Commit Graph

9 Commits

Author SHA1 Message Date
Cedric BAIL 55e1b3f205 evas: remove engine.data.output.
This is the first step toward handling multi output. This patch
remove engine.data.output from Evas structure and use an Eina_List
for it instead. It also start moving code around to fetch an output
or an engine context (which are the same at the moment, but will be
split in a later patch).
2017-04-24 15:10:48 -07:00
Jean-Philippe Andre 8ee431572d evas: Switch EO APIs to Eina_Slice for gfx buffers (map)
This adds a plane and eina slice argument to the map/unmap
functions, instead of void_ptr + length.
2016-09-06 16:54:53 +09:00
Tom Hacohen e65aae994e Eo: Finish the renaming of Eo to the EFL.
This renames all the rest of the API to the EFL namespace except for
Eo_Event that will follow soon.

Obviously breaks both API and ABI.
2016-08-15 15:07:42 +01:00
Jean-Philippe Andre 7bf8da2baa evas: Rename Evas.Object to Efl.Canvas.Object
One step closer to make the EO inheritance tree look like
it's all Efl.
2016-06-21 14:35:19 +09:00
Jean-Philippe Andre 79abba52c5 Evas: Rename Evas.Image into Efl.Canvas.Image.Internal
Make it abstract.
And add Evas.Image as a legacy-only class.
2016-06-10 13:21:20 +09:00
Oleksandr Shcherbina 7e0601c980 evas: Get pixels from rendered 3D scene
Summary:
Implemented interface Efl.Gfx.Buffer functions bufer_map/unmap for Efl.Canvas3D.Scene.
Added function e3d_drawable_texture_rendered_pixels_get to module evas_gl_3d
to getting pixels from FBO. Added wrappers for functions
e3d_drawable_texture_rendered_pixels_get and e3d_drawable_texture_id_get
to have possibility call it through engine functions.

Reviewers: cedric, Hermet, raster, jpeg

Reviewed By: jpeg

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3978
2016-06-03 14:22:33 +03:00
Oleksandr Shcherbina 172cfa0f04 evas.canvas3d: Change shade_mode to shader_mode
Summary:
enum Evas.Canvas3D.Shade_Mode are using for choose relevant shader source code.
So renaming have a sence.
Rename evas_canvas3d_shade_mode_set/get property to evas_canvas3d_shader_mode_set/get
Rename internal fields and functions

Reviewers: cedric, Hermet, raster

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3882
2016-04-14 20:28:20 +09:00
Oleksandr Shcherbina 1f66a9e731 evas.canvas3d: Add FXAA post processing render.
Summary:
Add post processing render function as rendering full screen quard after
rendering to texture.
Add possibility use size of current frame in shader.
Add FXAA shader source files

Reviewers: raster, cedric, Hermet

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3847
2016-04-12 00:50:46 +09:00
Jean-Philippe Andre 7ddb73b177 Evas: Move 3d to Efl.Canvas.Scene3d
This still seems a bit redondant with the underlying
Evas.Canvas3d.Scene class.
2016-03-15 11:11:59 +09:00