Summary:
This is one more corner-case issue that I found,
When second image doesn't use preload (but still share the resource)
canvas engine triggers cancellation for first image preload function.
Unluckly, preload thread is cancelled on the intermediate rendering,
First image is not going to rendered, even image turn it changed states.
Because end of that frame, canvas reset/flushed all active objects.
Here changes to retain the changes status to redraw it in the next frame.
Test Plan:
img1 = image_add;
image_file_set(img1, "test.jpg");
image_preload(img1, true);
show(img);
img2 = image_add;
image_file_set(img2, "test.jpg"); //same resource
image_preload(img2, false);
show(img2);
img1 is invisible.
Reviewers: #committers
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D7157
Summary:
Current preloading is too buggy since it's on thread-based.
This is a fundamental improvement to fix a bug.
The critical issue here is,
When preloading img object suddenly cancel its preloading,
the object possibly cannot render image next then because
renderer doesn't have any idea when async cancelling is
finished. Renderer just tries to render regardless of
image loading status, and this could occur no-texture(in gl case)
image object.
So, here improvement is, adding a notification for async cancelled
so that putting img objects to redraw images properly after their preloading is
cancelled.
The best scenario to reproduce this bug is this one.
Evas_Object *img2 = evas_object_image_filled_add(evas);
evas_object_image_file_set(img2, "test.jpg", NULL);
evas_object_image_preload(img2, EINA_FALSE);
evas_object_resize(img2, 200, 200);
evas_object_show(img2);
Evas_Object *img = evas_object_image_filled_add(evas);
evas_object_image_file_set(img, "test.jpg", NULL);
evas_object_image_preload(img, EINA_FALSE);
evas_object_move(img, 200, 200);
evas_object_resize(img, 200, 200);
evas_object_show(img);
evas_object_image_preload(img2, EINA_TRUE);
If you run this on gl backend, occasionally happens rendering fail.
Yet there other bugs on preloading feature....
@fix
Reviewers: #committers, raster
Subscribers: cedric, #reviewers, #committers, zmike
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D6919
[Dereference after null check]
(1) src/lib/ecore/ecore_main.c
- _efl_loop_handler_efl_object_finalize checks if pd->loop_data is NULL.
After that, _handler_reset > _handler_clear > _ecore_main_fd_handler_del >
_ecore_main_fdh_pool_del is directly dereferencing pd->pool_data.
- _efl_loop_handler_efl_object_parent_set checks if pd->loop_data as well.
Then it calls _handler_reset as well.
(2) src/lib/ecore_wayland/ecore_wl_dnd.c
- ecore_wl_dnd_selection_set checks if t - result of wl_array_add - is NULL.
And it is dereferecing t directly for wl_data_source_offer.
(3) src/lib/elementary/efl_ui_dnd.c
- Third parameter const char *data could be NULL.
In this case strlen dereferences NULL. The data should be non NULL value.
I have checked this with Mr. Thiep Ha.
(4) src/lib/evas/canvas/evas_object_inform.c
- _efl_canvas_object_efl_gfx_stack_stack_below checks if obj->layer is NULL.
So it could call evas_object_inform_call_call_restack which is dereferencing
obj->layer directly.
The previous patch (b184874fa5) was preventing
post-event callbacks from triggering any form of input event,
including side-effects due to mouse,in. In fact by tracking
which exact events we want to post-process we can support
proper recursion. This fixes crashes in Bryce.
I'm not changing the documentation as this is still a dubious
code design.
Fixes T3144
Fixes T5157
to date if you use async preload we still load the header
synchronously and this can be horrible especially with generic
loaders. there is no way to farm this off to the preload thread. now
there is. youhave to set it as a skip head load option before doing a
file_set AND you need to issue a preload ... but now it's possible.
@feature
So, I was stupid. I was relying on legacy callbacks to
trigger eo events, which means that only when a legacy
callback was registered would my new eo events be triggered.
Instead, I can pass the eo event desc & info whenever
calling evas_object_event_callback_call().
Evas_Common.h should be used for the public header, and rather rename
evas_common.h internal header to another name.
Sa:
Evas_Common_Header.h -> Evas_Common.h
evas_common.h -> evas_common_private.h
Shouldn't have both Evas_Common.h and evas_common.h because of case
insensitive filesystems.
I've tested make -j 3 install and it works nicely
I've tested expedite with software and opengl xlib,
and it works. Not tested other engines, so please
report any problems (engines or other) on the ML.
TODO: examples and tests, I'll add them later
ISSUE: Eina_Unicode size check. It indirectly depends on
eina_config.h, which is created at the end of the
configure script. So its size is always 0. I don't
know how that size is used, so I can't do a lot,
for now.
SVN revision: 78895