Commit Graph

7848 Commits

Author SHA1 Message Date
Carsten Haitzler aff55d6fbb log.
SVN revision: 41814
2009-08-16 09:44:21 +00:00
Carsten Haitzler 65c50a0a4e fix - write empty chunks. need them for corner case. see comments.
SVN revision: 41810
2009-08-16 07:06:22 +00:00
Carsten Haitzler 2a06a861d5 do not exit on lua errors! this would be righteously bad for apps using
themes that happened to use lua...



SVN revision: 41804
2009-08-16 03:00:14 +00:00
Hanspeter Portner da75132793 From: "Hanspeter Portner" <ventosus@airpost.net>
This concerns Ticket #109: Add Lua support for Edje

It adds Lua as scripting facility to Edje, letting Embryo untouched.
It should be easier to use and be more flexible than Embryo, imho ;-)

---
The patch
---

Lua 5.1 is used in sandboxed mode. Lua byte code is not
platform/architecture independent, Lua code is saved as text in the Edje
container and parsed at load time, therefore.

The patch goes in two directions

1) Analogous to Embryo for scripting logic, messaging and custom states.
The same things are implemented as in Embryo:

    - messaging from and to C
        - manual creation of timers, animators, pollers for custom events /
            animations
                - manual manipulation of Edje parts by means of the public
                    edje_object_part_* and internal functions and custom states
                    
                        -> those routines are actually implemented as Lua
bindings to
    functions in Edje.h and Ecore.h
        -> the implementation is done in an object oriented way, so that the
            interface gives the feel of an object description language, pretty
                similar to EDC itself
                    -> combining custom states and custom animators allows
for fancy
    animations and transitions, e.g circular/spline translations or
        complex/conditional transitions, etc.
            -> this is just the same as Embryo does, but implemented in Lua, so
                nothing new here, actually
                
                2) Dynamic object creation and manipulation
                
                    - this interface stems from the 'script_only' objects in
Edje. Those
    objects are a kind of scriptable Edje counterparts to Evas_Smart
        objects. The infrastructure for Embryo is already there, but has
            never been used
                - I added this in Lua and added some first bindings to
experiment
    with
        - I thought it would be useful to allow for a limited dynamic
            creation of ui parts
                - We can create instances of groups from within the same Edje
                    container and use them just like the main Edje object as
stated in
    1)
        - And there are some stand-alone bindings to dynamically create
            Evas_Image, Evas_Table, Evas_Line, Evas_Polygon as examples
            
                -> this may be useful to decouple the program from the ui
even more,
    to be able to do things that have to be done in the program itself
        atm, but actually belong to the user interface, but need dynamic
            creation of objects or complex interactions
                -> those objects are manipulated manually with Lua bindings
to the
    corresponding edje_object_* and evas_object_* functions
    
    ---
    Discussion points
    ---
    
    Both stuff in 1) & 2) is functioning, but needs testing, feedback,
    improvements, ...
    
    Stuff in 1) can already fully replace Embryo scripting with Lua
    scripting. There still is space for improvements/additions, though.
    
    Of the stuff in 2), I think it may only make sense to add the dynamic
    creation of groups defined in the same Edje container.  Dynamic creation
    of other Evas_Objects makes not much sense, as most of them can already
    be used as Edje parts and be manipulated with custom states (apart from
    polygons and lines) and it would make the whole theming potentially more
    programing-like and much more susceptible for errors, etc.
    
    Would this be useful, or drop it all?
    
    The scripting should be there just for logic, conditionals, custom
    states and animations, not for a whole dynamic canvas, imho.
    
    There is a patch around with EXTERNAL Edje parts. Seems to be a better,
    faster, more secure way to extend Edje with custom objects.
    
    There would be the possibility of precompiling Lua code at compile time
    (edje_cc) for faster loading, but we would have to patch and run our own
    Lua version.
    The Lua parser is pretty fast, though, and using
    byte-converted/endianness-swapped byte-code does only pay off for Lua
    chunks of some kilo lines.
    Byte code also occupies much more space than text in the final Edje
    container, as it includes debug symbols.
    
