Commit Graph

208 Commits

Author SHA1 Message Date
Jean-Philippe Andre ab4e15e9c3 Evas: Move object static_clip to legacy
This is a horrible API used for internal optimizations. Which
may or may not be partly broken anyway.

We can do better, in the future. Let's not expose this kind
of API.
2016-06-17 11:37:39 +09:00
Jean-Philippe Andre d4b96d33d6 Evas: Mark type as legacy and protected
Only set() is allowed for EO, and it's a constructor,
protected function. Unfortunately, this means a lot
of #define EVAS_OBJECT_PROTECTED
2016-06-17 11:37:39 +09:00
Jean-Philippe Andre 254f5ef772 evas object: Move some events to efl_gfx and efl_image
This affects basic evas object events such as:
- show, hide, resize, move,
- changed size hints,
- restack,
- image preloaded, resize, unloaded

Also, switched names to shorter "present form" like "preload"
instead of "preloaded".
2016-06-14 16:27:42 +09:00
Jean-Philippe Andre 64896646ce evas object: Mark legacy input events as @beta
This effectively marks them as unstable API. They should not
be used, and still only exist because of the current code
infrastructure.
2016-06-14 16:27:42 +09:00
Jean-Philippe Andre 79abba52c5 Evas: Rename Evas.Image into Efl.Canvas.Image.Internal
Make it abstract.
And add Evas.Image as a legacy-only class.
2016-06-10 13:21:20 +09:00
Jean-Philippe Andre 44f445fe76 Efl: Introduce app-side min size hint
Now called "hint_min", not sure if it's the proper name for it.
At first I wanted to reuse the request size hint instead of
adding a new hint, but doing that would break Terminology
or any app that already used size_hint_request.

One problem with hint_request is that the legacy function
already exists but its support is practically not implemented.

@feature
2016-06-09 16:36:04 +09:00
Jean-Philippe Andre e36a300d36 Efl: Add geometry property (combines position and size)
It's a helper function that can also in the future be
used to implement atomic move+resize operations.
2016-06-09 16:17:43 +09:00
Jean-Philippe Andre f773206769 Efl: rename size hint content_min to restricted_min
Still not sure about which keyword is the best to use here,
but anyway, it's a protected function so users should realize
it's probably not what they want.
2016-06-09 16:13:39 +09:00
Jean-Philippe Andre b40b4042f0 Efl: Introduce combine_min size hint
It combines the content min size and the requested min size
by taking the MAX value. This will help support request size
without major code changes.
2016-06-09 14:20:53 +09:00
Jean-Philippe Andre 5542d6dc48 Efl: Add hint_ prefix to all size hints
This covers:
- base
- step
- aspect

The prefix hint_ is useful for bindings, and does not change
the generated C API.
2016-06-08 17:20:44 +09:00
Jean-Philippe Andre 7872690e73 Efl: Move evas size hints to Efl.Gfx.Size.Hint
This includes:
- align
- min (now content_min)
- request
- max
- padding (now margin)
- weight

This does NOT include:
- display mode (compress, expand... a hint used by naviframe only).
2016-06-08 17:10:07 +09:00
Jean-Philippe Andre 7d5811a99a Evas: Move aspect ratio to Efl.Gfx.Size.Hint
Problem:
- edje aspect ratio is defined by 1 enum and 2 double (min, max)
- window aspect ratio is defined by only 1 double
- evas object aspect ratio is defined by 1 enum and 2 ints (w, h)

Which one is the best interface? Are min/max a better option?

Also, not sure how to call the enum...
2016-06-08 15:14:11 +09:00
Jean-Philippe Andre 0505a729e2 Evas: Simplify eo event mechanism
So, I was stupid. I was relying on legacy callbacks to
trigger eo events, which means that only when a legacy
callback was registered would my new eo events be triggered.

Instead, I can pass the eo event desc & info whenever
calling evas_object_event_callback_call().
2016-06-02 14:19:18 +09:00
Tom Hacohen a6a2338962 Revert "Eo: Remove eo_del() and make eo_unref() the replacement."
This reverts commit 546ff7bbba.

