Commit Graph

48 Commits

Author SHA1 Message Date
Cedric BAIL e692738d22 Remove Evas_Array.
SVN revision: 36716
2008-10-16 12:27:07 +00:00
Cedric BAIL 1cec65e922 Switch evas internal use of evas_stringshare to eina_stringshare.
SVN revision: 36674
2008-10-15 14:38:34 +00:00
Cedric BAIL bd2c5d6648 Add image preloading support.
This should work without performance impact for all engine.


SVN revision: 36018
2008-09-16 14:52:57 +00:00
Gustavo Sverzut Barbieri 58a49c2f69 Add calculate callback to Evas_Smart_Class.
Some people is using it for some time now without problems, so I'm
adding it to SVN to get some broader use. Remember to recompile ALL
libraries that depend on Evas as it will change the
EVAS_SMART_CLASS_VERSION and old classes will fail to load.

This will also change Edje so it will postpone _edje_recalc() to
render time, calculate() callback, however some methods will force
early recalculation.



SVN revision: 35860
2008-09-07 01:25:49 +00:00
Cedric BAIL eaedf88d4d Fix osbcuring case with evas_render cache.
SVN revision: 34737
2008-06-04 16:42:39 +00:00
Cedric BAIL eaa23bebce Replace evas_list used by evas_render by a cache of evas_array.
README: This should not break any EFL applications, but please check and report any breakage to me.


SVN revision: 34677
2008-05-26 13:24:24 +00:00
doursse 208d20a30f * Add Windows CE engine (1st step)
The engine is not entirely working right now. Recent devices which
  supports the raw frame buffer should work though. But having it in
  cvs will help me as I'm coding it most of the time "blindly" (no
  device to test it)

 * minor formatting in the top evel Makefile.am too


SVN revision: 34354
2008-04-23 19:17:59 +00:00
Gustavo Sverzut Barbieri 5233796eb5 Add const to Evas api, still lacks objects.
SVN revision: 33711
2008-02-08 20:44:09 +00:00
doursse 2898660d8a 16 bits software directdraw engine. Mainly for win ce users, I guess
SVN revision: 32020
2007-10-08 19:08:42 +00:00
doursse 8474937ef3 Direct3D engine. I'm not an expert of that api, so there should room for lots of improvements
SVN revision: 31359
2007-08-17 09:16:26 +00:00
doursse 31c47b3461 Glew OpenGL engine added. Windows can have an opengl engine thgough the Glew library, now. See INSTALL note
SVN revision: 31180
2007-08-05 07:22:44 +00:00
Carsten Haitzler 6c167c3a6d cedric's sdl patch.
SVN revision: 30845
2007-07-16 07:25:35 +00:00
doursse 2bbb2619f9 add the DirectDraw engine. Evas is now available on Windows (tm)
SVN revision: 30089
2007-05-27 06:43:23 +00:00
Carsten Haitzler 002d09cc7d asparagus - pass distcheck.
SVN revision: 29865
2007-05-05 15:14:17 +00:00
Carsten Haitzler 5e691081ca extensive delete me handling for evas free's and list walks
SVN revision: 29776
2007-04-30 04:22:42 +00:00
Carsten Haitzler 16df9e0047 add in the work I did for a 16bit engine - for now, a dormant project until i
can be convinced it provides real and significant speedups that warrant the
significant effort.


SVN revision: 29770
2007-04-29 15:45:40 +00:00
Carsten Haitzler f80a02f999 a few things.
1. disable viewports other than 1:1 at 0,0
2. remove output space coorsds for pointer.
3. remove geom caching
4. make threaded pipelined engine a runtime detect if u have > 1 cpu.
5. pthread build default if u have pthread.h and sched.h


SVN revision: 27131
2006-11-16 03:20:24 +00:00
Carsten Haitzler 3115a52684 and i implemented module UNLOADING. given enough cycles of non-use of a
module and no references, it will get.... UNLOADED :)


SVN revision: 25954
2006-09-18 09:40:29 +00:00
doursse 1f3549a60b xrender xcb engine
SVN revision: 21172
2006-03-10 19:10:07 +00:00
Carsten Haitzler e8bf4cdcbb make hinting an engine api thnig - engine apis need to be mroe easily updated
SVN revision: 20850
2006-02-28 04:07:49 +00:00
sebastid 59f9caea69 Formatting.
SVN revision: 19790
2006-01-14 15:39:57 +00:00
Carsten Haitzler f435375b19 initial import fo loadable engine modules for evas - from jorge zappie :)
SVN revision: 19775
2006-01-14 12:13:38 +00:00
sebastid 3e41ec2fbd Remove EAPI warnings.
Remove duplicate defines.