    ---
    
    Cedric and Vincent told me, that the plan was to replace Embryo totally
    by Lua before the official release of Edje at the end of the year? So it
    would make sense to bring Lua to svn soon and look how it fits in, test,
    debug, adapt it further to the themers needs, decide on its final shape,
    GATHER SOME PEOPLE TO HELP ;-)
    
    ---
    
    The Lua enhanced Edje is in sync with svn and can be get directly here
       git clone git://repo.or.cz/edje_lua.git
          cd edje_lua
             git checkout -b lua_patch origin/lua_patch
             
             or apply the attached patch
             
             There are also some examples to show the usage of the things
mentioned
above
    - showcase.edj: shows usage of custom animators, custom states,
        messaging and the script_only object
            - test.edj: test cases of script usage and bindings (custom states,
                custom transitions, tween_states, animators, timers,
object_parts),
    but most of it are experimental script_only objects
    
    http://didgmo.sourceforge.net/showcase.edj
    http://didgmo.sourceforge.net/test.edj
    
    The source of showcase.edc is attached, too, to just have a glimpse at
    Lua inside of EDC
    
    ---
    
    So, what do you guys think?
    
    Thanks and sry for the looong mail, hehe ;-)



SVN revision: 41802
2009-08-16 02:34:02 +00:00
Gustavo Sverzut Barbieri 425ebc47f5 improve docs and simplify macro, by kubo.
Kubo just found that docs could be improved and macro could be
simplified during his learning of EFL. Big bonus he did the
improvements =)



SVN revision: 41799
2009-08-16 00:47:23 +00:00
Gustavo Sverzut Barbieri cbbb575f69 have his full name, as he likes it =)
SVN revision: 41798
2009-08-16 00:37:38 +00:00
Rafael Antognolli af554298cd Bugfix on directfb engine:
* cleaning dirty rectangles on dfb surfaces now is done correctly.



SVN revision: 41777
2009-08-14 20:36:49 +00:00
Cedric BAIL b2d4ead502 * evas: Garbage is back for opaque window without background object.
SVN revision: 41773
2009-08-14 17:48:49 +00:00
Cedric BAIL 56674aeb99 * edje: Make EDJE_CALC_CACHE on by default.
SVN revision: 41772
2009-08-14 17:20:27 +00:00
Cedric BAIL 7df190d264 * edje_calc: Major cleanup.
- Edje_Real_Part use less memory.
		- Edje_Real_Part and Edje_Real_Part_State now use a mempool.
		- When both param1 and param2 are the same, only recalc param1.
		- Don't compute Edje_Real_Part more than one time per edje_recalc_do.



SVN revision: 41771
2009-08-14 17:19:42 +00:00
Cedric BAIL 3d6840cd1a * evas: Fix two render bugs :
- Forgot to reset clip before drawing cleanup rect.
		- Always draw a rect to reset the background, just
		choose a correct color.

	Note: This will slow down software_x11 engine, as this engine
	always do memset, so it does it twice. Before only the alpha
	case was impacted, now both case are. Need time to fix it. If
	someone has, don't hesitate :-) You can use elementary windows
	state test, to see if thing is going correctly or not.

	For the record, SDL engine has a score around 500 under X11 on
	my computer, where the X11 engine does only have a score around
	450.


SVN revision: 41770
2009-08-14 17:17:01 +00:00
Cedric BAIL 443fe5fc8e * evas: gl_x11 window can't support alpha, as drawing rect with
alpha=0 is not possible.


SVN revision: 41769
2009-08-14 17:11:08 +00:00
Cedric BAIL 67418404d0 * eet: Make macro EET_EINA_*_DATA_DESCRIPTOR_CLASS_SET usable in if
statement.

        Patch from Raphael Kubo.


