Commit Graph

109 Commits

Author SHA1 Message Date
Tom Hacohen 6efbfe227a Eo: Add a return value to eo_constructor().
From now on, constructors should return a value, usually the object
being worked on, or NULL (if the constructor failed). This can also
be used for implementing singletons, by just always returning the same
object from the constructor.

This is one of the final steps towards stabilizing Eo.

@feature
2015-05-20 13:03:24 +01:00
Amitesh Singh 86751fdbaf evas: New Evas Callback added when viewport is resized.
Summary: @feature

Reviewers: seoz, Hermet, cedric, raster

Subscribers: seoz, cedric, sachin.dev

Differential Revision: https://phab.enlightenment.org/D2526
2015-05-18 20:10:27 +09:00
Carsten Haitzler 7c5f92d702 evas - render - have lock point to allow for async obj walk + update add
this adds a lock for when walking all the objects to generate render
commands for an async render. this allows even the object tree walk
plus update area caluclation to be moved off into async if every oject
that can change canvas state actually does so correctly. this change
adds all those lock block calls to synchronise with an async object
tree walk.
2015-02-12 11:06:40 +09:00
Jean-Philippe Andre fe2dcfb895 Evas: Remove unused array calculate_objects 2014-10-08 15:52:39 +09:00
Youngbok Shin 05a5b4e1b9 evas: remove duplicate function call in evas_shutdown().
Summary:
evas_font_dir_cache_free() is called twice in evas_shutdown().
evas_common_shutdown() will call evas_font_dir_cache_free().

Test Plan: NONE

Reviewers: tasn, woohyun

Subscribers: herdsman, cedric

Differential Revision: https://phab.enlightenment.org/D1417
2014-09-05 09:10:04 +01:00
Carsten Haitzler 2b3998cced add evas changed get in order to help fix ecore-evas bug
this does add an api, but it is to fix another bug in ecore-evas
2014-08-02 13:15:59 +09:00
Tom Hacohen 7f3a44894b Evas canvas eolian: Fix namespace and class name for the evas canvas. 2014-06-30 17:47:06 +01:00
Daniel Zaoui 6fd341a449 Eolian: Fix ctor/dtor generation 2014-03-19 07:04:28 +02:00
Daniel Zaoui 103e89a04a Eolian: Integration of Evas 2014-03-12 10:57:28 +02:00
Daniel Zaoui f22bd9e6ee Eolian: Integration of Evas Object.
const have been added in object parameter of two legacy APIs to fit
Eolian generated files.
Since these functions retrieve information from object, it is logic that
the object would be const.
2014-03-12 10:57:28 +02:00
Youngbok Shin cb5026137b evas/font: Added evas_font_path_global_* APIs.
Summary:
These APIs will be used for adding font paths for the application.
The existing APIs for font path, such as evas_font_path_append,
are used for adding font paths to the given evas.
But, these APIs will affect to every evas in the process.

Reviewers: tasn, woohyun, Hermet, seoz

CC: cedric, herdsman

Differential Revision: https://phab.enlightenment.org/D621

@feature
2014-03-11 11:21:56 +00:00
Jérémy Zurcher f98c1393b8 evas: rename macro EVAS_COMMON_CLASS -> EVAS_COMMON_INTERFACE as it is one 2014-02-26 16:25:00 +01:00
Cedric Bail 4f33c81bdb evas: roundup the step size of an array to fit in one page of memory.
This make an array stay in 4K instead of 20K before. It should reduce a little
bit our peak memory usage without slowing down things to much.
2013-11-29 15:33:51 +09:00
Tom Hacohen bb4a19b5ad Evas layer: Fix deletion of canvas with still-refed objects.
This fixes the infinite loop while deleting canvases with still
referenced objects.
The canvas should not assume it can get rid of all of the objects. Some
objects might be referenced. I also added a printf to let the user know
about it.

This fixes T565.
2013-11-26 11:48:25 +00:00
Cedric Bail 3b42ecbe1e evas: fixing headers order for windows build is insane. 2013-11-21 16:08:55 +09:00
Cedric Bail e11df0e085 evas: sorry for the last broken commit. 2013-11-21 15:33:21 +09:00
Cedric Bail c113bdcfcf evas: header order are important.
First system, then EFL public, then EFL internal. If not, you break windows
build.
2013-11-21 15:18:42 +09:00
Cedric Bail c9f6889bf6 evas: actually include the header. 2013-11-21 14:49:08 +09:00
Cedric Bail 63c01cbb2a evas: reduce numbers of call to eet_init/eet_shutdown. 2013-11-21 10:50:48 +09:00
Jean-Philippe Andre 1a324754fd evas/cserve2: Modify usage of EVAS_CSERVE2 env
Check the value of "EVAS_CSERVE2" instead of just checking
if it is defined in the environment. So we can set to 0
to disable.
2013-10-28 15:47:14 +09:00
Jean-Philippe Andre a230e41409 evas/cserve2: Fix Eina_File leak at shutdown
cserve2_shutdown was not called
2013-10-28 15:47:13 +09:00
Daniel Zaoui 208c424238 Evas: Add API to access private function
We need a function in DnD for the overlapping feature to retrieve all
the objects at a specific position.
A private function exists in Evas (evas_event_objects_event_list) for
that purpose.
We need an access to this function for Elementary but we don't
want the is_frozen flag to be checked.
2013-10-21 19:03:24 +03:00
Tom Hacohen 682c69764d Revert "eo: libs,test,benchmarks Eo_Class -> Eo"
This reverts commit 1714fe93f4.

