Leandro Dorileo
d0126e755b
EPhysics: the z axis is inverted
...
The z axis is inverted so the greater the lower it is, the smaller
the above it is.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78682
2012-10-30 18:31:58 +00:00
Leandro Dorileo
c6f4ab7643
EPhysics: restacking per layer
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This patch fixes issues with restacking bodies in different evas
layers.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78681
2012-10-30 18:31:52 +00:00
Leandro Dorileo
36fbbb75d7
EPhysics: disable evas map on
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ephysics_body_evas_object_set/unset
When unsetting or chaging the body's associated evas object we must
disable the evas map so the user can handle it afterwards.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78680
2012-10-30 18:31:45 +00:00
Leandro Dorileo
5bf3f3cf7d
EPhysics: soft body rotation set
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Fix implementation for ephysics_body_rotation_set for soft bodies.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78679
2012-10-30 18:31:38 +00:00
Bruno Dilly
54a8f1678d
ephysics: break up light functions
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Long list of same typed parameters is very error prone.
Not the scene will have a initial light configuration, that can
be enabled and modified.
SVN revision: 78678
2012-10-30 18:31:32 +00:00
Bruno Dilly
8ae0d9af74
ephysics: stack respect body adding order for same z
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When bodies have the same z coordinate, the added first will
be below the others.
SVN revision: 78489
2012-10-25 21:55:03 +00:00
Leandro Dorileo
65b9ff36ad
EPhysics: make anchors harder
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This patch resets the anchors nodes mass proportional to the mesh
size so it becomes harder. For that we also handle the mass resetting
to leave anchors and dragging nodes in their current state.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78488
2012-10-25 21:54:55 +00:00
Leandro Dorileo
6eb262cdbb
EPhysics: cloth add receives the number of rows and
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columns
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78487
2012-10-25 21:54:48 +00:00
Leandro Dorileo
b0bd7beac3
EPhysics: soft body position solver iterations
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This patch introduces getters and setters API for setting the
soft body position solver iterations.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78486
2012-10-25 21:54:37 +00:00
Bruno Dilly
a360657718
ephysics: remove unneeded code from slices init
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function
SVN revision: 78485
2012-10-25 21:54:29 +00:00
Bruno Dilly
3772783cc3
ephysics: fix segfault on restack
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SVN revision: 78484
2012-10-25 21:54:22 +00:00
Bruno Dilly
8d4e7bdd62
ephysics: fix soft body slicing
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Also, fix evas_object_set on cases when it shouldn't use
evas object geometry.
SVN revision: 78483
2012-10-25 21:54:14 +00:00
Leandro Dorileo
5d3d4978ad
EPhysics: soft body geometry get fix
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Since every shape has its own implementation for local scaling it`s
better to trust just our selves and hold it for further calculations.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78482
2012-10-25 21:54:06 +00:00
Leandro Dorileo
4906b47a59
EPhysics: ephysics_body_move cloth support
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Implementation of body moving for cloth bodies.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78481
2012-10-25 21:53:59 +00:00
Leandro Dorileo
d3097a3db1
EPhysics: implement central impulse apply for cloth
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bodies
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78480
2012-10-25 21:53:51 +00:00
Leandro Dorileo
906fff0011
EPhysics: no need to anchor props
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Actually for cloth anchors its hardness must always be 0.8.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78479
2012-10-25 21:53:44 +00:00
Bruno Dilly
03c52724db
ephysics: apply perspective and back face culling on
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soft body
SVN revision: 78478
2012-10-25 21:53:37 +00:00
Bruno Dilly
98d327c3b6
ephysics: invert clothes mesh
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So objects won't be back-facing the camera.
SVN revision: 78477
2012-10-25 21:53:30 +00:00
Bruno Dilly
3804a911e1
ephysics: support light on soft bodies
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SVN revision: 78476
2012-10-25 21:53:23 +00:00
Bruno Dilly
b13d5d054f
ephysics: let all slice map stuff only on slice apply
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Instead of some settings on slice init and others on apply.
It will be required to apply light and other things.
SVN revision: 78475
2012-10-25 21:53:16 +00:00
Leandro Dorileo
755a182add
EPhysics: do not call update deleted object
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If a body has been marked for deletion do not updated it neither call
its BODY_UPDATE callbacks.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78474
2012-10-25 21:53:08 +00:00
Bruno Dilly
22cc05a9fe
ephysics: support back-face culling
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SVN revision: 78265
2012-10-19 18:50:46 +00:00
Bruno Dilly
211d38aac0
ephysics: move perspective stuff to camera component
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Looks like it fits better the camera component than world.