SVN revision: 41763
2009-08-14 14:30:56 +00:00
Cedric BAIL c634e07770 * eina: Fix typo.
SVN revision: 41762
2009-08-14 14:22:25 +00:00
Cedric BAIL 09012c96bb * ecore_con_url: Fix mem leak.
SVN revision: 41758
2009-08-14 11:33:33 +00:00
Cedric BAIL d894444135 * edje_calc: Use 20 bytes less per Edje_Calc_Params.
SVN revision: 41745
2009-08-13 16:28:17 +00:00
Cedric BAIL eff22017dc * edje_calc: Cleanup calc structure.
SVN revision: 41744
2009-08-13 16:13:49 +00:00
Cedric BAIL b559c260fa * Ecore_Con: Revert r41742.
Note: It's not a good idea to initialize curl, if you just
	want to do some ecore_con network or ipc. Better let them
	initialize separatly.


SVN revision: 41743
2009-08-13 15:42:30 +00:00
Gustavo Sverzut Barbieri 33b9d1b2ed init ecore_con_url.
By: Andre Dieb <andre.martins@ee.ufcg.edu.br>


SVN revision: 41742
2009-08-13 15:26:29 +00:00
Gustavo Sverzut Barbieri 96001ff1a1 fix evas box flow layouts to consider padding.
By: Fabiano Fidêncio <fidencio@profusion.mobi>



SVN revision: 41739
2009-08-13 15:01:49 +00:00
Carsten Haitzler c1acd83e1e beware "class"! those c++ compiler can compile c... but they like to think
class is special... ESPECIALLY IN HEADERS used by c++ apps.



SVN revision: 41738
2009-08-13 14:47:10 +00:00
Cedric BAIL 05edf17dd4 * eet: Oops. Fix init order.
SVN revision: 41736
2009-08-13 13:57:22 +00:00
Cedric BAIL 2cf15dc335 * eet: Fix prefix.
SVN revision: 41735
2009-08-13 13:26:43 +00:00
Cedric BAIL bc5dda9c0c * edje: Use new clean API from Eet.
SVN revision: 41733
2009-08-13 12:53:12 +00:00
Cedric BAIL 1e0baaab60 * eet: Cleanup Eet_Data_Descriptor API.
- Provide two functions with a better name (Still need more doc).
	- Deprecating old eet_data_descriptor*_new.
	- Provide helper function for eet when using eina data type.


SVN revision: 41732
2009-08-13 12:52:41 +00:00
Carsten Haitzler 819c572d1c amazing time hamsters!
SVN revision: 41728
2009-08-13 01:26:08 +00:00
Carsten Haitzler d0c5158f5b eina hamster++
<dieb_> weird, undefined refernce to eina_cpu_count
<raster> you have no cpus!
<dieb_> dammit!
<Sachiel> try eina_hamster_count
<dieb_> lo
<raster> oh god
<raster> now u did it
<raster> i have to add that
<dieb_> heheheh



SVN revision: 41727
2009-08-13 00:47:55 +00:00
Carsten Haitzler 447051bf3c dont use #ifdeffed out calls
SVN revision: 41726
2009-08-13 00:30:59 +00:00
Carsten Haitzler 26d8a50642 formatting!
SVN revision: 41725
2009-08-13 00:27:53 +00:00
Gustavo Sverzut Barbieri 4a514076ad NULL sfont as it might be used earlier.
if sfont=something was given to _edje_text_class_font_get(), sfont
might be untouched there and old pointer was being freed, resulting in
double free. So make sure we're using the correct pointer there.



