window at this point, so we cannot use it for comparison. Instead,
check the requested depth. Also fix best_depth_get function to not
return a hard-coded depth if a depth has been set already.
SVN revision: 75082
was using evas' window surface to do its resource creation and it
wans't properly updated when a window is destroyed and recreated.
Also, deleted some whitespaces.
SVN revision: 74771
position. Fix bug when clipping to viewport/framespace. These changes
fix Several buggers on Trac which related to the Wayland Engine(s).
Fix minor bug in evas_render where clipping for framespace would
not take into account the frame height and also move the frame clip to
the values specified in framespace (not viewport).
Fix buggers in evas_object_main which was causing objects (when created using
the wayland engines) to be an incorrect size & position (objects will now
be the same size/position in EFL Wayland as they are in X11).
Fix evas_object_geometry_get to return values based on where they were
moved (in relation to framespace). (These fixes are for the Wayland
Engines and do not affect X11).
Remove nw/nh from evas_object_resize (not needed variables anymore).
SVN revision: 74565
Used to just go for the first match in the cache which means it would always
think we only have the wrong size in the cache, and it would just add
new entries all the time.
SVN revision: 74435
Subject: [E-devel] [PATCH]Evas.h comments patch
When reading the comments of 'evas_object_textgrid_update_add' I
noticed
a little cnp err. The enclosed patch is just a suggestion, but the
misleading comment was driving me nuts...
SVN revision: 74331
wayland_egl engine caused by windows being hidden:
From: Rob Bradford <rob@linux.intel.com>
Date: Fri, 13 Jul 2012 19:13:12 +0100
Subject: [PATCH] evas(wayland_egl): Resolve a series of segfaults on
clean-up
The first was that when a window was being hidden the render engine
(e->engine.data.output) was being assigned to NULL (like on an error
path). I
checked other backends and they only free and nullify this pointer on
error
paths. By doing it on a hide it was interfering with cleanup process
for the
object.
This then highlighted a second crash from the derefence of the window
to NULL
when flushing the cache. If the window was hidden this window pointer
would
be NULL.
The third it highlighted was a duplicate call into
evas_gl_common_image_free
and the freeing of the image cache twice. By the time eng_image_free
has been
called the cache has already been freed so we can remove the duplicate
free.
SVN revision: 74330
From: Alex Wu <zhiwen.wu@linux.intel.com>
When calling elm_win_alpha_set(), the global EGLContext object keep
unchanged, but the new EGLSurface object subjects to the new EGLConfig
with changed alpha_size. This makes eng_window_new() failed and hence
free the Render_Engine object (e->engine.data.output) and nullize it.
Next time other objects reference the output, segfault occurs.
In this patch, I give every Evas_GL_Wl_Window object a EGLContext object
and all these EGLContext objects share the same shader program objects.
A new global EGLContext object "share_context" added, which is
responsible for keeping the shared objects alive. e.g. shader program
objects.At the first time succeeded to create a EGLContext, assign it to
the "share_context", and should not destory it in eng_window_free.
The "share_context" will be taken as the 3rd argument when calling
eglCreateContext(), and then updated to the new created EGLContext to
keep the shared gl objects available.
Thanks for devilhorns' review and suggestion.
SVN revision: 74328
The arguments for image_map_draw changed, and these engines were receiving
the wrong data. In the case of gl_cocoa and gl_sdl, the gl_common would
receive a pointer for 'npoints' and would call abort() because npoints
is not 4.
SVN revision: 74321