It seems that eo_del() is useful and removing it was creating bugs.
The issue is that the way we defined parents in eo, both the parent and
the programmer share a reference to the object. When we eo_unref() that
reference as the programmer, eo has no way to know it's this specific
reference we are freeing, and not a general one, so in some
circumstances, for example:
eo_ref(child);
eo_unref(child); // trying to delete here
eo_unref(container); // container is deleted here
eo_unref(child); // child already has 0 refs before this point.

We would have an issue with references and objects being freed too soon
and in general, issue with the references.

Having eo_del() solves that, because this one explicitly unparents if
there is a parent, meaning the reference ownership is explicitly taken
by the programmer.

eo_del() is essentially a convenience function around "check if has
parent, and if so unparent, otherwise, unref". Which should be used when
you want to delete an object although it has a parent, and is equivalent
to eo_unref() when it doesn't have one.
2016-06-01 13:33:21 +01:00
Jean Guyomarc'h 147ef32b2b efl: fix misleading indentation
GCC's -Wmisleading-indentation is complaining...
It is a warning flag introduced in GCC 6.x, and
is enabled by -Wall.
2016-05-18 21:57:02 +02:00
Cedric Bail 45bc4f30eb efl: change name of animator,tick event in C. 2016-05-18 02:20:13 -07:00
Daniel Kolesa 7782c0bcb9 eolian: add event_prefix and have classes follow that or eo_prefix by default
Previously events used to use class name as a prefix and ignored eo_prefix
when specified. This is no longer the case. Events follow eo_prefix by default
now. In order to get around this for classes where this is undesirable, a new
field event_prefix was added which takes priority over eo_prefix. If neither
is specified, class name is used like previously.

@feature
2016-05-17 17:50:43 +01:00
Tom Hacohen 546ff7bbba Eo: Remove eo_del() and make eo_unref() the replacement.
We used to have eo_del() as the mirrored action to eo_add(). No longer,
now you just always eo_unref() to delete an object. This change makes it
so the reference of the parent is shared with the reference the
programmer has. So eo_parent_set(obj, NULL) can free an object, and so
does eo_unref() (even if there is a parent).

This means Eo no longer complains if you have a parent during deletion.
2016-05-17 16:23:23 +01:00
Tom Hacohen 0ca59b0402 Efl gfx: Remove the no longer needed .Base hack. 2016-05-10 12:25:44 +01:00
Cedric BAIL ddf92ba61b evas: let's reuse what we know when possible to avoid more useless eo_data_scope_get. 2016-05-06 17:01:10 -07:00
Mike Blumenkrantz 76002e6c84 evas: perform hide on objects during del only during destruction
this matches pre-eo behavior and prevents hide-on-delete from altering
delete mechanics

ref df2b31b63e
2016-04-26 16:20:10 -04:00
Carsten Haitzler df2b31b63e evas - legacy evas_object_del - always hide obj regardless of refs
if an object iot reffed or not hide on del. it should have been this
way before eo. eoifications i think messed a few things up.

this does bring up an issue... in eo we have no way to explicitly do
stuff on eo_del regardless of references at the time. this needs to be
solved.

@fix
2016-04-23 23:07:48 +09:00
Tom Hacohen 878a3d952c Evas object: rename smart_parent to render_parent and mark as protected. 2016-04-18 10:10:23 +01:00
Tom Hacohen f14305024e Eo event: rename Eo_Event->event_info to Eo_Event->info.
The previous naming was redundant and too long.
2016-04-12 15:23:55 +01:00
Jean-Philippe Andre 8367f497b8 Evas.Image: Create Efl.Canvas.Image for file & data images
This replaces standard Evas_Object_Image when it is used "normally",
ie. it's an image from a file or from a pixel buffer. All other APIs
(proxy, snapshot, 3d, gl, ...) are disabled on this object.