We actually want this type, it makes things clearer.

Conflicts:
	src/tests/eo/function_overrides/function_overrides_inherit2.c
	src/tests/eo/function_overrides/function_overrides_simple.c
	src/tests/eo/suite/eo_test_class_simple.c
2013-09-27 16:40:32 +01:00
Jérémy Zurcher 1714fe93f4 eo: libs,test,benchmarks Eo_Class -> Eo
Conflicts:
	src/tests/eo/suite/eo_test_general.c
2013-09-27 14:01:46 +01:00
Ulisses Furquim 0af10ae93f evas/render: improve evas_render_sync()
Tracking only the async rendering canvases and just waiting for the last one
to finish rendering. This should be enough to sync all canvases since the
render thread orderly executes the commands.
2013-09-03 01:52:38 -03:00
Ulisses Furquim 31b1cc6e3e evas/render: introduce evas_render_sync().
evas_render_sync() will loop through all canvases and wait for their
rendering to finish. Since this function will execute from the main
thread that will sync all of them.
2013-09-02 19:41:32 -03:00
Daniel Juyung Seo fa9f891bce evas_main.c: fix a typo? 2013-07-11 16:53:21 +09:00
ChunEon Park 46ba77d4f4 evas - print ERR if the object coundn't be deleted when it's ref count is more than 0.
In this case, evas_free() won't be exit because of the infinite loop.
2013-07-11 14:05:21 +09:00
ChunEon Park 898caee04d evas - use Eina_Bool 2013-07-11 14:00:18 +09:00
ChunEon Park 1e9a56d361 evas - indent fix. 2013-07-11 13:45:22 +09:00
Sebastian Dransfeld 336f6ec328 efl: formatting 2013-06-20 13:28:18 +02:00
Sebastian Dransfeld 51023d2d4f evas: Keep sane name for public header
Evas_Common.h should be used for the public header, and rather rename
evas_common.h internal header to another name.

Sa:
Evas_Common_Header.h -> Evas_Common.h
evas_common.h -> evas_common_private.h

Shouldn't have both Evas_Common.h and evas_common.h because of case
insensitive filesystems.
2013-06-20 12:53:29 +02:00
Jihoon Kim 4a90649f48 Fix typo in Evas headers 2013-05-29 10:27:10 +09:00
Chris Michael 5da4fce18a With antognolli's framespace changes, we no longer need to subtract
framespace from the output/canvas to get proper x/y coordinates.

Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-05-20 18:19:03 +01:00
Rafael Antognolli cf9d3c90f5 Ecore/Evas: Add evas_event_input_multi_down/up().
These events (from multi-touch) also have information about the mouse
pointer position, so they must be translated by the framespace too.
2013-05-08 16:50:15 -03:00
Daniel Zaoui 3d5136e4cc Efl: adapt legacy Evas callbacks to Eo callbacks mechanism. 2013-05-05 14:32:24 +03:00
Rafael Antognolli f490c4e5aa evas/events: Add evas_event_input_multi_move().
Same as evas_event_input_mouse_move, but for multi_move.
2013-05-03 17:19:13 -03:00
Rafael Antognolli f09e493bc2 evas/events: Add evas_event_input_mouse_move().
This function should be used internally by the input system
(Ecore_Evas_Input) to feed Evas with move events. The x,y event info is
relative to the base of the window/surface, instead of the 0,0 of the
canvas.

This case only happens for now under Wayland, where the 0,0 of the
canvas is translated due to the window decorations that are drawn by the
client.
2013-05-03 16:45:33 -03:00
Rafael Antognolli d05c58ff2c evas/wayland: Remove framespace clipper.
This clipper caused several bugs already, and there are some bugs still
not fixed. Let's remove it and try to fix any remaining with some other
kind of solution that does not depend on adding or clipping objects
during the evas render phase, which causes unexpected behavior.
2013-04-23 18:52:35 -03:00
Rafael Antognolli e937f1f5a3 evas/wayland: Unclip objects from the framespace after rendering.
These objects should be clipped only during rendering, since keeping
them clipped after that allows for unexpected behavior on the
application side. For instance, an application could check if objects
have clippers before doing something to them, assuming that some objects
should have no clipper, but under wayland, after the first render
iteration, there will be no objects without a clipper.

This commit fixes this behavior by unclipping objects that had no
clipper prior to the render iteration.

