Commit Graph

228 Commits

Author SHA1 Message Date
Carsten Haitzler bf293931a1 map support in edje - first cut, missing features like back-face culling.
also no dependency tracking etc. etc.



SVN revision: 46216
2010-02-16 16:20:15 +00:00
Carsten Haitzler 04ca0cb31e fix freeze/thaw to use less ... cpu.
SVN revision: 46181
2010-02-15 06:40:58 +00:00
Gustavo Sverzut Barbieri 97ebfc5f2b proper error logging for _edje_lua_error()
ERR() should not be used there, because _edje_lua_error() is already
an error logging function. Instead we should call eina_log_print()
directly, handling the source of the error.



SVN revision: 46058
2010-02-10 20:23:27 +00:00
Cedric BAIL 397b718cf1 * edje: Add filter_state to program.
Patch from "Tristan <blunderer@gmail.com>".


SVN revision: 46048
2010-02-10 15:07:17 +00:00
Tiago Rezende Campos Falcao 2ab186175e Save font filename in eet. By Masaki
Author:    Thiago Ribeiro Masaki <masaki at profusion.mobi>

SVN revision: 45869
2010-02-04 14:34:06 +00:00
Sebastian Dransfeld 79b1c3728a Ecore_Str.h -> Eina
SVN revision: 45748
2010-01-30 22:29:31 +00:00
Cedric BAIL 44193541f7 * ecore: Move ecore_job inside ecore.
Patch from Albin "Lutin" Tonnerre <albin.tonnerre@gmail.com>.


SVN revision: 45570
2010-01-25 21:59:21 +00:00
Gustavo Lima Chaves 2cca9e9b62 Fixing program addition on edje_edit: data was missing for the globs.
On regressions, please contact me.



SVN revision: 45340
2010-01-19 20:14:14 +00:00
Iván Briano 953835bad8 Add 'api' keyword to parts and programs.
Not used yet, stay tuned.

Patch by Thiago Masaki


SVN revision: 44912
2010-01-05 19:26:18 +00:00
Cedric BAIL 6ce037b8a3 * edje: Fix embryo with fixed point and table align.
SVN revision: 44794
2009-12-30 15:51:41 +00:00
Cedric BAIL 018a9dad66 * edje: Use Eina_Log.
Patch from Mathieu Taillefumier.


SVN revision: 44655
2009-12-22 13:46:00 +00:00
Cedric BAIL b32c9a3eae * edje: Add Fixed Point Math support to Edje.
You can try it by passing --enable-fixed-point to the configure. It
	will produce an ABI/API compatible Edje library that use internally
	Eina_F32p32 instead of double. It will load Eina_F32p32 instead of
	double from eet file (thanks to eet ability to convert them on the
	fly), so edje file are compatible between fixed point and floating
	point version.

	This patch touch almost all internal calc of Edje, I did test it with
	elementary_test, enlightenment and all my test apps, but it could
	certainly break some of your preferred Edje file. If you see any
	unexpected behaviour please report them to me as soon as possible.

	Note: For devs, I put few macros in edje_private.h that should now
	be used when doing calc in Edje, please use them so that Fixed Point
	doesn't break in the futur.


SVN revision: 44323
2009-12-09 15:44:54 +00:00
Carsten Haitzler 4d42a6d2db warnings--
SVN revision: 44306
2009-12-09 05:46:02 +00:00
Cedric BAIL c76b578b37 * edje: Add edje_object_preload, it will force the preload of all
image embeded inside an edje and send a signal ("preload,done", "")
	at the end.


