#ifndef __EVAS_ENGINE_GL_GLEW_H__ #define __EVAS_ENGINE_GL_GLEW_H__ #define WIN32_LEAN_AND_MEAN #include #undef WIN32_LEAN_AND_MEAN typedef struct _Evas_Engine_Info_GL_Glew Evas_Engine_Info_GL_Glew; struct _Evas_Engine_Info_GL_Glew { /* PRIVATE - don't mess with this baby or evas will poke its tongue out */ /* at you and make nasty noises */ Evas_Engine_Info magic; /* engine specific data & parameters it needs to set up */ struct { HWND window; int depth; } info; }; #endif /* __EVAS_ENGINE_GL_GLEW_H__ */