internal representation.
The objectiv is to simplify code, consume less CPU and memory
without loosing feature. Please report any breakage when you
see them. It will take a few weeks before we change the file
layout, during that time the load time may increase.
SVN revision: 49922
You can try it by passing --enable-fixed-point to the configure. It
will produce an ABI/API compatible Edje library that use internally
Eina_F32p32 instead of double. It will load Eina_F32p32 instead of
double from eet file (thanks to eet ability to convert them on the
fly), so edje file are compatible between fixed point and floating
point version.
This patch touch almost all internal calc of Edje, I did test it with
elementary_test, enlightenment and all my test apps, but it could
certainly break some of your preferred Edje file. If you see any
unexpected behaviour please report them to me as soon as possible.
Note: For devs, I put few macros in edje_private.h that should now
be used when doing calc in Edje, please use them so that Fixed Point
doesn't break in the futur.
SVN revision: 44323
Note: It doesn't really impact edje memory foot print yet. But in
the plan to do a computation cache inside edje, this structure
will be used a lot (I am planning to do this feature at some point,
but no ETA yet, and be reassured it will be optionnal so we can
choose between CPU load or memory load).
Note: As I was looking for similar area of improvements,
Edje_Part_Description could really use an union to reduce it's size,
but as we load this structure directly from an Eet file, we need
union in Eet first. And this should be part of a comming Edje file
format break.
SVN revision: 41652
Often requested for animations that want to grow or shrink text
quickly. This is a faster alternative to using geometry with rel1/rel2
and "text.fit: 1 1;" since it does not need to figure out which size
fits better into that object.
I tested and it does not seem to introduce any regression. Also
checked with scale and text_class variations.
SVN revision: 38958
:)... this allows e etc. to adapt to massivelyt different dpi screens with
slickness that even svg can't get to... why? you scale just what NEEDS
scaling (text, button sizes, and other limiting elements). other bits like
borders, padding etc. can remain pixel-perfect and thus the look is amazing.
pixel-perfect drawing with scalable adapting.
SVN revision: 35895
Edje tries to copy original style to font provided by text_class if
this have no style.
However code was supposing that text_class font always had more than
one occurrence, these separated with ',' and did not check if this is
not the case, so "e = strchr(',', tok);" was returning NULL and all
the math were using negative values.
The fix now does the proper checking, avoid one useless alloca() and
the respective copy, also doing the copies with memcpy() since sizes
are already known.
Refactory was done to make code simpler and also avoid having it
copied 3 times.
SVN revision: 33869
Before it was using a linear search with initial step proportional to
difference bettwen desired and current height, but the way it was
implemented it was giving incorrect values, for example: a text in
an animation that enlarges height was getting size_{n} < size_{n-1},
where it should be always the oposite (the sequence was like: 31, 32,
33, 34, 31, 33, 34, 35, ...).
One way to avoid that was to recalculate "dif" based on new "th",
but it quickly drop to 1.
The current implementation now uses a binary search to find the first
size that matches the desired height and then a linear search to
search the largest font doing that (differents sizes may result in the
same height). This linear search is often an extra lookup and can be
avoided if we want just something that fits (instead of the largest).
SVN revision: 32146
* Classes are defined at the tag level
* Tags whithout classes inherit the parent class
* text class defined by putting text_class=<class name> in tag style
SVN revision: 21518
also, it seems as though default descriptions at least are shared between objects of the same group, so when this set the color_class to NULL, all other objects lost their colors.
SVN revision: 20098