Commit Graph

306 Commits

Author SHA1 Message Date
Marcel Hollerbach c1dd57d210 meson: use eolian_gen with -S
this ensures that eolian does not parse installed .eo files

Differential Revision: https://phab.enlightenment.org/D7405
2018-12-03 19:00:26 +01:00
Carsten Haitzler 143bef348f evas gl extn sym finding - warn - use void catss for no more warns
so gcc now is being very picky about types. since we'r ereallyjast
throwing void *'s around for pointers to funcs and looking them up by
hand - use void *'s to avoid warnings.
2018-11-09 11:44:00 +00:00
Carsten Haitzler a447bbd489 evas blur filter - fix warnigns about unused labels
if no asm is defined.. then you hit this.
2018-11-09 11:43:59 +00:00
Daniel Kolesa 5a3d79d383 meson: add eolian custom dependencies support
This uses the meson/ninja depfile functionality + eolian to make
sure proper dependencies between generated files and .eo files
are managed, to ensure consistent re-generation of all generated
files that are affected upon .eo file modification.

For custom rules with multiple outputs, Ninja currently does not
support depfiles. Therefore, split those into two custom rules
so that the depfiles functionality can be enabled. While this
is ugly and slows down the process a little by having to invoke
Eolian twice instead of once, it has to be done and it's still
better than what we had in Autotools anyway.

Differential revision: D7187

Fixes T6700.
2018-10-24 12:02:55 +02:00
Marcel Hollerbach 46d464e5bf here comes meson
a new shiny buildtool that currently completes in the total of ~ 4 min..
1 min. conf time
2:30 min. build time
Where autotools takes:
1:50 min. conf time
3:40 min. build time.

meson was taken because it went quite good for enlightenment, and is a traction gaining system that is also used by other mayor projects. Additionally, the DSL that is defined my meson makes the configuration of the builds a lot easier to read.

Further informations can be gathered from the README.meson

Right now, bindings & windows support are missing.

It is highly recommented to use meson 0.48 due to optimizations in meson
that reduced the time the meson call would need.

Co-authored-by: Mike Blumenkrantz <zmike@samsung.com>

Differential Revision: https://phab.enlightenment.org/D7012
Depends on D7011
2018-10-02 17:22:50 +02:00
Hermet Park 423d8a2296 evas image: fix a bug in image preloading.
Summary:
Current preloading is too buggy since it's on thread-based.
This is a fundamental improvement to fix a bug.

The critical issue here is,
When preloading img object suddenly cancel its preloading,
the object possibly cannot render image next then because
renderer doesn't have any idea when async cancelling is
finished. Renderer just tries to render regardless of
image loading status, and this could occur no-texture(in gl case)
image object.

So, here improvement is, adding a notification for async cancelled
so that putting img objects to redraw images properly after their preloading is
cancelled.

The best scenario to reproduce this bug is this one.

Evas_Object *img2 = evas_object_image_filled_add(evas);
evas_object_image_file_set(img2, "test.jpg", NULL);
evas_object_image_preload(img2, EINA_FALSE);
evas_object_resize(img2, 200, 200);
evas_object_show(img2);

Evas_Object *img = evas_object_image_filled_add(evas);
evas_object_image_file_set(img, "test.jpg", NULL);
evas_object_image_preload(img, EINA_FALSE);
evas_object_move(img, 200, 200);
evas_object_resize(img, 200, 200);
evas_object_show(img);

evas_object_image_preload(img2, EINA_TRUE);
If you run this on gl backend, occasionally happens rendering fail.

Yet there other bugs on preloading feature....

@fix

Reviewers: #committers, raster

Subscribers: cedric, #reviewers, #committers, zmike

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6919
2018-09-03 17:12:55 +09:00
Chris Michael 38ee4167bc evas-software-genereric: Remove cserve2 support
ref T7226

Depends on D6929
2018-08-30 13:42:55 +09:00
Hermet Park 54f2a554da evas cache: refactor internal logic.
Summary:
Adding cache targets in other modules are inproper.
This can't be managed by cache module inside.

One representive scenario is,
when preload cancel is triggered, preload canceling sequence
can't be performed properly because cache targets implicitly were
increased by backend modules.

And then, Cache itself couldn't get notified it.
see this condition.

if ((!ie->targets) && (ie->preload) && (!ie->flags.pending))
in _evas_cache_image_entry_preload_remove()

Consequently, I move preloaded callbacks to sync with adding cache targets,
not to add by backed engines themselves.

This will bring Cache to manage cache targets properly.

Reviewers: #committers, raster

Subscribers: cedric, #reviewers, #committers, zmike

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6912
2018-08-30 13:26:06 +09:00
Hermet Park 4e1553905c evas cache: remove unused custom task in preload.
Summary:
That redundant code just made code complex.