Also, reduce number of failing calls when the object is not a legacy
object, but a legacy function is called. This is because a lot of
image APIs are called internally using the legacy APIs, often in
order to reset the state of the image object (eg. set file to NULL,
etc...)
2016-03-17 13:10:35 +09:00
Jean-Philippe Andre 6b03d46d54 Evas.Image: Fix ERR message (invalid call)
There was an unintended change from a silent return to EINA_SAFETY
inside _evas_object_image_free(). This avoids calling the function
altogether.
2016-03-17 13:10:35 +09:00
Jean-Philippe Andre 06cf9e6bea Evas.Image: Complete implementation of proxy and snapshot
This moves the EO APIs away from Evas.Image and adds the required
legacy bindings.
2016-03-15 11:11:59 +09:00
Cedric BAIL 685681c864 efl: rename efl.core.animator to efl.animator.
It has been decided that we would not use any namespace for interface
and they will sit in efl main namespace.

This patch doesn't correct the naming of the event has we don't have a
prefix for event. We do still have EFL_ANIMATOR_EVENT_ANIMATOR_TICK,
instead of a nicer EFL_EVENT_ANIMATOR_TICK.
2016-03-10 13:14:13 -08:00
Tom Hacohen 23a6b12183 Fix migration script mistakes and compilation warnings.
Mostly unused vars following the removal of eo_do_ret().
However, there are some cases where the migration script got some things
wrong, and I had to manually fix them.
2016-03-03 09:58:08 +00:00
Tom Hacohen f21ade6123 Automatic migration to Eo4.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
2016-03-03 09:58:08 +00:00
Tom Hacohen 438e1db893 Manually semi-migrate files in preparation for the script
The migration scripts breaks with some weird cases, here I manually
migrated some parts, and just removed the eo_do from others without
actually migrating (so I could deal with that later).
2016-03-03 09:56:20 +00:00
Jean-Philippe Andre b369989a79 Evas filters: Fix bad stringshare usage
Make sure the filter uses properly initialized state names and
don't call stringshare_del on a static string.
2016-03-02 12:57:23 +09:00
Tom Hacohen e71e6561ee Eo callbacks: Migrate all of the EFL to the new event cb signatures. 2016-02-29 11:33:27 +00:00
Cedric BAIL bdd163fce8 evas: don't emit EVAS_CALLBACK_MOVE event if nobody is listening.
This give a constant improvement of 2% over a total benchmark run while scrolling
genlist. This benchmark included setup and destruction of the scene, so under
estimate the cost of the callback emit.
2016-02-02 10:47:25 -08:00
Cedric BAIL 1ec244a09e evas: no need to call legacy function internally when we can just dereference some pointers. 2016-02-02 10:47:25 -08:00
Cedric BAIL e8134e868a evas: make evas object an animator provider. 2016-02-02 10:47:01 -08:00
Jean-Philippe Andre 100a7006b8 Evas clip: Fix rare crash in _render_pre_clipper_change
Use delete callback instead of direct call to clip_unset,
which lets us know that clip_unset() is called during the
clipper's deletion, as opposed to a simple call.

We can then make sure that the previous object state does
not point to invalid data anymore.

Here is a scenario that could have crashed:
- load and show an edje object, hide it
- change its theme or style
- show it again

@fix
2016-01-28 12:19:53 +09:00
Youngbok Shin a9b4be11e1 Evas object: Add paragraph_direciton APIs
Summary:
It adds evas_object_paragraph_direction_set, get APIs.
The APIs set or get paragraph direction to/from the given object.
It changes BiDi calculations and affect the direction and aligning of text.
It doesn't have any effect to text without Fribidi library.

The default paragraph direction is EVAS_BIDI_DIRECTION_INHERIT.
If dir is EVAS_BIDI_DIRECTION_INHERIT, paragraph direction is changed
according to smart parent object. If there is no smart parent object,
paragraph direction works as EVAS_BIDI_DIRECTION_NEUTRAL.

@feature

Test Plan:
Test cases included to the following files.
- evas_test_textblock.c
- evas_test_text.c
- evas_test_object_smart.c

Run "make check".

