Commit Graph

746 Commits

Author SHA1 Message Date
Iván Briano b5cc9c66b0 They say missing files need to be added, they don't respawn like things in Quake
SVN revision: 43305
2009-10-27 00:55:51 +00:00
Carsten Haitzler d3fd0c30cb REVERT! broke edje.
try again and dont forget to add edje_external.c! (and any others needing
adding)



SVN revision: 43304
2009-10-27 00:27:50 +00:00
Iván Briano 68756f92b2 External objects support by Brian 'rephorm' Mattern
Since we are on a freeze, the patch goes on updated to current svn, but without changing its API. After the freeze some things will be added, and some will change :)


SVN revision: 43302
2009-10-26 21:33:56 +00:00
Iván Briano 002ed701f5 Edje_Edit is too noisy.
Comment out some printf's. Needs moving to eina_log, but no time for
that now.


SVN revision: 43301
2009-10-26 21:28:39 +00:00
Jonathan Atton cc6a5c7181 fix evas_object_event_callback_del_full()
SVN revision: 43295
2009-10-26 09:29:55 +00:00
Carsten Haitzler 6e4f0dad8e provide fast-path for re-swallow
SVN revision: 43292
2009-10-26 08:26:10 +00:00
Carsten Haitzler 65bb03f891 change to del fulls just to be consistent
SVN revision: 43291
2009-10-26 07:28:51 +00:00
Vincent Torri cbcf159c27 warning--
SVN revision: 43266
2009-10-25 12:17:05 +00:00
Iván Briano 8c30661e7e Add function to copy a part description. Helps to get templates going
SVN revision: 43176
2009-10-21 06:19:02 +00:00
Vincent Torri 24211c8331 add declaration of alloca
SVN revision: 43050
2009-10-13 16:54:30 +00:00
Vincent Torri 0ad8c4a466 add logging in edje_main.c only for now. Could be extended
to other files later.


SVN revision: 42980
2009-10-09 05:41:05 +00:00
Vincent Torri 1c7fa1c81b rename _edje_edd_setup() and _edje_edd_free() to respectively
_edje_edd_init() and _edje_edd_shutdown() to follow standard
naming convention


SVN revision: 42978
2009-10-09 05:17:19 +00:00
Vincent Torri 4c3b28a804 Check if one of the dependencies fails in edje_init()
SVN revision: 42975
2009-10-08 21:58:32 +00:00
Vincent Torri c6a563fd7a fix tmp dir on Windows
SVN revision: 42974
2009-10-08 21:45:55 +00:00
Vincent Torri 25bec0854c * simplify a bit edje_init() and edje_shutdown() a bit
* change behavior of edje_shutdown() to make it more standard
 * move eet_shutdown()

the order still seems strange. I don't know if i can freely move
the init/shutdown functions


SVN revision: 42958
2009-10-08 07:05:19 +00:00
Carsten Haitzler facd02ffdc and delete size change hints cb if unswallowed
SVN revision: 42951
2009-10-08 03:49:51 +00:00
Carsten Haitzler 495e804832 if a swallowed object shanges size hints.. re-fetch and calc!
SVN revision: 42949
2009-10-08 03:44:53 +00:00
Cedric BAIL 45b12f7ad5 * edje: Help windows users to be happy.
SVN revision: 42933
2009-10-07 11:50:58 +00:00
Cedric BAIL b9f0728738 * edje: Another round of llvm warning removal.
SVN revision: 42932
2009-10-07 11:36:23 +00:00
Cedric BAIL 8ea901a753 * edje: Remove some potential bug detected by llvm and gcc.
See: http://local.profusion.mobi:8081/~lfelipe/output-efl/


SVN revision: 42930
2009-10-07 10:55:48 +00:00
Vincent Torri e4bea597c7 Fix documentation
* update Doxyfile file
 * fix end of groups
 * fix some warnings
 * fix link in head.html for Edje API ref


SVN revision: 42794
2009-09-29 06:13:33 +00:00
Gustavo Sverzut Barbieri d7c76122b0 edje_{,object}_color_class_get() and signals when color_classes are changed.
Enable applications to retrieve current color class values as well as
emit edje signals when they are deleted or changed.



SVN revision: 42773
2009-09-28 17:23:02 +00:00
Iván Briano 4e33c6fd65 Improve documentation for Evas, Ecore, Edje and Elementary.
Work by:
 - Thiago R. Masaki (mostly)
 - Fabiano Fidencio
 - Gustavo Lima


SVN revision: 42552
2009-09-17 22:38:35 +00:00
Iván Briano ed7064edcc Move some defines to enum and expose them.
Move to Eina_Bool.
Return success for rename of group and part to the same name.

