Commit Graph

18457 Commits

Author SHA1 Message Date
Jean-Philippe Andre 30ac315631 evas filters: Cleanup unused buffers
This might not be used as over two consecutive runs all the
same buffers should be used. But it could happen if some
parameters in the filter change (eg. blur radius).

Fixes major (GPU) memory leaks. Reuse mode is still leaking.
2017-04-14 13:57:04 +09:00
Jean-Philippe Andre 01a4ecd92c evas filters: Adjust downscale coordinates to avoid artifacts
This avoids sampling artifacts when moving or resizing a
snapshot object over a region with sharp content (eg. text).
2017-04-14 13:57:04 +09:00
Jean-Philippe Andre 5467d1eb3e evas filters: Fix artifacts when scaling up & down
An odd-sized image scaled down by 2 was losing 1 pixel during the
downscale, and it was not restored after scaling up. The same
happened with downscaling by 4 except the effect was even more
visible.

This meant that a moving snapshot with a large blur would trigger
some really ugly sampling issues if the content below was precise
(such a text).
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 4cbff5f0ea evas filters: Fix maps with filtered snapshots
Another wonder of evas render... maps, clips, snapshots, filters...
This fixes animations with windows that have a snapshot decoration.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre b5a5f61cd6 evas filters: Prevent redraws when obscure changed
If the obscured area in a snapshot object changes a lot, do
not try to keep track of it forever. Instead, redraw the filter
over the entire object region, without obscure.

This fixes a performance issue when an opaque window is moved
above a fixed transparent window (the latter has a snapshot with
blur filter).
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre fc92a1c0f6 evas filters: Enable down scaling with GL blur
This dramatically improves the performance and now seems
to give acceptable results. Eventually we need a quality flag
in order to enable this or not. Alternatively, "gaussian" blur
mode would skip this optimization, while "default" would trigger
it.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 293438111c evas filters: Avoid creating input buffer for images
When the filtered object is an image, without borders, map,
fill info or anything of this sort, then the filter input
buffer is really just a copy of the original image. We can
skip that to save on memory usage and pixel fetches.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 45548e8358 evas filters: Implement obscure support for gl blur
This can help with performance when a large region of the
filtered image (eg. snapshot) is fully hidden by an opaque
object. For instance the window border is hidden by the
opaque window content.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 08a8072571 evas: Fix cutout handling for snapshot objects
This improves over the previous code for handling
snapshot objects and cutouts. Basically any opaque object
above a snapshot should be obscuring it. That is true
unless a crazy filter is applied, or the snapshot object
is itself the source of a map or proxy.

This also uses eina_tiler instead of a custom (and really
bad) algorithm to compute the obscure regions.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre c53f1526f1 evas: Make save() work on snapshots
This make save() work on snapshot objects, provided the call
is done from inside render_post.

Also, this saves the filtered output of an image, rather than
its source pixels. Any call to save() on a filtered image must
be done from post-render as well.

Fixes T2102

@feature
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre e7eb97f3b0 evas gl: Make sure a deleted image can't be the target
If we delete the image that was the target surface for gl
rendering, a crash would occur on the next render cycle.
Unlikely but not impossible to trigger from app side.

@fix
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 06a7beec52 evas filters: Switch to uniforms in GL blur
This was a poor attempt at improving the performance but
obviously the root cause isn't fixed (too many texel fetches).

Uniform should (theoretically) work better than an attribute
the for loop. Just a guess here.

This also makes GL blur use a float value as radius, allowing
future extension to non-integer blur radii, as well as using
linear scaling as a fast blur approximation.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 408115cef6 evas image: Factorize some code for render
This factorizes some of the common code for image render
and resolving is_inside (verifying alpha value of a pixel).
This should also be used by save(), as well as buffer_map().