SVN revision: 44186
2009-12-04 16:20:40 +00:00
Carsten Haitzler 6f1873f87d add lots of cursor con trol api's
SVN revision: 44087
2009-12-01 11:02:46 +00:00
Gustavo Sverzut Barbieri d40d8d123d edje external support, part 1.
Patch by Fabiano Fidêncio <fidencio@profusion.mobi>



SVN revision: 43927
2009-11-23 15:03:19 +00:00
Carsten Haitzler 3b07a3d255 fix segv on obj del - didnt remove callbacks!
SVN revision: 43596
2009-11-09 23:47:42 +00:00
Iván Briano 2ba79e04af Some more stuff in externals, little api change there, may change some more later.
SVN revision: 43379
2009-10-31 18:07:08 +00:00
Iván Briano 22952844c4 and bring external back now that the file was added
SVN revision: 43306
2009-10-27 01:08:19 +00:00
Carsten Haitzler d3fd0c30cb REVERT! broke edje.
try again and dont forget to add edje_external.c! (and any others needing
adding)



SVN revision: 43304
2009-10-27 00:27:50 +00:00
Iván Briano 68756f92b2 External objects support by Brian 'rephorm' Mattern
Since we are on a freeze, the patch goes on updated to current svn, but without changing its API. After the freeze some things will be added, and some will change :)


SVN revision: 43302
2009-10-26 21:33:56 +00:00
Vincent Torri 1c7fa1c81b rename _edje_edd_setup() and _edje_edd_free() to respectively
_edje_edd_init() and _edje_edd_shutdown() to follow standard
naming convention


SVN revision: 42978
2009-10-09 05:17:19 +00:00
Carsten Haitzler facd02ffdc and delete size change hints cb if unswallowed
SVN revision: 42951
2009-10-08 03:49:51 +00:00
Iván Briano ed7064edcc Move some defines to enum and expose them.
Move to Eina_Bool.
Return success for rename of group and part to the same name.

Patch by Tiago Rezende Campos Falcão


SVN revision: 42506
2009-09-16 03:37:28 +00:00
Cedric BAIL 06f76b1e87 * edje: Fix calc.
SVN revision: 41840
2009-08-17 14:00:44 +00:00
Cedric BAIL 6c7f8ce84c * edje: Remove warning, mainly due to lua merge.
SVN revision: 41838
2009-08-17 11:32:56 +00:00
Hanspeter Portner da75132793 From: "Hanspeter Portner" <ventosus@airpost.net>
This concerns Ticket #109: Add Lua support for Edje

It adds Lua as scripting facility to Edje, letting Embryo untouched.
It should be easier to use and be more flexible than Embryo, imho ;-)

---
The patch
---

Lua 5.1 is used in sandboxed mode. Lua byte code is not
platform/architecture independent, Lua code is saved as text in the Edje
container and parsed at load time, therefore.

The patch goes in two directions

1) Analogous to Embryo for scripting logic, messaging and custom states.
The same things are implemented as in Embryo:

    - messaging from and to C
        - manual creation of timers, animators, pollers for custom events /
            animations
                - manual manipulation of Edje parts by means of the public
                    edje_object_part_* and internal functions and custom states
                    
                        -> those routines are actually implemented as Lua
bindings to
    functions in Edje.h and Ecore.h
        -> the implementation is done in an object oriented way, so that the
            interface gives the feel of an object description language, pretty
                similar to EDC itself
                    -> combining custom states and custom animators allows
for fancy
    animations and transitions, e.g circular/spline translations or
        complex/conditional transitions, etc.
            -> this is just the same as Embryo does, but implemented in Lua, so
                nothing new here, actually
                
                2) Dynamic object creation and manipulation
                
                    - this interface stems from the 'script_only' objects in
Edje. Those
    objects are a kind of scriptable Edje counterparts to Evas_Smart
        objects. The infrastructure for Embryo is already there, but has
            never been used
                - I added this in Lua and added some first bindings to
experiment
    with
        - I thought it would be useful to allow for a limited dynamic
            creation of ui parts
                - We can create instances of groups from within the same Edje
                    container and use them just like the main Edje object as
stated in
    1)
        - And there are some stand-alone bindings to dynamically create
            Evas_Image, Evas_Table, Evas_Line, Evas_Polygon as examples
            
                -> this may be useful to decouple the program from the ui
even more,
    to be able to do things that have to be done in the program itself
        atm, but actually belong to the user interface, but need dynamic
            creation of objects or complex interactions
                -> those objects are manipulated manually with Lua bindings
to the
    corresponding edje_object_* and evas_object_* functions
    
    ---
    Discussion points
    ---
    
    Both stuff in 1) & 2) is functioning, but needs testing, feedback,
    improvements, ...
    