This is one of intermediate patches for preload

Reviewers: raster, #committers

Subscribers: cedric, #reviewers, #committers, zmike

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6907
2018-08-30 13:17:44 +09:00
Bowon Ryu f176aece65 evas_engine: remove logically dead code
Summary:
"plane" exception value is already filtered at line 1791.
execution cannot reach this statement.

Reviewers: cedric, Jaehyun_Cho

Reviewed By: Jaehyun_Cho

Differential Revision: https://phab.enlightenment.org/D5973
2018-04-20 19:07:39 +09:00
Cedric BAIL 4c4177ac20 efl: use efl_add_ref to create objects which have no parent
Signed-off-by: Mike Blumenkrantz <zmike@osg.samsung.com>
2018-03-20 17:20:56 -07:00
Youngbok Shin 255e9c788a evas: increase offset by 4 to do work for next map points
Summary:
Increasing offset as 2 for next map points is wrong.
If evas tries to draw for wrong combination of map points,
it can cause wrong results. Actually, every drawing code for
map points use and increase offset as 4.

@fix

Test Plan:
A test case for textpach is modified for testing this issue.
1. Run elementary_test with sync render mode.
   ex) ECORE_EVAS_FORCE_SYNC_RENDER=1 elementary_test
2. Open textpath test.
3. Set a short text by clicking newly added check box.
4. (It will show another issues... So,) change slice number to update textpath properly.
5. See some noises at top-left side of text.
   It is drawn from the two of end map points to the two of empty(not used) map points.

Reviewers: raster, cedric, jpeg, jypark

Differential Revision: https://phab.enlightenment.org/D5833

Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
2018-03-06 19:05:57 -08:00
subhransu mohanty 48433efc43 ector: Updated the ector_buffer_pixels_set() api with stride info
Reviewers: jypark, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D5795
2018-02-08 14:44:29 +09:00
Vincent Torri f5b01ac5ce all: Simplify definition of EAPI
This will help in the transition from Autotools to Meson. This has been
tested on Windows for which EFL_XXX_BUILD were first introduced.
2018-01-18 18:04:03 +09:00
Jean-Philippe Andre 24447641d3 evas gl: Properly verify that Evas GL works
For SW engine we need to verify that OSMesa is present. The patch
fb048e7312 broke the logic.

Tested by temporarily removing OSMesa from my system.

Fixes T6617 (again)
2018-01-17 15:22:46 +09:00
Carsten Haitzler fb048e7312 evas sw generic - don't dlopen osmesa until first needed.
osmesa needs llvm. llvm apparently just by dlopening or linking to the
lib (libLLVM...) gets you 3.5mb of dirty pages just in this lib. that's
a whole lib entirely dirty pages. odd and horrible. in fact once i
stoppd dlopening OSMesa all the time on engine init (and only when gl
is needed)... the amount of dirty pages went from 17208 to 8860.
that's a whopping drop of 8mb! 8mb saved! in fact just dlopening
osmesa and doing the other gl init stuff led to more anonymuse
mappings with dirty pages. 2 of them (2072k and 2076k) which baffled
me as that didn't seem like heap or efl's own data. these disappeared
along with libLLVM-5.0.so (3520k + 60k dirty pages). we stopped
linking/loading libedit (12k dirty), libglapi (20k dirty),
libLLVM-5.0 (3580k dirty), libncursesw (72k dirty),
libOSMesa.so (260k dirty), libtinfo (20k dirty). ... or at least
stopped until absolutely needed. total 17208k of dirty pages went down
to 8860.

my test case was just launching terminology (and doing nothing with it).

@fix memory bloating
2018-01-12 03:02:43 +09:00
subhransu mohanty d838220d56 evas/vg: Use always blending op while drawing the vector.
Summary:
The default backend overrides this operation depending on the fill color
but the cairo backend dosen't hence cairo will always use bled mode while drwaing the vector.

Reviewers: jpeg

Subscribers: vtorri, cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D5724
2018-01-08 19:16:59 +09:00
Jean-Philippe Andre 88bfba1fdd evas filters: Add "alphaonly" flag for blend and blur
This is very useful to specify precisely which kind of RGBA -> Alpha
conversion you want. If all you wanted was the alpha layer to use as a
mask, set this flag to true.

@feature
2017-12-14 18:03:49 +09:00
subhransu mohanty 41062cb15d evas/vg: use surface cache for efl vg canvas 2017-11-10 11:20:38 +09:00
subhransu mohanty f0b8c37d80 evas/vg: refactor ector engine api and backend . 2017-11-10 11:20:38 +09:00
subhransu mohanty befb7701a7 evas/engine: added new engine api for ector 2017-11-10 11:20:38 +09:00
subhransu mohanty aacf277c3a evas/vg: added support for engine surface cache. 2017-11-10 11:20:38 +09:00
Chris Michael 6016ce8133 evas-software-generic: Check for render engine function before calling
In most engines which inherit from software_generic, they do not
implement the outbuf_free_region_for_update function. Most engines
have it as an unused function. If we simply add a check here, then we
can reduce the need for having useless function in multiple engines.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-11-06 09:10:28 -05:00
Cedric Bail 867d826395 evas: remove image_load from the engine. 2017-10-04 21:48:26 -07:00
Youngbok Shin 1750410650 evas: Add scale feature for embedded bitmap fonts.
Summary:
When evas selects a strike of embedded bitmap font,
calculate ratio and use it for scaling embedded bitmap.
@feature