This patch introduces lots of whitespace changes by using return
instead of long if() {} or else {} blocks.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 530399acde evas filters: Force redraw of snapshot if cutout shrank
The situation is clearly visible in the Snapshot test case:
increase the radius and a red glow would appear. This is because
the snapshot object was not marked as needing redraw and so had
no pixels under the opaque rectangle.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre a8b6c1cd7f evas filters: Move private data out of evas headers
This moves the filter internal data back to the filters
implementation, rather than inside evas common headers.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre b6c5af5edc evas: Fix excessive redraws of snapshot objects 2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 1bf24f8762 evas filters: Refactor to support reuse of buffers
This will reuse existing buffers by resetting only the minimum
required in the filter context (also reused). Work in progress,
as the actual reuse is disabled for now.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 7407a0d073 evas filters: Reduce one log level 2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 9aa335cecc evas filters: Remove warning about OpenGL
Well... I'm working on making all this work, so the log
is a bit irrelevant now.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre b77cb960ca evas filters: Avoid unnecessary draw
This avoids creating one more FBO and doing one more draw,
by rendering the image input data directly into the input
buffer. This also makes the code common between SW and GL.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre ebeead4681 evas filters: Optimize GL blur with interpolation
This optimizes the GL blur algorithm by reducing the number of
texel fetches (roughly half the number of before this patch). This
works by exploiting GL's interpolation capabilities.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 6af3c20aeb evas filters: Pass gaussian values to GL blur shader 2017-04-14 11:26:43 +09:00
Jean-Philippe Andre a9ddeeb4fb evas filters: Use GL downscaling for blur
This will improve the performance a lot. Now remains to figure
out the best values for downscaling and improve the actual blur
shader as well.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre d56f9afa40 evas filters: Recompile filter after data_set 2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 513d686628 elm_test: Add slider to control blur radius 2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 3f6f51560a evas: Consider objects in copy mode as opaque
This skips extra tests with image objects that have the
is_opaque() function. That way, if an object is marked as COPY,
rendering of all objects below it will be skipped.

This can dramatically help with performance when flagging a
snapshot object as COPY. This should not be done if a filter is
applied and is meant to blend with the underlying UI.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 1336b2d9e0 evas filters: Expand snapshot regions by blur radius
When using a snapshot object we have access to exactly all
the pixels below it inside the snapshot surface. So, in order
to produce a nice blur, it is necessary to expand this snapshot
and then clip it otherwise the edges will look a bit ugly.

Unfortunately, there are still places where blurs didn't look
so good, as objects below an opaque region would never get
rendered into the snapshot object. So the edges, inside a
snapshot object, around an opaque region would have blur
artifacts.

This fixes that by shrinking the cutout regions by the radius
of the filter. Eg for blur this is the blur radius.

The test case in elm_test can exhibit this fix very clearly:
a red glow would be visible around the opaque rectangle, but with
these changes we instead see the blurry edges of the objects
below the rectangle.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre e52a04ef8f evas filters: Use obscured region in box blur (SW)
Box blur is used by the default blur (in 2 or 3 passes) so it
is one of the most important and cpu-consuming filters in the
software engine.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 1639c06118 elm_test: Add obscuring rectangle in snapshot test
This will test the obscured region optimization for the
filters.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 9b1ea2fc6b evas: Pass obscuring region to the filters
This will be most useful in a special case, where a filter is
used in a window decoration, applied to a snapshot object.

Another optimization that might be wanted is passing a list
of update regions (from the proxy or snapshot).

The filters don't support the obscuring region yet, only some
of the high-level logic is implemented.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre a6951397f6 evas: Optimize redraws of snapshot objects
If anything in the canvas needs redraw and a snapshot object
happens to intersect with the update region then it was redrawn,
even if all objects below it hadn't changed. This has an insane
performance impact when you apply a blur filter on the snapshot
object. Walking the object list will always be cheaper than
rendering the snapshot!

Note: Added a FIXME comment and forced clean_them to be true
because some odd behaviour happens when breaking with GDB and
the array snapshot_objects keeps growing at each frame (I guess
only if we miss a frame or something like that).
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 096af26dd6 elm_test: Add a test case for evas snapshot
This showcases the object (not a widget) and will be the basis
for a necessary optimization patch.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre b90246a619 evas: Improve blur filter perf by using 2 passes
By simply splitting X and Y blurs in two passes we can improve
the performance of the blur filter a lot.

There is still much to be done to make it really fast and nice
looking:
- implement true gaussian blur (not sine-based approximation,
  right now the actual blurs look different in SW and GL)
- exploit linear interpolation for R tap instead of R*2+1 taps
  (a tap being a texel fetch)
- downscale & upscale large images with large blur radii
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 5bce7120f1 evas filter: Implement blur filter in pure GL
Wait a second though, this implementation is not only incomplete
(no support for box vs. gaussian blur), it's also insanely bad in
terms of performance. Small radii may work fine, but at least blurs
render properly in GL with this patch (no more glReadPixels!).

