Commit Graph

83 Commits

Author SHA1 Message Date
Cedric BAIL b5456893ee evas: start working on efl_canvas_output.
This should when done enable the possibility for multi screen in wayland
along with remote display, wireless display and screencasting.
2016-09-12 16:19:10 -07:00
Tom Hacohen e65aae994e Eo: Finish the renaming of Eo to the EFL.
This renames all the rest of the API to the EFL namespace except for
Eo_Event that will follow soon.

Obviously breaks both API and ABI.
2016-08-15 15:07:42 +01:00
Tom Hacohen c662934be8 Change the EFL to follow the new Eo rename. 2016-08-11 17:04:43 +01:00
Carsten Haitzler 742fbc5717 evas canvas destruction - detect zombie objs and hack at them with axes
ok. so here's the issue at least now. we have eo objects in the canvas
and they have a refcount of 2 user_refcount is 0. the calls stack does
NOT show we are calling callbacks at that time on these objects. they
are not in the backtrace (the canvas is, the objects themselves are
not).

SOMETHING is keeping 2 eo "internal" refs on these objects and i have
no idea what/how/who. it's a royal pain in the butt to find out as the
only way is lots and lots of logging and you get drowned in the
logging...

so what I have now done is a super ugly workaround that detects these
zombie objects that refuse to die and just FORCES them to die when the
evas canvas frees and clears out layers.
ac10a00acc doesn't really cause the
issue, it just brings it out in the open for all to see far more
easily. but something is deeply wrong SOMEWHERE with SOME objects and
our refcounts.

this fixes T4187
2016-07-29 00:02:03 +09:00
Carsten Haitzler 9527240d74 efl - fix lots of little init/shutdown pairs that are wrong
i've fixed almost all the eina init/shutdown pairs to do the right
thing now... except one (ecore_shutdown) with comment inline where
eo_shutdown is not called. if this is called we are in crash land.
this needs further inspection.
2016-07-04 21:30:34 +09:00
Jean-Philippe Andre 269fc4f7a6 evas: Remove common interface and use provider_find
Evas.Common_Interface not only had a bad name, it also
wasn't in line with how we can get a loop object, for
instance.

Use eo_provider_find in each implementing class.
2016-06-21 16:13:04 +09:00
Jean-Philippe Andre 7bf8da2baa evas: Rename Evas.Object to Efl.Canvas.Object
One step closer to make the EO inheritance tree look like
it's all Efl.
2016-06-21 14:35:19 +09:00
Jean-Philippe Andre d97c07d675 Efl: Move Efl.Canvas to efl/interfaces
Not sure this is a good name for this interface, but it
definitely doesn't belong inside lib/evas/

Thanks Jiyoun for the question / report :)
2016-06-16 10:57:56 +09:00
Jean-Philippe Andre 8a0e74afa8 evas: Move canvas events to a common interface
This merges window and evas events into a single name.
Some events are marked as @beta as they shouldn't really be
part of our EO API.
2016-06-14 16:27:42 +09:00
Ji-Youn Park a75fb5763a evas_canvas: move evas_output_XXX API from eo to legach.
evas canvas will be removed from eo.
evas_output_XXX APIs are usually used by widget or e17.
I decided not open these kind of APIs to eo.
app can use the size of elm win instead of evas output apis.
2016-06-13 18:53:06 +08:30
Jean-Philippe Andre 79abba52c5 Evas: Rename Evas.Image into Efl.Canvas.Image.Internal
Make it abstract.
And add Evas.Image as a legacy-only class.
2016-06-10 13:21:20 +09:00
Benjamin Jacobs 32fd16dfc0 evas: button_mask as unsigned, UB fixes.
Summary:
* pointer.button is DATA32 which is unsigned, so this changes the
  definition of pointer_button_down_mask accordingly.

* Avoids UB in mask generation:
lib/evas/canvas/evas_events.c:1348:37: runtime error: left shift of 1 by 31 places cannot be represented in type 'int'

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4019

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-06-06 16:34:05 -07:00
Jean-Philippe Andre ea8c6e5632 Evas: Extend pointer events and add legacy conversion routines
To be honest, this commit is a bit of a mess since it's a
rebased version of some temporary work patches.
2016-05-31 19:03:04 +09:00
Jean-Philippe Andre 290b3d8926 Evas: Remove invalid code
Since Efl.Canvas.Image and Efl.Canvas.Scene3d inherit from
Evas.Image, the two CHECK(isa) can not be reached, and also the
cast from eo_data_scope_get() would be invalid (it should return
NULL as those classes have no private data).

