Commit Graph

3777 Commits

Author SHA1 Message Date
Carsten Haitzler 3d6fa02540 evas - loading extension query - fix to not skip small extensions
since this can take an extension as well as a file path (extension
being .gif or .jpeg etc.) it would skip if passed a small extension
only (5 chars or less). fix and this fixes e's thumbnailing too for
some files.

@fix
2018-04-12 20:56:48 +09:00
Youngbok Shin 4c36461233 evas: apply fribidi bracket types to show paired bracket properly
Summary:
The fribidi couldn't reorganize paired brackets (Ex. '(', ')')
when there is RTL + LTR text. According to TR9(http://www.unicode.org/reports/tr9/),
it has to be shown properly without LRM or RLM.

Also, from the fribidi 1.0.0, fribidi_get_par_embedding_levels() was deprecated.
It is replaced with fribidi_get_par_embedding_levels_ex() which is including
paired brankets rules from TR9.

@feature

Test Plan:
1. Create a elm_entry.
2. Set a text by calling text_set.
   elm_entry_entry_set(entry, "مرحبا Hello (40)");
3. Run and see the results.
   - Without this patch or fribidi 1.X.X, it will show text like this...
     "(Hello (40 مرحبا"

   - With this patch and fribidi >= 1.0.0
     "Hello (40) مرحبا"

Reviewers: raster, cedric, herdsman, woohyun

Reviewed By: herdsman

Differential Revision: https://phab.enlightenment.org/D5921
2018-04-12 12:55:26 +03:00
Jaehyun Cho e4fbab8b47 efl_canvas_object: Change parameter name of property event_animation
Change the parameter name of property event_animation from "event_type"
to "desc" to synchronize with other APIs.
(The parameter type is Efl.Event.Description)
2018-04-12 12:55:49 +09:00
Cedric Bail 664c1c8eb4 evas: we directly use the main loop, we do not need external integration anymore. 2018-04-10 14:42:54 -07:00
Cedric Bail f1f1a8c996 evas: protection during canvas shutdown. 2018-04-10 14:42:54 -07:00
Jaehyun Cho 5351070a4d efl_canvas_animation_player: Reset map after animation is finished
Previously, beginning state of animation is applied after animation is
finished if final_state_keep_get() is false.

Now, map is reset (no animation is applied) after animation is finished
if final_state_keep_get() is false.
2018-04-10 22:38:40 +09:00
Jaehyun Cho 503bb0c8f9 efl_canvas_animation_player: Change Running_Event_Info to Event_Running
To synchronize other types of event info,
Efl_Canvas_Animation_Player_Running_Event_Info is changed to
Efl_Canvas_Animation_Player_Event_Running.

Remove unused struct.
2018-04-10 22:38:32 +09:00
Hermet Park d62ee3bea1 evas: improve evas map anti-alising rendering quality.
Old version algorithm was imperfection a bit, quality was poor at some specific
degrees, specifically, when pixel increment pattern on the diagonal lines is
unstable.

This revised version was better than old one even source code is much cleaner
and simpler.

See belows.

*NonAA vs AA:
https://ibb.co/bCNfMc

*Compare the worst case aa in the old version:
https://ibb.co/bEJsZx

*Test video:
https://youtu.be/Wn20Tym5lfg
2018-04-10 11:19:19 +09:00
junsu choi 982ad90f57 evas: add null check
Summary:
this commit add null check.
In EVAS_OBJECT_DATA_SAFE_GET, if eo_obj is null, obj can also be null.
and In _efl_canvas_output_async_block() can return null.