Reviewers: woohyun, raster, herdsman, tasn

Subscribers: c, raster, cedric

Differential Revision: https://phab.enlightenment.org/D1690
2015-11-19 11:43:39 +00:00
Jean-Philippe Andre 6e96d75c76 Evas: Remove dead code (cached surfaces)
While cached surfaces is a topic we're discussing recently,
this code is dead right now, and we will have to redesign the
buffer caching better to handle proxies, maps, smart objects, etc...
2015-11-02 16:22:19 +09:00
Carsten Haitzler 1a135fdfb1 evas - clean if check to be a single return point for clarity
if (a) return;
if (b) return;

->

if ((a) || (b)) return;
2015-10-17 11:19:06 +09:00
Chris Michael 3fb78e137b evas: Fix clang warning for missing field 'async' in default_state
Evas_Object_Filter_Data has a bool for 'async' at the end of the
struct. This field was missing from the initialization of
'default_state'

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-14 09:28:47 -04:00
Carsten Haitzler 620dc45af9 evas - obj destructrion - handle when obj layer is partly destroyed
this should fix T2715 and anything similar as during destruction
object internals are a bit weird.
2015-10-14 14:50:54 +09:00
Cedric BAIL 033658d1ca evas: implementation of snapshot feature.
This should theorically work, need some test. Design is easy to understand. Render
every part of a snapshot object by rendering the content below it, before rendering
the stack above it using that object content.
2015-08-05 15:12:33 +02:00
Jean-Philippe Andre b5c9350805 Evas: Replace image_map_surface_free by common image_free
Those two functions were doing exactly the same thing[1], which
is free an image, so this commit only attempts to simplify the code
a little bit.

[1] Actually image_map_surface_free() might even not have worked
properly with cserve2 sw (calling unload instead of close).
2015-07-02 12:05:50 +09:00
Daniel Kolesa c709f1dca2 eolian/generator: constify all prototypes for @const functions
Otherwise there would be conflicts in certain circumstances.

This also requires adding const on many existing functions,
and similar work is necessary in Elementary.

@fix
2015-06-25 12:18:43 +01:00
Jean-Philippe Andre 0e8f890dfb Edje & evas filters: Add extra data from EDC to Lua program
This also supports color classes (really rough implementation for
now, but the API should remain stable).

@feature
2015-06-25 14:36:09 +09:00
Jean-Philippe Andre 84e3dd5c34 Evas filters: Add name to the filters
Deep down internally there was already a name, but no API could
really set it properly.
Here Edje will set the name of the filter based on the part name
or the data item name if relevant.
2015-06-25 14:36:09 +09:00
Jean-Philippe Andre 64fd278c62 Evas filters: EO-ify the filters API
This creates the new interface
 Efl.Gfx.Filter

And the implementation is a mixin (evas_filter_mixin.c):
 Evas.Filter

All the filter rendering code has now been moved to this
new file. TODO: Merge image filtering.
2015-06-25 14:36:09 +09:00
Jean-Philippe Andre 225c0f937a Evas filters: Pass edje state name & value to the filters
From Edje, pass the current state info (name and value) as well
as the next state and the transition position when applicable.
2015-06-25 14:36:08 +09:00
Oleksandr Shcherbina d409df1caa evas: change interface evas_3d to evas_canvas3d
Summary:
Regard to https://phab.enlightenment.org/T2479 it is need for right generation
Eolian files

Reviewers: cedric

Subscribers: cedric, tasn

Differential Revision: https://phab.enlightenment.org/D2711

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-17 17:52:17 +02:00
Daniel Hirt ed01a32c13 evas: move evas_object_inject to super's ctor
Summary:
As we always call evas_object_inject in every Evas Object's ctcor,
it seems sensible to move this repeated bit of code to the super
(Evas.Object).

Test Plan: Expedite, Elementary_Test and pretty much everything

Reviewers: cedric, raster

Subscribers: JackDanielZ, cedric

Differential Revision: https://phab.enlightenment.org/D2665

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-11 09:58:13 +02:00
Tom Hacohen 92fb2917cb Eo: Remove eo_error_set() and clean up finalizer()
This is another cleanup in perparation for the Eo stable release.
This is no longer needed thanks to the proper error reporting with
eo_constructor()'s new return value.

