Commit Graph

19054 Commits

Author SHA1 Message Date
Mike Blumenkrantz e399bdd6ec evas_events: implement POINTER_CANCEL event
it looks like this was left out during initial writing of eo-based eventing,
but based on the description, the intent was to have a separate cancel event
which was emitted just prior to the 'up' event using the existing state

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9184
2019-06-27 16:51:19 +02:00
Mike Blumenkrantz 0e65d0c651 efl_ui: remove nstate widget
Summary:
this doesn't seem to serve a purpose anymore and there's no point in
keeping it in tree

fix T7866

Reviewers: woohyun, Jaehyun_Cho

Reviewed By: Jaehyun_Cho

Subscribers: cedric, #reviewers, #committers

Tags: #efl_widgets

Maniphest Tasks: T7866

Differential Revision: https://phab.enlightenment.org/D9176
2019-06-26 10:25:14 -04:00
Christopher Michael e962e6be4f ecore-wl2: Add missing doxygen for ecore_wl2_window_resizing_get
function

ref T8014
2019-06-26 10:00:59 -04:00
Christopher Michael 9247b5aac3 ecore-wl2: Add missing @since for ecore_wl2_offer_mimes_get function
ref T8014
2019-06-26 10:00:59 -04:00
Marcel Hollerbach ea0784d318 evas_events: fix setting of 'pressed' member in Efl_Input_Key_Data
Summary:
this also adds tests verifying that EFL_EVENT_KEY_DOWN / EFL_EVENT_KEY_UP are emitted
and passed with the correct event types, and fields on the event object.

Depends on D9166

Reviewers: zmike, segfaultxavi

Reviewed By: zmike

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D9167
2019-06-26 09:54:55 -04:00
Daniel Kolesa 5b00dc344f eolian: allow value types in view containers (iterators etc.)
This restricts disallowing value types to containers that can own
them.

It also disallows usage of @owned on those view-only containers,
as that makes no sense.
2019-06-26 14:05:46 +02:00
Hermet Park 4ff8c5f7b2 efl_canvas_vg_container: remove unnecessary parent set.
the duplicated object must be set its parent by caller,
it shouldn't set it by itself internally.
2019-06-26 20:48:19 +09:00
Hermet Park b9661d85cd evas vector: set proper parents of clone objects.
fill, marker, stroke need proper parent when they were cloned.

Here, they would get the container of the shape which is going to be copied.

@fix
2019-06-26 17:16:32 +09:00
Vitor Sousa fb7f9d4ed3 eo: add an API entry for custom instantiation of Eo objects for binding usage
Add a new function in the Eo API in order to provide more options on object
instantiation for binding creators.

For the Eo lib to be able to construct objects that inherit from bindings in
many languages we should provide a way for bindings to call different kinds of
constructors, in a way that simply overriding the `efl_constructor` method is
not enough.
We need a way to differentiate at construction time if the Eo is being
constructed from C or from the binding, because if it is the
former we need too call the inherited object constructor from C and instantiate
a new object, and if it is the later we need to avoid instantiating a
new object because we are already in the middle of the process of creating
a new one.
`efl_constructor` alone does not provide any way of distinguishing between
those situations, so, being able to pass additional information for
efl_add_start (like a custom constructor pointer) is necessary to make the
right distinction.

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D9070
2019-06-25 17:08:53 -07:00
Ali Alzyod 673bce2b91 evas_common_format_color_parse: support color names
Summary:
efl user can now specify colors by there names ( not only Hex RGB/RGBA values), which is very convenient specially for first time users (where user may think it is supported by default)

<color=#FF0000> == <color=red> == <color==RED>

there are two main types of color names and values ( X11, web colors), here we are using X11 color.

