Commit Graph

11 Commits

Author SHA1 Message Date
Jaehyun Cho 40b73758a0 efl_canvas_animation: rename Animation_XXX to XXX_Animation
Summary:
In animation classes, "Animation" is not used as a namespace but it is
used as a prefix in the class names.
e.g. Efl.Canvas.Animation_Alpha

However, those classes are basically animation classes with different
features. Therefore, "Animation" should be used as a postfix in the
class names.
e.g. Efl.Canvas.Animation_Alpha -> Efl.Canvas.Alpha_Animation

However, for the easier usage of C APIs, c_prefix of animation classes
are remained to be "efl_animation_xxx".

Reviewers: segfaultxavi, bu5hm4n, zmike, Hermet, jsuya

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D11108
2020-01-20 12:53:10 +09:00
Jaehyun Cho 914fa2fd7c efl_gesture: rename Efl.Gesture.Events to Efl.Canvas.Gesture_Events
Summary:
Since the current Efl.Gesture.Events has canvas gesture events only,
Efl.Gesture.Events should be renamed to Efl.Canvas.Gesture_Events.

If other types of gesture events are newlly required later, which are
not based on canvas, then class Efl.XXX.Gesture_Events is required to
be introduced.

Reviewers: CHAN, segfaultxavi, bu5hm4n, zmike

Reviewed By: segfaultxavi

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D11073
2020-01-13 14:31:15 +01:00
Ali Alzyod 8dbc75fdce efl_text_attribute_factory: rename to efl_text_formatter
Reviewers: segfaultxavi

Reviewed By: segfaultxavi

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T8455

Differential Revision: https://phab.enlightenment.org/D10925
2019-12-20 12:43:00 +01:00
Ali Alzyod 621d2cdecf Efl.Canvas.Text rename into Efl.Canvas.Textblock
Summary:
Efl.Canvas.Text                renamed into **Efl.Canvas.Textblock**
Efl.Canvas.Text_Factory  renamed into **Efl.Canvas.Textblock_Factory**

Reviewers: woohyun, segfaultxavi, zmike, bu5hm4n, YOhoho

Reviewed By: segfaultxavi

Subscribers: cedric, #committers, #reviewers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10808
2019-12-10 17:39:59 +09:00
Ali Alzyod c7f37fe618 Efl.Text.Attribute_Factory
Summary:
Implementation of new Efl.Text.Attribute_Factory class which replace the annotation interface.

Currently, we have two public methods:

```
void efl_text_attribute_factory_attribute_insert(const Efl_Text_Cursor *start, const Efl_Text_Cursor *end, const char *format)
unsigned int efl_text_attribute_factory_attribute_clear(const Efl_Text_Cursor *start, const Efl_Text_Cursor *end);
```

Other methods will be internal methods, for the time being, we will redesign internal methods

Reviewers: woohyun, tasn, segfaultxavi, bu5hm4n, zmike

Subscribers: zmike, q66, cedric, segfaultxavi, bu5hm4n, a.srour, #committers, #reviewers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10646
2019-11-27 13:04:32 +09:00
Ali Alzyod d7352f4db4 Efl.Text.Cursor
Summary:
Implementation of new cursor text object.

This Patch Contains :
1- Remove Efl.Text.Cursor & Efl.Text_Markup_Interactive interfaces and replace them with one Class Efl.Text.Cursor
   => there are some modifications on cursor methods

2- Update all related classes to use Efl.Text.Cursor object instead of the old interfaces

3- If class uses Efl.Text_Cursor_Cursor (handle), mainly annotation it will stay as it is until we update other annotations into attribute_factory

4- Add main cursor property into efl.text.interactive

5- Add cursor_new method in efl.ui.text  (I think we may move it into efl.text.interactive interface)

There still some parts that need discussion: especially cursor movement functionality, I prefer to move function with Enum, instead of special function for each movement.

```
enum @beta Efl.Text.Cursor_Move_Type
{
   [[Text cursor movement types]]
   char_next,       [[Advances to the next character]]
   char_prev,       [[Advances to the previous character]]
   cluster_next,    [[Advances to the next grapheme cluster]]
   cluster_prev,    [[Advances to the previous grapheme cluster]]
   paragraph_start, [[Advances to the first character in this paragraph]]
   paragraph_end,   [[Advances to the last character in this paragraph]]
   word_start,      [[Advance to current word start]]
   word_end,        [[Advance to current word end]]
   line_start,      [[Advance to current line first character]]
   line_end,        [[Advance to current line last character]]
   paragraph_first, [[Advance to current paragraph first character]]
   paragraph_last,  [[Advance to current paragraph last character]]
   paragraph_next,  [[Advances to the start of the next text node]]
   paragraph_prev   [[Advances to the end of the previous text node]]
}
move {
         [[Move the cursor]]
         params {
            @in type: Efl.Text.Cursor_Move_Type; [[The type of movement]]
         }
         return: bool; [[True if actually moved]]
      }
```

