While elm docs have been merged in they never have been accessible from the
main page of our docs. Fix this by including elm_intro.h and referencing it
from the main page. While we are at it rename it to the scheme we used in EFL.
Another missing piece was the index with all widget references. Never brought
over form the elm legacy tree. Putting this in and we are now at least able to
navigate to all elm widget pages.
i just got a segv freeing ian invalid ptr... it SEEMS as if something
has tried to free and edje object twice... but i can't be sure as
valgrind can't catch this. it's a one-off, so ensure after free, we
NULL out things we freed to avoid this.
@fix
this adds eo_key_obj_set/get/del() like with data but for object
handles so the obj is ref'd as long as the key and parent obj exists
and then unreffed on deletion. it also tracks deletion of reffed
objects like weak refs and then removes the key automatically.
@feature
so ecore uses ecore system modules ... that use eldbus. eldbus inits
ecore. this is a vicious cycle. eldbus shouldnt init ecore. it's a
dependency but should be provided outside of initting eldbus. this all
led to hack-arounds on initting eldbus in these ecore modules that
just break things like shutting down eldbus when still in use.
this ensures any pending messages are canceled on ecore module shutdown.
this ensures every ecore module fully inits and shuts down eldbus as
they should so refcounting the inits works.
this stops eldbus from inittign ecore to avoid the circuluar dependency.
this stops lots of CRI/ERR complaints eg if you run elua with no
cmdline options.
this is just better.
@fix
some font glyphs are still allocated after tyhe last gl window is
freed which means we can't make current anymore to free textures after
that. this fixes that by flushing gl texture info from the font cache
when the last gl windows are gone.
@fix
Summary:
Add post processing render function as rendering full screen quard after
rendering to texture.
Add possibility use size of current frame in shader.
Add FXAA shader source files
Reviewers: raster, cedric, Hermet
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3847
Summary:
When window's size is not enough to show popup, popup resize smaller to show it in appropriate size.
But if window resize larger enough to show popup, popup is locked in small size.
On the contrary to this case, if window resize too smaller, popup has still large size, so popup doesn't display properly.
Test Plan:
1. elementary_test popup
2. maximize test list window
3. click 8th item, "popup-center-title + items + 3 buttons"
4. restore window size
5. close popup, resize window to smaller than popup in 3).
6. click 8th item, "popup-center-title + items + 3 buttons"
7. restore window size
popup size of 4. and 7. is different
Reviewers: jaehwan, cedric, raster, id213sin, singh.amitesh, SanghyeonLee
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3854
Summary:
when calculate real size of action area in _scroller_size_calc,
edje base scale is omitted.
Reviewers: jaehwan, id213sin, cedric, raster, singh.amitesh, SanghyeonLee, Hermet
Reviewed By: Hermet
Subscribers: Hermet, herb, jpeg
Differential Revision: https://phab.enlightenment.org/D3857
Summary:
If x is already less than '0', there is no need to check if it is
bigger than pan_max_x. Likewise, if y is already less than '0',
there is no need to check if it is bigger than pan_max_y.
Reviewers: Hermet, cedric, SanghyeonLee, singh.amitesh
Reviewed By: singh.amitesh
Subscribers: seoz, minkyu, sju27, jpeg
Differential Revision: https://phab.enlightenment.org/D3865
Modify the way hooks are defined and used by promise generation in
Eolian in the Eo API.
Instead of passing macro names as parameters to EO_FUNC_BODY macros,
just re-define the actual hooks when it is needed.
Set and get functions are inconsistent one with the other. When set
function is used with a certain value, one expects the get function
to return this value.