Test Plan: N/A

Reviewers: woohyun, kimcinoo, cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D5870

Reviewed-by: Cedric BAIL <cedric@osg.samsung.com>
2018-04-09 10:36:43 -07:00
Cedric Bail 6e0c86eb67 evas: when passed an Evas_Object, we should try to access it directly so that during destructor Evas is still accessible. 2018-04-06 11:32:21 -07:00
Cedric Bail 5ebe5bb62c evas: by moving lifecycle management to be handle by the death of the parent, there should be no call to efl_del. 2018-04-05 11:52:47 -07:00
Cedric Bail 53378d6a6b evas: the life cycle of an object inside an hash can not rely on the parent destroying, use ref/unref properly. 2018-04-05 11:52:12 -07:00
Cedric BAIL 0578079927 evas: we should always sync the canvas before destroying the object. 2018-04-05 11:50:52 -07:00
Shinwoo Kim 3cd2243028 Fix static analysis result
[Dereference after null check]

(1) src/lib/ecore/ecore_main.c
 - _efl_loop_handler_efl_object_finalize checks if pd->loop_data is NULL.
   After that, _handler_reset > _handler_clear > _ecore_main_fd_handler_del >
   _ecore_main_fdh_pool_del is directly dereferencing pd->pool_data.
 - _efl_loop_handler_efl_object_parent_set checks if pd->loop_data as well.
   Then it calls _handler_reset as well.

(2) src/lib/ecore_wayland/ecore_wl_dnd.c
  - ecore_wl_dnd_selection_set checks if t - result of wl_array_add - is NULL.
    And it is dereferecing t directly for wl_data_source_offer.

(3) src/lib/elementary/efl_ui_dnd.c
 - Third parameter const char *data could be NULL.
   In this case strlen dereferences NULL. The data should be non NULL value.
   I have checked this with Mr. Thiep Ha.

(4) src/lib/evas/canvas/evas_object_inform.c
 - _efl_canvas_object_efl_gfx_stack_stack_below checks if obj->layer is NULL.
   So it could call evas_object_inform_call_call_restack which is dereferencing
   obj->layer directly.
2018-04-05 19:40:57 +09:00
Carsten Haitzler 3a12a6c4a5 evas - plug in dirty + pixels get hold in "is inside" for images
this should fix T6791

@fix
2018-04-05 18:52:57 +09:00
WooHyun Jung 3bc65be44d evas textblock: add null check to avoid segfault 2018-04-05 10:55:44 +09:00
Cedric BAIL 55adae23ec evas: remove useless/buggy line most likely due to left over during merging patch. 2018-04-03 14:26:59 -07:00
Cedric BAIL 6d3a8a1e32 evas: we should actually continue the chain of interpolation up to the next parent. 2018-04-03 14:26:59 -07:00
Hermet Park 63b6d9c17f evas: fix Evas Map AA changes the alpha flag of an image issue.
Evas map supports anti-alias(aa) rendering on sw backened.
When aa is toggled on, map forcely turns alpha channel on while it draws on the surface.
Actually, it was intended to blend polygon edges with destination,
but it breaks one case if the original source image alpha channel were turned off.

Simply, it fixed the issue, new implmentation removes the alpha channel switching,
instead fill the alpha values with 255 when map + aa + alpha_off is drawing on it.

@fix T1975
2018-04-03 19:23:52 +09:00
Hermet Park cbd9ab686d evas - remove wrong flag.
obviously, this parameter is being used.
2018-04-02 20:25:22 +09:00
Hermet Park f21aedce22 evas - correct evas map anti-alias rendering to perform properly.
Evas map anti-aliasing haven't worked at all if the smooth scaling were disabled.

evas map rendering has a lot of corner-cases, previous call-position was wrong,
(by mistake maybe) shouldn't be in a certian case.