Also, I believe the CHECK() for texture3d can not be reached
either since texture3d objects are not evas objects.

Ping @zmike
2016-05-09 11:46:11 +09:00
Mike Blumenkrantz 0231800b60 evas: add internal functions for unsetting+regenerating image data
in the event that the global gl context changes, all engine image data
must be destroyed and then re-created in order to continue rendering
successfully
2016-05-05 10:49:31 -04:00
Youngbok Shin f4f9753c20 Evas: Add API to reinit the language and use it in elementary.
Summary:
evas_common_language_from_locale_* functions kept static pointers
inside of its functions. Once these function was called, it was never reset.
It made big problems for harfbuzz and hyphenation. Also, Elementary
provides elm_language_set() API. Then we need to support it fully.
@fix

Test Plan: Test case for hyphenation is included in Evas test suite.

Reviewers: raster, tasn, herdsman, woohyun, z-wony, Blackmole, minudf

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D3864
2016-04-08 11:24:32 +01:00
Tom Hacohen f24210caac Revert "Automatic migration to the new eo_add syntax."
This reverts commit 4f949a2757.
2016-03-11 12:29:03 +00:00
Tom Hacohen 4f949a2757 Automatic migration to the new eo_add syntax. 2016-03-09 16:09:14 +00:00
Tom Hacohen f21ade6123 Automatic migration to Eo4.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
2016-03-03 09:58:08 +00:00
Carsten Haitzler 15b9ac2d25 evas - lock render updates as this happesn to be accesed from threads 2015-09-28 02:58:54 +09:00
Subhransu Mohanty 291c3e32af evas: create ector surface per engine instance.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-09-21 22:50:34 +02:00
Cedric BAIL 033658d1ca evas: implementation of snapshot feature.
This should theorically work, need some test. Design is easy to understand. Render
every part of a snapshot object by rendering the content below it, before rendering
the stack above it using that object content.
2015-08-05 15:12:33 +02:00
Daniel Kolesa c709f1dca2 eolian/generator: constify all prototypes for @const functions
Otherwise there would be conflicts in certain circumstances.

This also requires adding const on many existing functions,
and similar work is necessary in Elementary.

@fix
2015-06-25 12:18:43 +01:00
Jean-Philippe Andre 93797e3b0d Evas filters: Create specific log domain
This will improve the debug output of evas and specifically
allow setting "evas_filter" log level to a higher or lower
value depending on what you are debugging :)
2015-06-25 14:36:08 +09:00
Tom Hacohen 6efbfe227a Eo: Add a return value to eo_constructor().
From now on, constructors should return a value, usually the object
being worked on, or NULL (if the constructor failed). This can also
be used for implementing singletons, by just always returning the same
object from the constructor.

This is one of the final steps towards stabilizing Eo.

@feature
2015-05-20 13:03:24 +01:00
Amitesh Singh 86751fdbaf evas: New Evas Callback added when viewport is resized.
Summary: @feature

Reviewers: seoz, Hermet, cedric, raster

Subscribers: seoz, cedric, sachin.dev

Differential Revision: https://phab.enlightenment.org/D2526
2015-05-18 20:10:27 +09:00
Carsten Haitzler 7c5f92d702 evas - render - have lock point to allow for async obj walk + update add
this adds a lock for when walking all the objects to generate render
commands for an async render. this allows even the object tree walk
plus update area caluclation to be moved off into async if every oject
that can change canvas state actually does so correctly. this change
adds all those lock block calls to synchronise with an async object
tree walk.
2015-02-12 11:06:40 +09:00
Jean-Philippe Andre fe2dcfb895 Evas: Remove unused array calculate_objects 2014-10-08 15:52:39 +09:00
Youngbok Shin 05a5b4e1b9 evas: remove duplicate function call in evas_shutdown().
Summary:
evas_font_dir_cache_free() is called twice in evas_shutdown().
evas_common_shutdown() will call evas_font_dir_cache_free().