Reviewers: jpeg, tasn, woohyun, raster, herdsman

Reviewed By: raster

Subscribers: charlesmilette, Francesco149, cedric

Differential Revision: https://phab.enlightenment.org/D2713
2017-09-26 11:31:31 +09:00
Cedric BAIL 545c1a70f4 evas: make Evas_GL work with multi output. 2017-08-25 10:54:19 -07:00
Cedric BAIL e682f64193 evas: make vector graphic support multi output. 2017-08-25 10:52:14 -07:00
Cedric BAIL a0c58276c3 evas: do not use default output or any other during render pre. 2017-08-25 10:52:10 -07:00
Cedric BAIL 68b846c1f4 evas: remove unecessary use of output in filter code. 2017-08-25 10:52:07 -07:00
Cedric BAIL e9cd3e4c7c evas: remove image_content_hint_get from backend as it is unused. 2017-08-25 10:51:27 -07:00
Cedric BAIL fc603df8d1 evas: remove image_surface_noscale_region_get from engine backend as it is unused. 2017-08-25 10:51:13 -07:00
Cedric BAIL 28397e7206 evas: differentiate engine from output. 2017-08-25 10:49:53 -07:00
Cedric BAIL 3e88aa37bc evas: Render_Engine_Swap_Mode is actually about output swap. 2017-08-25 10:49:15 -07:00
Cedric BAIL e31707743a evas: Render_Engine_Merge_Mode is actually about output. 2017-08-25 10:49:11 -07:00
Cedric BAIL f4afd5f1bd evas: reduce duplication of merge_mode getenv logic. 2017-08-25 10:49:06 -07:00
Cedric BAIL 46e1df839b evas: factorize call to info and info_free. 2017-08-25 10:48:13 -07:00
Cedric BAIL 8017fab100 evas: nobody actually call the tile size set API. 2017-08-25 10:48:05 -07:00
Cedric BAIL cac667e402 evas: do not loose tile size when resizing output. 2017-08-25 10:47:56 -07:00
Cedric BAIL bf2439b501 evas: Render_Engine_Software_Generic is actually Render_Output_Software_Generic. 2017-08-25 10:47:11 -07:00
Jean-Philippe Andre b3722c05f9 evas: Fix crash with filters
Since the EO APIs are defined as weak symbols, invalid definitions of
EAPI lead to runtime crashes on non-public APIs. This is a fix following
a series of changes wrt. EAPI definitions.
2017-08-16 14:06:51 +09:00
Derek Foreman 81420d76e0 software_generic: Improve dmabuf validity tests
Now that upper layers set load errors this can be less gruesome.

Also, add some checks that were in E here where they belong.
2017-06-30 14:54:12 -05:00
Derek Foreman dc3873c8db software_generic: fix eng_image_native_get
This has been a stub for a long time, but now we have a native_set, so
we should have a native_get too.

This is required for hw plane usage on the software engine.
2017-06-29 17:20:23 -05:00
Derek Foreman 2e0e017b87 software_generic: Check dmabuf attribute version during set
We should check here instead of only at time of usage.
2017-06-29 16:11:45 -05:00
Derek Foreman 892bfe7c98 dmabuf: Make a define for the version of the dmabuf attribute struct
I should've done this in the first place, and the version checks are
starting to spread out a bit.
2017-06-29 13:51:07 -05:00
Derek Foreman 7e2c8c1cbd software_generic: Add plane assign/release function pointers
Functions to assign a plane for a native surface, and release a plane
that's been assigned to a native surface.

These are empty for now as they'll need to be overridden in any backend
that can handle planes.
2017-06-23 08:15:42 -05:00
Thiep Ha 4f77bb2f5a evas_map: support map with number of points as multiples of 4
Currently, in evas map, we only support map with 4 points.
This patch adds support for map with number of points as
multiples of 4.

@feature
2017-06-08 16:53:45 +09:00
Cedric BAIL fd38c09735 evas: reuse code for colorspace logic by using switch case statement fallthrough. 2017-06-05 12:07:57 -07:00
Derek Foreman a5fae67e9c dmabuf: Drop requirement that buffer be writeable
We don't need to write to it, and some clients don't create their buffers
in a way that we can.

@fix
2017-05-19 16:59:27 -05:00
Cedric BAIL 35e54acc46 evas: stat introducing a concept of engine and output in the backend. 2017-05-12 15:24:45 -07:00
Cedric BAIL 7f5ec0c8ea evas: do not rely on Evas canvas for Evas Ector engine backend. 2017-04-25 16:16:30 -07:00