Commit Graph

173 Commits

Author SHA1 Message Date
Carsten Haitzler 9f5ca406a0 up to 0.5.0 versaion for evas.
SVN revision: 4680
2001-04-29 05:57:59 +00:00
Carsten Haitzler 5c5aeb3eeb debug debug debug.. fix :)
SVN revision: 4679
2001-04-29 02:58:17 +00:00
Carsten Haitzler 6cec72cccf optimize... optimize...
texture generation is 850% faster now that.. I err.. bypass libGLU - GLU is
err.. SLOOOOOOW as balls when it comes to mipmap generation


SVN revision: 4677
2001-04-29 00:48:55 +00:00
Carsten Haitzler ec26f53719 oops leak.. fix fix fix :)
SVN revision: 4670
2001-04-23 06:22:30 +00:00
Carsten Haitzler 9413312693 and that woudl fix a segv problem.. wheee..
SVN revision: 4667
2001-04-21 18:55:56 +00:00
Carsten Haitzler 3e9ca9ebfa add call to allow program to query if image object has alpha...
SVN revision: 4664
2001-04-20 01:58:57 +00:00
Carsten Haitzler 50855cb22d fix that minor oversight for scaled ouput evases...
SVN revision: 4643
2001-04-17 07:42:52 +00:00
Carsten Haitzler 0590e0712a oops a printf.. remove
SVN revision: 4642
2001-04-17 06:07:24 +00:00
Carsten Haitzler fa58fc4e94 and set handle to NULL when we're done freeing it....
SVN revision: 4637
2001-04-16 19:26:58 +00:00
Carsten Haitzler 47825eb89b and invalidate held data if u change image file or font (font/size)
SVN revision: 4636
2001-04-16 19:18:15 +00:00
Carsten Haitzler 411ec99a57 image cache for eva sis preciselyu that.. cache. image and font data are
kept resident as long as the obejct has been rendered at leats once AND it
is still within the viewport of the output of the evas and it is still
visible. if it does not meet these conditiosn it gets put into "Cache" and
only then does cache become an issue. the chancges were nice and small to do
this :)


SVN revision: 4634
2001-04-16 18:38:22 +00:00
Carsten Haitzler a34b33695c oops coord transforms form world to screen and back were um.. 1 letter off :)
SVN revision: 4609
2001-04-13 19:10:05 +00:00
Carsten Haitzler bac2f337b0 slight "over optimization" :) fix fix
SVN revision: 4602
2001-04-13 01:58:47 +00:00
Carsten Haitzler da35459d86 god daaaaamn! fix fix fix fix :)
SVN revision: 4597
2001-04-12 20:25:43 +00:00
Carsten Haitzler 84d24d28da 1. optimize evas lists a bit by keeping a "last" pointer
2. fix rendering - forgot to scale output of primitives other than images when
viewport not 1:1 with window
3. up to 0.0.5


SVN revision: 4592
2001-04-12 17:54:51 +00:00
Carsten Haitzler 514ec9b6ae commit :)
SVN revision: 4530
2001-04-07 19:00:49 +00:00
Carsten Haitzler 4324beef71 dont allow viewport or render size to be < 1x1
SVN revision: 4513
2001-04-06 01:57:49 +00:00
Carsten Haitzler 9e10e3e023 let me just turn off scaled caching for a bit.. i need to think this over a
bit more after some more strenuous testing... i think i need to keep some
usage metrics on things.. tho i guess i shold just use a bigger cache... :)


SVN revision: 4411
2001-03-20 03:11:01 +00:00
Carsten Haitzler 494a92dd55 ooooooooooooops... fixed :)
SVN revision: 4405
2001-03-18 23:52:19 +00:00
Carsten Haitzler 83beae92c5 oops missing that.. fix
SVN revision: 4404
2001-03-18 23:23:07 +00:00
Carsten Haitzler 183d80c31c cache image scalings... :)
SVN revision: 4403
2001-03-18 23:21:35 +00:00
Carsten Haitzler 5971ae9ea9 forget that forray into optimizing that...
SVN revision: 4377
2001-03-15 03:23:16 +00:00
Carsten Haitzler 60ccea0a2f err forget it...
SVN revision: 4376
2001-03-15 03:22:11 +00:00
Carsten Haitzler 92c7f7e87a 0.0.4
SVN revision: 4298
2001-03-02 19:07:20 +00:00
Carsten Haitzler 0e6f590af7 oops - again.. over-optimize
SVN revision: 4259
2001-02-20 00:49:16 +00:00
Carsten Haitzler a59517b166 oops- over optimized so that it didnt actually render some changes :) fixed
SVN revision: 4254
2001-02-19 19:38:47 +00:00
Carsten Haitzler d6f9deb7ad damnit... the more i use evas the more i optimize it... ok - more
optimizations for special cases (rectangles that onyl change size or
location have only their detlas redrawn - not the whole rect, and the same
with images who share common global tile start and size parapeters for the
image...) this is getting quite fast now :) rememeber you only really see
the speedups in software.. hardware is so dispicably fast you never notice :(


SVN revision: 4252
2001-02-19 09:27:59 +00:00
Carsten Haitzler 2e7ba74abe get rid of those printfs.
SVN revision: 4243
2001-02-17 22:07:42 +00:00
Carsten Haitzler 33a9fe85dc and handle that other case...
SVN revision: 4241
2001-02-17 21:52:18 +00:00
Carsten Haitzler 70013f2719 oops - minor logic hiccup - fixed.. also imlib2 fix for its load error
checking. missed this when adding db style (key in file) loading.


