Commit Graph

117 Commits

Author SHA1 Message Date
Mike Blumenkrantz 11e80c7327 evas_callbacks: redo legacy smart object events for recently changed event names
Summary:
this makes it more obvious which events are legacy and makes them easier to remove
in the future

Reviewers: bu5hm4n

Reviewed By: bu5hm4n

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8002
2019-02-22 08:50:07 -05:00
Mike Blumenkrantz 71c390e6a2 api: efl.gfx.stack stack,changed -> stacking,changed
slight tweak to make this more consistent with meaning and docs

ref T7560

Reviewed-by: Marcel Hollerbach <marcel-hollerbach@t-online.de>
Differential Revision: https://phab.enlightenment.org/D7988
2019-02-22 10:09:48 +01:00
Mike Blumenkrantz a08570fdae api: rename efl.gfx.entity geometry events and add geometry data to those events
the convention for event naming is to use $property,changed where possible
and to always emit related data with the event to reduce function calls

ref T7558

Reviewed-by: Marcel Hollerbach <marcel-hollerbach@t-online.de>
Differential Revision: https://phab.enlightenment.org/D7987
2019-02-22 10:09:46 +01:00
Mike Blumenkrantz af7d1ef7ed interfaces: move animator,tick to efl.canvas.object and remove efl.animator
Summary:
this interface only contains a single event which is implemented only by the
canvas object

ref T7561

Reviewers: cedric, segfaultxavi

Reviewed By: segfaultxavi

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7561

Differential Revision: https://phab.enlightenment.org/D7905
2019-02-21 22:04:30 +01:00
Mike Blumenkrantz e4b98a243b api: efl.gfx.hints.change,size,hints -> efl.gfx.hints.hints,changed
Summary:
this is consistent with other "changed" event naming

ref T7563

Depends on D7977

Reviewers: segfaultxavi, cedric, bu5hm4n

Reviewed By: segfaultxavi

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7563

Differential Revision: https://phab.enlightenment.org/D7978
2019-02-21 18:46:36 +01:00
Mike Blumenkrantz 94efabedf6 efl.gfx.stack: restack -> stack,changed
Summary:
ref T7560

Depends on D7967

Reviewers: segfaultxavi

Reviewed By: segfaultxavi

Subscribers: cedric, #reviewers, #committers

Tags: #efl_api

Maniphest Tasks: T7560

Differential Revision: https://phab.enlightenment.org/D7968
2019-02-21 18:43:12 +01:00
Xavi Artigas 6b7346b7b2 Remove individual class BETA guards
Summary:
Eolian adds a per-class BETA guard (like EFL_UI_WIN_BETA) to any method tagged
as @beta. This means that any app (and the EFL code) wanting to use BETA features
has to enable them class by class, which is cumbersome.
This commit replaces the individual guards with the global EFL_BETA_API_SUPPORT
guard, so apps only need to define one symbol to access BETA features.

Any usage of the per-class guards has been removed from the EFL code and examples.
When building EFL the global guard is defined by configure, so all EFL methods
already have access to BETA API.
Efl_Core.h and Efl_Ui.h no longer define EFL_BETA_API_SUPPORT. Apps wanting to
use BETA API have to define this symbol before including any EFL header
(It has been added to the examples requiring it).

Test Plan:
make && make check && make examples still work, but there's a lot less #defines
in the code

Reviewers: zmike, bu5hm4n, q66

Reviewed By: q66

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T6788

Differential Revision: https://phab.enlightenment.org/D7924
2019-02-13 18:09:17 +01:00
Derek Foreman d47688ba27 gesture_manager: Filter events we add hooks for
Gesture manager doesn't care about focus manager events, animation events,
and various other things it's currently hooking.

We can save a lot of pointer indirection nonsense by only paying attention
to events it can actually do something with.

Differential Revision: https://phab.enlightenment.org/D7764

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
2019-01-25 13:00:43 -06:00
Derek Foreman 41a9e1c873 gesture_manager: Use private data getter to save some lookups
We frequently process an array of several events at once, so we can now
look up the gesture manager private data once for the entire array.

