The "compose" component of the ecore input events must be translated to
the correct value when CTRL keys are pressed. This implementation was
copy & pasted from the xcb backend.
Also changes the default window type to ECORE_WL_WINDOW_TYPE_TOPLEVEL as it is
the most used case. If someone needs another type, set it manually.
Signed-off-by: Eduardo Lima (Etrunko) <eduardo.lima@intel.com>
extn_data_size is not equal to extn_data_off,
current class data size and data offset must be substracted first
elementary_test bubble peak usage goes from 13.7 MiB to 12.5 MiB
This reverts commit 9473c4a9a5.
This commit is not correct. It just goes through every font in the
fontset, which is usually all the fonts in the system and tries to get
their ascent/descent and by that getting the max ascent/descent. This
won't work nicely.
The solution is to properly fix textblock, if you think there's
something lacking (I.e in the same way I did text).
However, my changes did not change previous behaviour, but were just
wrappers, so I don't see why extra changes would be needed. Please
elaborate.
I'm reverting this because:
1. I don't think it's correct.
2. It severly broke e in some cases (reference:
http://www.enlightenment.org/ss/e-51b5d5e98cd387.04568822.png ).
- Add code to allow Async Render with Wayland_Egl
(NB: Currently disabled. Evas_Textgrid borks when this is enabled)
- Create ecore_wl_window first so we can get surface and pass to evas.
- During show, we no longer need to pass the surface to evas.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
AND get the surface for it...so that we can pass the surface directly
to the evas engine.
NB: Works. nothing broken.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
- In common_render_updates_process, calls to window_damage will
Accumulate the damage, so add a call After to push damages.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
- Setenv for egl_platform before we init gl/egl, etc
- Ignore check for NULL surface to indicate destroying (this is all
not need now).
Signed-off-by: Chris Michael <cp.michael@samsung.com>
When destroying window, also destroy animator callback.
Change ecore_wl_window_damage function to Only do damage.
Add separate ecore_wl_window_commit function to push those accumulated
damages.
In ecore_wl_window_surface_create, if the window already has a
surface, return that ... Not Null.
During window show, only create a shell_surface if it does not Already
exist.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
keypress, but rather Only on they actual modifier event.
Add some printf debugging for Non-Printables like Ctrl, etc
Signed-off-by: Chris Michael <cp.michael@samsung.com>
If this function is called recursively, it will free the list of post
callbacks before the list stops being used, which will cause a segfault.
The only place where this seems to happen is on
https://phab.enlightenment.org/T124, probably due to the extensive mouse
events which are launched in an unexpected way.
This bug started happening after commit
164cc07237395f8fe6efa465e4f0c0c4863f78ed, where the
_elm_scroll_page_x_get() started being called by a post_event callback,
and forcing an edje recalc. This recalc triggered another post_event
callback, thus causing the mentioned segfault.
If there's a better way to prevent this from happening, please change
the mentioned code.
Additional fixes to cc4cf77865.
There were two problems:
1. Usage of max_ascent instead of ascent.
2. Initialization of the ascent value according to the first font,
instead of 0 (as the first font might not even be used).
comparisons.
Add comment about NULL surface being passed in.
Fix segfault when we close windows...uartie, this one's for you ;)
Signed-off-by: Chris Michael <devilhorns@comcast.net>
Account for the framespace offset on perspective fx and fy of each map
point.
This is just a workaround because I could not understand exactly why it
is needed. When no perspective is used, the viewport is set to the size
of the surface, and each map point seems to be used as is, with no
adjustment being needed.
However, when the map is not flat (perspective is used), a more complex
math is used to find the glViewport size. It ends up being bigger, but
there are some offsets used to compensate that, gc->shared->ax/y, which
are added to each vertex before pushing them. Thus, it seems to me that
the framespace offset should not be added to them, but things are weird
if this is not done.
Anyway, I just added those offsets, and it should not impact on gl_x11
since it's not using framespace, and software engines don't seem to
implement perspective anyway, so it all should be fine.
