Commit Graph

16 Commits

Author SHA1 Message Date
Christopher Michael 5b771c43f5 Evas: Fix building of gl engine w/ new autofoo stuffs.
SVN revision: 61138
2011-07-08 00:19:06 +00:00
Jiyoun Park 56111d2b69 From: Jiyoun Park <jy0703.park@samsung.com>
Subject: [E-devel] [Patch] Evas gl shader use binary shader

I make patch related with evas gl binary shader.
 
The concept of binary shader is  compile shader only once.
 
Some people want to use binary shader because of performance issue.
 
In current evas gl engine, every application have to compile shader each
time. 

But I modify code , so only first running application need compile shader.

Other application use already compiled shader(binary shader)

 
The binary shader is made under HOME/.evas/gl_common_shaders directory. 

Binary shader is created according to GL vendor,GL renderer, GL version and
Module_arch.

The basic flow is
 
1.     First running application which use gl engine check binary shader
directory, but it can't find binary shader. 
2.     After compiling shader, It saves compiled shaders..
3.     Other application checks shader directory, it can use binary
shaders.
 
In mobile target, using binary shader, I can save 150ms. (that time, there
is 11 shaders).

If there is more shaders and more applications, this flow maybe save more
total time. 

(the above is now in, changelog coming, with change to using ~/.cache,
some formatting fixes, make ity do the desktop gl one right with the
retrievable hint parameter ont he program etc. - doesn't break desktop
gl at least. yay. a,so fixes to mke it compile at all).



SVN revision: 59167
2011-05-04 06:15:00 +00:00
Carsten Haitzler c885080057 an initial test at trying pixman instead of evas software rendering.
results... in comments. disabled atm unless u --enable it. only
replaces 1 operation in 2 cases.



SVN revision: 58824
2011-04-22 11:47:14 +00:00
Gustavo Sverzut Barbieri 7502b7fe0b Don't create useless modules dir if we're not going to install modules.
SVN revision: 58014
2011-03-23 03:33:55 +00:00
Christopher Michael fefbc09a63 Move Evas (and associated headers) to their own dir (ie: the 'eet.h'
move).



SVN revision: 50141
2010-07-09 06:10:55 +00:00
Carsten Haitzler ad2b33c0bb native surface support lives - for GL (GLX) only. it works - or seemingly
does in my test casses. doesn't work for compositing though! don't know why.



SVN revision: 45383
2010-01-21 08:44:11 +00:00
Cedric BAIL 575b0579cd * evas: Move to Eina module and make it possible to build a libevas with
everything in it.

	Note: This patch break the module API, so make sure you recompile and install
	every thing.


SVN revision: 41055
2009-06-16 13:01:36 +00:00
Vincent Torri a659951ced * use the m4 macro EVAS_CHECK_ENGINE to check if an engine is available or not
* group the want_* variables related to engines and loaders at the beginning
   of configure.ac
 * use -no-undefined directly instead of a flag checked wrt the host
 * some clean up in Makefile.am files

Please report any problem


SVN revision: 37784
2008-11-24 06:18:31 +00:00
Vincent Torri b7d5746e0d * remove module_la_DEPENDENCIES useless variable
* add -fno-rtti and -fno-exceptions when c++ is used (in Windows engines)
 * fix glew engine compilation
 * minor formatting


SVN revision: 37369
2008-11-01 09:46:51 +00:00
Cedric BAIL ad1525e5f9 Make evas depend on eina. No change in the code yet, so just fix your build system and no bug must show up.
SVN revision: 36621
2008-10-13 15:58:56 +00:00
doursse d84ab190e6 disable the creation and installation of the static lib of
the modules by passing the disable-static tag to libtool


SVN revision: 33739
2008-02-13 07:55:24 +00:00
doursse e21fb0f122 autostuff improvements:
* use non deprecated version of AC_INIT and AM_INIT_AUTOMAKE
   and check the required minimal versions.
 * add bzipped distribution archive
 * add AC_LIBTOOL_WIN32_DLL
 * forbid libtool to check fortran
 * compute libtool versioning from the version of the package
 * pass the directories based on ${prefix} to the preoprocessor
   with the -D option
 * replace INCLUDES, wich is deprecated since 2001 by AM_CPPFLAGS
 * remove useless -L flags in *_la_LDFLAGS


SVN revision: 32337
2007-11-04 09:21:50 +00:00
Carsten Haitzler 21e63c83b9 move engine headers into engine dirs - and removes lots of useless old headers.
SVN revision: 22344
2006-04-25 04:00:21 +00:00
Carsten Haitzler 82742c35f2 clean up new modular build to link to the right things, in the right way,
remove usleess extra linkage etc.


SVN revision: 19865
2006-01-17 03:47:40 +00:00
doursse ff8397da6c fix includes
SVN revision: 19807
2006-01-14 20:28:37 +00:00
Carsten Haitzler f435375b19 initial import fo loadable engine modules for evas - from jorge zappie :)
SVN revision: 19775
2006-01-14 12:13:38 +00:00