============
Update for documentation pages should be added like:
https://www.enlightenment.org/_legacy_embed/evas_textblock_style_page.html#evas_textblock_style_color

I do not know how to update it :(

Test Plan:
```
#define EFL_EO_API_SUPPORT 1
#define EFL_BETA_API_SUPPORT 1

#include <Eina.h>
#include <Elementary.h>
#include <Efl_Ui.h>

static void
_gui_quit_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
{
   efl_exit(0);
}

static void
_gui_setup()
{
   Eo *win, *box;

   win = efl_add(EFL_UI_WIN_CLASS, efl_main_loop_get(),
                 efl_ui_win_type_set(efl_added, EFL_UI_WIN_TYPE_BASIC),
                 efl_text_set(efl_added, "Hello World"),
                 efl_ui_win_autodel_set(efl_added, EINA_TRUE));

   // when the user clicks "close" on a window there is a request to delete
   efl_event_callback_add(win, EFL_UI_WIN_EVENT_DELETE_REQUEST, _gui_quit_cb, NULL);

   box = efl_add(EFL_UI_BOX_CLASS, win,
                efl_content_set(win, efl_added),
                efl_gfx_hint_size_min_set(efl_added, EINA_SIZE2D(360, 240)));

   efl_add(EFL_UI_TEXT_CLASS, box,
           efl_text_markup_set(efl_added,
           "<color=red>this is red color line(color = red)<color><br>"
           "<color=#0000FF>this is blue color line (color = #0000FF)<color><br>"
           "<color=gray>this is gray color line (color = gray)<color><br>"),
           efl_gfx_hint_weight_set(efl_added, 1.0, 0.9),
           efl_gfx_hint_align_set(efl_added, 0.5, 0.5),
           efl_text_multiline_set(efl_added,EINA_TRUE),
           efl_pack(box, efl_added));

   efl_add(EFL_UI_BUTTON_CLASS, box,
           efl_text_set(efl_added, "Quit"),
           efl_gfx_hint_weight_set(efl_added, 1.0, 0.1),
           efl_pack(box, efl_added),
           efl_event_callback_add(efl_added, EFL_UI_EVENT_CLICKED,
                                  _gui_quit_cb, efl_added));
}

EAPI_MAIN void
efl_main(void *data EINA_UNUSED, const Efl_Event *ev EINA_UNUSED)
{
   _gui_setup();
}
EFL_MAIN()

```

Reviewers: woohyun, bowonryu, segfaultxavi, vtorri

Reviewed By: segfaultxavi, vtorri

Subscribers: vtorri, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D9153
2019-06-25 19:28:12 +02:00
Ali Alzyod c25554c4f2 evas_common: use memcpy to copy pixel buffer
Summary: This function has no special processing when copy data, so using memcpy can enhance performance

Test Plan:
```
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>

typedef unsigned int       DATA32;

static void
oldFunc(DATA32 *src, DATA32 *dst, size_t len)
{
   DATA32 *dst_end = dst + len;
   while (dst < dst_end)
      *dst++ = *src++;
}

static void
newFunc(DATA32 *src, DATA32 *dst, size_t len)
{
   memcpy(dst, src, len * sizeof(DATA32));
}

int main()
{

   int counter = 1000;
   srand(time(NULL));
   DATA32 src[50000] = {0};
   DATA32 dst[50000] = {0};

   for (int i = 0; i < 50000; i++)
      src[i] = rand();

   clock_t start, end;
   double total_Time1 = 0;
   int i;

   start = clock();
   for (i = 0; i < counter; i++)
      oldFunc(src, dst, 50000);
   end = clock();
   total_Time1 = ((double)(end - start)) / CLOCKS_PER_SEC;
   printf("original = %f \n", total_Time1);

   start = clock();
   for (i = 0; i < counter; i++)
      newFunc(src, dst, 50000);
   end = clock();
   total_Time1 = ((double)(end - start)) / CLOCKS_PER_SEC;
   printf("modified = %f \n", total_Time1);
}
```

Reviewers: raster, ManMower, woohyun, Hermet

Reviewed By: Hermet

Subscribers: Hermet, vtorri, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D9155
2019-06-25 21:48:42 +09:00
Felipe Magno de Almeida 907bdad065 efl-mono: Add object type support for Eina.Value
Summary:
C# `Eina.Value` now has builtin support for `EINA_VALUE_TYPE_OBJECT`.