    Stuff in 1) can already fully replace Embryo scripting with Lua
    scripting. There still is space for improvements/additions, though.
    
    Of the stuff in 2), I think it may only make sense to add the dynamic
    creation of groups defined in the same Edje container.  Dynamic creation
    of other Evas_Objects makes not much sense, as most of them can already
    be used as Edje parts and be manipulated with custom states (apart from
    polygons and lines) and it would make the whole theming potentially more
    programing-like and much more susceptible for errors, etc.
    
    Would this be useful, or drop it all?
    
    The scripting should be there just for logic, conditionals, custom
    states and animations, not for a whole dynamic canvas, imho.
    
    There is a patch around with EXTERNAL Edje parts. Seems to be a better,
    faster, more secure way to extend Edje with custom objects.
    
    There would be the possibility of precompiling Lua code at compile time
    (edje_cc) for faster loading, but we would have to patch and run our own
    Lua version.
    The Lua parser is pretty fast, though, and using
    byte-converted/endianness-swapped byte-code does only pay off for Lua
    chunks of some kilo lines.
    Byte code also occupies much more space than text in the final Edje
    container, as it includes debug symbols.
    
    ---
    
    Cedric and Vincent told me, that the plan was to replace Embryo totally
    by Lua before the official release of Edje at the end of the year? So it
    would make sense to bring Lua to svn soon and look how it fits in, test,
    debug, adapt it further to the themers needs, decide on its final shape,
    GATHER SOME PEOPLE TO HELP ;-)
    
    ---
    
    The Lua enhanced Edje is in sync with svn and can be get directly here
       git clone git://repo.or.cz/edje_lua.git
          cd edje_lua
             git checkout -b lua_patch origin/lua_patch
             
             or apply the attached patch
             
             There are also some examples to show the usage of the things
mentioned
above
    - showcase.edj: shows usage of custom animators, custom states,
        messaging and the script_only object
            - test.edj: test cases of script usage and bindings (custom states,
                custom transitions, tween_states, animators, timers,
object_parts),
    but most of it are experimental script_only objects
    
    http://didgmo.sourceforge.net/showcase.edj
    http://didgmo.sourceforge.net/test.edj
    
    The source of showcase.edc is attached, too, to just have a glimpse at
    Lua inside of EDC
    
    ---
    
    So, what do you guys think?
    
    Thanks and sry for the looong mail, hehe ;-)



SVN revision: 41802
2009-08-16 02:34:02 +00:00
Cedric BAIL 7df190d264 * edje_calc: Major cleanup.
- Edje_Real_Part use less memory.
		- Edje_Real_Part and Edje_Real_Part_State now use a mempool.
		- When both param1 and param2 are the same, only recalc param1.
		- Don't compute Edje_Real_Part more than one time per edje_recalc_do.



SVN revision: 41771
2009-08-14 17:19:42 +00:00
Cedric BAIL d894444135 * edje_calc: Use 20 bytes less per Edje_Calc_Params.
SVN revision: 41745
2009-08-13 16:28:17 +00:00
Cedric BAIL eff22017dc * edje_calc: Cleanup calc structure.
SVN revision: 41744
2009-08-13 16:13:49 +00:00
Cedric BAIL 8170df024a * edje: Oops, fix drag.
SVN revision: 41691
2009-08-11 14:55:26 +00:00
Cedric BAIL d16bbd3953 * edje: Make Edje_Real_Part_Drag a pointer. Win 100 bytes per states.
SVN revision: 41685
2009-08-11 12:47:00 +00:00
Cedric BAIL 9807d2e4c8 * edje: More cleanup of Edje_Real_Part.
SVN revision: 41683
2009-08-11 10:32:21 +00:00
Cedric BAIL 7047c5f561 * edje: Cleanup drag part of Edje_Real_Part.
SVN revision: 41682
2009-08-11 10:17:14 +00:00
Cedric BAIL 16111c4867 * edje: Starting cleanup of Edje_Real_Part.
SVN revision: 41681
2009-08-11 10:08:03 +00:00
Cedric BAIL 922939d832 * edje: Some cleanup, mainly removing dead code.
SVN revision: 41679
2009-08-11 09:45:06 +00:00
Cedric BAIL 280010f404 * edje: Fix memory count.
SVN revision: 41664
2009-08-10 15:18:07 +00:00
Cedric BAIL 7f9a41a824 * edje: Add a cache for _edje_part_recalc_single.
WARNING: THIS CAN CAUSE RENDERING GLITCH AND OTHER WEIRD BEHAVIOUR WITH
	YOUR EDJE FILE. PLEASE REPORT ANY ALIEN STUFF.