SVN revision: 19579
2006-01-06 23:05:17 +00:00
Carsten Haitzler 1b272aec90 joses's gradient work - gradient look nice. one problem jose.. USE BRACKETS!
do NOT depend on order operation precedence. it broke scaling. laos other
completely bizarre mmx things were going wrong with mm7 ending up not 0 so
i've had to force it to be 0.


SVN revision: 18811
2005-12-03 09:27:53 +00:00
tsauerbeck 594ad62182 free image cache on shutdown
SVN revision: 18703
2005-11-29 11:46:20 +00:00
Carsten Haitzler d1861a8d4c add a call
SVN revision: 18336
2005-11-06 09:47:28 +00:00
Carsten Haitzler f4a8513aa4 an xrender engine. fully complete - but it doesnt support shaped window masks
and destination alpha like software_x11 does so its not a 100% dropin
replacement... yet


SVN revision: 17112
2005-10-02 15:15:44 +00:00
Carsten Haitzler 2a5e480ad1 tackpatch
SVN revision: 15429
2005-06-19 13:06:36 +00:00
sebastid 26cf0a9642 Fix deletion loop in evas_free()
SVN revision: 15428
2005-06-19 12:45:29 +00:00
sebastid 3f776d358a Cleanup some headers.
Remove duplicate typedefs and declerations.


SVN revision: 15407
2005-06-18 01:00:32 +00:00
Carsten Haitzler 46e02cf8bb whitespace
SVN revision: 14889
2005-05-22 02:49:50 +00:00
doursse 2b2a800ad6 xcb port
SVN revision: 13822
2005-03-20 23:44:22 +00:00
Carsten Haitzler 1131ec1e34 and here are the stubs of a cairo engine
SVN revision: 11248
2004-08-17 06:03:39 +00:00
ncn 5657ac4928 Some simplification and creation of some modules.
SVN revision: 11124
2004-08-01 02:20:40 +00:00
tsauerbeck 4be5caefbd consistent init/shutdown system
SVN revision: 10725
2004-07-07 19:24:49 +00:00
Carsten Haitzler b46f5ee456 lets limit the starting defaults
SVN revision: 10070
2004-05-05 11:00:19 +00:00
Carsten Haitzler b8d1a2a24a avoid type overflow...
SVN revision: 9949
2004-04-28 01:52:16 +00:00
zuluone c17ec61deb corrected the docs slightly - no code changed
SVN revision: 8993
2004-02-16 19:22:48 +00:00
Carsten Haitzler fbd57cda60 patchies in
SVN revision: 8793
2004-02-04 04:38:34 +00:00
Carsten Haitzler dca0de96c2 till's shutdown patch - this is good (tm). :)
SVN revision: 8371
2004-01-13 02:24:03 +00:00
Carsten Haitzler 1bf34243f6 move co-ordinates to be their own type. this is a good thing, because ti
allows me to be able to virtualize he canvas co-ordinate system. right now
it's doubles. i can now move to floats, int's etc. with a recompile (and well
recompile all depending apps too). it's still ACTUALLY doubles, just all
typedef'ed now. i've also changed booleans to actual boolean types (not an
int), all code will keep working - but i'd highly suggest moving your code to
use these types if interacting with evas.


SVN revision: 7644
2003-10-18 03:34:00 +00:00
Carsten Haitzler 84544019f0 oops. on evas_free nested smart objects might just not clean up right.. fix
SVN revision: 7263
2003-07-30 02:58:10 +00:00
Carsten Haitzler 42d8853235 oops leakage on ferring an evas! fix.
SVN revision: 7059
2003-06-22 02:33:25 +00:00
Carsten Haitzler bbfaab2ac1 memory buffer engine... not doing everything. api may change... working on it.
SVN revision: 6808
2003-04-02 04:28:27 +00:00
Carsten Haitzler fcc61494df fear the changes... api breakage... everyone.. errr... fix yer proggies! :)
SVN revision: 6618
2003-01-22 22:24:36 +00:00
Carsten Haitzler 7c80fa9a3e logic problem on evas_free(). shoudl be fixed now... :)
SVN revision: 6559
2003-01-10 05:38:47 +00:00
Carsten Haitzler 1be4553049 sellies no-more-segv's
SVN revision: 6462
2002-11-26 05:25:02 +00:00
Carsten Haitzler 56b5e15f26 code move
SVN revision: 6445
2002-11-08 08:02:15 +00:00