The finalizer change cleans it up a bit so it catches more cases/issues.
This also means that the finalizer cleans up the object in all cases,
and not only some.

@feature.
2015-05-20 16:25:38 +01:00
Tom Hacohen 6efbfe227a Eo: Add a return value to eo_constructor().
From now on, constructors should return a value, usually the object
being worked on, or NULL (if the constructor failed). This can also
be used for implementing singletons, by just always returning the same
object from the constructor.

This is one of the final steps towards stabilizing Eo.

@feature
2015-05-20 13:03:24 +01:00
Jean-Philippe Andre fb812c13b3 Evas render2: Fix clang warnings
More unused functions. Kept around for later debugging.
2015-04-21 20:11:01 +09:00
Tom Hacohen 2da13de20a Evas object: verify the parent is valid and fail if not.
It seems like before the switch to Eo, all the object_*_add functions
had magic checks that only allowed non NULL Evas pointers to be passed.
Since we switched to Eo we apparently missed the early failure we used
to have, and we instead fail later. This patch should fix that.

Thanks to jaehwan for reporting.

@fix
2015-04-13 13:52:47 +01:00
Cedric BAIL cd3f8db506 efl: provide Efl.Gfx.Base.color_part and implement it in top Evas_Object. 2015-04-03 16:30:32 +02:00
Cedric BAIL 500fe6ef1b efl: add Efl.Gfx.Stack interface and update Evas_Object accordingly. 2015-04-03 16:23:22 +02:00
Cedric BAIL 651436f410 efl: rename visibility to visible.
After discussion bindings and people in general prefer visible.

T2035
2015-04-03 16:23:19 +02:00
Cedric BAIL c08f8e26a6 efl: add Efl.Gfx.Base and fix inheritance for Evas_Object. 2015-04-03 16:23:17 +02:00
Tom Hacohen 648ad2591c Fix code to conform to recent Eo changes. 2015-02-23 17:16:02 +00:00
Carsten Haitzler 7c5f92d702 evas - render - have lock point to allow for async obj walk + update add
this adds a lock for when walking all the objects to generate render
commands for an async render. this allows even the object tree walk
plus update area caluclation to be moved off into async if every oject
that can change canvas state actually does so correctly. this change
adds all those lock block calls to synchronise with an async object
tree walk.
2015-02-12 11:06:40 +09:00
Jean-Philippe Andre a688ba45c8 Evas masking: Fix some remaining issues with animations
Yeah, mixing maps and masks of masks in a genlist leads
to tons of amazing bugs :)

This commit removes x,y from the "mask" field in an object,
as they are duplicates of cur->geometry.{x,y} but were not
properly kept in sync.

This patch fixes a situation of:
- A genlist in a map
- Each item has an icon masked
- Scrolling the genlist
--> The masked items would not render properly before this
    patch.

Remaining known problem:
- Mask a genlist (big mask)
- Each item has an icon masked (small mask)
- Apply a map to the genlist
- Scrolling the genlist
--> The big mask still works but totally screws up the
    small icons with masks.

Note: These changes look scary just before the release
      but I would have to backport them to 1.13.x as they
      definitely are bug fixes. Also, they only concern
      code paths used exclusively by masking.
2015-02-04 15:03:37 +09:00
Jean-Philippe Andre bc436ba95f Evas masking: Fix another memory leak
When the mask is hidden, free its surface.
This will fix leaks in, say, a genlist full of masked
objects.
2015-01-22 17:44:47 +09:00
Jean-Philippe Andre 15f7cefa68 Evas masking: Fix major memory leak
The memory usage graph was going up and to the right!
I was told this is always a good thing!

... maybe not this time :)

Hopefully I didn't forget a case. An intense session of
genlist scrolling with masks all over the place and masks
of masks didn't show any glitch, crash or memory leak.
2015-01-21 17:51:15 +09:00
Jean-Philippe Andre 0793dee86a Evas masking: Try to reduce memory footprint a little
Move some mask object pointers around to spare a few
bytes of memory.