To avoid ambiguity with the `Set` method overloads, explicit casting
operators were used for wrapping/unwrapping `Efl.Object` instead of
implicit ones like for other value types.

Thus, to initialize an `Eina.Value` from an object, you can use the
following:

`var v = (Eina.Value)myObj;`

Reviewers: felipealmeida, vitor.sousa, segfaultxavi, Jaehyun_Cho

Reviewed By: Jaehyun_Cho

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D9164
2019-06-25 19:11:23 +09:00
Mike Blumenkrantz 06024475cc efl_ui_slider: remove setting pass_events on internal spacer in constructor
this object is swallowed into a layout, which means the layout will be managing
this property

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9151
2019-06-24 18:31:49 +02:00
Daniel Kolesa 1bbf4380ab eolian: add library support for declaring and using errors
You can now declare errors like this:

error Foo = "message"; [[documentation]]

Then you can use them as types like this:

foo {
    return: error(Error1, Error2, ...);
}

They have a separate type category and storage. They are checked
for redefinitions the same as anything else though. This does
not add any generator support nor it adds any advanced checking.

Ref T6890
2019-06-24 15:15:30 +02:00
Hermet Park fa30eb6205 efl_ui_textpath: fix a center align but that doesn't happen at text_set().
When textpath obj has a new text data, it must update center align position
based on the new text length. Previously, it missed that logic.

@fix
2019-06-24 21:30:57 +09:00
Yeongjong Lee 127209ce2b eolian_mono: support eo access modifiers
Summary:
Because in C# interface members can't include access modifiers, eolian_mono
ignore function scope tags in eo interfaces.

ref T7494

Reviewers: q66, felipealmeida, lauromoura, segfaultxavi, Jaehyun_Cho

Reviewed By: Jaehyun_Cho

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7494

Differential Revision: https://phab.enlightenment.org/D9128
2019-06-24 19:19:00 +09:00
Marcel Hollerbach 0c4c74b5f7 efl_ui_win: fix emitting of object focus events
Summary: the event type was wrong. This is now fixed and works correctly.

Reviewers: stefan_schmidt, zmike, segfaultxavi

Reviewed By: zmike

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D9144
2019-06-21 09:40:23 -04:00
Hermet Park 625e11f584 evas vector: support lottie animation as using json loader.
Summary:
This patch extends efl_canvas_vg_object class to implement efl_gfx_frame_controller
to suppor any playable animation on it.

Plus, vector object takes care of lottie animation by using json loader.
it's caching mechanism is changed to cache only static frame, not all frames.

vg_cache supports json loader and make it animation request properly.

This feature has been stabilized enough, it's using in Samsung Galaxy Watch active product,
proved its stability enough.

Depends on {D8940}

Co-authored-by: JunsuChoi <jsuya.choi@samsung.com>

Reviewers: #committers, jsuya

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8941
2019-06-21 17:35:48 +09:00
Hermet Park 23af6ec640 evas vector: support json loader for rlottie integration.
Summary:
Introduce a new evas json loader to support lottie animation.
This json loader uses rlottie library which is a new github open project.

These days most ui frameworks (windowpws, skia, qt, xamarin, react, nativescript) supports lottie,
the rlottie was designed to support lottie as a standalone library and compatible with efl as well.

To enable this,please install rlottie library then remove json disabler in meson_options.txt

For more information, See lottie/rlottie project and its a introdcution article:

https://airbnb.io/lottie/#/
https://github.com/samsung/rlottie
https://hermet.pe.kr/143