Let aa post-processing function be performed in universally.
2018-04-02 20:23:25 +09:00
Cedric BAIL 79b283ab94 evas: fix lifecycle of Ector renderer.
Ector renderer are created by a factory pattern which return a reference.
The possible logic improvement from here would be to rely on setting the
parent of the object to the Ector_Surface and manage a cache by intercepting
efl_noref to trigger an efl_del of the object or a temporary cache of it.
That's for later.
2018-03-29 14:07:54 -07:00
Cedric BAIL c515ee36e6 evas: parent of an Efl.Vg.Node can also be a Efl.Canvas.VG 2018-03-29 14:07:54 -07:00
Carsten Haitzler 2fb5cc3ad0 efl_add_ref - fis to use efl_add properly with a parent.
fixes bc18b7e7ad and
168849e8a0
2018-03-29 13:30:55 +09:00
Cedric BAIL bc18b7e7ad efl: replace efl_del with efl_unref for cases where no parent exists
Signed-off-by: Mike Blumenkrantz <zmike@osg.samsung.com>
2018-03-20 17:20:57 -07:00
Cedric BAIL 4c4177ac20 efl: use efl_add_ref to create objects which have no parent
Signed-off-by: Mike Blumenkrantz <zmike@osg.samsung.com>
2018-03-20 17:20:56 -07:00
Cedric Bail 2c336d3063 evas: use efl_add_ref for the container, might consider using a parent later on. 2018-03-19 15:36:58 -07:00
Cedric Bail 90bae9b271 evas: technically the evas canvas is using the main loop, so let's make canvas depend on it for their lifecycle. 2018-03-19 15:36:18 -07:00
Derek Foreman b55b8110a9 evas_render: Don't render from norender
commit 4dee873a appears to have accidentally flipped a flag in
_evas_canvas_norender causing it to actually try to render.
2018-03-14 16:08:07 -05:00
Wonki Kim 59c0246eea evas: add null check logic on evas_object_smart_attach
Summary:
this commit add null check logic on evas_object_smart_attach
because a segmentation fault occurs once the argument is not valid (eg. null).

Test Plan:
	1. invoke evas_object_smart_add(obj, NULL)
	2. see the application crashes

Reviewers: woohyun, cedric

Differential Revision: https://phab.enlightenment.org/D5817

Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
2018-03-06 19:05:57 -08:00
Carsten Haitzler 6d9d978faf evas cache - fix return val to fix warning
fix return val if cache is null (something bad happening)
2018-03-05 23:29:37 +09:00
Carsten Haitzler 91086fca39 evas cache image - protect against null cache ptrs
ok. i can't find the root cause because all i have is a backtrace from
ApBBB and he says he can't reproduce it and i know im->cache is
null... if i could reproduce ... i'd be hunting the root cause. but
the best i can do is check for null im->cvache ptrs and be safe.
crashes are bad. especially for end users.
2018-03-05 19:04:42 +09:00
Carsten Haitzler 1bdd9e4dd1 ecore - a different take on efl.app class as a super class to efl.loop
so the MAIN loop is actually an efl.app object. which inherits from
efl.loop. the idea is that other loops in threads will not be efl.app
objects. thread on the creator side return an efl.thread object.
inside the thread, like the mainloop, there is now an efl.appthread
object that is for all non-main-loop threads.

every thread (main loop or child) when it spawns a thread is the
parent. there are i/o pipes from parnet to child and back. so parents
are generally expected to, if they want to talk to child thread, so
use the efl.io interfaces on efl.thread, and the main loop's elf.app
class allows you to talk to stdio back to the parent process like the
efl.appthread does the same using the efl.io interfaces to talk to its
parent app or appthread. it's symmetrical

no tests here - sure. i have been holding off on tests until things
settle. that's why i haven't done them yet. those will come back in a
subsequent commit

for really quick examples on using this see:

https://phab.enlightenment.org/F2983118
https://phab.enlightenment.org/F2983142

they are just my test code for this.

Please see this design document:

https://phab.enlightenment.org/w/efl-loops-threads/
2018-03-03 13:40:33 +09:00
Carsten Haitzler 1c74aaa7e9 Revert "cxx: Fix manual code after efl_app change."
This reverts commit 135154303b.

Revert "efl: move signal events from efl.loop to efl.app"
This reverts commit 3dbca39f98.

Revert "efl: add test suite for efl_app"
This reverts commit 3e94be5d73.

Revert "efl: create Efl.App class, the parent of Efl.Loop"
This reverts commit 28fe00b94e.

Go back to before efl.app because I think this should be done with
superclassing here not a parent object. reasons?