Fixes T2025.
2015-01-21 17:38:22 +09:00
Cedric BAIL c25ba993f6 evas: reduce potential memory hole in Evas_Object_Protected_State.
The main difference between 1.12 and 1.13 memory foot print is actually
related to this two pointer to mask. I am wondering if there is not an
issue here also has we do have a duplicated pointer. We have prev_mask
and mask in both cur and prev state of an Evas_Object, but only mask
and prev_mask from the cur state seems to be accessed.

If we can remove two pointers from those state, we should have a decent
win in expedite benchmark. Hopefully 300KB to win there (Close to half
the additional cost in memory).
2015-01-20 18:46:08 +01:00
Jean-Philippe Andre 2a0201d571 Evas masking: Allow setting an image object as clipper
The render function is not yet implemented, but this
prepares the infra used to set an object other than
Rectangle as a clipper.

@feature
2015-01-07 15:06:02 +09:00
ChunEon Park 47ec70c003 evas: fix build warning.
here const pointer access is no problem.
2014-11-28 13:29:00 +09:00
Jaehyun Cho 30623aea9e evas_object_main: Keep map effect after evas object move
Summary:
Keep map effect after evas object move
@feature

Reviewers: raster, cedric, Hermet

Subscribers: raster, cedric

Differential Revision: https://phab.enlightenment.org/D1678
2014-11-28 13:18:16 +09:00
Jean-Philippe Andre 251389fefd Evas filters: Fix COW usage.
Thanks cedric for the report.
We'll need a new function (after 1.12) to detect if the current
cow pointer is the default data or not. Maybe eina_cow_default_get()
or maybe something just returning a bool.
2014-10-29 15:12:53 +09:00
Cedric BAIL c3b4a573a2 evas: fix increased memory usage in Evas.
Eina_Cow does memory comparison during standby time. So in expedite as we don't
have any standby time, we end up allocating some vast amount of memory that
will never be compared. It is way simpler to compare that the data are not
going to change before hand. It should also reduce the CPU consumed during
idle time.

This patch save about 1MB of data at peak time in expedite.
2014-10-29 06:15:11 +01:00
Jean-Philippe Andre 7db01ea396 Evas filters: Remove useless source_count and cow checks 2014-10-22 14:27:50 +09:00
Jean-Philippe Andre 6935880171 Evas filters: Move filter COW to evas global stuff
It will be shared between TEXT and IMAGE objects.
2014-10-22 11:14:09 +09:00
Jaeun Choi 66b86f5866 evas: fixed initialization types 2014-10-01 11:35:10 +09:00
Tom Hacohen a7560dbc61 Eo: Change eo_add/del/unref behaviour.
Before this change eo_add() used to create an object with 1 ref, and if
the object had a parent, a second ref.
Now, eo_add() always returns an object with 1 ref, and eo_add_ref()
    preserves the old behaviour (for bindings).

eo_unref now un-parents if refcount is 0, and eo_del() is an alias for
eo_unref (will change to be a way to ensure an object is dead and goes
        to zombie-land even if still refed).
2014-09-25 17:38:45 +01:00
Sebastian Dransfeld 2690080c2d Evas: Fix crash in hide
During E shutdown I often get a crash here, so check if we have an evas.

@fix
2014-09-18 10:48:50 +02:00
Carsten Haitzler 45ccffa837 evas - fix access of NULL evas in layer for change.. on shutdown 2014-08-19 18:00:42 +09:00
Jaehyun Cho b3d900e748 evas: Fix not to clean and re-render if position of object enabled map is changed
Summary: Fix not to clean and re-render if the position of an object enabled map is changed.

Reviewers: raster, cedric, Hermet

Reviewed By: Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1220
2014-08-07 15:32:40 +09:00
Cedric BAIL 0daff5e524 evas: do check visibility flag early to not propagate show/hide when not needed.
This should be a proper fix instead of D1217
2014-07-22 16:12:36 +02:00
Carsten Haitzler 6bf45900c8 more work on render2 - still not working with smart objects 2014-07-17 22:53:37 +09:00
Carsten Haitzler 8b2f042477 oops - remove printf that snuck in from dev 2014-07-16 22:09:41 +09:00
Carsten Haitzler f5221b9cfb evas - work on evas render2 and begin making it work at all 2014-07-16 20:43:32 +09:00
Tom Hacohen bd41cfe9ea Evas: Fix object_top_at_pointer_get().
I accidentally changed that function in a previous commit.