SVN revision: 4239
2001-02-17 20:39:53 +00:00
Carsten Haitzler ed56013f72 load_error now stored and retrievable for image objects :)
SVN revision: 4238
2001-02-17 20:26:57 +00:00
Carsten Haitzler f1d5f4f049 more optimizations in render function
SVN revision: 4237
2001-02-17 08:10:30 +00:00
Carsten Haitzler 72981477de ooooops - fix gl engine to handle window resizes..... :)
SVN revision: 4230
2001-02-16 01:33:14 +00:00
Carsten Haitzler d02e5fd9e4 evas.m4
SVN revision: 4150
2001-01-25 21:56:04 +00:00
Mandrake 36699b1484 raster, I know you may not want this here, but apparently this fixes a
crashing bug in gevas (the gtk evas frontend).  lemme know if this needs to be
removed.


SVN revision: 4141
2001-01-21 03:09:33 +00:00
Carsten Haitzler 2ee05386b4 minor fixup if last char in string has 0 boundingbox width :)
SVN revision: 4123
2001-01-17 21:31:30 +00:00
Carsten Haitzler 38c00cc88b errr - beat me dead with a large possum - but somehow these 2 files got
swapped (in their contents) - thank god it still worked & compiled - but
well... that wasn't very good now was it? :)


SVN revision: 4104
2001-01-07 21:04:32 +00:00
Mandrake 72d8d91f3c More updates to make this compile without having Mesa installed.
SVN revision: 4085
2001-01-03 06:04:56 +00:00
Mandrake e1166904f6 If you don't have GL installed at all, this wouldn't compile.
Fixed with a couple of #ifdef's


SVN revision: 4084
2001-01-03 05:48:54 +00:00
Carsten Haitzler 72a83a2724 fix that event problem... and errr.. some gfx optimizations :)
SVN revision: 4074
2001-01-02 23:09:32 +00:00
Carsten Haitzler 709470c05b up to 0.0.3
SVN revision: 4055
2000-12-29 21:39:19 +00:00
Carsten Haitzler a084ff527e This finishes up the complete rewrite of evas's backend engines to be cleaner,
meaner, faster and more complete - as well as handling clipping too.

Over christmas I added clipping to evas (objects can be clipped by rectangle
objects - the clipped objects are also colours by the clipping object)

I rewrote the GL engine to be a LOT faster - evas_test shows a good 300-400%
speedup. I fixed polygone tessalation in the gl engine (i just wish the gl
book would tell me it uses the data in-place instead of making a tmp copy of
it!)

I made all engines match up pixel-for-pixel with fonts, and the gl engine's
texture mech maping works just fine.

The X11 engine is now fully functional - it does all objects - text included
but it makes serious sacrifices in image quality to get speed (no dithering,
no anti-aliased scaling, no alpha blending etc.).

Some optmizations in the X11 engine too

overall a much more complete implikemntation of evas and its renderers - you
shoudl see massiv eimprovements in GL rendeirng and be able to actualyl use
the X11 rendering without a problem :)


SVN revision: 4052
2000-12-29 20:43:48 +00:00
Carsten Haitzler e0f09d4f64 x11 engine now does fonts :)
SVN revision: 4043
2000-12-28 01:01:52 +00:00
Carsten Haitzler a594f867b6 partial buffer swap code gets coords right - but GOD is it slow... i think
there needs to be some work done on glcopypixels... :)
its disabled for now - but partial buffer rendering is enabled.


SVN revision: 4040
2000-12-27 21:47:38 +00:00
Carsten Haitzler ce2f4fe9f1 * rewrote GL engine for evas - vast speed improvements and cleanliness
improvements - MUCH better
* fixed imlib and x11 engines - much faster x11 engine. much better imlib
engine
* added clipping ability to evas (you can clip one object by another for now
only rectangles are supported)
* you will need to use cvs imlib2 - i fixed the clipping in it to apply to
images, text and gradients too.
* almost done with x11 engine - just fonts to go (mostly done)
* clipping rects rgba color modifies what they clip
* gl, imlib and x11 engines modified to do clipping
* still need to add border scaling supporty to gl engine
* maybe some other stuff i don't remember - i've been sick over christmas


SVN revision: 4039
2000-12-27 20:51:39 +00:00
Mandrake f6caa2df4d added two functions I needed in etox
int evas_get_text_height(Evas e, Evas_Object o)
int evas_get_text_width(Evas e, Evas_Object o)

very simple and straightforward.


SVN revision: 3990
2000-12-14 07:23:27 +00:00
Carsten Haitzler 9215204dcd evas_get_layer();
SVN revision: 3981
2000-12-12 21:13:32 +00:00
Carsten Haitzler 015b9fbc4b I wonder what i fixed.... :)
SVN revision: 3974
2000-12-11 19:12:16 +00:00
Carsten Haitzler 1175ab0854 and return valid info when theres nothngi to do... :)
SVN revision: 3941
2000-12-02 02:49:51 +00:00
Carsten Haitzler 7badc56fdb add new render call that returns the updates that got rendered :)
SVN revision: 3940
2000-12-02 02:21:07 +00:00