Differential Revision: https://phab.enlightenment.org/D7763

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
2019-01-25 13:00:43 -06:00
Marcel Hollerbach 376b9985c3 evas_object_callbacks: do not error on NULL on del
it does not really matter if a obj is NULL or not when deleting a callback.
The result might be NULL anyways when the callback is not found.
Additionally, this is very verbose, and leads to the fact that most of
the time normal calls to evas_object_event_callback_del* should be if
(!obj) evas_object_event_callback_del* which is annoying and wastefull.

Differential Revision: https://phab.enlightenment.org/D7028
2018-09-21 09:30:51 +02:00
Derek Foreman e7bcf0e690 evas: Defer render post callbacks added during async render
Summary:
To take screenshots, Enlightenment makes a new snapshot object, performs
a manual render, and uses the snapshot results.

Turns out if this happens while an async render is in progress, the
async render's completion triggers a render post callback on the snapshot
object even though it's never been involved in a render.

We need to defer new render post callbacks until any currently running
render completes, then add them during that render's post.

Fix T7156

Reviewers: devilhorns, zmike

Reviewed By: devilhorns, zmike

Subscribers: devilhorns, cedric, #committers, zmike

Tags: #efl

Maniphest Tasks: T7156

Differential Revision: https://phab.enlightenment.org/D6711
2018-07-31 17:03:16 -04:00
Mike Blumenkrantz b0e0fcf3d6 evas: add more error messages when passing invalid objects to evas callbacks
Summary:
this should only happen if the user has made a mistake regarding the
existence or type of an object, so ensure that an error message occurs to
help debug any failures which result

fix T6326

Reviewers: bu5hm4n, Hermet, woohyun, devilhorns

Reviewed By: Hermet

Subscribers: cedric, #committers

Tags: #efl

Maniphest Tasks: T6326

Differential Revision: https://phab.enlightenment.org/D6322
2018-07-04 10:53:09 +09:00
Xavi Artigas 5697f6e94b Efl.Gfx.Image* (From Efl.Image*)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:40 -07:00
Xavi Artigas 55bd097a3d Efl.Gfx.Entity (from Efl.Gfx)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:32 -07:00
Xavi Artigas 65ee277a66 Efl.Canvas.Scene (from Efl.Canvas)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:23 -07:00
Cedric Bail f1f1a8c996 evas: protection during canvas shutdown. 2018-04-10 14:42:54 -07:00
Carsten Haitzler 1bdd9e4dd1 ecore - a different take on efl.app class as a super class to efl.loop
so the MAIN loop is actually an efl.app object. which inherits from
efl.loop. the idea is that other loops in threads will not be efl.app
objects. thread on the creator side return an efl.thread object.
inside the thread, like the mainloop, there is now an efl.appthread
object that is for all non-main-loop threads.

every thread (main loop or child) when it spawns a thread is the
parent. there are i/o pipes from parnet to child and back. so parents
are generally expected to, if they want to talk to child thread, so
use the efl.io interfaces on efl.thread, and the main loop's elf.app
class allows you to talk to stdio back to the parent process like the
efl.appthread does the same using the efl.io interfaces to talk to its
parent app or appthread. it's symmetrical

no tests here - sure. i have been holding off on tests until things
settle. that's why i haven't done them yet. those will come back in a
subsequent commit

for really quick examples on using this see:

https://phab.enlightenment.org/F2983118
https://phab.enlightenment.org/F2983142

they are just my test code for this.

Please see this design document:

https://phab.enlightenment.org/w/efl-loops-threads/
2018-03-03 13:40:33 +09:00
Mike Blumenkrantz bbbdfbecc4 Efl.Gesture: rename to Efl.Canvas.Gesture
most C api remains unchanged

ref T6714
ref T6716
2018-02-21 14:43:37 -05:00
smohanty 28869a9395 evas/gesture: Integrated gesture framework to evas. 2017-10-19 10:33:12 +09:00
Cedric Bail a0ee90d9f3 Revert "evas: we should be able to access this data during an object being destroyed."
This reverts commit 207cab086f.