If anyone understands better what's going on here, please make a proper
fix or at least contact me to explain the problem, and maybe I can fix
it by myself.
It seems some images are fully loaded even when we request
only preload. The load handler will take care of both cases anyway.
Signed-off-by: Cedric Bail <cedric.bail@samsung.com>
This is an astonishing bug, I wonder since how long it has been there. It
is basically due to the use of void * and a wrong cast. Type checking is
clearly useful, let's use it more !
Because arc doesn't like me much at the moment here's a simple patch to
fix the gif loader for the latest libgif version. DGifOpen now takes a
error param as its final argument, if the param is not NULL it will
return a error code if it fails. Similar to another patch i sent a few
months back. The patch has been tested on OBS for old and new versions.
or tripple clicked.
selection should be allowed when select_allow is true whatever
select_mode is.
Reproduce step is below.
1. ELM_THEME=default-desktop ELM_PROFILE=standard elementary_test
--test-win-only "Entry Scrolled
2. double click on password entry.
This causes the textblock layouting problem.
It should be checked when does it really render_pre() called.
If someone knows the reason of this, please ping me.
eina_str_convert() is GUARANTEED to break when doing any such encoding (eg. UTF16->UTF8). I don't know who added the original function, but this is very bad, and we should almost certainly deprecate eina_str_convert() so people are not surprised when they are unable to convert strings as expected.
eldbus_address_connection_get() and eldbus_private_address_connection_get()
are similar to the respective _connection_get() counterparts, but enables
users to connect to buses other than system or session.
The new type introduced for those connections is ELDBUS_CONNECTION_TYPE_ADDRESS
and they require an additional address parameter, which will be passed to
dbus_connection_open().
Signed-off-by: Eduardo Lima (Etrunko) <eduardo.lima@intel.com>
This is actually a split on the _eldbus_connection_unref() function, that
will be called either when the refcount reaches 0 or to force the deletion
of an Eldus_Connection.
The second use case will be contemplated in a following patch.
Signed-off-by: Eduardo Lima (Etrunko) <eduardo.lima@intel.com>
Set surface_user_data in attach function to be the buffer we are
attaching (NB: Expected by some compositors like weston).
Signed-off-by: Chris Michael <cp.michael@samsung.com>
not function.
Add Dnd Offer and Dnd End events.
Add a new window type (dnd).
Add new functions for dnd
Signed-off-by: Chris Michael <cp.michael@samsung.com>
ecore_con_event_server_add() is never called (at least not in the
standard TCP connection case, so initialize svr->start_time in
ecore_con_server_add(). This shouldn't regress any other behaviour as
this is done at the very beginning and any later change to start_time
will still happen.
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
Call _ecore_pipe_unhandle() when you return from _ecore_pipe_read() or the fd will never be closed.
This fixed increasing numbers of fd handler issue when you call ecore_pipe_add/del repeatedly.
In that case, reusing ecore_pipe is recommended though.
This reverts commit 3c53b824d8.
This is a bad idea for now, as we need to mark some more events as hot
(including compat generated ones) before doing it.
NB: This is needed because some compositors (Weston) are expecting
wl_surface_get_user_data to return a buffer.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
NB: This is needed because some compositors like Weston are expecting
the wl_surface user_data to be a buffer, not some arbitrary data.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
When moved mouse among two objects having cursor set,
EVAS_CALLBACK_MOUSE_OUT and EVAS_CALLBACK_MOUSE_IN are fired.
I observed that evas_object_del in callback of EVAS_CALLBACK_MOUSE_OUT
calls EVAS_CALLBACK_MOUSE_IN
so that newly added cursor object was detached.
Basically, EGL does not define a GL_DRAW_FRAMEBUFFER_BINDING so we
test for that and if not found then define it to be
GL_FRAMEBUFFER_BINDING
Signed-off-by: Chris Michael <devilhorns@comcast.net>
(Bad antognolli, No cookie !!)
