Commit Graph

27 Commits

Author SHA1 Message Date
Tom Hacohen d5e321466e Efl object: Rename Eo_Event -> Efl_Event.
This is the last step of the Eo renaming efforts.
2016-08-30 13:34:10 +01:00
Jean-Philippe Andre d504284dd2 efl: Rename Efl.Event.XX to Efl.Input.XX
This removes:
 Efl.Event interface

And renames:
 Efl.Event.Input -> Efl.Input.Event
 Efl.Event -> Efl.Input.Event (merged)
 Efl.Event.Pointer -> Efl.Input.Pointer
 Efl.Event.Key -> Efl.Input.Key
 Efl.Event.Hold -> Efl.Input.Hold

This also moves some interfaces from efl/ to evas/ where they
belong better.

This allows renaming Eo_Event to Efl_Event.
2016-08-26 10:18:01 +09:00
Tom Hacohen e65aae994e Eo: Finish the renaming of Eo to the EFL.
This renames all the rest of the API to the EFL namespace except for
Eo_Event that will follow soon.

Obviously breaks both API and ABI.
2016-08-15 15:07:42 +01:00
Tom Hacohen c662934be8 Change the EFL to follow the new Eo rename. 2016-08-11 17:04:43 +01:00
Jean-Philippe Andre 9f5d279722 Evas events: Implement support for hold event 2016-06-27 16:38:46 +09:00
Jean-Philippe Andre 7bf8da2baa evas: Rename Evas.Object to Efl.Canvas.Object
One step closer to make the EO inheritance tree look like
it's all Efl.
2016-06-21 14:35:19 +09:00
Tom Hacohen 6202cc7485 Adjust the code according to the eo event stop changes.
This was changed in the previous commit.
2016-06-20 18:02:00 +01:00
Jean-Philippe Andre 4fb0668c71 edje: Fix double clicks
This fixes T3895
2016-06-20 13:47:26 +09:00
Jean-Philippe Andre 22c7b2bae2 edje: Remove usage of evas object eo events
Switch to pointer events.
2016-06-14 16:27:42 +09:00
Cedric Bail 75a53ece10 eo: for consistency use object like all our API. 2016-05-18 08:18:04 -07:00
Ji-Youn Park 27495fe670 edje_callbacks: fix click signal emitting even though mouse event was cancelled
even though each part want to get the signal regardless of ON_HOLD,
click signal should not emmitted if event flag is set to ON_HOLD.
ON_HOLD means this event is useless, so up event with ON_HOLD flag cannot source of clicked signal.

@fix
2016-05-11 22:14:27 +08:30
Tom Hacohen f14305024e Eo event: rename Eo_Event->event_info to Eo_Event->info.
The previous naming was redundant and too long.
2016-04-12 15:23:55 +01:00
Tom Hacohen f21ade6123 Automatic migration to Eo4.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
2016-03-03 09:58:08 +00:00
Tom Hacohen e71e6561ee Eo callbacks: Migrate all of the EFL to the new event cb signatures. 2016-02-29 11:33:27 +00:00
Cedric BAIL a13752dcc7 edje: switch to use per window animator. 2016-02-02 10:47:25 -08:00
woochan lee 9ac9b26436 edje_callbacks: Add mouse,pressed,in/out signal.
Summary:
The mouse,in/out signal has missing parts to use.

When user send down event on specific object, then move cursor to outside of object.
the mouse,in signal must be called in case. but it's not in traditional implement.

So i added this signal for support above use case.
In order to satisfy above use case, user can add both of the signals(mouse,in mouse,pressed,in).
(Adding new name of signals to do not break compatibility with before implements.)

@feature

Test Plan:
Add mouse,pressed,in/out program to object.
Press object which added signals before.
Move mouse cursor to out of object, then check the program works.

Reviewers: Hermet, cedric, raster

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2992
2015-12-23 18:58:47 +09:00
Jee-Yong Um 2b29f4dfbf edje: add "mask_flags" instruction for "part" block
Summary:
Elementary widgets dealing with Evas Events usually mask event_flags with
EVAS_EVENT_FLAG_ON_HOLD, to show that this event is already handled.
However, widget like Elm_Button, it does not handle EVAS_CALLBACK_MOUSE_DOWN directly,
but it handles Edje_Signal instead, so there's no chance to mask event_flags.
Developers can block event propagation by putting rectangle the very last part of EDC,
but this instruction can help the case making elementary widget with only Edje_Signal handling.
This is not required essentially, so please check the necessity of this function.

Reviewers: Hermet, cedric

Reviewed By: cedric

Subscribers: cedric, Hermet

Differential Revision: https://phab.enlightenment.org/D2764

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-25 17:21:09 +02:00
Mike Blumenkrantz 172a0ccf0c edje: reformat all C files
this has been unreadable for years due to the french tabber.
2015-06-08 14:43:00 -04:00
Yossi Kantor 2be615916a Eolian: Integration of Edje and Edje Edit 2014-03-24 08:14:30 +02:00
ChunEon Park c28f08a477 edje - use Eina_Bool. 2013-11-21 13:00:55 +09:00
Cedric Bail cf9b0180d6 edje: add threshold to draggable part. 2013-07-19 15:40:11 +09:00
Cedric Bail 60eb5d07ea eo: simplify callbacks array declaration for the lazy tasn. 2013-07-17 11:05:50 +09:00
Cedric Bail 8db2c018f8 edje: take that windows ! 2013-07-16 20:03:48 +09:00
Cedric Bail db64103bf3 edje: fix build break on Windows.
NOTE: In C, you can only mark an area const if it is not changed at
runtime, this include also the job of the linker at runtime. So this
array can't be const because they use pointer from Evas that will be
resolved during link at runtime, instead of link at compile time.
This pass on Linux, but fail on other architecture and is actually
not correct. So let's not use const here.
2013-07-11 18:09:54 +09:00
Cedric Bail 669e40fbce edje: reduce memory footprint of edje callbacks.
Divide by two the amount of memory used by callbacks in elementary_test.
2013-06-17 16:55:22 +09:00
Cedric Bail 0cee296fa7 edje: don't use 30K of pointers for an indirection in some event path. 2013-04-07 11:39:20 +09:00
Gustavo Sverzut Barbieri 9ea2ce1041 efl: merge edje.
this is still in progress, mostly the multisense stuff is pending.

it seems that when we merge ecore_audio in edje the libremix and
similar are gone, at least from Edje, and will be in ecore_audio
itself (or pulseaudio).

Changes:
 * __UNUSED__ to EINA_UNUSED
 * binaries (epp, embryo_cc, edje_cc) now consider EFL_RUN_IN_TREE and
   will assume the binaries are still not installed, running from
   build tree location (needs more testing, maybe doesn't work with
   srcdir != builddir, still doesn't solve cross compile builds)



SVN revision: 82139
2013-01-04 02:08:14 +00:00