Summary: check if the size of scene is bigger than 0x0 and build 3D scene in the edje_player in this case and use "opengl_x11"
Reviewers: Hermet, jpeg, cedric
Subscribers: NikaWhite, Oleksander, artem.popov, cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4041
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
Summary: Creation of scene and root node in edje-3d with all 3D-parts of edje object. Add some new methods to edje_util.c
Reviewers: raster, Hermet, jpeg, cedric
Reviewed By: cedric
Subscribers: artem.popov
Differential Revision: https://phab.enlightenment.org/D3963
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
APIs iterating works through active text classes and size classes were added,
but Edje_Text_Class and Edje_Size_Class data type are still concealed.
This patch uncovers those data types so as to allow developers to use them.
Reviewers: jpeg, cedric
Differential Revision: https://phab.enlightenment.org/D3557
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Edje_Part can change its min or max size in code level with
size_class.
Differential Revision: https://phab.enlightenment.org/D3329
PS: Manual commit, arc refused to work...
@feature
Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
This makes SNAPSHOT a part type on it own, combining the
common and filter subtypes.
This means it is now possible to set an evas filter on
a SNAPSHOT object, just like for TEXT, IMAGE and PROXY.
@feature
Summary:
Add the transition scale flag and the transtion scale value.
This flag can be change using "transition_scale_enable" in edje program.
If flag is true, the transition scale value affect the transition speed of edje
The transition scale value can be change by elm_config.
@feature
Test Plan: elementary_config
Reviewers: Hermet, cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2287
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Internationalisation of the static text specified as part of the edc is implemented.
Problem: Static text when specified in the edc, remains unchanged when the system language is changed.
Solution: Language support is provided even for the static strings in the edc.
Test Plan:
Test code to test this implementation is done as part of efl/src/examples/edje/edje-text.c and efl/src/examples/edje/text.edc
Compile the code with the below command
edje_cc -md <dir path>/efl/src/examples/edje/ text.edc && gcc -o edje-text edje-text.c `pkg-config --libs --cflags ecore-evas edje evas ecore`
./edje-text
1) change the language of the system using the command
export LANGUAGE=hi
./edje.text
Not the text Loading gets displayed in hindi language
2) change the language of the system using the command
export LANGUAGE=ta
./edje.text
Not the text Loading gets displayed in tamil language
3) change the language of the system using the command
export LANGUAGE=en
./edje.text
Not the text Loading gets displayed in english language
As the number of .mo files in the /edje folder can be increased, those many languages can be supported
Reviewers: cedric, shilpasingh
Reviewed By: shilpasingh
Subscribers: cedric, rajeshps, govi, poornima.srinivasan
Differential Revision: https://phab.enlightenment.org/D2336
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Use type Edje_Object instead of Eo in legacy EAPI's.
Spotted in TAsn's ABI report, under "Problems with Symbols".
I believe this will actually add two changes (Eo -> Edje_Object),
but I like the typing better ;)
This function make it possible to get a list of active Edje_Color_Class
in an application. Think about Enlightenment color class configuration,
but can now be done on any application dynamically.
@feature
Summary: No APIs to get text_class for global hash and object hash
Reviewers: woohyun, cedric, raster
Reviewed By: cedric, raster
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2213
Summary:
...cannot encode those things into edje.
In our case, we need vibration when longpressed. But those files are not
audio or image and cannot be encoded into edje. Also, this library is not
opensource so should not be linked directly with edje.
So we should call vibration API by using this plug-in.
Reviewers: raster, cedric, seoz, Hermet
CC: cedric
Differential Revision: https://phab.enlightenment.org/D588
Summary: Adding an option to use a cubic-bezier curve in edje transitions.
Reviewers: Sachiel, cedric, raster
Reviewed By: raster
CC: raster
Differential Revision: https://phab.enlightenment.org/D319
With Eina_File we now can pass an efficient handler accross library boundary. Edje
and all underlayer already use it to avoid race condition when setting an Edje object.
Elementary and Enlightenment are still exposed to some potential race condition when
an Edje file is modified underneath there feet. With the following set of function it
should now be possible to avoid those race condition to:
edje_mmap_data_get
edje_mmap_collection_list
edje_mmap_collection_list_free
edje_mmap_group_exists
Make the following functions return Eina_Bool so the caller can detect errors:
edje_edit_state_font_set
edje_edit_part_effect_set
Also deleted duplicate of the "edje_edit_state_font_set" function in Edje_Edit.h
Moved some defines (EDJE_TEXT_EFFECT_MASK_BASIC, EDJE_TEXT_EFFECT_MASK_SHADOW_DIRECTION etc),
so doxygen generation was fixed.
Also added link (see also) in "edje_edit_part_effect_set" to the Edje_Text_Effect enum.
Reviewers: cedric, seoz
CC: reutskiy.v.v
Differential Revision: https://phab.enlightenment.org/D302
Signed-off-by: Cedric Bail <cedric.bail@samsung.com>
Now, Edje.h includes three new files:
- Edje_Eo.h: Eo API functions (functions defines, enums, base id).
- Edje_Legacy.h: contains the API functions related to objects
- Edje_Common.h: common data (structs, enums...) + functions not related to
objects.
This phase is needed for the EFL 1.8 release to disable Eo APIs if we
consider it is not enough mature to be used by applications.