NB: Fixes build break !!! If we are going to use defines from glext.h,
let's be sure to have the necessary header included Yes ?? ;)
Signed-off-by: Chris Michael <devilhorns@comcast.net>
If we don't do this, the framebuffer object used on shader_array_flush()
will be wrong.
NOTE: shader_array_flush() should take care of setting the fbo
correctly.
When a signal change a state of a edje box to a state that was already active
and we add/del a item of edje box a crash happen.
Example:
test.edc:
collections {
group {
name: "box_text";
parts {
part {
name: "elm.box.buttons";
type: BOX;
description {
state: "default" 0.0;
min: 0 100;
max: 9999 100;
align: 0 0;
box {
layout: "horizontal";
min: 1 1;
}
visible: 0;
}
description {
state: "show" 0.0;
inherit: "default" 0.0;
visible: 1;
}
}
}
programs {
program {
signal: "show,buttons";
source: "gui";
action: STATE_SET "show" 0.0;
transition: ACCELERATE 1;
target: "elm.box.buttons";
}
program {
signal: "hide,buttons";
source: "gui";
action: STATE_SET "default" 0.0;
transition: ACCELERATE 1;
target: "elm.box.buttons";
}
}
}
}
test.c:
//Compile with:
//gcc -g test.c -o test `pkg-config --cflags --libs elementary edje ecore`
static int count = 0;
static Eina_Bool _fill(void *data)
{
int i;
Evas_Object *layout = data;
Evas_Object *edje = elm_layout_edje_get(layout);
edje_object_part_box_remove_all(edje, "elm.box.buttons", EINA_TRUE);
elm_layout_signal_emit(layout, "show,buttons", "gui");
printf("_fill()\n");
for (i = 0; i < 5; i++, count++)
{
Evas_Object *btn;
char buf[50];
btn = elm_button_add(layout);
snprintf(buf, sizeof(buf), "button %d", count);
elm_object_text_set(btn, buf);
edje_object_part_box_append(edje, "elm.box.buttons", btn);
evas_object_show(btn);
}
return EINA_TRUE;
}
EAPI_MAIN int
elm_main(int argc, char **argv)
{
Evas_Object *win, *bg, *layout;
win = elm_win_add(NULL, "test", ELM_WIN_BASIC);
elm_win_title_set(win, "Test");
elm_policy_set(ELM_POLICY_QUIT, ELM_POLICY_QUIT_LAST_WINDOW_CLOSED);
elm_win_autodel_set(win, EINA_TRUE);
bg = elm_bg_add(win);
elm_bg_color_set(bg, 255, 255, 255);
evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_win_resize_object_add(win, bg);
evas_object_show(bg);
layout = elm_layout_add(win);
elm_layout_file_set(layout, "test.edj", "box_text");
evas_object_size_hint_weight_set(layout, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_show(layout);
_fill(layout);
ecore_timer_add(5, _fill, layout);
evas_object_resize(win, 800, 320);
evas_object_show(win);
elm_run();
elm_shutdown();
return 0;
}
ELM_MAIN()
(gdb) bt
0x00000000 in ?? ()
0xb7add287 in _edje_box_layout_calculate_coords ()
from /usr/lib/libedje.so.1
0xb7add5cd in _edje_box_layout () from /usr/lib/libedje.so.1
0xb7c98ff7 in _evas_object_box_smart_calculate ()
from /usr/lib/libevas.so.1
0xb7c97a36 in evas_object_smart_calculate () from /usr/lib/libevas.so.1
0xb7ae1b12 in _edje_part_recalc_single () from /usr/lib/libedje.so.1
0xb7ae3380 in _edje_part_recalc () from /usr/lib/libedje.so.1
0xb7ae59ff in _edje_recalc_do () from /usr/lib/libedje.so.1
0xb7b3603a in _edje_smart_calculate () from /usr/lib/libedje.so.1
0xb7c97be2 in evas_call_smarts_calculate () from /usr/lib/libevas.so.1
0xb7cc7d88 in evas_render_updates_internal () from /usr/lib/libevas.so.1
0xb7ba7c97 in _ecore_evas_x_render () from /usr/lib/libecore_evas.so.1
