it looks like this was left out during initial writing of eo-based eventing,
but based on the description, the intent was to have a separate cancel event
which was emitted just prior to the 'up' event using the existing state
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9184
Summary:
this doesn't seem to serve a purpose anymore and there's no point in
keeping it in tree
fix T7866
Reviewers: woohyun, Jaehyun_Cho
Reviewed By: Jaehyun_Cho
Subscribers: cedric, #reviewers, #committers
Tags: #efl_widgets
Maniphest Tasks: T7866
Differential Revision: https://phab.enlightenment.org/D9176
Summary:
this also adds tests verifying that EFL_EVENT_KEY_DOWN / EFL_EVENT_KEY_UP are emitted
and passed with the correct event types, and fields on the event object.
Depends on D9166
Reviewers: zmike, segfaultxavi
Reviewed By: zmike
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9167
This restricts disallowing value types to containers that can own
them.
It also disallows usage of @owned on those view-only containers,
as that makes no sense.
Add a new function in the Eo API in order to provide more options on object
instantiation for binding creators.
For the Eo lib to be able to construct objects that inherit from bindings in
many languages we should provide a way for bindings to call different kinds of
constructors, in a way that simply overriding the `efl_constructor` method is
not enough.
We need a way to differentiate at construction time if the Eo is being
constructed from C or from the binding, because if it is the
former we need too call the inherited object constructor from C and instantiate
a new object, and if it is the later we need to avoid instantiating a
new object because we are already in the middle of the process of creating
a new one.
`efl_constructor` alone does not provide any way of distinguishing between
those situations, so, being able to pass additional information for
efl_add_start (like a custom constructor pointer) is necessary to make the
right distinction.
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D9070
Summary:
efl user can now specify colors by there names ( not only Hex RGB/RGBA values), which is very convenient specially for first time users (where user may think it is supported by default)
<color=#FF0000> == <color=red> == <color==RED>
there are two main types of color names and values ( X11, web colors), here we are using X11 color.
============
Update for documentation pages should be added like:
https://www.enlightenment.org/_legacy_embed/evas_textblock_style_page.html#evas_textblock_style_color
I do not know how to update it :(
Test Plan:
```
#define EFL_EO_API_SUPPORT 1
#define EFL_BETA_API_SUPPORT 1
#include <Eina.h>
#include <Elementary.h>
#include <Efl_Ui.h>
static void
_gui_quit_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
{
efl_exit(0);
}
static void
_gui_setup()
{
Eo *win, *box;
win = efl_add(EFL_UI_WIN_CLASS, efl_main_loop_get(),
efl_ui_win_type_set(efl_added, EFL_UI_WIN_TYPE_BASIC),
efl_text_set(efl_added, "Hello World"),
efl_ui_win_autodel_set(efl_added, EINA_TRUE));
// when the user clicks "close" on a window there is a request to delete
efl_event_callback_add(win, EFL_UI_WIN_EVENT_DELETE_REQUEST, _gui_quit_cb, NULL);
box = efl_add(EFL_UI_BOX_CLASS, win,
efl_content_set(win, efl_added),
efl_gfx_hint_size_min_set(efl_added, EINA_SIZE2D(360, 240)));
efl_add(EFL_UI_TEXT_CLASS, box,
efl_text_markup_set(efl_added,
"<color=red>this is red color line(color = red)<color><br>"
"<color=#0000FF>this is blue color line (color = #0000FF)<color><br>"
"<color=gray>this is gray color line (color = gray)<color><br>"),
efl_gfx_hint_weight_set(efl_added, 1.0, 0.9),
efl_gfx_hint_align_set(efl_added, 0.5, 0.5),
efl_text_multiline_set(efl_added,EINA_TRUE),
efl_pack(box, efl_added));
efl_add(EFL_UI_BUTTON_CLASS, box,
efl_text_set(efl_added, "Quit"),
efl_gfx_hint_weight_set(efl_added, 1.0, 0.1),
efl_pack(box, efl_added),
efl_event_callback_add(efl_added, EFL_UI_EVENT_CLICKED,
_gui_quit_cb, efl_added));
}
EAPI_MAIN void
efl_main(void *data EINA_UNUSED, const Efl_Event *ev EINA_UNUSED)
{
_gui_setup();
}
EFL_MAIN()
```
Reviewers: woohyun, bowonryu, segfaultxavi, vtorri
Reviewed By: segfaultxavi, vtorri
Subscribers: vtorri, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9153
Summary:
C# `Eina.Value` now has builtin support for `EINA_VALUE_TYPE_OBJECT`.
To avoid ambiguity with the `Set` method overloads, explicit casting
operators were used for wrapping/unwrapping `Efl.Object` instead of
implicit ones like for other value types.
