If a NULL mode is passed into ecore_drm_output_mode_set, then we try
to disable the given output. If disabling the output fails, we were
trying to print an ERR message which tried to access the NULL mode.
@fix
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
Eolian had a restriction due to the C++ generator that classes and
namespaces would be named differently. Now that the C++ generator is
fixed, eolian dropped the restriction and we can finally fix the wrong
namespaces in ecore audio.
This is done on an attempt to permanently fix our Windows port. Windows
doesn't have MIN/MAX, so we should always do a ifndef/define in every
piece of code that use it. Of course we always forget and it take times
to notice and fix. We have over the year added it in many private
headers, but as the issue continue to raise again and again, I prefer
to get this fixed in our main header.
Added eina_promise_race function that composes multiple
promise objects into a new promise which is fulfilled
when one of the promises are fulfilled, or fails
when one of the promises have failed.
This patch makes elput handle receiving the key combinations for vt
switching and perform the actual switch itself. This is done so that
ecore_drm2, ecore_fb, etc, etc do not each need their own code to
handle vt switching.
@feature
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
This patch adds a new API function to Elput that can be used to switch
to a given VT. This allows drm2 or enlightenment to switch to a given
virtual terminal in response to keybindings.
@feature
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
This patch adds support for notifying when a session gets activated or
deactivated. This will be used in drm2 to notify compositor when to
pause/restart rendering during a vt switch
@feature
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
As we do not need minor or fd from the dbus message during input
device resume, we can remove these variables
@fix
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
Since Efl.Canvas.Image and Efl.Canvas.Scene3d inherit from
Evas.Image, the two CHECK(isa) can not be reached, and also the
cast from eo_data_scope_get() would be invalid (it should return
NULL as those classes have no private data).
Also, I believe the CHECK() for texture3d can not be reached
either since texture3d objects are not evas objects.
Ping @zmike
This allow you to monitor fd and get notification using Eo events. I
have not implemented the buffered read as used by X. I think that if
this is useful, we should just do another class to handle bufferred fd.
This results in wayland wl_output modes having their refresh rates
1000x too high, which has the magical effect of making some native
Qt apps fail with a GTK error when Xwayland crashes on 32-bit systems.
@fix
Fixes T3587
if an application is connected to the session bus, being disconnected
should indicate that the session has been terminated and all applications
in that session should also be terminated
this ensures that no zombie processes will remain after the session bus dies
Add a way for users of the promise owner to get notified when a
promise progress is registered. Also added a convenience composition
function that creates a promise which is fulfilled when another
promise has a progress notification.
This reverts commit a13570c17c.
This doesn't really fix the problem which is hidden by eo capability to not
crash on bad unref. With legacy API you are allowed to do a ecore_timer_del
and also return EINA_FALSE. In that case you have a double eo_del (which is
luckily protected) and a double free (that is not). It does crash on the
double free, but the issue is a lifecycle issue. Will bring a better patch
for this.
This commit breaks behaviour!
Re-parenting no longer detaches composite objects, so watch out.
Now you can have an object be a composite object of an object although
it's not its child. This allows widgets to do things like having an
object as the child of a child object while still making it a composite
object to the main object.
With this change, composite objects don't keep a reference to the child,
but instead composite "bonds" are implicitly removed when either the
parent or the child are destructed.
add support for reconnecting wayland applications if the compositor dies
disconnect -> destroy gl ctx + image textures -> block rendering ->
reconnect -> create gl ctx -> create image textures -> unblock rendering ->
sprinkle special seasoning on top -> just like ma used to make
#SamsungFeatures
@feature
in the event that the global gl context changes, all engine image data
must be destroyed and then re-created in order to continue rendering
successfully
this can be null if engine info has not yet been set or if engine info
has been unset, leading to engine crashes. instead of adding null checks in
every engine, better to add the checks to the originating functions
someone with time to kill should go through all the EAPI functions and
add more checks