Co-authored-by: JunsuChoi <jsuya.choi@samsung.com>

{D8941}
{D8944}

Reviewers: #committers, jsuya, bu5hm4n

Subscribers: bu5hm4n, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8940
2019-06-21 17:35:48 +09:00
Carsten Haitzler 1c02b7740d fix segv when adding optimizations to edje message handling
613e1715be (and friends) added a bit a
biug where messages in the queue were not skipped as they were before
causing a segv witha null lookup. this fixes that. eclipse about
dialog showed this bug up. no longer happens now.
2019-06-21 09:29:52 +01:00
Marcel Hollerbach ed38f842c2 efl_ui_radio: fixup wrong reference
group_create is not anymore. This is now repaired.
2019-06-20 17:37:04 +02:00
Marcel Hollerbach b0c29edd78 efl_input_device: split up has_pointer_cap
it was somehow confusing that this function was used for two different
things. Now we have 2 functions for checking is it is of pointer_type or
how many pointer devices are in a seat.

ref T7963

Reviewed-by: Chris Michael <cp.michael@samsung.com>
Differential Revision: https://phab.enlightenment.org/D9142
2019-06-20 17:25:42 +02:00
Marcel Hollerbach 6b8900d4fc efl_input_key: compose -> compose_string
rename this property, as this name was considered better.

ref T7964

Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D9141
2019-06-20 17:24:31 +02:00
Marcel Hollerbach 1e86c2bf93 efl_ui_win: repair scene event emission
It appears that EVAS_CALLBACK_FOCUS_IN / OUT is wrong here, as this is
for when a object gets focus but not the scene.

However, the inital event emission still does not work correctly, this
needs some further investigation.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9138
2019-06-20 17:14:57 +02:00
Marcel Hollerbach 8127f29c46 evas: emit the corrent event here,
it seems we have done here something wrong, EFL_EVENT_FOCUS_IN is meant
to be emitted on objects that RECEIVE focus. This function here however
is called each time the window gets focus, which then might lead to a
object getting focus. However, those are two different things.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9137
2019-06-20 17:14:56 +02:00
Marcel Hollerbach f7bab94928 efl_canvas_scene: we never provided a object as event type here
And further more, this object here would have been wrong(as it is
transporting the focused object), so we should not write here any type.

Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D9136
2019-06-20 17:14:55 +02:00
Marcel Hollerbach f77bc6957c efl_input_pointer: rename tool to touch_id
tool was not very helpfull, and additionally, the docuemtnation of it
was completly wrong. After searching through the code where tool was
actaully set (efl_ui_win.c) it turned out that it is actaully the "id"
of the pointer when there are multiple touch events.

ref T7963

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D9135
2019-06-20 17:14:54 +02:00
Xavi Artigas ff97b0ed3d Efl.Ui.Radio: Update docs
Ref T7867

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9061
2019-06-20 17:03:09 +02:00
Marcel Hollerbach 89102ecbd3 efl_ui_radio: cleanup API
This is a bit of a giant commit. However, the problem here is that
cleaning up the API went hand in hand with rewriting most of the usages.
In the process of renewing and removing old API the following was done:
- Legacy API testcases have been ported back to smart callbacks
- EO-API testcases have been ported to efl_add syntax
- weird event #defines have been removed
- Wrong constructor usage has been removed
- Ported to the new box object introduced before
- removed legacy API from efl_ui_radio
  -> no more ptr(int) q66 will do jumps of happiness
  -> no more ununderstandable group_add methods
  -> Seperated code in blocks only for legacy, and blocks only for
non-legacy

To verify this commit, you can check all the tests that have been
touched here. Additionally, the cxx example has been adjusted

ref T7867

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9060
2019-06-20 16:02:02 +02:00
Marcel Hollerbach 8cc340e8b2 efl_ui_radio: refactor for usage of efl_ui_check_selected
in previous versions of this widget, the calls that are available due to
inheritance did not work. efl_ui_check_selected_set did not work on a
radio button. However, the internal function _state_set did just exactly
that. So this commit refactors the activity emitting out of the
function, so the _state_set function can just be used as the
efl_ui_check_selected set function.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9059
2019-06-20 16:02:01 +02:00
Marcel Hollerbach c9177a9f8d Introduce Efl.Ui.Radio_Group & Efl.Ui.Radio_Box
Radio_Group is a interface that manages that radio groups can be grouped inside a
external object, the current API of radio was considered confusing in
that regard. It is implemented in the Radio_Group_Internal class which
is private to EFL, a instance of it can be found with get due to the
class function in efl_ui_radio.eo. This architecture was taken like
this, in order to have implementation and interface seperated. With
those two seperated we can inherit from regular widgets, implement the
interface, and composite attach the internal object to the regular
widget. This makes a lot of things easier.

