texture generation is 850% faster now that.. I err.. bypass libGLU - GLU is
err.. SLOOOOOOW as balls when it comes to mipmap generation
SVN revision: 4677
kept resident as long as the obejct has been rendered at leats once AND it
is still within the viewport of the output of the evas and it is still
visible. if it does not meet these conditiosn it gets put into "Cache" and
only then does cache become an issue. the chancges were nice and small to do
this :)
SVN revision: 4634
bit more after some more strenuous testing... i think i need to keep some
usage metrics on things.. tho i guess i shold just use a bigger cache... :)
SVN revision: 4411
optimizations for special cases (rectangles that onyl change size or
location have only their detlas redrawn - not the whole rect, and the same
with images who share common global tile start and size parapeters for the
image...) this is getting quite fast now :) rememeber you only really see
the speedups in software.. hardware is so dispicably fast you never notice :(
SVN revision: 4252
meaner, faster and more complete - as well as handling clipping too.
Over christmas I added clipping to evas (objects can be clipped by rectangle
objects - the clipped objects are also colours by the clipping object)
I rewrote the GL engine to be a LOT faster - evas_test shows a good 300-400%
speedup. I fixed polygone tessalation in the gl engine (i just wish the gl
book would tell me it uses the data in-place instead of making a tmp copy of
it!)
I made all engines match up pixel-for-pixel with fonts, and the gl engine's
texture mech maping works just fine.
The X11 engine is now fully functional - it does all objects - text included
but it makes serious sacrifices in image quality to get speed (no dithering,
no anti-aliased scaling, no alpha blending etc.).
Some optmizations in the X11 engine too
overall a much more complete implikemntation of evas and its renderers - you
shoudl see massiv eimprovements in GL rendeirng and be able to actualyl use
the X11 rendering without a problem :)
SVN revision: 4052
improvements - MUCH better
* fixed imlib and x11 engines - much faster x11 engine. much better imlib
engine
* added clipping ability to evas (you can clip one object by another for now
only rectangles are supported)
* you will need to use cvs imlib2 - i fixed the clipping in it to apply to
images, text and gradients too.
* almost done with x11 engine - just fonts to go (mostly done)
* clipping rects rgba color modifies what they clip
* gl, imlib and x11 engines modified to do clipping
* still need to add border scaling supporty to gl engine
* maybe some other stuff i don't remember - i've been sick over christmas
SVN revision: 4039