Better make efl_data_scope_safe_get work during EFL_EVENT_DEL.
2017-08-13 13:18:08 -07:00
Cedric Bail 207cab086f evas: we should be able to access this data during an object being destroyed.
So, this is maybe not the best fix. The question is should we be able to
get efl_data_scope_safe_get return the object private data, when we are
currently executing the object EFL_EVENT_DEL callbacks. Right now we don't
and this lead to bug where we wouldn't have been able to destroy a callback
and get that callback triggered later on destroyed data (I had a crash in
terminology). I have switched back to the not _safe_ version which doesn't
enforce this, but that might not be the only place that need a fix.
2017-08-11 10:18:07 -07:00
Carsten Haitzler fec726e7e5 evas legacy event mask - cast to unit64_t before bitshift
this fixes a bit wraparound in the shift as the 1 is an int (32bit)
type that then gets shifted .. then after that cast to 64bit.

found by PVS studio

@fix
2017-07-29 09:08:31 +09:00
Carsten Haitzler b3b0411a05 evas callbacks - check if obj->events is valid because it's cow alloced
it COULD be null and we do have other checks for it being not-null and
we dont check if the alloc fails...  so check. this SHOULD fix
CID 1377547
2017-07-23 18:53:46 +09:00
Jean-Philippe Andre eaf21eee14 evas: Lower log level for animator tick cbs
This doesn't deserve to be INF, it's really low-level debug
information.
2017-06-22 11:51:40 +09:00
Cedric BAIL 0516cdc0f9 evas: use Eina_List instead of Eina_CList for event grabber.
Eina_Clist can actually change the pointer in the cell next bypassing
the CoW infrastructure leading to trouble. Considering the case here,
using the optimization of Eina_Clist is not necessary and if performance
issue arise, can be fixed by using a dichotomic search when removing
data. I don't think it is necessary to add this complexity without
a real life case.
2017-06-14 12:45:26 -07:00
Cedric BAIL cbfad5760d Revert "Revert "evas: put events related pointer into a cow to reduce evas_object fat.""
This reverts commit f9d3219c17.
2017-06-14 09:36:22 -07:00
Jean-Philippe Andre 1729930db0 evas: Use efl_data_scope_safe_get in evas events
This removes a few NULL + efl_isa safety checks.
2017-06-14 16:54:15 +09:00
Carsten Haitzler f9d3219c17 Revert "evas: put events related pointer into a cow to reduce evas_object fat."
This reverts commit f69686ba40.

this causes major crashes in e every time you move and resize a
window. i cant even debug it properly because i cant move or resize
windows to get terminals up to debug it... this is bad... so until a
fix is found better to go back to working...
2017-06-13 11:08:55 +09:00
Cedric Bail f69686ba40 evas: put events related pointer into a cow to reduce evas_object fat. 2017-06-12 11:41:25 -07:00
Mike Blumenkrantz 7fafbdee28 evas: add new event_grabber smart-ish object
adding an "event rect" is a common use case for rectangles, but I needed
a smarter event rect so I sent one off to school and it came back like this.

an event_grabber is a smart object which functions like a normal event rect
which has color(0,0,0,0), but with an important difference: it can have smart
members. event propagation works differently for an event_grabber:

normal:
	event -> layer -> smart(obj1,obj2,obj3) ->(?) other objects
in this case, obj1,obj2,obj3 are all "inside" the smart object and their stacking
will always be considered as being inside the smart object. rendering is also
tied to the smart object in this case, as is clipping.
an event which reaches a smart object will be sent to the objects inside,
and then may continue through the smart object if there are no objects which
block repeating.

event_grabber:
	event -> layer -> event_grabber -> obj1,obj2,obj3 -> STOP
in this case, obj1,obj2,obj3 are unmodified after being added to the event_grabber
and can be stacked, rendered, and clipped completely independently of the
event_grabber.
the event_grabber is considered an "event_parent" for this case. member objects
are not "inside" the event_grabber, and they are unable to receive events on
their own. instead, the event_grabber, which must be stacked above all its
members, receives events and propagates them top->down through its member objects.
if none of the member objects block the repeat of an event then the event will
still be blocked from further propagation past the event_grabber.

object lifetimes are independent of the event_grabber; deleting the event_grabber
has no effect on its members.