Radio_Box is a class which is extending Efl.Ui.Box, which has an
internal Radio_Group. This is extremly usefull for cases where you just
want to have a list of radio buttons in your UI. The radio group is also
exposed using composition to the internal object. Simular things can be
done for the table.

For now i did not add API to find the group of a radio button. However,
this can be quickly added if requested.

ref T7867

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D9058
2019-06-20 16:02:00 +02:00
Ali Alzyod 9d2299d030 evas_textblock: more descriptive parameter names
Summary:
Use more descriptive parameter names.

l, r, t, b    it my confused with rgb  value or something similar.

Reviewers: segfaultxavi, woohyun, bowonryu

Reviewed By: segfaultxavi

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D9131
2019-06-20 14:08:20 +02:00
Carsten Haitzler 33f5e53af3 evas - events - protect on object deletion while calling callbacks
mouse in/out feeds can call callabcks that can then go delete objects
- ref them all to ensure they stay alive while we use them. this will
fix a segv apbbb saw.
2019-06-20 12:08:14 +01:00
Carsten Haitzler 471c4bebb5 efl_wfl: fix warning and err prints for wl keymap tmp file 2019-06-20 11:32:12 +01:00
Carsten Haitzler df286b238c ecore - efl thread - handle write call mishaps and complain
fixes warnings too.
2019-06-20 11:26:55 +01:00
WooHyun Jung 7919ccbc29 elm_slider: fix to call legacy "delay,changed" callback
Just fixed a backward compatibility issue in elm_slider.
Now it calls "delay,changed" as it had done previously.

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9130
2019-06-20 11:03:14 +02:00
junsu choi c7b1a40b5e ector: Fix precomp layer rendering issue when it has alpha value
Summary:
When the precomp layer(parent layer) has alpha transparency and has more than 1 child layer
and they overlap each other if vg object just propagate the alpha to child layer
it will be applied twice in overlapped area.
Even if the child layer does not have alpha transparency, parent alpha is applied to each child.

Test Plan: N/A

Reviewers: Hermet, smohanty

Reviewed By: Hermet

Subscribers: cedric, #reviewers, kimcinoo, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D9072
2019-06-20 16:07:05 +09:00
Mike Blumenkrantz cbde6377f7 efl_ui/active_view: fix object destruction
when the activeview is being destroyed, we can skip a lot of steps in
unregistering widgets due to hierarchy-enforced deletion and class
chaining of destructors.

on the flip side, we also need to be cautious of triggering codepaths that
will perpetuate object lifecycles past when they should be destroyed and
trigger unwanted behavior.

for this case, when the activeview is being destroyed we can simply efl_del
all the contents to reuse existing callbacks, and then we can skip doing
all the update propagation through activeview subcomponents since those will
be destroyed presently. also, these subcomponents already handle subobject
destruction with callbacks, so they'll automatically clean everything up.

probably.

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D9125
2019-06-20 08:10:46 +02:00
Xavi Artigas 2b7d26790a Fix miscellaneous build warnings
Nothing serious, but they were driving me mad.
2019-06-19 10:19:49 +02:00
Mike Blumenkrantz 969c7f7287 efl_ui_range_display: range_min_max -> range_limits
Summary: ref T7895

Reviewers: segfaultxavi

Reviewed By: segfaultxavi

Subscribers: cedric, #reviewers, #committers

Tags: #efl_api

Maniphest Tasks: T7895

Differential Revision: https://phab.enlightenment.org/D9110
2019-06-19 10:03:21 +02:00
Marcel Hollerbach 0a4beb291d efl_ui_stack: remove!
this can now be done with active_view. This is done in order to reduce
the LOC in elementary that basically do the same.