The shader needs a lot of love, including in particular:
- support for 1D box blur single pass
- support for 1D gaussian (or sine) blur
- use linear interpolation and N-tap filters
- separation of 2D blur in two passes (high-level logic)
- potentially separation of large 1D blurs in 2 or more passes
  knowing that 2sigma == sigma + sigma when it comes to the gaussian
  bell curve.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 125c7d956e evas filters: Implement displace filter in pure GL
This one was a bit more... "fun". I had to add a new vertex
attribute and obviously using a VertexAttribPointer led to
incomprehensible crashes. But a simple glVertexAttrib2fv makes
it work like a charm!

A rare option is not handled yet.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre ac8812665b evas filters: Implement fill filter in pure GL
Now that one was trivial. Could also be done with glClear and
glScissor instead, but the rectangle infrastructure works well
enough.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 3d2f1a3d9b evas filters: Implement mask filter in pure GL
This reuses the existing mask infrastructure, but adds a color
flag to use the whole RGBA range, rather than just the Alpha
channel.

Filters are still very slow (glReadPixels and non-optimized use of
GL buffers...), but this is progress :)
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 92dfe1831c evas filters: Fix blur logic and GL buffer handling
This corrects two things:
- the blur filter high-level logic, that lead to reusing some
  temporary buffers which contained garbage;
- the versatile gl buffer implementation so that it now properly
  switches between the RGBA_Image and the FBO content (yes, this
  is insanely slow and inefficient... but it works and that was
  the only point).
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 2ef8d6f39a evas filters: Refactor ector and gfx filters A LOT
Alright, so this is a massive patch that is the result of
trying to get rid of unused or poorly implemented classes in
ector. Originally ector was meant to support VG but extend to
things like filters as well. At the moment, ector's design
makes it quite hard to plug in the filters.

For now I think it's easier to implement the GL support for
the filters directly in the engine, where I hope to interfere
as little as possible.

This massive patch keeps only the required minimum to support
a versatile gl buffer that can be mapped, drawn or rendered to (FBO).
It's extremely inefficient as it relies on glReadPixels and lots
of texture uploads, as well as conversions between ARGB and Alpha.

Another type of GL buffer is a wrap around an existing GL image,
but that one is read-only (map or draw: no write map, no FBO).

No, all the filters run fine, and the high-level implementation
(evas_filters.c) does not need to know whether the underlying engine
is SW or GL. One problem though appears with the blending or blurring
of some Alpha buffers, the colors are wrong.

This patch removes more lines than it adds so it must be good ;)
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre fb52c15e85 evas filters: Prepare GL support for blend operation
No implementation yet, this is just the skeletton!
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 190d84e84b evas: Rename software filter function type
From Evas_Filter_Apply_Func to Software_Filter_Func.
Also fix include dir for out-of-tree builds of non-static sw generic.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre a8d283567a evas filters: Move blur to software generic (8/8)
This completes the series of refactoring patches, where only the
filter implementation is moved to the engine rather than inside
evas itself.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 46542ea748 evas filters: Move transform to software generic (7/8) 2017-04-14 11:26:42 +09:00
Jean-Philippe Andre 1b95d22c2c evas filters: Move bump to software generic (6/8) 2017-04-14 11:26:42 +09:00
Jean-Philippe Andre b56a788e96 evas filters: Move displace to software generic (5/8) 2017-04-14 11:26:42 +09:00
Jean-Philippe Andre c9eec74002 evas filters: Move fill to software generic (4/8)
This also moves the header evas_engine_filter.h to its subdir.
2017-04-14 11:26:42 +09:00
Jean-Philippe Andre b6df13b024 evas filters: Move curve to software generic (3/8)
This moves the RGBA premul/unpremul functions to static_libs/draw.
2017-04-14 11:26:42 +09:00
Jean-Philippe Andre 09ff5f419e evas filters: Move mask to software generic (2/8) 2017-04-14 11:26:42 +09:00
Jean-Philippe Andre 0740010a06 evas filters: Move blend to software_generic (1/8)
This is an attempt at refactoring the filters code so I can
later implement GL support. This patch adds a few extra changes
to remove avoid calling functions of libevas from the software
engine: use the draw functions from static_libs/draw rather
than evas_common APIs.
2017-04-14 11:26:42 +09:00
Jeeyong Um f370ea803b Efl.Gfx.Path: Fix wrong condition check in _find_ellipsis_coords
Summary:
In previous patch, !w should be replaced with EINA_FLT_EQ(w, 0.0), but it was
replaced with !EINA_FLT_EQ(w, 0.0). This breaks rounded rectangle.