1. multiple loops per single thread make no sense. so if multilpe loop
objects they wont be contained in a single app object and then deleted
like this.
2. the app object is not really sharable in this design so it cant be
accessed from other threads
3. it makes it harder to get the main loop or app object (well 2 func
calls one calling the other and more typing. it is longer to type and
more work where it is not necessary, and again it can't work from
other threads unless we go duplicating efl.app per thread and then
what is the point of splittyign out the signal events from efl.loop
then?)

etc.
2018-03-03 13:40:33 +09:00
Derek Foreman 9111811b83 evas: Check for NEON via eina_cpu_features if possible
On linux we can do this test without firing a SIGILL and trapping it,
if getauxval() is present.

ref T6711
2018-02-28 18:07:53 -06:00
Chris Michael 25e689a6f5 evas: minor formatting fix
NB: No functional changes

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2018-02-27 09:31:45 -05:00
Mike Blumenkrantz f535a88d54 evas: fix nolegacy builds with evas headers 2018-02-26 14:47:57 -05:00
Mike Blumenkrantz 28fe00b94e efl: create Efl.App class, the parent of Efl.Loop 2018-02-26 14:02:51 -05:00
Mike Blumenkrantz 77b31ba023 evas event_grabber: fix child ordering when adding non-top children
another ref 0516cdc0f9

@fix
2018-02-22 15:42:40 -05:00
Mike Blumenkrantz 561bfbc55b evas: include legacy vg header instead of manually declaring typedef
fix T6720
2018-02-22 08:50:43 -05:00
Cedric Bail 635448a0a9 evas: readjust pushed engine geometry without the output offset. 2018-02-21 11:55:25 -08:00
Mike Blumenkrantz bbbdfbecc4 Efl.Gesture: rename to Efl.Canvas.Gesture
most C api remains unchanged

ref T6714
ref T6716
2018-02-21 14:43:37 -05:00
Mike Blumenkrantz a0a80fc74a Efl.Animator: rename to Efl.Canvas.Animator
most C api remains unchanged

ref T6714
ref T6716
2018-02-21 14:06:43 -05:00
Mike Blumenkrantz 7eb0375c0e efl_vg: namespace moves
efl.vg -> efl.canvas.vg.node
efl.vg.* -> efl.canvas.vg.*

ref T6714
2018-02-21 14:04:59 -05:00
Cedric Bail 4959286c29 evas: add output coordinate debug. 2018-02-21 09:39:04 -08:00
Marcel Hollerbach 09fd1c273c evas: use new bs static lib 2018-02-17 21:17:58 +01:00
Mike Blumenkrantz 1e522cc71d Efl.Text.Cursor: cursor -> text_cursor 2018-02-15 13:11:00 -05:00
Mike Blumenkrantz 76eb02303a efl: rename player.position property -> player.pos
position conflicts with gfx.position; this could maybe be named better?
2018-02-15 13:11:00 -05:00
Mike Blumenkrantz 005f3ef955 evas_textgrid: size -> grid_size
this conflicted with efl_ui_base.size
2018-02-15 13:11:00 -05:00
Mike Blumenkrantz e87567c683 evas_table: remove mirrored property
use efl_ui_base.mirrored instead
2018-02-15 13:11:00 -05:00
Mike Blumenkrantz f19da9b4a8 evas_grid: size -> grid_size
this conflicted with efl_ui_base.size
2018-02-15 13:11:00 -05:00
Mike Blumenkrantz 2caaf09ea2 evas_grid: remove mirrored property
use efl_ui_base property
2018-02-15 13:11:00 -05:00
Mike Blumenkrantz f903665957 evas: move smart_objects_calculating to Efl_Canvas 2018-02-15 13:11:00 -05:00
Mike Blumenkrantz ee689bb000 evas: remove Evas_Canvas.smart_objects_calculate
also implement Efl_Canvas method
2018-02-15 13:11:00 -05:00
Mike Blumenkrantz 1813c2084c evas: move more canvas method implementations into evas_main.c 2018-02-15 13:11:00 -05:00
Mike Blumenkrantz 099f9ba8a9 evas: remove Evas_Canvas.object_top_in_rectangle_get
also implement Efl_Canvas method
2018-02-15 13:11:00 -05:00
Mike Blumenkrantz 17687f4066 evas: remove Evas_Canvas.objects_in_rectangle_get
also implement Efl_Canvas method
2018-02-15 13:11:00 -05:00
Mike Blumenkrantz 7bfaf6b63d evas: remove Evas_Canvas.object_top_at_xy_get
also implement Efl_Canvas method
2018-02-15 13:10:59 -05:00
Mike Blumenkrantz 420ba4691d evas: remove Evas_Canvas.objects_at_xy_get
also implement Efl_Canvas.objects_at_xy_get

