Commit Graph

18 Commits

Author SHA1 Message Date
Mike Blumenkrantz f886941b11 api: efl.gfx.size_hints -> efl.gfx.hints
Summary:
these hints are not strictly size-related, so renaming them is more consistent
with their actual function

ref T7563

Depends on D7968

Reviewers: segfaultxavi, cedric, bu5hm4n

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7563

Differential Revision: https://phab.enlightenment.org/D7977
2019-02-21 18:43:12 +01:00
Jaehyun Cho 2d460e52e4 elementary: remove Efl.Ui.Layout namespace
Summary:
Efl.Ui.Layout namespace is removed to keep consistency with other
widgets.
Consequently, "Efl.Ui.Layout.Object" is renamed to "Efl.Ui.Layout" and
"Efl.Ui.Layout." is renamed to "Efl.Ui.Layout_".

Reviewers: segfaultxavi, bu5hm4n, cedric

Reviewed By: segfaultxavi

Subscribers: #reviewers, #committers, SanghyeonLee, woohyun

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7291
2018-11-16 11:11:13 +01:00
Cedric BAIL ccb5642eb9 Revert "efl_add_ref - fis to use efl_add properly with a parent."
This reverts commit 2fb5cc3ad0.

Most of this change where wrong as they didn't affect the destruction
of the object. efl_add_ref allow for manual handling of the lifecycle
of the object and make sure it is still alive during destructor. efl_add
will not allow you to access an object after invalidate also efl.parent.get
will always return NULL once the object is invalidated.

Differential Revision: https://phab.enlightenment.org/D6062
2018-05-24 16:02:17 -07:00
Xavi Artigas 6a98b84cd7 Efl.Ui.Layout.Object (from Efl.Ui.Layout)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:54 -07:00
Xavi Artigas 55bd097a3d Efl.Gfx.Entity (from Efl.Gfx)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:32 -07:00
Carsten Haitzler 2fb5cc3ad0 efl_add_ref - fis to use efl_add properly with a parent.
fixes bc18b7e7ad and
168849e8a0
2018-03-29 13:30:55 +09:00
Cedric BAIL 4c4177ac20 efl: use efl_add_ref to create objects which have no parent
Signed-off-by: Mike Blumenkrantz <zmike@osg.samsung.com>
2018-03-20 17:20:56 -07:00
Jean-Philippe Andre 4c634ed78e efl: Use Eina.Size2D for Efl.Gfx.size
Big patch as a lot of things call or reimplement size_set. Hopefully I
got it right... fingers crossed.
2017-09-18 13:34:50 +09:00
Jean-Philippe Andre 87aa053e58 elm_test: Remove calls to fill+expand (EO)
Wherever the EO API is used, i.e. efl_add() is used to create evas
objects, we can skip the calls to set fill/expand.

This new set of defaults indeed saves ~60 loc in the tests (out of 115
objects created). I found only 3 cases where the align had to be set
manually (to the old default of 0.5).

See 1a1b8bc451
And e8b7f5f255

Ref T5301
2017-08-23 15:57:49 +09:00
Jean-Philippe Andre b1488b98de efl.ui.box: Switch to Efl.Ui.Dir (EO)
This makes the default box vertical, just like in legacy.
The flow box is horizontal by default.

Ref T5870
2017-08-10 14:42:08 +09:00
Jean-Philippe Andre 9a2d4928f0 elm: Rename elm_layout to Efl.Ui.Layout
Some names have not been changed, hopefully making a distinction
between legacy APIs and internal code (elm_layout_blah) and valid EO
usages.

This means many internal functions are still elm_layout_ as their
sole purpose is to support the legacy API.

Ref T5315
2017-08-08 13:25:58 +09:00
Jean-Philippe Andre 83a4c3e3e2 elm_test: Remove calls to visible_set for EO objects 2017-08-04 10:24:03 +09:00
Amitesh Singh 850498e977 rename elm_button to Efl.Ui.Button
ref T5323

Signed-off-by: Amitesh Singh <amitesh.sh@samsung.com>
2017-05-22 17:28:47 +09:00
Jean-Philippe Andre 093938e5d9 win: Remove special class Efl.Ui.Win.Standard
All windows should be standard, really. Except when using legacy
elm_win_add() or if type_set() was called with a specific type.

I dislike type_set...

Ref T5322
2017-05-17 10:39:43 +09:00
Jean-Philippe Andre 0a224da86f evas map: Introduce new API for maps (Efl.Gfx.Map)
This implements an entirely new API model for Evas Map by relying
on high-level transformations on the object rather than an external
Evas_Map structure that needs to be constantly updated manually.

The implementation relies on Evas_Map.

To rotate an object all you need to do now is
  efl_gfx_map_rotate(obj, 45.0, NULL, 0.5, 0.5);

Or with a C++ syntax:
  obj.rotate(45.0, NULL, 0.5, 0.5);

Or even simply (with default arguments):
  obj.rotate(45.0);

The map transformation functions are:
 - rotate
 - rotate_3d
 - rotate_quat
 - zoom
 - translate (new!)
 - perspective_3d
 - lightning_3d

@feature
2017-05-11 17:54:00 +09:00
Jean-Philippe Andre d111c6e1dd evas map: Replace EO APIs for populate with reset
Manual points population will eventually be useless as the
map API will become more like a transformation API, where
the current object geometry doesn't matter as much as which
transformation is applied to it.
2017-05-11 17:53:57 +09:00
Jean-Philippe Andre 2787f0fe5d evas: Fix a rare issue with GL and map and mask
The things you learn to love...

The situation was:
- An object is mapped (naviframe in an animation)
- One of its children has a mask
- The window is rotated by 90 or 270 degrees (landscape)

The mask glsl code to invert the x,y coordinate depends on the
screen rotation and this somehow was wrong.

Tested on Tizen and in elm_test "Masking", made with @jiin.moon.

@fix
2017-03-22 14:29:02 +09:00
Jean-Philippe Andre a07877bd57 elm: Add a test case for evas masking
This tests masks of masks in a genlist, with maybe a map.
Nothing crazy.
2016-12-16 19:18:29 +09:00