T5291

Test Plan: compile and run attached file

Reviewers: cedric, jpeg, Jaehyun_Cho

Reviewed By: Jaehyun_Cho

Differential Revision: https://phab.enlightenment.org/D4787
2017-04-14 10:16:48 +09:00
Cedric BAIL 9883831b76 evas: move Efl_Canvas_Output to be an internal only API. 2017-04-13 15:25:29 -07:00
Cedric BAIL 969112a36d evas: this symbol actually don't exist. 2017-04-13 14:39:46 -07:00
Stefan Schmidt 9a15eeaced Revert "efl: terrible kludge so avoid termination crash on osx"
The only purpose of this commit was to allow efl 1.19 to be
released on macOS wothout crashing on termination. Time to revert
it and see that we can find a real fix for the next release.

This reverts commit cd5e755951.

ref T5245
2017-04-13 16:11:39 +02:00
Daniel Kolesa 53fef30db0 eolian: allow extending eolian-generated classes from within C
If you define either the macro MY_CLASS_EXTRA_OPS for normal
methods/properties or MY_CLASS_EXTRA_CLASS_OPS for class methods
or properties, which contains a comma-delimited list of ops defs
(i.e. EFL_OBJECT_OP_FUNC(...), ...) right before including the
generated my_class.eo.c file, the definitions from these will
be included in the actual class. This can be used to override
certain things in a class internally without exposing it to
Eolian, or for testing/debugging.
2017-04-13 15:56:15 +02:00
Bryce Harrington 8b95b78dee efl vpath: Check and terminate execution if set*uid() calls fail
Summary:
Quells warnings:
    lib/efl/interfaces/efl_vpath_core.c:117:9: warning: ignoring return
    value of ‘setuid’, declared with attribute warn_unused_result
    [-Wunused-result]
         setuid(geteuid());
         ^
    lib/efl/interfaces/efl_vpath_core.c:169:9: warning: ignoring return
    value of ‘setreuid’, declared with attribute warn_unused_result
    [-Wunused-result]
         setreuid(uid, geteuid());
         ^

Reviewers: raster, jpeg

Reviewed By: raster

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4768
2017-04-13 16:41:02 +09:00
Godly T.Alias 5cba6a5857 Genlist: Performance optimization for genlist in non-filter cases
Summary:
When _item_filtered_get is called, block and pan re-calculations
happen, When there is no filter applied, we can skip item filtering to
avoid some unwanted calculations

Reviewers: cedric, raster, SanghyeonLee

Reviewed By: raster

Subscribers: rajeshps, Princekrdubey, cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4759
2017-04-13 16:40:29 +09:00
Shinwoo Kim 4f6873905b ecore_input: add API to get name of joystick.
Summary:
The Ecore_Event_Joystick would be not enough information on user side.
Because the button index such as ECORE_EVENT_JOYSTICK_BUTTON_SELECT/START/META,
etc could be mapped to different button for different named joystick.