	Note: This patch cache the result of _edje_part_recalc_single, until
	any relative part are moved, the object is resized or some property
	are changed (like during text set or color class set).

	Note: Be carefull when you call edje_object_size_min_restricted_calc,
	it's really an inderect heavy user of _edje_part_recalc_single and
	I wasn't able to bring it down.

	Note: This patch use more RAM, around 480 bytes per Edje state, so I
	don't recommand using it on a Desktop with a lot of CPU power.


SVN revision: 41663
2009-08-10 15:16:51 +00:00
Cedric BAIL 854f360739 * edje: Reduce sizeof (Edje_Calc_Params).
Note: It doesn't really impact edje memory foot print yet. But in
	the plan to do a computation cache inside edje, this structure
	will be used a lot (I am planning to do this feature at some point,
	but no ETA yet, and be reassured it will be optionnal so we can
	choose between CPU load or memory load).

	Note: As I was looking for similar area of improvements,
	Edje_Part_Description could really use an union to reduce it's size,
	but as we load this structure directly from an Eet file, we need
	union in Eet first. And this should be part of a comming Edje file
	format break.



SVN revision: 41652
2009-08-10 09:56:19 +00:00
Cedric BAIL b405fecf1e * edje: Remove last set of Evas_Hash, and move to Eina_Bool.
SVN revision: 41068
2009-06-17 11:10:32 +00:00
Vincent Torri 84218e58da * include Ecore_IMF.h before Edje.h so that EAPI
is correctly defined on Windows. Paatch by Klaus Rechert
 * useless include of eina_stringshare.h as it is included by Eina.h


SVN revision: 40646
2009-05-14 18:36:01 +00:00
Carsten Haitzler 8758acd64d ecore_imf input method support for edjeentry - on-screen kbds only at the
moment. will fix for kbd input. no ecore_imf module tho... yet



SVN revision: 40619
2009-05-13 13:29:30 +00:00
Carsten Haitzler fef7f0e7e4 comments - man is that struct big!
SVN revision: 40589
2009-05-11 13:10:38 +00:00
Carsten Haitzler e6de097425 allow scale_hint to be added to items in edje
SVN revision: 40537
2009-05-07 13:30:18 +00:00
Carsten Haitzler 4218f905f5 add more util calls for enty manipulation
SVN revision: 39600
2009-03-20 15:07:39 +00:00
Carsten Haitzler 2afadb527b working on edje entry to allow more selection controls. not 100% done yet.
SVN revision: 39578
2009-03-19 13:36:10 +00:00
Viktor Kojouharov 0a544a09d3 'box.min' for the edje box
SVN revision: 39298
2009-02-28 19:38:35 +00:00
Gustavo Sverzut Barbieri 2e809f845f Interpolate text font size.
Often requested for animations that want to grow or shrink text
quickly. This is a faster alternative to using geometry with rel1/rel2
and "text.fit: 1 1;" since it does not need to figure out which size
fits better into that object.

I tested and it does not seem to introduce any regression. Also
checked with scale and text_class variations.



SVN revision: 38958
2009-02-05 18:15:34 +00:00
Carsten Haitzler b6f51da478 allow individual objects to have differing scaling factors (object scale
overrides edje global scale)



SVN revision: 38908
2009-02-03 05:07:58 +00:00
Iván Briano 7f3dfc66f2 And finally, edje table goes in
SVN revision: 38204
2008-12-18 02:43:20 +00:00