We want to have normal functions as non-default constructors, not va_arg
ones. What we should do is split the object creation to two parts again.
The creation, the constructing (changes using the macro) and the
verification/end part that checks the constructor has been called.
This reverts commit 2ff2ce1894f173b306a896bda595e1a7768c074d.
to protect us against bad use of break, goto, return ... in eo2_do,
we use __attribute__((cleanup(eo2_do_end))) to ensure that eo2_do_end()
is called whatever.
at class elaboration, sort the op descriptions using the function pointer.
when calling a function, do a dichotomic search in the
class op descriptions to find the corresponding OP_ID,
then keep it in a static variable.
This patch adds support for protected functions.
In the .eo file, the scope (public by default) has to be added before
the function name e.g:
protected foo ...
To access the protected APIs, #define (CLASS)_PROTECTED is needed e.g:
#define ELM_BUTTON_PROTECTED
Summary:
plug image object was not cleaned after server disconnection.
specifically, image data was cleaned (NULL), but it was not updated for real on screen
--> set dirty of plug image object
@fix
Test Plan: elementary_test -> open window socket -> open window plug -> close window socket -> plug should be cleaned up
Reviewers: raster, cedric
Reviewed By: raster
CC: seoz, cedric
Differential Revision: https://phab.enlightenment.org/D703
Summary:
Since plug sends message by using deleted server handle (dangling pointer),
I could see glorious error message as below:
*** ECORE ERROR: Ecore Magic Check Failed!!!
*** IN FUNCTION: ecore_con_server_send()
ERR<842>:ecore lib/ecore/ecore.c:729 _ecore_magic_fail() Input handle pointer is NULL!
ERR<842>:ecore lib/ecore/ecore.c:740 _ecore_magic_fail() *** NAUGHTY PROGRAMMER!!!
*** SPANK SPANK SPANK!!!
*** Now go fix your code. Tut tut tut!
Therefore, I initialized server handle on server deletion
@fix
Test Plan: create socket -> create plug -> destroy socket -> mouse move on plug area
Reviewers: raster, cedric
Reviewed By: raster
CC: seoz, cedric
Differential Revision: https://phab.enlightenment.org/D701
Summary:
Modified syntax for eina C++ log to imitate the macro call as returning a stream. So, instead of:
EINA_CXX_DOM_LOG_CRIT(efl::eina::global_domain, "foo " << 5);
It is now used as:
EINA_CXX_DOM_LOG_CRIT(efl::eina::global_domain) << "foo " << 5;
Which more closely resambles using IOStreams in C++.
@feature
Reviewers: cedric, barbieri, smohanty
Reviewed By: barbieri
CC: cedric
Differential Revision: https://phab.enlightenment.org/D623
Summary: Renamed a few local variables to avoid excessive warnings with -Wshadow warning. Also made construction of a few objects pass all arguments for explicit initialization to avoid other harmless warning.
Reviewers: cedric, tasn, smohanty, raster
Reviewed By: raster
CC: cedric
Differential Revision: https://phab.enlightenment.org/D698
and update input & opaque regions after resizing.
@bugfix: We do not need to call ecore_wl_window_damage & commit here.
The damages are already handled in the evas engine for both shm & egl.
Those damages are sent to the compositor Already from the evas engine,
so we don't need to send the same damages twice. This reduces more
useless compositor redraws as we are not constantly sending damages &
calling commit twice for every frame.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
@bugfix: Store the input region into the window structure, and don't
re-add a duplicate input region (done by comparison of saved region).
Signed-off-by: Chris Michael <cp.michael@samsung.com>
unnecessary calls to surface commit.
@bugfix: We don't need to call surface_commit if we are just setting
the opaque (or input) region(s). This reduces some overhead on the
compositor side (and thus reduces useless redraws). Also, optimize
opaque_region_set to not Reset to the same region; we do this by
storing the opaque region into the window structure, and on calls to
opaque_region_set we can compare those values and not re-apply the
same opaque region.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Make it clear which local variable we really want to use by changing
the names. All of these seem to be fine but this can really bite us
so have better clarity here.
In 4053911e we tried to fix the debug build and failed. The function API
actually asks for coords as first parameter. Our nightly builds expose
this debug build and have been failing due to this.
It also makes clear that the debug part of this code was never really
used upstream...
Async page flip can cause tearing, is not supported on all cards, and
apparently requires a specific libdrm patchlevel...in general, more
trouble than it's worth, so let's just remove it.
@bugfix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This symbol should be part of the loaded libraries, can be found
using dlsym, even if eglGetProcAddress() returns NULL.
Add etc1 flag in the debug output.
Summary:
extn send ecore event when plug is connected/disconnect
(ECORE_EVAS_EXTN_CLIENT_ADD/ECORE_EVAS_EXTN_CLIENT_ADD)
By the way, the event data is currently "Ecore_Evas_Engine_Buffer_Data" which should be hidden
Moreover, when I make multiple sockets,
I need a event data to distinguish which socket is connected by client.
Therefore, I recommend to use Ecore_Evas as event data.
@fix
Reviewers: raster, Hermet, woohyun, cedric, seoz
Reviewed By: raster
CC: seoz, cedric
Differential Revision: https://phab.enlightenment.org/D690
legacy set to null was used for every function to not generate a legacy
API. legacy_prefix set to null indicates no legacy has to be generated
for all the class.
this fixes a misbehavior with ecore evas object cursors when you set
one, the old one is deleted, but if the old is the same, the new one
you set gets deleted, rather than just updated.
@fix
For new classes that don't need legacy, instead of setting legacy null
for all the functions, legacy_prefix can be set to "null" to not
generate legacy.
However, if, for example, only one function among 50 need legacy, you
can specify it by setting for this function the legacy token.
Summary: Evas textblock can't cut off text properly when it has separated items.
Reviewers: tasn, woohyun, raster
Reviewed By: raster
CC: cedric, herdsman
Differential Revision: https://phab.enlightenment.org/D667
The new files (i386, sse3 and neon) are basically empty and fallback
to the C version. This is just to pave the way for full low-level
optimization... if someone has the time and skills to do it :)
Add both Alpha and RGBA template files.
All classes are allowed, because all classes can be used as interfaces in
order to override behaviour. This is especially needed for mixins and broke
the eo2 tests.
With OpenGL, the border of a texture are not "well" defined. So interpolation at
the border can result in weird/bad looking texture border. To avoid that we do
duplicate the border in all direction at the time of the texture upload. But with
ETC1 it is not possible as the border are grouped with 15 others pixels. It needs
to be done at saving time. So internally we do have an image that would be of
size width + 2 pixels and height + 2 pixels.