@feature
2017-06-09 20:06:19 -04:00
Jean-Philippe Andre 0b5b5e44a5 evas: Fix crash with events on the canvas
Since ecore now uses efl events to feed input events to the
canvas, anyone can now listen to any event on the evas. But
when using the legacy API the event info needs to be the legacy
struct, and not the eo event info otherwise crashes will happen.

While this is a new use of events, I consider it valid and it's
better to fix it rather than disallowing it. Fixed by wrapping
evas events the same way evas object events were handled.

Fixes T5266
2017-03-14 15:41:24 +09:00
Cedric BAIL 30c5225bec evas: properly disable Evas_Object event catching once we can't access Evas anymore. 2017-02-27 15:05:35 -08:00
Jean-Philippe Andre 60dc978857 evas: Inline checks for post-event cb call
This avoid excessive calls to a real function.

@optimization
2017-02-21 10:52:39 +09:00
Jean-Philippe Andre a014b21400 evas: Flush post-event callbacks only when needed
This avoids flushing the post-event cb queue when processing
recursive events. See 54e5841b2f.
2017-02-16 20:17:12 +09:00
Jean-Philippe Andre 54e5841b2f evas: Re-fix post-event cb by supporting recursion
The previous patch (b184874fa5) was preventing
post-event callbacks from triggering any form of input event,
including side-effects due to mouse,in. In fact by tracking
which exact events we want to post-process we can support
proper recursion. This fixes crashes in Bryce.

I'm not changing the documentation as this is still a dubious
code design.

Fixes T3144
Fixes T5157
2017-02-16 19:51:06 +09:00
Jean-Philippe Andre b184874fa5 evas: Strengthen post-event callbacks
See T3144 that I marked as Wontfix.

Bryce in E manually feeds events from a post-event callback
resulting in Evas going insane and leading to frequent crashes.
The ideal solution (for E) would be to ensure that everything works
smoothly, the input event data is valid up until the post-event cb
is called, etc... Unfortunately, with recursive events the exact
order of operations may be messed up: the post-event

I don't want to add yet more complexity to Evas events here (it's
already spaghetti all over the place) so I'm simply blocking any
new event feed when running the post-event callback list.

It's not possible to just freeze the events (I tried, it failed).

**********************
Some more explanation:

post-event callbacks are used to implement reverse-order logic
where the on-hold flag of an input event may be set by an event
listener that does not come first.

Here's a situation to illustrate: scroller A inside scroller B.

As events are propagated from children to parents (assuming the
propagate flag is set), we'd assume the events to go first to A
and then to B, which means a mouse wheel event would make the
inner-most scroller (A) scroll, and the outer-most scroller (B)
wouldn't budge.

But as things are designed, A and B are not simple evas objects,
and the actual event-catching object is a top-most transparent
rectangle (top-most in Z stack order). Since A is inside B, B's
rectangle BR is over A's rectangle AR, thus catches the wheel
event first. But in terms of UX we still want A to scroll, not B.

The solution then is to reverse the event processing order and
post-event callbacks are the way to do that. This comes with the
consequence that the event_info needs to remain valid until the
post-event is called, and stay the same (so that the on-hold flag
set by A can be read by B).

Recursive events (by explicit feed or modifying the canvas so
that mouse,in or mouse,out are triggered) mess with this logic,
and trigger the post-events too early (event is not fully
processed) or too late (event_info is not valid anymore... and
crash!).

Thanks @raster for explaining the goal of post-event callbacks!
2017-02-16 18:10:18 +09:00
Jean-Philippe Andre e434653fc2 evas: Ensure post-event cb push is called from an event cb
This rejects calls to evas_post_event_callback_push() that don't
originate from inside an input event callback.
2017-02-16 16:26:42 +09:00
Jean-Philippe Andre 65ae1c812c evas: Fix double free in post events
A use of the post event callback in Bryce triggered a double free
as an event was being processed but not yet removed from its list,
leading to an invalid state of the Eina_List.