or old way:
```
char_next {
         [[Advances to the next character]]
         // FIXME: Make the number of characters we moved by? Useful for all the other functions
         return: bool; [[True if actually moved]]
      }
      char_prev {
         [[Advances to the previous character]]
         return: bool; [[True if actually moved]]
      }

      char_delete {
         [[Deletes a single character from position pointed by given cursor.]]
      }

      cluster_next {
         [[Advances to the next grapheme cluster]]
         return: bool; [[True if actually moved]]
      }
      cluster_prev {
         [[Advances to the previous grapheme cluster]]
         return: bool; [[True if actually moved]]
      }

      // FIXME: paragraph_end is inconsistent with word_end. The one goes to the last character and the other after the last character.
      paragraph_start {
         [[Advances to the first character in this paragraph]]
         return: bool; [[True if actually moved]]
      }
      paragraph_end {
         [[Advances to the last character in this paragraph]]
         return: bool; [[True if actually moved]]
      }
      word_start {
         [[Advance to current word start]]
         return: bool; [[True if actually moved]]
      }
      word_end {
         [[Advance to current word end]]
         return: bool; [[True if actually moved]]
      }
      line_start {
         [[Advance to current line first character]]
         return: bool; [[True if actually moved]]
      }
      line_end {
          [[Advance to current line last character]]
         return: bool; [[True if actually moved]]
      }
      paragraph_first {
         [[Advance to current paragraph first character]]
         return: bool; [[True if actually moved]]
      }
      paragraph_last {
         [[Advance to current paragraph last character]]
         return: bool; [[True if actually moved]]
      }
      paragraph_next {
         [[Advances to the start of the next text node]]
         return: bool; [[True if actually moved]]
      }
      paragraph_prev {
         [[Advances to the end of the previous text node]]
         return: bool; [[True if actually moved]]
      }
```

Reviewers: woohyun, tasn, segfaultxavi

Reviewed By: woohyun

Subscribers: a.srour, bu5hm4n, segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10542
2019-11-22 17:35:54 +09:00
Marcel Hollerbach aef56b169e remove efl_canvas_animation_player
this now all migrated to Efl.Canvas.Object.Animation

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10667
2019-11-20 10:03:50 +01:00
Cedric BAIL 81165d743f efl: fix include due to stale files.
Reviewers: zmike

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10583
2019-10-31 15:43:21 -04:00
Cedric Bail 7dc98ab3d0 evas: move efl_input_device into evas/Efl_Canvas.h
Summary:
The internal and the API we would like is mostly a canvas API. A lot of the code
in evas is working around the fact that efl_input_device is not defined inside Evas.
This patch is the first step to try to clean this up.

Depends on D10487

Reviewers: zmike, raster, bu5hm4n, Hermet

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T8321

Differential Revision: https://phab.enlightenment.org/D10488
2019-10-31 13:29:56 -04:00
junsu choi 6deb21f9f9 Efl.Gfx.Vg.Value_Provider: Introduce property change feature of Efl.Ui.Animation_View
Summary:
Efl.Gfx.Vg.Value_Provider is an object for integrating and managing the properties of vector objects.
These values are dependent on the keypath.
Keypath is the target a specific content or a set of contents that will be updated.
It can include the specific name of the contents, wildcard(*) or Globstar(**).

The valueProvider is borrowed from another library that uses a vector object of type json, such as Efl.Ui.Animation_View
(5fc0e59e0c/lottie-swift/src/Public/iOS/AnimatedControl.swift (L50))

This feature should be used with some patches that apply to the vg json loader and Efl.Canvas.Vg.Object.

Test Plan: N/A

Reviewers: Hermet, kimcinoo, smohanty

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D9874
2019-10-02 14:19:30 +09:00
Mike Blumenkrantz 34a21d7ef9 efl/canvas: add Efl_Canvas.h
this includes all the efl.canvas headers and adds some compilation tests
for the header to the unit test suite

ref T8274

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10226
2019-09-30 10:33:24 +02:00