SVN revision: 78206
2012-10-18 23:55:45 +00:00
Bruno Dilly
08643f3112
ephysics: add perspective support
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SVN revision: 78205
2012-10-18 23:27:26 +00:00
Bruno Dilly
64bc76ba49
ephysics: expose volume getter
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useful to calculate density given a mass
SVN revision: 78201
2012-10-18 21:23:05 +00:00
Leandro Dorileo
02903536b3
EPhysics: avoid restacking objects on different layers
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If the two objects are not in the same layer avoid restacking it.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78193
2012-10-18 19:18:00 +00:00
Bruno Dilly
bb1ef80447
ephysics: don't change body properties if custom
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material is set
It shouldn't imply in specific properties
SVN revision: 78134
2012-10-17 21:37:10 +00:00
Bruno Dilly
e25a9d45e8
ephysics: don't try to unset dragging if it's not set
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Otherwise weird behaviors could happens
<evil laughs>
SVN revision: 78095
2012-10-16 23:18:48 +00:00
Leandro Dorileo
a376a5ceeb
EPhysics: random fixes
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This patch fixes:
+ the scale_get function(the soft body shape scale was not been set),
+ the soft body evas object deletion callback, it wasn't properly freeing
the slices evas objects;
+ puts the soft body base evas object back to canvas;
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78093
2012-10-16 23:18:35 +00:00
Leandro Dorileo
56bdc31570
EPhysics: soft body dragging support
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This patch introduces an API to freeze(dragging_set) an specific
soft body trimesh face untill it gets called to unfreeze(dragging_unset) it.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78091
2012-10-16 23:18:21 +00:00
Leandro Dorileo
f4fa980cce
EPhysics: get rid of soft body smart object
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Since we want to restack all the bodies evas objects against each other,
being it a soft body or not, we can't have the soft body slices member
of something else.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78090
2012-10-16 23:12:59 +00:00
Leandro Dorileo
4f73c6d46e
EPhysics: triangle API
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This patch introduces soft body's mesh triangle manipulation, for picking
the triangle of a body in X and Y and moving it as well.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78088
2012-10-16 23:12:47 +00:00
Bruno Dilly
bb90530f7b
ephysics: add autodel functions for front and back of
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the scene
SVN revision: 78016
2012-10-15 21:54:35 +00:00
Bruno Dilly
c2b0c76b74
ephysics: add front and back boundaries
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Use it on test "Bouncing 3D"
SVN revision: 78015
2012-10-15 21:54:29 +00:00
Bruno Dilly
9447db42d8
ephysics: fix boundaries position
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SVN revision: 78014
2012-10-15 21:54:22 +00:00
Bruno Dilly
f6e0e9a3f5
ephysics: revert add depth parameter to boundary api
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reverts r77785, since it will be properly handled before adding
front and back boundaries
SVN revision: 78013
2012-10-15 21:54:14 +00:00
Bruno Dilly
66b8ca8afc
ephysics: implement rotation quartenion getter
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So it's possible to create a custom body update callback using
it with evas_map_util_quat_rotate().
SVN revision: 78010
2012-10-15 21:53:56 +00:00
Bruno Dilly
05dab66b0b
ephysics: render 3d rotation
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SVN revision: 78009
2012-10-15 21:53:51 +00:00
Bruno Dilly
c970090254
ephysics: lights, camera, action!
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Add light support.
It uses evas_map_util_3d_lighting() internally and is only applied
over selected bodies.
SVN revision: 77803
2012-10-10 20:32:08 +00:00
Leandro Dorileo
17fa1d7756
EPhysics: add depth parameter to boundary api
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Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 77785
2012-10-10 19:18:15 +00:00
Bruno Dilly
21e6264deb
ephysics: fix z position on geometry set using cm
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SVN revision: 77784
2012-10-10 19:18:02 +00:00
Bruno Dilly
f75457d4b9
ephysics: add new 3d shapes
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Instead of creating it from 2d shapes.
Bad news is that for some cases basically points will need to
be kind of duplicated.
SVN revision: 77783
2012-10-10 19:17:54 +00:00
Bruno Dilly
59cc6c6f2f
ephysics: support forces (and torques) on 3 axes
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SVN revision: 77782
2012-10-10 19:17:49 +00:00
Bruno Dilly
bdd5ba2115
ephysics: expose z-axis gravity
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SVN revision: 77781
2012-10-10 19:17:44 +00:00
Bruno Dilly
a1897ddf57
ephysics: impulses support the 3 planes
...
SVN revision: 77780
2012-10-10 19:17:36 +00:00
Bruno Dilly
71583d30e3
ephysics: support angular and linear velocity on 3
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axes
SVN revision: 77779
2012-10-10 19:17:29 +00:00
Bruno Dilly
f7c2009910
ephysics: collision detection inform z coordinate
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SVN revision: 77778
2012-10-10 19:17:13 +00:00
Bruno Dilly
8b9c28f003
ephysics: support 3 axes on body geometry related
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functions
geometry set / get, move, resize
SVN revision: 77777
2012-10-10 19:17:01 +00:00
Bruno Dilly
32f03f55a4
ephysics: body rotation getter / setter changed to
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support 3 axes
SVN revision: 77776
2012-10-10 19:16:55 +00:00
Bruno Dilly
290a7d8821
ephysics: allow to enable angular movement on all the
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planes
SVN revision: 77775
2012-10-10 19:16:48 +00:00