Test Plan: Using example

Reviewers: raster, cedric, jpeg

Reviewed By: raster

Differential Revision: https://phab.enlightenment.org/D4669
2017-04-13 14:53:48 +09:00
Cedric BAIL b04f584346 evas: engine_info set/get should never show up in Eo API.
Eo API are for something we want to expose to third party application
and bindings. engine_info is exactly what we don't want to expose.
2017-04-12 15:13:19 -07:00
Cedric BAIL bb83ff9094 ecore_evas: fix use of new VNC API in example. 2017-04-12 15:13:19 -07:00
Cedric BAIL 12fcaf77d6 evas: remove pixels hook from x11 backend now that we don't use it anymore 2017-04-12 15:13:19 -07:00
Cedric BAIL 323063a370 evas: remove pixels hook from fb now that we don't use it anymore. 2017-04-12 15:13:19 -07:00
Cedric BAIL e0bb9d6134 ecore_evas: change VNC API and use snapshot internally. 2017-04-12 15:13:19 -07:00
Bryce Harrington 6ea18851ba ecore_con: send server_upgrade event *after* clearing pending saves
Summary:
The _ecore_con_post_event_server_upgrade() call adds an event to free
the server_upgrade object, svr, via  _ecore_con_server_free(svr) so we
should assume srv is freed after it returns.  Thus, perform the
pending_slice processing prior to calling it.  Otherwise it triggers an
illegal access (USE_AFTER_FREE) error in Coverity.

@fix CID1373485

Reviewers: barbieri

Reviewed By: barbieri

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4785

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-04-12 14:39:08 -07:00
Bryce Harrington bb1a8779db evas: correct pluralization grammar in Evas_Eo.h
Test Plan:
- There are other grammatical errors, but I'm focusing this patch just
  on pluralization-related issues to ease review and make it clearer if
  I've introduced any inaccuracies.

Reviewers: cedric

Reviewed By: cedric

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4784

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-04-12 14:27:40 -07:00
JinYong Park 86008fa411 notify: fix hide animation logic for popup
Summary:
When popup is timeout, notify call hide func, and send time out event to popup.
After popup receiving time out event, popup hide object again,
so hide animation doesn't show.
And notify hide function doesn't send hide signal to block events part,
(but dismiss function send it)
So add that signal.

Test Plan:
 1. elementary_test -to popup
 2. click first item, "popup+center+text"
 3. compare time out event before this patch and after.

@fix

Reviewers: herb, singh.amitesh, Hermet, cedric, raster, jpeg

Differential Revision: https://phab.enlightenment.org/D4780

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-04-12 14:25:53 -07:00
Jean-Philippe Andre 4b09ad7d6b evas: Fix event propagation in elm_widget
See the previous commit. efl_provider_find() could not
find a canvas because the event object had no parent.

This restores the slider in E's sound mixer.

Note: Input events may expose the evas canvas object
because of parenting. This will eventually need fixing,
as only efl.ui.win should be exposed.

If 8ff2dffe7c7a21278dis backported to 1.19 then this patch
also needs to be merged as well.
2017-04-12 20:28:20 +09:00
Jean-Philippe Andre 8ff2dffe7c evas/elm: Fix bad propagation of ON_HOLD flag
Test scenario:
  elementary_test -to "ExtScroller"

Try and modify a slider's value with the mouse wheel. Bad things
were happenning, as the flag ON_HOLD was not properly propagated
from the slider to the scroller. This is because the legacy
event_info structure inside the eo event info was not updated
with the new flag value.

By introducing a new EO only API, which is meant to remain
internal, we can use a single legacy info structure, fixing
this issue.

Note: In the future this API needs to be internal, not protected.

@fix
2017-04-12 18:43:15 +09:00
Jean-Philippe Andre a5e019b468 scroller: Fix issues with looping and paging
Prerequisites:
  Disable scroll animation (in elementary_config)

Test case:
  elementary_test -to Scroller

1. Scroll with the mouse wheel. Scrolling will not loop or anything.
2. Enable loop in Y, scroll to the top and to the bottom, verify
   that scrolling loops fine and shows the last and first page in
   full.
3. Enable page snapping, and repeat 2.

FIXME: Page snapping doesn't do much if you use thumbscroll or
       drag the scrollbars.

FIXME: In the test case, Y +/- 1 is useless as the scroller snaps
       to the pages even without snapping enabled.

@fix
2017-04-12 17:07:48 +09:00
Jean-Philippe Andre 0cd610af20 scroller: Fix freeze after dragging bars
The freeze property is a set() only but could internally
be reset to false, after dragging a vertical or horizontal slider.

Test scenario:
  elementary_test -to scroller

Click Freeze, test the mouse wheel (can't do anything), drag a
scroller side bar, test the mouse wheel again.

Before this patch, the scroller would scroll. After the patch, the
scroller remains fixed, respecting the value of freeze.

FIXME: It is possible that the proper fix would be to disable
       bars drag during freeze, but that is not the case currently.