Thanks to davemds for reporting.
2014-06-30 19:31:07 +01:00
Tom Hacohen 7f3a44894b Evas canvas eolian: Fix namespace and class name for the evas canvas. 2014-06-30 17:47:06 +01:00
Tom Hacohen 0fc3279db9 Efl: Update code to use the new class names generated by eolian. 2014-06-03 11:28:01 +01:00
ChunEon Park 97c7f36a50 evas/evas3d: discard proxy textures list properly.
this fixes evas-3d-proxy example to be exited correctly.
2014-05-12 16:47:54 +09:00
ChunEon Park c399017cef evas - removed unncessary header include
it's already done in evas_common_private.h. no need it in each file.
2014-04-29 15:44:29 +09:00
Cedric Bail 53a9fcf301 evas: remove Evas_3D legacy API. 2014-04-25 19:29:08 +02:00
subhransu ac7cea1eb8 Evas_3D : Eolian change for Evas_3D_Object.
Conflicts:

	src/lib/evas/Evas_Eo.h
2014-04-25 17:01:04 +09:00
subhransu e84e28fc22 Evas_3D : Eolian change
Conflicts:

	src/Makefile_Evas.am
	src/lib/evas/Evas_3D.h
	src/lib/evas/Evas_Eo.h
2014-04-25 16:58:47 +09:00
Taekyun Kim 6856e562ca Evas: 3D: Refined proxy texture implementation
Added new APIs for controlling source object's visibility.
Fixed bugs related to updating proxy textures.
2014-04-25 16:20:24 +09:00
Taekyun Kim 8fda631730 Evas: 3D: Introducing 3D scene rendering features
Enable 3D features using --enable-evas-3d=yes when configuring.
APIs are exposed through Evas_3D.h.
Currently, evas-3d is being supported only on gl_x11 engine.

Conflicts:

	src/lib/evas/Evas_Eo.h
2014-04-25 16:15:41 +09:00
Yossi Kantor f1e1a79822 Eolian: Legacy integration of Evas Common Interface 2014-04-23 16:14:12 +03:00
Tom Hacohen 35525a53e0 Adjust eo_do calls to work with the eo2 api. 2014-04-10 04:20:21 +01:00
Daniel Zaoui 6fd341a449 Eolian: Fix ctor/dtor generation 2014-03-19 07:04:28 +02:00
Daniel Zaoui 103e89a04a Eolian: Integration of Evas 2014-03-12 10:57:28 +02:00
Daniel Zaoui f22bd9e6ee Eolian: Integration of Evas Object.
const have been added in object parameter of two legacy APIs to fit
Eolian generated files.
Since these functions retrieve information from object, it is logic that
the object would be const.
2014-03-12 10:57:28 +02:00
WooHyun Jung 2791c3dc06 evas: Replace EINA_LIST_FOREACH_SAFE to while statement.
Clipees can be cleared before the loop is finished because
evas_object_clip_unset calls smart function of clip_unset.
So, if we use EINA_LIST_FOREACH_SAFE, invalid next list pointer
can be kept and read after obj->clip.clipees is freed.

Thanks to Davide Andreoli for reporting.

@fix
2014-03-11 16:34:56 +09:00
Jean-Philippe Andre 63a18f3fce Evas filters: Fix errors in Evas_Object::destructor
Remove invalid call to source_unset and call the appropriate
Eo evas_obj_text_filter_source_set in case of Evas_Text with
proxy sources.
2014-03-04 14:17:25 +09:00
WooHyun Jung 6093e68cb0 evas: replace EINA_LIST_FREE to EINA_LIST_FOREACH_SAFE.
EINA_LIST_FREE does eina_list_remove_list, and clip_unset does
the same thing to the same list pointer. So, EINA_LIST_FOREACH_SAFE
is proper for this case.
2014-02-27 10:31:42 +09:00