Summary:
this needs to be consistent so that it can be used reliably across suites
also these build flags really need to be consolidated into a single variable
that can be reused
Depends on D6666
Reviewers: devilhorns, bu5hm4n
Reviewed By: bu5hm4n
Subscribers: bu5hm4n, cedric, #committers
Tags: #efl_build
Differential Revision: https://phab.enlightenment.org/D6731
fix the naming for these targets based on automake 1.16+ presence and
naming scheme
ref D6594
fix T7154
Differential Revision: https://phab.enlightenment.org/D6675
Summary:
Also added a blacklist header to temporarily disable generation of eo
methods with futures as arguments or return type.
Once the models branch lands, we should enable future support again with
eina_futures.
Reviewers: cedric
Reviewed By: cedric
Differential Revision: https://phab.enlightenment.org/D6018
This prevents generation of del().
I also removed constructor, finalize and destructor as I believe this
requires special work with eo_inherit (where did this work go??).
It's VERY hacky, but works as expected: no leak, no extra unref. This is
a lucky case of simply overriding efl_part() implementation in C++,
without having to modify the declaration.
Some things have clearly not been tested. Some APIs have not been
modified after repeated review comments. C++ failed to build due to
"long" being used as a namespace.
Remaining issues:
- The original finger_list API was broken by design. I didn't try to
replace it yet.
- Long tap is also broken by design: if no move happens the recognizer
gets no event, and doesn't trigger anything when the timeout is
reached. An API or event is lacking here.
- Only 2 very basic gestures have been implemented. All the gestures
from elm_gesture_layer need to be covered. None of the multi touch
support has been really implemented, except for a single bool flag.
- The configuration must be loaded from elm_config, passed on to the
recognizers.
- Some micro optimization may be required, especially if the input
device is high frequency (eg. 1KHz gaming mouse).
This is again to avoid the "Argument list too long" error we are hitting more and
more now. Given we just merged elementary, emotion generic players, evas generic
loaders and elm_code it is not surprising we are hitting it again.
This time the number of files being hold in DISTFILES has just grown to big so a
make dist was no longer possible. If one looks at what the DISTFILES variable
from automake holds you can image it grows a lot with all the source files plus
generated files we have in tree now.
DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
To cut off a big chunk but still keep all the other automagic in place for
SOURCE files I went and renamed the EXTRA_DIST in src/ to EXTRA_DIST2 and handle
the files in a dist-hook now.
Another thing to note here is that this also only happens as we have the one big
Makefile with includes. If we go back to per directory Makefiles this problem
should vanish as well. In any case we need a solution for 1.18 now and this is
what I have to offer. If you have a cleaner solution in mind feel welcome to
test it out and if everything we need keeps working (make, make examples,
make check, make benchmark, make dist and make distcheck) go ahead.