NOTE: freeze, hold, movement_block, lock_x/y have very similar
      meanings. The doc really needs clarification here, and some
      property might be removed. Also, freeze and hold have no
      getter, only a setter. drag_lock_x/y is part of elm_widget,
      and not specific to scrollers.
2017-04-12 15:18:24 +09:00
Jean-Philippe Andre 59cf7c7ab7 scroller: Fix CRI if scroll animation is disabled
If the scroll animation is disabled, we ended up with an
immediate call from inside a post-event callback to modify
the canvas geometry which led to feeding events. Since
99d21f6d9c and 54e5841b2f it is basically forbidden
to modify the canvas or feed events from the post-event cb.
This is because feeding events from inside the post-event
callback can break the logical order of operations between
post-event cb and event cb.

Note: This also implements no-animation scrolling for page
scroll, in case scroll animation is disabled (unifying the
code did that).

Fixes T5289 (abort inside E)
2017-04-12 14:54:15 +09:00
Jean-Philippe Andre bc4f803d37 scroller: Fix wheel scroll with imbricated H+V scrollers
Test scenario:
 elementary_test -to "Scroller 2"

Use the mouse wheel to scroll inside the horizontal scroller
(the one with many "...Horizontal scrolling..." buttons). This
scroller should scroll horizontally. When reaching the end of
this scroller, the main vertical scroller should take over
and scroll vertically, but only after a 0.5s timeout has passed.

Before this patch, you could wait forever and scrolling inside
the horizontal scroller would never trigger a scroll in the main
vertical scroller, despite reaching the end point.

In 1.18 both the main and the horizontal scrollers scroll
simultaneously. The imbricated vertical scrollers seem to work
as designed, but not H inside V.

@fix
2017-04-12 14:32:33 +09:00
Bryce Harrington 20e7f661e6 Evas_Common: Fix minor grammatical errors
Reviewers: devilhorns

Reviewed By: devilhorns

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4781
2017-04-11 11:48:36 -04:00
Minkyoung Kim 78d266e189 EvasGL: Do internal make current if context changed.
Summary:
Before, rsc->current_ctx is always same with ctx.
So checking context change was meaningless.
From now, it has meaning.

Test Plan: App call evas_gl_make_current more than twice in pixels callback. Those surfaces are indirect rendering surface.

Reviewers: jpeg, dkdk, wonsik

Reviewed By: jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D4773
2017-04-11 16:20:07 +09:00
Minkyoung Kim 60a97c9be3 evas: If there isn't clipper when recalcing clip, set mask.clip = NULL.
Summary:
There's problem in Tizen3.0.

1. Clip set mask_obj to obj for masking.
2. Unset mask_obj from obj, and del mask_obj.
3. obj has clip.mask still. So obj is trying to do mask_subrender() for freeed mask_obj.

So reset clip.mask to NULL, If there isn't clipper.

Now, there's no routine for reseting clip.mask when clipper object is freed. isn't it?
Actually I'm not sure that clip.mask=NULL should be there as this patch.

Test Plan: Tizen3.0 wearable

Reviewers: cedric, raster, wonsik, jpeg

Subscribers: scholb.kim, dkdk

Differential Revision: https://phab.enlightenment.org/D4721

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2017-04-11 13:54:53 +09:00
Carsten Haitzler 6e7c8e591b elementary - efl ui flip - fix map apply for page flip
this mirrors the fix in fd69113f6a by jp
into the elm flip widget too.

@fix
2017-04-11 09:56:22 +09:00
Derek Foreman fb01a697dd wayland_imf: Fix bug in shutdown
Theoretical bug that may become real in the coming days - ecore_imf's
wayland module has the interface for the text input protocol.  The
imf module gets unloaded after destroying the protocol object but
before receiving all events from the server destined for it.

Currently that's fine, but I've posted some wayland patches for
review that require the interface to remain present while the text
input object is a zombie.  These patches cause some EFL apps to
crash on shutdown when they unmap the wayland imf module.

This moves the wayland interface bits into ecore_wl2 which doesn't
get unmapped.
2017-04-10 14:49:57 -05:00
Jean-Philippe Andre fd69113f6a evas map: Fix test case "Flip Page"
Since 9b7ac51943 evas map tries to avoid recalculating
stuff when the map parameters have not changed. Unfortunately the
code in elementary_test -to "Flip Page" was badly written. It was
modifying a constant's internal value (after ugly cast). So the
memcmp() and all other checks would return successfully, as the
exact same pointer was being compared to itself.

