* better check of Cocoa.h
Patch by Andrew Wiliams and myself.
As I had to modify the patch so that it compiles on linux, could
the Mac OS X users check if the compilation is fine ?
Next steps:
* change the name 'quartz' to 'cocoa'
* add in ecore_cocoa all the needed functions to be used in ecore_evas
(windows management, cursors, events, etc...) so that ecore_evas_cocoa.c
does not contain objective c code anymore
SVN revision: 39915
between all ecore graphic engine to ease porting of application and reduce the amount of
specific code per engine. This patch does just that.
All your application should continu to work has previously, if it's not the case
please report any new behaviour regarding mouse and keyboard.
SVN revision: 39505
* fix requirements
* fix configuration on mac os x (problem with automake 1.9) and
add missing values/macro for quartz support
* small typo in ecore_evas_win32 api
* use m4 api in m4 files
SVN revision: 39471
* etk,
* PROTO/exalt,
* E-MODULES-EXTRA/diskio,
* E-MODULES-EXTRA/drawer,
* E-MODULES-EXTRA/penguins,
* E-MODULES-EXTRA/slideshow,
* E-MODULES-EXTRA/mail,
* E-MODULES-EXTRA/forecasts,
* E-MODULES-EXTRA/iiirk,
* E-MODULES-EXTRA/places,
* e,
* ewl,
* ecore,
* elitaire,
* entrance,
* e_dbus,
* efreet: Here we go, move from Ecore_List to Eina_List.
NOTE: This patch is huge, I did test it a lot, and I hope nothing is
broken. But if you think something change after this commit, please
contact me ASAP.
SVN revision: 39200
* add vim header
* include config.h when necessary
* fix the order of some include
* move the standard header in ecore_private.h to the source files
I have recompiled all the efl and e17, and e17 seems to work fine with these changes.
If you encounter problems with that commit, let me know.
SVN revision: 38864
in case Evil is not installed in /usr/local
* define fullscreen default values for the win ce engines in ecore_evas:
- gdi engine is windowed
- the other engines are fullscreen
SVN revision: 38647
fix doc
* ecore_file/Makefile.am:
add Windows cflags
* ecore_file/ecore_file_private.h:
move Evil.h so that EAPI is correctly defined
* ecore_wince:
make window_new windowed by default. other backend that gdi might have problems.
add title_set and fullscreen_set functions.
do not use aygshell features anymore for fullscreen (it's not free and not always available)
include missing config.h
* ecore_evas:
move Evas.h and Ecore_Getopt.h so that EAPI is correctly defined
add title_set and fullscreen_set functions.
SVN revision: 38540
fix fullscreen
* ecore_evas_win32.c:
add fullscreen (d3d and ddraw) and shape (d3d) support
minor formatting
* configure.ac:
enable direct3d support
SVN revision: 38248