Patch by Tiago Rezende Campos Falcão


SVN revision: 42506
2009-09-16 03:37:28 +00:00
Hannes Janetzek e7d76f6392 also remove text class members on object deletion
SVN revision: 42397
2009-09-11 00:48:57 +00:00
Christopher Michael d00a91f70d Formatting.
SVN revision: 42185
2009-09-02 15:48:34 +00:00
Carsten Haitzler 8a202ffe04 remove excessive backspace
SVN revision: 42183
2009-09-02 12:49:09 +00:00
Iván Briano d0e971620e fix docs
SVN revision: 42159
2009-09-01 16:16:23 +00:00
Cedric BAIL a77cd76e1d * edje: Fix static build of edje.
SVN revision: 42146
2009-09-01 10:02:40 +00:00
Vincent Torri 5fd9a46869 small cleanup
SVN revision: 41958
2009-08-24 17:20:33 +00:00
Vincent Torri 8b2bd0c079 * remove unused parameters (except in edje_lua.c, as i don't know the current status)
* remove unused variables


SVN revision: 41957
2009-08-24 16:40:42 +00:00
Vincent Torri b4ddae48b8 typo
SVN revision: 41942
2009-08-23 15:37:20 +00:00
Davide Andreoli dfac5a2a59 * Remove _strdup(). Useless unless we don't check the return value
SVN revision: 41850
2009-08-17 21:28:40 +00:00
Cedric BAIL 9abdbe30af * edje: Fix tween when comming from same state.
SVN revision: 41844
2009-08-17 15:16:23 +00:00
Davide Andreoli cb29b20245 * Do not include edje_cc.h anymore :)
SVN revision: 41843
2009-08-17 14:49:26 +00:00
Davide Andreoli 74565cec99 * Do not use the 'Font' struct from edje_cc.h
SVN revision: 41842
2009-08-17 14:26:31 +00:00
Davide Andreoli 8fa5f302d3 * Do not use SZ() macro from edje_cc.h
SVN revision: 41841
2009-08-17 14:13:26 +00:00
Cedric BAIL 06f76b1e87 * edje: Fix calc.
SVN revision: 41840
2009-08-17 14:00:44 +00:00
Davide Andreoli 061798f628 * rename mem_strdup() to not clash (in the case of a static build) with the one defined in bin/
SVN revision: 41839
2009-08-17 13:54:17 +00:00
Cedric BAIL 6c7f8ce84c * edje: Remove warning, mainly due to lua merge.
SVN revision: 41838
2009-08-17 11:32:56 +00:00
Carsten Haitzler 2a06a861d5 do not exit on lua errors! this would be righteously bad for apps using
themes that happened to use lua...



SVN revision: 41804
2009-08-16 03:00:14 +00:00
Hanspeter Portner da75132793 From: "Hanspeter Portner" <ventosus@airpost.net>
This concerns Ticket #109: Add Lua support for Edje

It adds Lua as scripting facility to Edje, letting Embryo untouched.
It should be easier to use and be more flexible than Embryo, imho ;-)

---
The patch
---

Lua 5.1 is used in sandboxed mode. Lua byte code is not
platform/architecture independent, Lua code is saved as text in the Edje
container and parsed at load time, therefore.

The patch goes in two directions

1) Analogous to Embryo for scripting logic, messaging and custom states.
The same things are implemented as in Embryo:

    - messaging from and to C
        - manual creation of timers, animators, pollers for custom events /
            animations
                - manual manipulation of Edje parts by means of the public
                    edje_object_part_* and internal functions and custom states
                    
                        -> those routines are actually implemented as Lua
bindings to
    functions in Edje.h and Ecore.h
        -> the implementation is done in an object oriented way, so that the
            interface gives the feel of an object description language, pretty
                similar to EDC itself
                    -> combining custom states and custom animators allows
for fancy
    animations and transitions, e.g circular/spline translations or
        complex/conditional transitions, etc.
            -> this is just the same as Embryo does, but implemented in Lua, so
                nothing new here, actually
                
                2) Dynamic object creation and manipulation
                
                    - this interface stems from the 'script_only' objects in
Edje. Those
    objects are a kind of scriptable Edje counterparts to Evas_Smart
        objects. The infrastructure for Embryo is already there, but has
            never been used
                - I added this in Lua and added some first bindings to
experiment
    with
        - I thought it would be useful to allow for a limited dynamic
            creation of ui parts
                - We can create instances of groups from within the same Edje
                    container and use them just like the main Edje object as
stated in
    1)
        - And there are some stand-alone bindings to dynamically create
            Evas_Image, Evas_Table, Evas_Line, Evas_Polygon as examples
            
                -> this may be useful to decouple the program from the ui
even more,
    to be able to do things that have to be done in the program itself
        atm, but actually belong to the user interface, but need dynamic
            creation of objects or complex interactions
                -> those objects are manipulated manually with Lua bindings
to the
    corresponding edje_object_* and evas_object_* functions
    
    ---
    Discussion points
    ---
    
    Both stuff in 1) & 2) is functioning, but needs testing, feedback,
    improvements, ...
    