Also remove obj from struct as it is unused.

Fixes T5157
2017-02-14 15:21:25 +09:00
Carsten Haitzler 93abad0a59 evas callbacks - add comment to note fallthrough is intended
swtich fallthrough oftenis not intended but in this case it is, so
documente it as such.
2017-02-08 21:19:39 +09:00
Jean-Philippe Andre e3b8bcc771 evas: Change int into a single bit
clean_layer is a bool
2016-12-16 14:35:52 +09:00
Guilherme Iscaro 6572ad9e02 Efl.Canvas.Object: Remove focus,in/out events.
Since this object already inherist Efl.Input.Interface there's no need
to have those events reimplemented.
2016-11-24 19:18:47 -02:00
Guilherme Iscaro b77f0086f5 Efl.Canvas: Use Efl.Input.Focus as event info for object,focus.in/out. 2016-11-24 19:18:47 -02:00
Guilherme Iscaro fd6f6c14c1 Evas: Use events to set canvas focus in/out. 2016-11-24 19:18:47 -02:00
Jean-Philippe Andre 40fec5f608 evas: Fix legacy events output vs. canvas coords
In case of a mapped object (eg. when applying a map to a window
in wayland compositor), the canvas and output coordinates are
not meant to be the same.

In EO land, applications should instead use the common interface
Efl.Input.Interface.pointer_xy.get (on the canvas).

@fix
2016-10-26 13:42:54 +09:00
Marcel Hollerbach 0180da708d evas_callbacks: restore error message behaviour from MAGIC_CHECK
before changing MAGIC_CHECK to eo_isa passing NULL to a function would
result in nothing, now it gives a error message. This restores the old
behaviour.
2016-10-22 19:26:47 +02:00
Jean-Philippe Andre f88a4b8308 evas events: Fix repeated calls to mouse callbacks
After my many input events changes, a same object callback
could be called multiple times in a row because both mouse
and multi events were sent. As such, the multi event had no
direct effect (no callback called) but it reset the object's
last event type. This allowed the mouse event callbacks to be
called again.

Note that I haven't tested multi touch yet :(

Very good catch by @bu5hm4n!

Fixes T4462
Fixes T4467
2016-08-31 11:41:58 +09:00
Tom Hacohen d5e321466e Efl object: Rename Eo_Event -> Efl_Event.
This is the last step of the Eo renaming efforts.
2016-08-30 13:34:10 +01:00
Vitor Sousa 8356b16a49 Efl Object: remove legacy callback calls from event_callback_call
Efl.Object.event_callback_call no longer calls legacy smart callbacks;
calling only event callbacks registered with the given event description
pointer.

Create the method Efl.Object.event_callback_legacy_call to inherit the old
behavior from Efl.Object.event_callback_call, calling both Efl.Object events
and legacy smart callbacks.

Update all other files accordingly in order to still supply legacy
callbacks while they are necessary.
2016-08-26 15:45:07 -03:00
Jean-Philippe Andre 9123e5add2 evas events: Add efl_isa safety checks in legacy EAPI
This removes useless magic checks (only check whether the
arg is not null) that were not even present in every function.
The cost should be similar or lower than an eo function call.
2016-08-26 11:28:34 +09:00
Jean-Philippe Andre d504284dd2 efl: Rename Efl.Event.XX to Efl.Input.XX
This removes:
 Efl.Event interface

And renames:
 Efl.Event.Input -> Efl.Input.Event
 Efl.Event -> Efl.Input.Event (merged)
 Efl.Event.Pointer -> Efl.Input.Pointer
 Efl.Event.Key -> Efl.Input.Key
 Efl.Event.Hold -> Efl.Input.Hold

This also moves some interfaces from efl/ to evas/ where they
belong better.

This allows renaming Eo_Event to Efl_Event.
2016-08-26 10:18:01 +09:00