debugging/fixing and likely int he end the exact same result of fixing them.
yes - we lose performance - but it actually is correct now :) if we want to
do such radical changes- i sugegst moving to premultiplied alpha and makign a
tonne of externally tested routines in a test harness first to compare
correctness and speed in an isolated environment.
SVN revision: 18947
do NOT depend on order operation precedence. it broke scaling. laos other
completely bizarre mmx things were going wrong with mm7 ending up not 0 so
i've had to force it to be 0.
SVN revision: 18811
with texture upload. it does NOt check error returns anywhere from gl... this
may mean issues with LOTs of images, LARGE images etc. need to fix that later
SVN revision: 7432
routines. Some stubs for altivec support can be seen here, those are
unreachable code paths until the corresponding functions are complete and
committed.
SVN revision: 7191