SVN revision: 41714
2009-08-12 17:57:34 +00:00
Gustavo Sverzut Barbieri 09bb18e727 need to set trailing NULL as it will not be done automatically.
SVN revision: 41708
2009-08-12 16:02:32 +00:00
Cedric BAIL 3fe43bff2c * edje: Starting refactor of edje_recalc_single.
SVN revision: 41706
2009-08-12 14:13:17 +00:00
Cedric BAIL caf64d8849 * ecore_con: Add broadcast support from Atton Jonathan.
SVN revision: 41701
2009-08-12 11:24:33 +00:00
Cedric BAIL c7f13ac781 * ecore_con_url: Patch from Andre Dieb with a few modification.
SVN revision: 41699
2009-08-12 09:47:04 +00:00
Cedric BAIL 3d5a09f6e8 * edje: Reverting to recalc_do in edje smart resize.
Note: A bug spotted in layout of box is the reason of this revert. From
	my understanding, layout require some property on the object to be
	correctly set. This is done during edje_recalc_single on the part. The
	layout fonction of evas would be called just after the resize. If we
	didn't do an edje_recalc_do, but an edje_recalc, the call to
	edje_recalc_single will be delayed and the layout property will not be
	set correctly.


SVN revision: 41698
2009-08-12 09:27:09 +00:00
Cedric BAIL e713c62730 * eina_stringshare: We should use "unsigned char", because suncc think that char is signed.
SVN revision: 41697
2009-08-12 09:02:09 +00:00
Cedric BAIL 8170df024a * edje: Oops, fix drag.
SVN revision: 41691
2009-08-11 14:55:26 +00:00
Cedric BAIL 2ba87c1129 * eina: Fix SunPro compiler.
SVN revision: 41690
2009-08-11 14:14:42 +00:00
Cedric BAIL ae1d5b38bb * eina: eina_cpu_count should be multiplatform.
SVN revision: 41689
2009-08-11 14:11:36 +00:00
Cedric BAIL b69abd204f * edje: Free the Edje_Real_Part_Drag.
SVN revision: 41686
2009-08-11 13:07:46 +00:00
Cedric BAIL d16bbd3953 * edje: Make Edje_Real_Part_Drag a pointer. Win 100 bytes per states.
SVN revision: 41685
2009-08-11 12:47:00 +00:00
Cedric BAIL 9807d2e4c8 * edje: More cleanup of Edje_Real_Part.
SVN revision: 41683
2009-08-11 10:32:21 +00:00
Cedric BAIL 7047c5f561 * edje: Cleanup drag part of Edje_Real_Part.
SVN revision: 41682
2009-08-11 10:17:14 +00:00
Cedric BAIL 16111c4867 * edje: Starting cleanup of Edje_Real_Part.
SVN revision: 41681
2009-08-11 10:08:03 +00:00
Cedric BAIL b6a228e3eb * edje_load: More cleanup.
SVN revision: 41680
2009-08-11 10:06:37 +00:00
Cedric BAIL 922939d832 * edje: Some cleanup, mainly removing dead code.
SVN revision: 41679
2009-08-11 09:45:06 +00:00
Cedric BAIL 280010f404 * edje: Fix memory count.
SVN revision: 41664
2009-08-10 15:18:07 +00:00
Cedric BAIL 7f9a41a824 * edje: Add a cache for _edje_part_recalc_single.
WARNING: THIS CAN CAUSE RENDERING GLITCH AND OTHER WEIRD BEHAVIOUR WITH
	YOUR EDJE FILE. PLEASE REPORT ANY ALIEN STUFF.

	Note: This patch cache the result of _edje_part_recalc_single, until
	any relative part are moved, the object is resized or some property
	are changed (like during text set or color class set).

	Note: Be carefull when you call edje_object_size_min_restricted_calc,
	it's really an inderect heavy user of _edje_part_recalc_single and
	I wasn't able to bring it down.

	Note: This patch use more RAM, around 480 bytes per Edje state, so I
	don't recommand using it on a Desktop with a lot of CPU power.


SVN revision: 41663
2009-08-10 15:16:51 +00:00
Cedric BAIL ee729dd97f * edje: Oops, not the right one.
SVN revision: 41658
2009-08-10 12:38:39 +00:00
Cedric BAIL db0247c644 * edje_recalc: Reduce use of stack.
SVN revision: 41656
2009-08-10 11:52:46 +00:00