So, I've fixed the comparison by adding some forgotten parameters
(perspective) but most importantly I fixed the map API usage in the
test case.
2017-04-10 19:38:56 +09:00
Jean-Philippe Andre f3c9500a6d evas filters: Fix a rare crash in text render (SW)
There are reports of crashes when y < 0. This case seems
abnormal in case of filters, as I don't know how to reproduce it,
but it's happened.

Thanks Youngbok Shin for the report.

@fix
2017-04-10 16:56:14 +09:00
Jean-Philippe Andre c0db1f4225 edje: Add workaround for misuses of clip_set
An unfortunately very common misuse of clip is as follows:

- Layout A is created (edje object / elm_layout)
- Object B is swallowed inside A
- Clipper C is set to clip B

This is a invalid usage, as layout A takes control over the clip
property of B (just like it does for geometry, visibility, color...).

Since 75ec3a7338 edje_recalc resets the clip at every calc
loop, as it can change between states.

In the past, edje_recalc did not reset the clip so anyone could
(wrongly) swallow an object and then change its clip from C to modify
its color, mask it, blend it, etc... Even though this was not proper
use of the API, this is not very clearly documented, and since it
worked, it has been (ab)used a lot already.

The result now is that a clipper set from C will become visible
as an opaque white rectangle covering the entire UI. Booh.

This patch is a workaround that should have no impact on well
written applications. As a bonus this avoids an extra call to
clip_set() from edje.

@fix
2017-04-10 16:14:45 +09:00
Youngbok Shin 1ab87367d8 evas: give width offset when Evas tries to find ellipsis position
Summary:
If the last item before ellipsis item has bigger width than its advance,
evas_common_font_query_last_up_to_pos() function can find wrong ellipsis position.
When Evas finds a position for non last item, Evas must care about additionally
available space for glyph's width of the given x position.

ex) the last item's glyph before ellipsis item has a tail to draw above the ellipsis item.

@fix

Test Plan:
Test case will added as comment.
(Becasue of font license problem.)

Reviewers: herdsman, raster, jpeg, woohyun

Subscribers: cedric, Blackmole

Differential Revision: https://phab.enlightenment.org/D4727
2017-04-10 12:15:20 +09:00
Carsten Haitzler 46bfd7ffb9 elm config - reload at runtime - fix env var overrides being lost
if you set config via environment variables then sa config
update/reload may end up overriding these again whenever it is updated
and thus may result in scaling or other things suddely changing

@fix
2017-04-10 11:05:56 +09:00
Carsten Haitzler 6aa72e3cf6 evas - async preload cancel fix - don't double delete/free
just match the ref with the drop anddon't also manually free the image
as this leads to accessing of freed memory which is not a good thing.

this should fix T5374

@fix
2017-04-10 10:40:52 +09:00
Gustavo Sverzut Barbieri e8a59ab6c2 efl_net_socket_ssl (dialer): emit "resolved"
for dialers we should also monitor "resolved" from inner TCP socket
and emit that ourselves, letting people know that we have an IP
address.

this is important for ecore_con_legacy.c, since the svr->ip is only
decoded and stored once when this signal is emitted.
2017-04-08 19:21:44 -03:00
Gustavo Sverzut Barbieri c90865ca48 ecore_con_legacy: fix legacy compatibility for ecore_con_server_send()
Since efl_net_ssl_context is immutable for a dialer and we create the
dialer with the context, the SSL cases uses a trick to postpone dialer
creation using a job, then it allows one main loop iteration for the
user to call various ecore_con_server_ssl_*() methods.

However this breaks immediate ecore_con_server_send() after
ecore_con_server_connect() as used to be allowed and used by
azy/erssd.

Most people wouldn't notice that, since the most common case is to
either use ecore_con_url (which uses cURL and a complete different
code path) OR they would wait for ECORE_CON_EVENT_SERVER_ADD prior to
sending data.

Nonetheless it was a compatibility issue and must be fixed.

