Improvements: Now evas rendering loop is the one responsible to
initialize the surface to 0 correctly (taking into account surface
alpha and object opacity). This will reduce the number of memset
we do.
Note: Current software_x11 (xlib and xcb) are buggy. They are
copying too much data when the surface use a mask. That's why
two memset are left in their code. They could be removed, but
we should fix the surface we copy on change (look at mxob user
and evas_software_xlib_x_output_buffer_paste).
SVN revision: 41206
* evas_engine_info_set() returns now an int, to inform if
an error occured or not when setting the info of the engine.
* in the Evas_Func structure, the setup() method returns an int
* all the engines are updated
I'll fix ecore_evas and ewl later (the compilation is still fine).
Gustavo: should I add EINA_WARN_UNUSED_RESULT at the end of the
evas_engine_info_set() function ?
SVN revision: 39670
* group the want_* variables related to engines and loaders at the beginning
of configure.ac
* use -no-undefined directly instead of a flag checked wrt the host
* some clean up in Makefile.am files
Please report any problem
SVN revision: 37784
* use non deprecated version of AC_INIT and AM_INIT_AUTOMAKE
and check the required minimal versions.
* add bzipped distribution archive
* add AC_LIBTOOL_WIN32_DLL
* forbid libtool to check fortran
* compute libtool versioning from the version of the package
* pass the directories based on ${prefix} to the preoprocessor
with the -D option
* replace INCLUDES, wich is deprecated since 2001 by AM_CPPFLAGS
* remove useless -L flags in *_la_LDFLAGS
SVN revision: 32337
By using a single XShmImage we avoid round trips to X and avoid
having kernel to allocate (and zero) memory on every redraw.
This also enable us to issue a single XShmPutImage() with the whole
XShmImage just by using X Region and setting it as clip on Graphics
Context (GC).
On Nokia N800, expedite gains is about 10fps, while my other test
with fewer objects (and thus drawing areas) I could go from 50fps
to 160fps.
Drawback is that we hold XShmImage until evas is resized or destroyed,
we need a new API to flush engine memory so when it is idle for time
we flush this memory, but it is kept alive during animations.
SVN revision: 30390