    Stuff in 1) can already fully replace Embryo scripting with Lua
    scripting. There still is space for improvements/additions, though.
    
    Of the stuff in 2), I think it may only make sense to add the dynamic
    creation of groups defined in the same Edje container.  Dynamic creation
    of other Evas_Objects makes not much sense, as most of them can already
    be used as Edje parts and be manipulated with custom states (apart from
    polygons and lines) and it would make the whole theming potentially more
    programing-like and much more susceptible for errors, etc.
    
    Would this be useful, or drop it all?
    
    The scripting should be there just for logic, conditionals, custom
    states and animations, not for a whole dynamic canvas, imho.
    
    There is a patch around with EXTERNAL Edje parts. Seems to be a better,
    faster, more secure way to extend Edje with custom objects.
    
    There would be the possibility of precompiling Lua code at compile time
    (edje_cc) for faster loading, but we would have to patch and run our own
    Lua version.
    The Lua parser is pretty fast, though, and using
    byte-converted/endianness-swapped byte-code does only pay off for Lua
    chunks of some kilo lines.
    Byte code also occupies much more space than text in the final Edje
    container, as it includes debug symbols.
    
    ---
    
    Cedric and Vincent told me, that the plan was to replace Embryo totally
    by Lua before the official release of Edje at the end of the year? So it
    would make sense to bring Lua to svn soon and look how it fits in, test,
    debug, adapt it further to the themers needs, decide on its final shape,
    GATHER SOME PEOPLE TO HELP ;-)
    
    ---
    
    The Lua enhanced Edje is in sync with svn and can be get directly here
       git clone git://repo.or.cz/edje_lua.git
          cd edje_lua
             git checkout -b lua_patch origin/lua_patch
             
             or apply the attached patch
             
             There are also some examples to show the usage of the things
mentioned
above
    - showcase.edj: shows usage of custom animators, custom states,
        messaging and the script_only object
            - test.edj: test cases of script usage and bindings (custom states,
                custom transitions, tween_states, animators, timers,
object_parts),
    but most of it are experimental script_only objects
    
    http://didgmo.sourceforge.net/showcase.edj
    http://didgmo.sourceforge.net/test.edj
    
    The source of showcase.edc is attached, too, to just have a glimpse at
    Lua inside of EDC
    
    ---
    
    So, what do you guys think?
    
    Thanks and sry for the looong mail, hehe ;-)



SVN revision: 41802
2009-08-16 02:34:02 +00:00
Cedric BAIL 7df190d264 * edje_calc: Major cleanup.
- Edje_Real_Part use less memory.
		- Edje_Real_Part and Edje_Real_Part_State now use a mempool.
		- When both param1 and param2 are the same, only recalc param1.
		- Don't compute Edje_Real_Part more than one time per edje_recalc_do.



SVN revision: 41771
2009-08-14 17:19:42 +00:00
Cedric BAIL d894444135 * edje_calc: Use 20 bytes less per Edje_Calc_Params.
SVN revision: 41745
2009-08-13 16:28:17 +00:00
Cedric BAIL eff22017dc * edje_calc: Cleanup calc structure.
SVN revision: 41744
2009-08-13 16:13:49 +00:00
Cedric BAIL 2cf15dc335 * eet: Fix prefix.
SVN revision: 41735
2009-08-13 13:26:43 +00:00
Cedric BAIL bc5dda9c0c * edje: Use new clean API from Eet.
SVN revision: 41733
2009-08-13 12:53:12 +00:00
Gustavo Sverzut Barbieri 4a514076ad NULL sfont as it might be used earlier.
if sfont=something was given to _edje_text_class_font_get(), sfont
might be untouched there and old pointer was being freed, resulting in
double free. So make sure we're using the correct pointer there.



SVN revision: 41714
2009-08-12 17:57:34 +00:00
Cedric BAIL 3fe43bff2c * edje: Starting refactor of edje_recalc_single.
SVN revision: 41706
2009-08-12 14:13:17 +00:00
Cedric BAIL 3d5a09f6e8 * edje: Reverting to recalc_do in edje smart resize.
Note: A bug spotted in layout of box is the reason of this revert. From
	my understanding, layout require some property on the object to be
	correctly set. This is done during edje_recalc_single on the part. The
	layout fonction of evas would be called just after the resize. If we
	didn't do an edje_recalc_do, but an edje_recalc, the call to
	edje_recalc_single will be delayed and the layout property will not be
	set correctly.


SVN revision: 41698
2009-08-12 09:27:09 +00:00