Thus, to initialize an `Eina.Value` from an object, you can use the
following:
`var v = (Eina.Value)myObj;`
Reviewers: felipealmeida, vitor.sousa, segfaultxavi, Jaehyun_Cho
Reviewed By: Jaehyun_Cho
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9164
this object is swallowed into a layout, which means the layout will be managing
this property
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9151
You can now declare errors like this:
error Foo = "message"; [[documentation]]
Then you can use them as types like this:
foo {
return: error(Error1, Error2, ...);
}
They have a separate type category and storage. They are checked
for redefinitions the same as anything else though. This does
not add any generator support nor it adds any advanced checking.
Ref T6890
Summary: the event type was wrong. This is now fixed and works correctly.
Reviewers: stefan_schmidt, zmike, segfaultxavi
Reviewed By: zmike
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9144
Summary:
This patch extends efl_canvas_vg_object class to implement efl_gfx_frame_controller
to suppor any playable animation on it.
Plus, vector object takes care of lottie animation by using json loader.
it's caching mechanism is changed to cache only static frame, not all frames.
vg_cache supports json loader and make it animation request properly.
This feature has been stabilized enough, it's using in Samsung Galaxy Watch active product,
proved its stability enough.
Depends on {D8940}
Co-authored-by: JunsuChoi <jsuya.choi@samsung.com>
Reviewers: #committers, jsuya
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8941
Summary:
Introduce a new evas json loader to support lottie animation.
This json loader uses rlottie library which is a new github open project.
These days most ui frameworks (windowpws, skia, qt, xamarin, react, nativescript) supports lottie,
the rlottie was designed to support lottie as a standalone library and compatible with efl as well.
To enable this,please install rlottie library then remove json disabler in meson_options.txt
For more information, See lottie/rlottie project and its a introdcution article:
https://airbnb.io/lottie/#/https://github.com/samsung/rlottiehttps://hermet.pe.kr/143
Co-authored-by: JunsuChoi <jsuya.choi@samsung.com>
{D8941}
{D8944}
Reviewers: #committers, jsuya, bu5hm4n
Subscribers: bu5hm4n, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8940
613e1715be (and friends) added a bit a
biug where messages in the queue were not skipped as they were before
causing a segv witha null lookup. this fixes that. eclipse about
dialog showed this bug up. no longer happens now.
it was somehow confusing that this function was used for two different
things. Now we have 2 functions for checking is it is of pointer_type or
how many pointer devices are in a seat.
ref T7963
Reviewed-by: Chris Michael <cp.michael@samsung.com>
Differential Revision: https://phab.enlightenment.org/D9142
rename this property, as this name was considered better.
ref T7964
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D9141
It appears that EVAS_CALLBACK_FOCUS_IN / OUT is wrong here, as this is
for when a object gets focus but not the scene.
However, the inital event emission still does not work correctly, this
needs some further investigation.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9138
it seems we have done here something wrong, EFL_EVENT_FOCUS_IN is meant
to be emitted on objects that RECEIVE focus. This function here however
is called each time the window gets focus, which then might lead to a
object getting focus. However, those are two different things.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9137
And further more, this object here would have been wrong(as it is
transporting the focused object), so we should not write here any type.
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D9136
tool was not very helpfull, and additionally, the docuemtnation of it
was completly wrong. After searching through the code where tool was
actaully set (efl_ui_win.c) it turned out that it is actaully the "id"
of the pointer when there are multiple touch events.
ref T7963
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D9135
This is a bit of a giant commit. However, the problem here is that
cleaning up the API went hand in hand with rewriting most of the usages.
In the process of renewing and removing old API the following was done:
- Legacy API testcases have been ported back to smart callbacks
- EO-API testcases have been ported to efl_add syntax
- weird event #defines have been removed
- Wrong constructor usage has been removed
- Ported to the new box object introduced before
- removed legacy API from efl_ui_radio
-> no more ptr(int) q66 will do jumps of happiness
-> no more ununderstandable group_add methods
-> Seperated code in blocks only for legacy, and blocks only for
non-legacy
To verify this commit, you can check all the tests that have been
touched here. Additionally, the cxx example has been adjusted
ref T7867
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9060
in previous versions of this widget, the calls that are available due to
inheritance did not work. efl_ui_check_selected_set did not work on a
radio button. However, the internal function _state_set did just exactly
that. So this commit refactors the activity emitting out of the
function, so the _state_set function can just be used as the
efl_ui_check_selected set function.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9059
Radio_Group is a interface that manages that radio groups can be grouped inside a
external object, the current API of radio was considered confusing in
that regard. It is implemented in the Radio_Group_Internal class which
is private to EFL, a instance of it can be found with get due to the
class function in efl_ui_radio.eo. This architecture was taken like
this, in order to have implementation and interface seperated. With
those two seperated we can inherit from regular widgets, implement the
interface, and composite attach the internal object to the regular
widget. This makes a lot of things easier.