note that any function which returns an iterator cannot be @const since
it's necessary to wref the object to ensure the iterator's lifetime
2018-02-15 13:10:59 -05:00
Mike Blumenkrantz 3789e3e1dc efl: merge list->iterator creation function into evas_main.c and reuse
this deduplicates a large amount of code
2018-02-15 13:10:59 -05:00
Mike Blumenkrantz 0a9bb2543f evas: move more canvas functions into evas_main.c
typechecking is an important part of compilation
2018-02-15 13:10:59 -05:00
Mike Blumenkrantz 4b91654e5f evas: move evas_stack.c -> evas_stack.x
this file contains canvas methods which should be subject to compiler
type checking, requiring that they be included in the file which contains
the eolian generated code
2018-02-15 13:10:59 -05:00
Mike Blumenkrantz 59583a6f89 evas: properly implement evas_image_max_size_get() as a wrapper
ref 457dc16cffdd5f9c6ce42e72beddad06fa36f0c0
2018-02-15 13:10:59 -05:00
Mike Blumenkrantz 29f035cef8 evas: move canvas eolian functions from image.c -> main.c
this reveals existing breakage which went unnoticed due to the compiler
being unable to do type checks since the generated eolian code was not included
2018-02-15 13:10:59 -05:00
subhransu mohanty 44c23ddec3 evas/vg: reset the path data in destructor.
Summary: As the gfx_path mixin class destructor is not called hence explicit call of reset.

Reviewers: jpeg, SanghyeonLee

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D5803

Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
2018-02-14 12:47:40 -08:00
Mike Blumenkrantz f9ef210005 efl_gesture_manager: free hash in destructor
every canvas object has had this leak for some time:

==25217== 64 bytes in 1 blocks are definitely lost in loss record 1,669 of 3,515
==25217==    at 0x4C2FB6B: malloc (vg_replace_malloc.c:299)
==25217==    by 0x688D839: eina_hash_new (eina_hash.c:755)
==25217==    by 0x688D940: eina_hash_string_superfast_new (eina_hash.c:791)
==25217==    by 0x6265F8C: _efl_gesture_manager_efl_object_constructor (efl_gesture_manager.c:66)
2018-02-13 17:23:44 -05:00
Wonki Kim 8988a02744 evas_polygon: Fix segfault while creating the object
Summary:
Calling evas_object_polygon_add(NULL) cause segmentation fault,
because there has been removed null check logic in evas_object_polygon_add(0ff7429)

This patch fix the problem.

Test Plan:
	1. Call evas_object_polygon_add(NULL)
	2. Check segmentation fault happen

Reviewers: cedric, jpeg, woohyun, jypark

Differential Revision: https://phab.enlightenment.org/D5801
2018-02-13 13:15:19 +09:00
Mike Blumenkrantz 536bfb7613 evas_vg: implement interpolate from Efl.Gfx.Path 2018-02-12 17:14:34 -05:00
Mike Blumenkrantz 09f2fab144 interfaces: merge all bounds_get methods into efl.gfx.path
ref 884fc35160
2018-02-12 16:59:48 -05:00
Mike Blumenkrantz 27ae060633 evas3d: use a type setter function with finalize instead of a custom constructor
resolves a conflict with the 'constructor' method name
2018-02-12 16:47:41 -05:00
Mike Blumenkrantz 87d741052b evas3d: add "unknown" node type for use with errors 2018-02-12 16:47:40 -05:00
Mike Blumenkrantz f85325d924 interfaces: remove Efl.Text.Properties
this is provided in Efl.Text.Font
2018-02-12 16:38:51 -05:00
Mike Blumenkrantz a03bcd34af efl_vg: use efl.object's name property instead of implementing a new one 2018-02-12 15:56:46 -05:00
Mike Blumenkrantz adc2be188c eolian: convert all of cedric's tabs to spaces in .eo files 2018-02-12 12:59:05 -05:00
WooHyun Jung d8aa950a38 evas_object_textblock: add null checks for EAPIs 2018-02-07 14:19:46 +09:00
Hosang Kim 24b0ae0df5 ecore/evas: add NULL checks to handle argument is NULL.
Summary:
ecore_pipe_read_fd/ecore_pipe_write_fd
evas_engine_info_set/get