0xb7ba27c6 in _ecore_evas_idle_enter () from /usr/lib/libecore_evas.so.1
0xb7c27212 in _ecore_idle_enterer_call () from /usr/lib/libecore.so.1
0xb7c28d3d in _ecore_main_loop_iterate_internal ()
from /usr/lib/libecore.so.1
0xb7c2941f in ecore_main_loop_begin () from /usr/lib/libecore.so.1
0xb7e8def8 in elm_run () from /usr/lib/libelementary.so.1
0xb7f6f8ee in appcore_efl_main () from /usr/lib/libappcore-efl.so.1
0xb7644bb5 in app_efl_main () from /usr/lib/libcapi-appfw-application.so.0
0x08074c5a in main (argc=1, argv=0xbffffb64) at src/main_tizen.c:155
==2036== Jump to the invalid address stated on the next line
==2036== at 0x0: ???
==2036== by 0x44C35CC: _edje_box_layout (in /usr/lib/libedje.so.1.7.99)
==2036== by 0x42E8FF6: _evas_object_box_smart_calculate (in /usr/lib/libevas.so.1.7.99)
==2036== by 0x42E7A35: evas_object_smart_calculate (in /usr/lib/libevas.so.1.7.99)
==2036== by 0x44C7B11: _edje_part_recalc_single (in /usr/lib/libedje.so.1.7.99)
==2036== by 0x44C937F: _edje_part_recalc (in /usr/lib/libedje.so.1.7.99)
==2036== by 0x44CB9FE: _edje_recalc_do (in /usr/lib/libedje.so.1.7.99)
==2036== by 0x451C039: _edje_smart_calculate (in /usr/lib/libedje.so.1.7.99)
==2036== by 0x42E7BE1: evas_call_smarts_calculate (in /usr/lib/libevas.so.1.7.99)
==2036== by 0x4317D87: evas_render_updates_internal (in /usr/lib/libevas.so.1.7.99)
==2036== by 0x4465C96: _ecore_evas_x_render (in /usr/lib/libecore_evas.so.1.7.99)
==2036== by 0x44607C5: _ecore_evas_idle_enter (in /usr/lib/libecore_evas.so.1.7.99)
==2036== Address 0x0 is not stack'd, malloc'd or (recently) free'd
We called anim->start aftwards just to be sure to stick to something if
all fail.
This may break under heavy load so we shouldn't rely on it. Instead make
sure that time only moves forward.
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
Previous multiplication just truncated the fraction part to 16 bits. If
we round properly we can actually increase accuracy a bit.
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
- to enable this feature, compile with --with-profile=debug
- the mid tables and tables are write protected after modifications,
you will segfault if you mess with them
- because of mmap PAGE_SIZE alignement and added magic header, almost a
memory page is wasted per table and mid table allocation.
- reducing the number of tables per mid table and the number of entries
per table solves this.
For native surface rendering (glX, egl) in gl-backend, if pixel get callback
function is called for native rendering, there is a case where evas will
try to call evas_gl_common_context_flush() to flush its remaining commands
in its command queue while the context is set current to the native surface/
context that is called within the pixel get callback. So, I've added an
engine function that forces a flush before it enters the pixel get callback
function.
CEDRIC... it WAS YOU!... YOU BROKE ETHUMB!... i was.. RIGHT! :) well
done. your borking skills are pretty good. :) you broke load opt
downscaling for jpegs in general.. it just happened to turn up in
ethumb.
edje proxy parts seem to break (crash) when animating a state change from custom->default on an animator. adding a null check here avoids that and seems to work fine, but I am not an edje_calc expert