Test Plan: NONE

Reviewers: tasn, woohyun

Subscribers: herdsman, cedric

Differential Revision: https://phab.enlightenment.org/D1417
2014-09-05 09:10:04 +01:00
Carsten Haitzler 2b3998cced add evas changed get in order to help fix ecore-evas bug
this does add an api, but it is to fix another bug in ecore-evas
2014-08-02 13:15:59 +09:00
Tom Hacohen 7f3a44894b Evas canvas eolian: Fix namespace and class name for the evas canvas. 2014-06-30 17:47:06 +01:00
Daniel Zaoui 6fd341a449 Eolian: Fix ctor/dtor generation 2014-03-19 07:04:28 +02:00
Daniel Zaoui 103e89a04a Eolian: Integration of Evas 2014-03-12 10:57:28 +02:00
Daniel Zaoui f22bd9e6ee Eolian: Integration of Evas Object.
const have been added in object parameter of two legacy APIs to fit
Eolian generated files.
Since these functions retrieve information from object, it is logic that
the object would be const.
2014-03-12 10:57:28 +02:00
Youngbok Shin cb5026137b evas/font: Added evas_font_path_global_* APIs.
Summary:
These APIs will be used for adding font paths for the application.
The existing APIs for font path, such as evas_font_path_append,
are used for adding font paths to the given evas.
But, these APIs will affect to every evas in the process.

Reviewers: tasn, woohyun, Hermet, seoz

CC: cedric, herdsman

Differential Revision: https://phab.enlightenment.org/D621

@feature
2014-03-11 11:21:56 +00:00
Jérémy Zurcher f98c1393b8 evas: rename macro EVAS_COMMON_CLASS -> EVAS_COMMON_INTERFACE as it is one 2014-02-26 16:25:00 +01:00
Cedric Bail 4f33c81bdb evas: roundup the step size of an array to fit in one page of memory.
This make an array stay in 4K instead of 20K before. It should reduce a little
bit our peak memory usage without slowing down things to much.
2013-11-29 15:33:51 +09:00
Tom Hacohen bb4a19b5ad Evas layer: Fix deletion of canvas with still-refed objects.
This fixes the infinite loop while deleting canvases with still
referenced objects.
The canvas should not assume it can get rid of all of the objects. Some
objects might be referenced. I also added a printf to let the user know
about it.

This fixes T565.
2013-11-26 11:48:25 +00:00
Cedric Bail 3b42ecbe1e evas: fixing headers order for windows build is insane. 2013-11-21 16:08:55 +09:00
Cedric Bail e11df0e085 evas: sorry for the last broken commit. 2013-11-21 15:33:21 +09:00
Cedric Bail c113bdcfcf evas: header order are important.
First system, then EFL public, then EFL internal. If not, you break windows
build.
2013-11-21 15:18:42 +09:00
Cedric Bail c9f6889bf6 evas: actually include the header. 2013-11-21 14:49:08 +09:00
Cedric Bail 63c01cbb2a evas: reduce numbers of call to eet_init/eet_shutdown. 2013-11-21 10:50:48 +09:00
Jean-Philippe Andre 1a324754fd evas/cserve2: Modify usage of EVAS_CSERVE2 env
Check the value of "EVAS_CSERVE2" instead of just checking
if it is defined in the environment. So we can set to 0
to disable.
2013-10-28 15:47:14 +09:00
Jean-Philippe Andre a230e41409 evas/cserve2: Fix Eina_File leak at shutdown
cserve2_shutdown was not called
2013-10-28 15:47:13 +09:00
Daniel Zaoui 208c424238 Evas: Add API to access private function
We need a function in DnD for the overlapping feature to retrieve all
the objects at a specific position.
A private function exists in Evas (evas_event_objects_event_list) for
that purpose.
We need an access to this function for Elementary but we don't
want the is_frozen flag to be checked.
2013-10-21 19:03:24 +03:00
Tom Hacohen 682c69764d Revert "eo: libs,test,benchmarks Eo_Class -> Eo"
This reverts commit 1714fe93f4.

We actually want this type, it makes things clearer.

Conflicts:
	src/tests/eo/function_overrides/function_overrides_inherit2.c
	src/tests/eo/function_overrides/function_overrides_simple.c
	src/tests/eo/suite/eo_test_class_simple.c
2013-09-27 16:40:32 +01:00
Jérémy Zurcher 1714fe93f4 eo: libs,test,benchmarks Eo_Class -> Eo
Conflicts:
	src/tests/eo/suite/eo_test_general.c
2013-09-27 14:01:46 +01:00
Ulisses Furquim 0af10ae93f evas/render: improve evas_render_sync()
Tracking only the async rendering canvases and just waiting for the last one
to finish rendering. This should be enough to sync all canvases since the
render thread orderly executes the commands.
2013-09-03 01:52:38 -03:00
Ulisses Furquim 31b1cc6e3e evas/render: introduce evas_render_sync().
evas_render_sync() will loop through all canvases and wait for their
rendering to finish. Since this function will execute from the main
thread that will sync all of them.
2013-09-02 19:41:32 -03:00