Reviewers: woohyun, Jaehyun, Jaehyun_Cho, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D5790
2018-02-06 17:58:44 +09:00
WooHyun Jung 1accec4ce1 evas: add null checks to handle when e->engine.func is not set yet 2018-02-05 22:19:44 +09:00
Shinwoo Kim 8aaa350262 Use ERR instead of CRI if *DATA_GET* returns NULL
This patch set is for remains.
2018-02-01 14:20:57 +09:00
Daniel Kolesa 5651b2e586 eolian: deferred parsing of inherits + better static checks
This change finally introduces deferred parsing of inherits to
Eolian, after a long time and many iterations. That means instead
of parsing inherits directly as part of the main file's parse pass,
they're pushed into a queue and parsed later. The validation engine
was modified to properly fill in the remaining info afterwards.

This may introduce breakages but I haven't noticed any. It also
properly unlocks cyclic dependency support in Eolian.

Additionally, this also introduces checks for duplicates in class
inherits (class Foo(Bar, Bar) is no longer possible) and it adds
stricter name checks, so you can no longer have a class Foo.Bar
and refer to it as Foo_Bar in implements. This was actually never
meant to be supported, but the check was previously broken.

@feature
2018-01-30 17:08:44 +01:00
Daniel Hirt 4a905a22a4 Canvas image: add Efl.Canvas.Text.Factory + use in Ui.Text
This interface has a simple 'create' method to create Efl.Canvas.Object
given a key.
This is used higher-up in Ui.Text in the next commit.

Ui text: add ability to set item factories

Added API to set an item factory object.
This is similar to the previous item providers (that worked with
callbacks).

You instantiate a factory object and set it on the Ui.Text object.
Each factory implements the "create" method from
Efl.Canvas.Text.Item_Factory.

This also includes 3 public factories (Image, Emoticon and Fallback):
  - Image factory: creates images from added entries (key strings)
  - Emoticon factory: creates emoticons by querying the theme
  - Fallback: creates image, then falls back to emoticon

If no factory is set, then the fallback (internal) factory is used.

See the added "Ui.text Item Factory" test in elementary_test for an
example of usage.

@feature
2018-01-18 10:20:28 -08:00
Vincent Torri f5b01ac5ce all: Simplify definition of EAPI
This will help in the transition from Autotools to Meson. This has been
tested on Windows for which EFL_XXX_BUILD were first introduced.
2018-01-18 18:04:03 +09:00
Jean-Philippe Andre 71ee800521 efl: Merge Flipable and Orientation
No need to split: those two are used in all the same classes, since the
split between Orientation and Ui.Dir.

Note that the enum types remain in the main namespace.
2018-01-18 17:29:28 +09:00
Jean-Philippe Andre 24447641d3 evas gl: Properly verify that Evas GL works
For SW engine we need to verify that OSMesa is present. The patch
fb048e7312 broke the logic.

Tested by temporarily removing OSMesa from my system.

Fixes T6617 (again)
2018-01-17 15:22:46 +09:00
YeongJong Lee 2bad31bdc4 efl_animation: fix typo
Test Plan: make

Reviewers: Jaehyun_Cho

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D5746
2018-01-17 12:51:31 +09:00
Daniel Kolesa dd2e579fec eolian: do not require unit for expr eval APIs
The necessary information is now stored directly in the expr
during database validation.