Radio_Box is a class which is extending Efl.Ui.Box, which has an
internal Radio_Group. This is extremly usefull for cases where you just
want to have a list of radio buttons in your UI. The radio group is also
exposed using composition to the internal object. Simular things can be
done for the table.
For now i did not add API to find the group of a radio button. However,
this can be quickly added if requested.
ref T7867
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D9058
Summary:
Use more descriptive parameter names.
l, r, t, b it my confused with rgb value or something similar.
Reviewers: segfaultxavi, woohyun, bowonryu
Reviewed By: segfaultxavi
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9131
mouse in/out feeds can call callabcks that can then go delete objects
- ref them all to ensure they stay alive while we use them. this will
fix a segv apbbb saw.
Just fixed a backward compatibility issue in elm_slider.
Now it calls "delay,changed" as it had done previously.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9130
Summary:
When the precomp layer(parent layer) has alpha transparency and has more than 1 child layer
and they overlap each other if vg object just propagate the alpha to child layer
it will be applied twice in overlapped area.
Even if the child layer does not have alpha transparency, parent alpha is applied to each child.
Test Plan: N/A
Reviewers: Hermet, smohanty
Reviewed By: Hermet
Subscribers: cedric, #reviewers, kimcinoo, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9072
when the activeview is being destroyed, we can skip a lot of steps in
unregistering widgets due to hierarchy-enforced deletion and class
chaining of destructors.
on the flip side, we also need to be cautious of triggering codepaths that
will perpetuate object lifecycles past when they should be destroyed and
trigger unwanted behavior.
for this case, when the activeview is being destroyed we can simply efl_del
all the contents to reuse existing callbacks, and then we can skip doing
all the update propagation through activeview subcomponents since those will
be destroyed presently. also, these subcomponents already handle subobject
destruction with callbacks, so they'll automatically clean everything up.
probably.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D9125
this can now be done with active_view. This is done in order to reduce
the LOC in elementary that basically do the same.
Differential Revision: https://phab.enlightenment.org/D8920
Summary:
If an input buffer and an output buffer for the curve filter are same, it reads
and writes to the same texture which behavior is not defined. I could not find
good reference for this, but following could be a reference.
https://stackoverflow.com/questions/11410292/opengl-read-and-write-to-the-same-texture
The texture gets 0 color value as a result. So the curve filter does not work.
This patch makes the curve filter use different input and output buffer.
Test Plan:
This attached file could explain what 'read and write to the same texture' is.
{F3724537}
Reviewers: Hermet, jpeg, jsuya
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9085
so i've been wondering what is going on for a few days... and i've
figured it out finally... my mouse seems ot like to generate 1000
events per second. not your usual 100 or 200. it only happened on this
one machine so i was wondering what on earth was up. this machine was
different in other ways like an arm cpu, differing gpu (rx550),
different distro and so on. this is creating a storm of motion events..
and this is causing all sorts of overhead in just trying to deal with
them all like generate more internal events, emit signals for every
one of them and so on. there is no attempt to play catch-up or
anything - just build up a bigger and bigger queue of them to deal
with. this is NOT GOOD. this restores our old commented out event
skipper that got commented out during some xcb work actually -
not on its own. it was a huge xcb patch that commented it out.
this restores it and makes it a little cleaner with a bool and now the
perf issues i was seeing are gone. this is such a major performance
fix that this deserves a backport.
@fix @optimize
i missed 1 rare case where we start in the middle of the list and have
to walk to the end. testing didnt show it up. fix. this fixes up that
case in b5ed76ba9f
to walk inreverse we need to jump to last first then walk backwards...
what we were doing is calling eina_inlist_last() which is defined to
walk rather than that using list->last ... this totally got rid of
_evas_event_object_list_raw_in_get() from my perf list ... and i was
wondering how it got there to start with.
this is such an obvious optimization...
more optimizations for edje messages to avoid excess alloc and frees
if we have some trash around... since messages already have list
nodes, re-use the main list node for storing trash and not eina trash
as this avoids extra allocs for trash nodes.
so to process a single obj we added a lot of mesgs to the message
queueue only then to wak most and SKIP most msgs again and again -
when this adds up to 1000's of messages and 10k+ then literally moving
a window in e hangs for multiple seconds and we walk such lists in On2
like complexity. this gets it down to O(1) along with some other minor
optimizations of not adding to tmp list only then to add them to the
nex queue/list.
there is more i can optimize here as well now we track messages for an
edje in th edje. that's next.