565. what it does is it's a half-way house between no dither and "small
dither mask". what is does is change the "rounding" between odd and even
lines. the resolt is not as nice as small (or large) dither mask - but its
almost "good". it gives a horizontal-blinds like look to dithering. it's
almost as fast as no-dither in my tests on a core2 (of course making lots of
use of branch prediction or conditional instructins - whihc arm nd x86 have).
SVN revision: 36373
ProFUSION funded the rework of DirectFB engine, it works quite well,
please report problems with it and be sure to try to uncomment the
following lines to see if it helps:
evas_engine.c: (uncomment if you notice problems)
//#define DFB_USE_EVAS_IMAGE_DRAW 1
//#define DFB_USE_EVAS_RECT_DRAW 1
//#define DFB_USE_EVAS_POLYGON_DRAW 1
//#define DFB_UPDATE_INDIVIDUAL_RECTS 1
polygon.c: (comment if you notice slowdowns, but may lead to visual problems)
#define USE_SPAN_RECTS 1
You can also turn on debug by uncommenting in evas_engine.c:
//#define DFB_DEBUG_IMAGE 1
//#define DFB_DEBUG_FLAGS 1
//#define DFB_DEBUG_ACCELERATION 1
Thanks to Denis Oliver Kropp (dok) for review and patches!
SVN revision: 35904
that's about it. a bit hacky - but works and frankly.. the idea is that u'd
set a scale factor once really and not change it per obj... most likely.
SVN revision: 35896
This class covers the most common cases, usually its sub-classes will
have to implement resize and override one or two methods at most,
making the smart object usage less error prone and easier.
Default behavior is:
- add: creates a hidden clipper with "infinite" size;
- del: delete all children objects;
- move: move all objects relative relatively;
- resize: not defined;
- show: if there are children objects, show clipper;
- hide: hides clipper;
- color_set: set the color of clipper;
- clip_set: set clipper of clipper;
- clip_unset: unset the clipper of clipper;
Documentation explains an easy way to inherit from this class and
still be able to use overridden methods.
SVN revision: 35861
Some people is using it for some time now without problems, so I'm
adding it to SVN to get some broader use. Remember to recompile ALL
libraries that depend on Evas as it will change the
EVAS_SMART_CLASS_VERSION and old classes will fail to load.
This will also change Edje so it will postpone _edje_recalc() to
render time, calculate() callback, however some methods will force
early recalculation.
SVN revision: 35860
- some enignes break as they dont have the stubbed out functions, and
xrender/gl engines dont even implement the drawing and need to (but are
stubbed out).
SVN revision: 35677