From now on, constructors should return a value, usually the object
being worked on, or NULL (if the constructor failed). This can also
be used for implementing singletons, by just always returning the same
object from the constructor.
This is one of the final steps towards stabilizing Eo.
@feature
this adds a lock for when walking all the objects to generate render
commands for an async render. this allows even the object tree walk
plus update area caluclation to be moved off into async if every oject
that can change canvas state actually does so correctly. this change
adds all those lock block calls to synchronise with an async object
tree walk.
Summary:
evas_font_dir_cache_free() is called twice in evas_shutdown().
evas_common_shutdown() will call evas_font_dir_cache_free().
Test Plan: NONE
Reviewers: tasn, woohyun
Subscribers: herdsman, cedric
Differential Revision: https://phab.enlightenment.org/D1417
const have been added in object parameter of two legacy APIs to fit
Eolian generated files.
Since these functions retrieve information from object, it is logic that
the object would be const.
Summary:
These APIs will be used for adding font paths for the application.
The existing APIs for font path, such as evas_font_path_append,
are used for adding font paths to the given evas.
But, these APIs will affect to every evas in the process.
Reviewers: tasn, woohyun, Hermet, seoz
CC: cedric, herdsman
Differential Revision: https://phab.enlightenment.org/D621
@feature
This fixes the infinite loop while deleting canvases with still
referenced objects.
The canvas should not assume it can get rid of all of the objects. Some
objects might be referenced. I also added a printf to let the user know
about it.
This fixes T565.
We need a function in DnD for the overlapping feature to retrieve all
the objects at a specific position.
A private function exists in Evas (evas_event_objects_event_list) for
that purpose.
We need an access to this function for Elementary but we don't
want the is_frozen flag to be checked.
This reverts commit 1714fe93f4.
We actually want this type, it makes things clearer.
Conflicts:
src/tests/eo/function_overrides/function_overrides_inherit2.c
src/tests/eo/function_overrides/function_overrides_simple.c
src/tests/eo/suite/eo_test_class_simple.c
Tracking only the async rendering canvases and just waiting for the last one
to finish rendering. This should be enough to sync all canvases since the
render thread orderly executes the commands.
evas_render_sync() will loop through all canvases and wait for their
rendering to finish. Since this function will execute from the main
thread that will sync all of them.
Evas_Common.h should be used for the public header, and rather rename
evas_common.h internal header to another name.
Sa:
Evas_Common_Header.h -> Evas_Common.h
evas_common.h -> evas_common_private.h
Shouldn't have both Evas_Common.h and evas_common.h because of case
insensitive filesystems.
This function should be used internally by the input system
(Ecore_Evas_Input) to feed Evas with move events. The x,y event info is
relative to the base of the window/surface, instead of the 0,0 of the
canvas.
This case only happens for now under Wayland, where the 0,0 of the
canvas is translated due to the window decorations that are drawn by the
client.
This clipper caused several bugs already, and there are some bugs still
not fixed. Let's remove it and try to fix any remaining with some other
kind of solution that does not depend on adding or clipping objects
during the evas render phase, which causes unexpected behavior.
These objects should be clipped only during rendering, since keeping
them clipped after that allows for unexpected behavior on the
application side. For instance, an application could check if objects
have clippers before doing something to them, assuming that some objects
should have no clipper, but under wayland, after the first render
iteration, there will be no objects without a clipper.
This commit fixes this behavior by unclipping objects that had no
clipper prior to the render iteration.
Additionally, it fixes a bug where a maximized/fullscreen window could
have not all of its content rendered immediately. This was occuring
because some objects could be clipped to the framespace clipper, but
considered invisible in the beginning of the render phase, where they
are evaluated. They were considered invisible because the framespace
clipper object was not resized at that phase yet, and thus these objects
were being clipped out from the viewport.
Applications using these functions should not know of any offset. This
patch makes the canvas pointer position to be returned exactly the same
as on X11 backends.
NOTE: Overall speedup of 7%. No benchmark on memory consumption yet
as they are still running ask me directly to get the number later
today.
SVN revision: 83052
Expedite biggest test memory win 100KB, average 10KB.
No slow down in proxy test (+/-3%). Speed up in most other
case (average speed up is +5%), likely due to much more
cache hit.
Elementary test show a win between 100KB to 600KB depending
on the test you are considering.
Now, you can see how I intend to use Eina_Cow and the expected
win we can have from it. I don't intend to do more for the
rest of the week so you have time to comment.
SVN revision: 82924
This new engine function will only be used in software generic for
now - since it's the only engine used with the async render.
This function has been introduced in order to avoid growing thread
command queue too much to draw a text_props at a time on render calls
from textgrid objects.
Patch by: Paulo Alcantara <pcacjr@profusion.mobi>
SVN revision: 82832
I've tested make -j 3 install and it works nicely
I've tested expedite with software and opengl xlib,
and it works. Not tested other engines, so please
report any problems (engines or other) on the ML.
TODO: examples and tests, I'll add them later
ISSUE: Eina_Unicode size check. It indirectly depends on
eina_config.h, which is created at the end of the
configure script. So its size is always 0. I don't
know how that size is used, so I can't do a lot,
for now.
SVN revision: 78895