Fixes T5339
2017-04-08 19:21:44 -03:00
Andy Williams 314f2763c6 elm_code: trigger user change event on applying an undo/redo
@fix
2017-04-07 23:36:29 +01:00
Mike Blumenkrantz aab3cca0be ecore-wl2: do not reconnect on protocol error for non-server processes
this is not a recoverable state

@fix
2017-04-07 16:06:41 -04:00
Mike Blumenkrantz 442844441e elm_win: set wl window type during finalize
@fix
2017-04-07 16:06:41 -04:00
Mike Blumenkrantz fc0c66675e ecore-wl2: create window surfaces immediately when windows are created 2017-04-07 16:06:41 -04:00
Mike Blumenkrantz bc7fb14a9c ecore-wl2: stop setting all windows as toplevels on creation
this is not a valid assumption since toplevel is a shell-specific concept and
it's possible to run a shell which does not implement such windows

@fix
2017-04-07 16:06:40 -04:00
Mike Blumenkrantz cb58baf400 ecore-wl2: CRI when attempting to create a window from a server display object 2017-04-07 16:06:40 -04:00
Cedric BAIL d2816c3879 elementary: fix test breakage.
It is perfectly valid to call this API with no pointer provided.
2017-04-07 11:38:10 -07:00
Andy Williams c5dce45a95 elm_code: Expose whether or not undo and redo can operate
A quick peek at the stack will allow us to inform users
of the widget if operations will apply.
2017-04-07 18:14:31 +01:00
Derek Foreman e5dd8327ba ecore_drm2: Use correct drm context version
We should be setting this to the context version we understand, not
the highest version supported by the library.

From Daniel Stone's recent intel-gpu-tools commit fixing the same bug:
With libdrm 2.4.78, setting a higher context version than 2 will attempt
to call the page_flip_handler2 vfunc if it was non-NULL, which being a
random chunk of stack memory, it might well have been.
2017-04-07 09:09:56 -05:00
Shinwoo Kim 7a2aeec9ce elementary: win - override atspi component get interface
The efl_ui_win overrides _elm_interface_atspi_component_extents_get to give
correct value if screen_coord is EINA_FALSE which means relative position.
The efl_ui_win has given its object geometry value + ecore evas geometry value.
The object geometry value was equal to the ecore evas geometry value, so the
relative position was not correct(twice of ecore evas geometry value).
2017-04-07 13:43:00 +09:00
Jiyoun Park 258b42b47b evas_clip: fix bug _clipper_del_cb function unset current clipper
old_clipper = evas_object_clip_get(objA);
   evas_object_clip_unset(obj_A);
   evas_object_clip_set(obj_A, new_clipper);
   evas_object_del(old_clipper);

   when old_clipper deleted, _clipper_del_cb unset the current new_clipper of obj_A.
2017-04-07 11:35:55 +09:00
Andy Williams b5761fc227 elm_code: Don't refresh if fonts did not change 2017-04-06 23:30:00 +01:00
Jiwon Kim 1bd7b576bd edje: remove invalid macro-check regarding coreaudio
Summary:
By 403b0ecfa6 the coreaudio
support was dropped.
So 'HAVE_COREAUDIO' define is invalid.

Reviewers: jpeg

Subscribers: cedric, woohyun

Differential Revision: https://phab.enlightenment.org/D4732

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-04-06 15:20:49 -07:00
Jeeyong Um e7319b84e4 elm.hoversel: adjust alignment correctly in mirror mode
Test Plan: elementary_test "hoversel"

Reviewers: cedric, jpeg

Reviewed By: cedric

Differential Revision: https://phab.enlightenment.org/D4751

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-04-06 15:20:49 -07:00
JEONGHYUN YUN 73c232e031 edje_program: add NULL check for ed->callbacks in edje_program
Summary: Pointer ed->callbacks may have NULL value in callback add functions.

This reduce the chance of continue to kind of work for longer in case of memory
constrain. Maybe using Eina macro would be better.

Reviewers: jpeg, jypark

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4761

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-04-06 15:20:49 -07:00
JEONGHYUN YUN 5fe350d2f7 edje: fix name check matching correctly
Reviewers: jpeg, jypark

This could lead to a crash as we were checking against NULL on
the wrong pointer.

@fix

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4762

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-04-06 15:20:49 -07:00