Additionally, it fixes a bug where a maximized/fullscreen window could
have not all of its content rendered immediately. This was occuring
because some objects could be clipped to the framespace clipper, but
considered invisible in the beginning of the render phase, where they
are evaluated. They were considered invisible because the framespace
clipper object was not resized at that phase yet, and thus these objects
were being clipped out from the viewport.
2013-04-18 16:38:16 -03:00
Carsten Haitzler 21c2209de8 clean up outputs list on evas free. 2013-04-08 20:10:06 +09:00
Rafael Antognolli c7cdcf4e0e evas/wayland: Take framespace offsets into account on pointer_xy_get().
Applications using these functions should not know of any offset. This
patch makes the canvas pointer position to be returned exactly the same
as on X11 backends.
2013-04-02 14:40:00 -03:00
Cedric BAIL 0970b7dca5 evas: forgotten destruction of Eina_Cow pool for objects state. 2013-04-01 18:39:29 +09:00
Cedric BAIL 2063e4353d efl: integrate eina_log_timing. 2013-03-27 21:43:45 +09:00
Tom Hacohen a170683334 Change usage of eo_do_super to the new prototype. 2013-03-18 16:14:18 +00:00
Cedric BAIL 1f1e0cd332 efl/evas: roll in Eina_Cow for Evas_Object_Image cur/prev.
This gave us back around 500KB at peak memory consumption in expedite.
More test to come.


SVN revision: 83376
2013-01-28 00:28:53 +00:00
Cedric BAIL 6c7edfd38e efl/evas: roll in more cow, using a new macro per Eina_Cow.
SVN revision: 83325
2013-01-25 12:15:38 +00:00
Carsten Haitzler 07c3ce0bbe ummm this really fubars stuff up cedric.. revert. put it back when u
have figured things out. :)



SVN revision: 83143
2013-01-23 10:07:31 +00:00
Cedric BAIL 36bdaab9c2 efl: another easy to kill, almost 5% in memory save per Evas_Object_Image.
SVN revision: 83073
2013-01-22 10:59:14 +00:00
Cedric BAIL 3070dfac2d efl: move Evas_Object map data to there own Eina_Cow pointer.
NOTE: Overall speedup of 7%. No benchmark on memory consumption yet
as they are still running ask me directly to get the number later
today.


SVN revision: 83052
2013-01-22 03:56:00 +00:00
Ulisses Furquim 34cc6a1b15 evas/async_render: fix refcount handling of scaled image entries
SVN revision: 82961
2013-01-17 22:14:05 +00:00
Cedric BAIL 4c828392da efl: roll in first use of Eina_Cow for Evas_Object.proxy.
Expedite biggest test memory win 100KB, average 10KB.
No slow down in proxy test (+/-3%). Speed up in most other
case (average speed up is +5%), likely due to much more
cache hit.

Elementary test show a win between 100KB to 600KB depending
on the test you are considering.

Now, you can see how I intend to use Eina_Cow and the expected
win we can have from it. I don't intend to do more for the
rest of the week so you have time to comment.


SVN revision: 82924
2013-01-17 07:21:06 +00:00
Paulo Alcantara b557bd9e0d efl/engines: Introduce multi_font_draw() function
This new engine function will only be used in software generic for
now - since it's the only engine used with the async render.

This function has been introduced in order to avoid growing thread
command queue too much to draw a text_props at a time on render calls
from textgrid objects.

Patch by: Paulo Alcantara <pcacjr@profusion.mobi>



SVN revision: 82832
2013-01-15 17:35:11 +00:00
Leandro Pereira d5f91fd5c2 evas/async_render: do not use async event to unref glyphs
Patch by: Leandro Pereira <leandro@profusion.mobi>



SVN revision: 82662
2013-01-11 19:55:40 +00:00
Leandro Pereira ed79c2182e evas/async_render: do not use async event to unref images
Patch by: Leandro Pereira <leandro@profusion.mobi>



SVN revision: 82661
2013-01-11 19:54:12 +00:00
Paulo Alcantara 19a52f4efd efl/evas: Fix XCB/Xlib crash when closing applications
We need to wait draw threads finishing their stuff before freeing canvas.

Signed-off-by: Paulo Alcantara <pcacjr@profusion.mobi>


SVN revision: 81395
2012-12-19 18:03:38 +00:00
Leandro Pereira a7b4a3c12d evas: Async render
SVN revision: 81282
2012-12-18 16:26:44 +00:00
Leandro Pereira 9b2b121e6f evas: Add thread threaded render queue
SVN revision: 81280
2012-12-18 16:21:03 +00:00
Vincent Torri c15e9c6575 merge: and now Evas
I've tested make -j 3 install and it works nicely

I've tested expedite with software and opengl xlib,
and it works. Not tested other engines, so please
report any problems (engines or other) on the ML.

TODO: examples and tests, I'll add them later

ISSUE: Eina_Unicode size check. It indirectly depends on
       eina_config.h, which is created at the end of the
       configure script. So its size is always 0. I don't
       know how that size is used, so I can't do a lot,
       for now.


SVN revision: 78895
2012-11-04 11:51:42 +00:00