Differential Revision: https://phab.enlightenment.org/D8920
2019-06-19 07:38:08 +02:00
Shinwoo Kim e71c9ad00b evas filter: make curve work for every
Summary:
If an input buffer and an output buffer for the curve filter are same, it reads
and writes to the same texture which behavior is not defined. I could not find
good reference for this, but following could be a reference.

https://stackoverflow.com/questions/11410292/opengl-read-and-write-to-the-same-texture

The texture gets 0 color value as a result. So the curve filter does not work.
This patch makes the curve filter use different input and output buffer.

Test Plan:
This attached file could explain what 'read and write to the same texture' is.
{F3724537}

Reviewers: Hermet, jpeg, jsuya

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D9085
2019-06-19 10:28:34 +09:00
Vincent Torri fa8549c20c define HAVE_REALPATH in evil_stdlib.h
Summary: instead of relying on build system, define HAVE_REALPATH in Evil header file

Reviewers: zmike, raster, cedric

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D9107
2019-06-18 13:22:05 +01:00
Carsten Haitzler d16809d648 ecore_x - restore move event skipper that was removed long ago
so i've been wondering what is going on for a few days... and i've
figured it out finally... my mouse seems ot like to generate 1000
events per second. not your usual 100 or 200. it only happened on this
one machine so i was wondering what on earth was up. this machine was
different in other ways like an arm cpu, differing gpu (rx550),
different distro and so on. this is creating a storm of motion events..
and this is causing all sorts of overhead in just trying to deal with
them all like generate more internal events, emit signals for every
one of them and so on. there is no attempt to play catch-up or
anything - just build up a bigger and bigger queue of them to deal
with. this is NOT GOOD. this restores our old commented out event
skipper that got commented out during some xcb work actually -
not on its own. it was a huge xcb patch that commented it out.

this restores it and makes it a little cleaner with a bool and now the
perf issues i was seeing are gone. this is such a major performance
fix that this deserves a backport.

@fix @optimize
2019-06-18 11:26:52 +01:00
Carsten Haitzler 4c6f875c35 evas optimization - fix the "start in list middle" case
i missed 1 rare case where we start in the middle of the list and have
to walk to the end. testing didnt show it up. fix. this fixes up that
case in b5ed76ba9f
2019-06-15 09:38:06 +01:00
Carsten Haitzler 297fa2bca0 optimize - avoid eina_inlist_last where not needed
really minor places.
2019-06-15 09:31:51 +01:00
Carsten Haitzler b5ed76ba9f evas - pointer in get - dont On walk inlist but O1 jump to last
to walk inreverse we need to jump to last first then walk backwards...
what we were doing is calling eina_inlist_last() which  is defined to
walk rather than that using list->last ... this totally got rid of
_evas_event_object_list_raw_in_get() from my perf list ... and i was
wondering how it got there to start with.

this is such an obvious optimization...
2019-06-15 09:19:20 +01:00
Carsten Haitzler 7c081c691b edje messages - use trash to keep message structs around for a short time
more optimizations for edje messages to avoid excess alloc and frees
if we have some trash around... since messages already have list
nodes, re-use the main list node for storing trash and not eina trash
as this avoids extra allocs for trash nodes.
2019-06-15 08:43:51 +01:00
Carsten Haitzler c2d1aaaed6 edje messages - on del use the per edje message list not global
this massively cuts the walk to remove messages to only what's needed
on teardown ... so yay! speedup.
2019-06-15 08:43:51 +01:00
Carsten Haitzler 613e1715be edje messages - avoid nasty On2 walk of message lists with skipping
so to process a single obj we added a lot of mesgs to the message
queueue only then to wak most and SKIP most msgs again and again -
when this adds up to 1000's of messages and 10k+ then literally moving
a window in e hangs for multiple seconds and we walk such lists in On2
like complexity. this gets it down to O(1) along with some other minor
optimizations of not adding to tmp list only then to add them to the
nex queue/list.

there is more i can optimize here as well now we track messages for an
edje in th edje. that's next.
2019-06-15 08:43:44 +01:00