric

Subscribers: cedric, rajeshps, govi, poornima.srinivasan

Differential Revision: https://phab.enlightenment.org/D2573

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-11 10:40:55 +02:00
Mike Blumenkrantz 172a0ccf0c edje: reformat all C files
this has been unreadable for years due to the french tabber.
2015-06-08 14:43:00 -04:00
Mike Blumenkrantz 86e5a1a27c Revert "edje: set GROUP/SWALLOW/EXTERNAL pass events based on mouse events"
This reverts commit c38f84e64f.

apparently many existing edje groups were written with the assumption that
this was broken, so fixing it is impossible at this point
2015-06-08 13:29:02 -04:00