Also enable expr validation for params.
2018-01-16 16:37:52 +01:00
Jean-Philippe Andre f1dd333e81 animation: Fix some warnings including a real one
Real issue here:

.../efl_animation_group.c:120:40: warning: for loop has empty body [-Wempty-body]
   EINA_LIST_FREE(pd->animations, anim);
2018-01-16 22:04:55 +09:00
Sungtaek Hong 588995da31 efl_playable: split Efl.Player interface to Efl.Playable interface
Summary:
Efl.Player interface simply provides play functions,
but another interface which indicates Efl.Player will play is also
needed.

Test Plan: Run elementary_test->Efl.Animation tests

Reviewers: woohyun, conr2d, Jaehyun_Cho, jpeg, cedric

Differential Revision: https://phab.enlightenment.org/D5662
2018-01-16 22:04:55 +09:00
Jean-Philippe Andre f47f8dcf82 evas: Remove stupid warning 2018-01-16 18:37:04 +09:00
Carsten Haitzler f32f0d89f4 mmap memory allocation - do not used when under valgrind
we can't sensibly use things like massif to track memory if we bypass
itr with mmaping -1 fd anonymous memory... so if built with valgrind
support and running under valgrind, use malloc/calloc and free so
these tools actually do something useful for these bits of memory.
2018-01-12 03:02:43 +09:00
Carsten Haitzler f8c9b0d71e warning remove - ignoring const (returning obj handle)
cast to fix
2018-01-06 19:01:05 +09:00
Vincent Torri 4ae6eeb2cf efl: remove _MSC_VER (Visual Studio macro) usage in source code 2018-01-04 12:59:47 -08:00
Cedric BAIL 526415d903 eo: make efl_provider_find a @const function. 2018-01-04 11:45:10 -08:00
Carsten Haitzler 9bedda14b3 efl loop - rename ecore_main_loop_get to efl_main_loop_get
ecore_main_loop_get() is really a new "eo api" but it's using our old
ecore_* namespace, so move to the new efl namespace.
2018-01-02 16:13:54 +09:00
Andy Williams 6ecad5b873 docs: Update evas canvas eo files for grammar and readability
Author: Nate Drake
2017-12-22 13:45:48 +00:00
Amitesh Singh 9db0ec554b interface: add Efl.Gfx.Color interface for color related APIs
This would eventually turn into mixin class later after adding
more color related helper functions.
2017-12-22 13:29:20 +09:00
Daniel Hirt 4bde4ceada Canvas image: fix endless call to 'load_error_get'
Fixes a bug introduce with c8c4572d70.
My guess is that the true intention was to query the Efl.File mixin
first, and the check the specific load_error.

Basically a call to 'efl_file_load_error_get' on an
Efl.Canvas.Image triggered this.
2017-12-20 09:40:52 -08:00
Jean Guyomarc'h a1e05aa089 evas/elm: fix visibility of some symbols
Public symbols were defined internal to Evas/Elementary on macOS, making
the link of external modules unfeasible.

- EAPI was messed up by an invalid inclusion of evas_text_utils.h, making
  some symbols private instead of public.
- A similar issue was present in evas_font_draw.c, where the symbols
  were directly imported without the proper definition of EAPI.
- Elementary.h did include some eo-generated headers, but for windows
  only. It should not been restricted to windows, as it allows to export
  symbols to external modules.

Fixes T6448.
2017-12-19 15:08:46 +01:00
Jean Guyomarc'h f71444baa8 evas: include missing header
This fixes a compilation warning telling a function was used without
prior declaration.
2017-12-19 14:30:23 +01:00
Jean-Philippe Andre 0f1469280d win: Show windows created by efl_add with a job
This fixes efl_add(WIN) on wayland, using an internal API.
Test scenario:
  ELM_DISPLAY=wl elementary_test -to "Part Shadow"
2017-12-19 20:37:25 +09:00
Cedric Bail dd4be85d7e evas: forgotten adjustement to handle the output geometry offset. 2017-12-14 10:56:49 -08:00