Summary:
enum Evas.Canvas3D.Shade_Mode are using for choose relevant shader source code.
So renaming have a sence.
Rename evas_canvas3d_shade_mode_set/get property to evas_canvas3d_shader_mode_set/get
Rename internal fields and functions
Reviewers: cedric, Hermet, raster
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3882
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
Summary: Cube chaotic was rotated, because angle in structure of "SceneData" have random number.
Reviewers: cedric, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2643
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: Refactoring of code and fix work of signals for normal rotation of cube.
Reviewers: cedric, raster, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2392
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: This example shows mechanism of 3d object rotation
Reviewers: cedric, Hermet, raster
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D1114