/* EINA - EFL data type library * Copyright (C) 2008 Cedric Bail * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; * if not, see . */ #ifndef EINA_ARRAY_H_ #define EINA_ARRAY_H_ #include #include "eina_config.h" #include "eina_types.h" #include "eina_error.h" #include "eina_iterator.h" #include "eina_accessor.h" #include "eina_magic.h" /** * @page tutorial_array_page Array Tutorial * * The Array data type is allow the storage of data like a C array. * It is designed such that the access to its element is very fast. * But the addition or removal can be done only at the end of the * array. To add or remove an element at any location, the Eina * @ref Eina_List_Group is the correct container is the correct one. * * @section tutorial_error_basic_usage Basic Usage * * An array must created with eina_array_new(). That function * takes an integer as parameter, which is the count of pointers to * add when increasing the array size. Once the array is not used * anymore, it must be destroyed with eina_array_free(). * * To append data at the end of the array, the function * eina_array_push() must be used. To remove the data at the end of * the array, eina_array_pop() must be used. Once the array is filled, * one can check its elements by iterating over it. A while loop and * eina_array_data_get() can be used, or else one can use the * predefined macro EINA_ARRAY_ITER_NEXT(). To free all the elements, * a while loop can be used with eina_array_count_get(). Here is an * example of use: * * @code * #include * #include * #include * * #include * * int main(void) * { * const char *strings[] = { * "first string", * "second string", * "third string", * "fourth string" * }; * Eina_Array *array; * char *item; * Eina_Array_Iterator iterator; * unsigned int i; * * if (!eina_init()) * { * printf ("Error during the initialization of eina\n"); * return EXIT_FAILURE; * } * * array = eina_array_new(16); * if (!array) * goto shutdown; * * for (i = 0; i < 4; i++) * { * eina_array_push(array, strdup(strings[i])); * } * * printf("array count: %d\n", eina_array_count_get(array)); * EINA_ARRAY_ITER_NEXT(array, i, item, iterator) * { * printf("item #%d: %s\n", i, item); * } * * while (eina_array_count_get(array)) * { * void *data; * * data = eina_array_pop(array); * free(data); * } * * eina_array_free(array); * eina_shutdown(); * * return EXIT_SUCCESS; * * shutdown: * eina_shutdown(); * * return EXIT_FAILURE; * } * @endcode * * To be continued */ /** * @addtogroup Eina_Array_Group Array * * @brief These functions provide array management. * * The Array data type in Eina is designed to have a very fast access to * its data (compared to the Eina @ref Eina_List_Group). On the other hand, * data can be added or removed only at the end of the array. To insert * data at any place, the Eina @ref Eina_List_Group is the correct container * to use. * * To use the array data type, eina_init() must be called before any * other array functions. When eina is no more array function is used, * eina_shutdown() must be called to free all the resources. * * An array must be created with eina_array_new(). It allocated all * the necessary data for an array. When not needed anymore, an array * is freed with eina_array_free(). This function does not free any * allocated memory used to store the data of each element. For that, * just iterate over the array to free them. A convenient way to do * that is by using #EINA_ARRAY_ITER_NEXT. An example of code is given * in the description of this macro. * * @warning All the other functions do not check if the used array is * valid or not. It's up to the user to be sure of that. It is * designed like that for performance reasons. * * The usual features of an array are classic ones: to append an * element, use eina_array_push() and to remove the last element, use * eina_array_pop(). To retrieve the element at a given positin, use * eina_array_data_get(). The number of elements can be retrieved with * eina_array_count_get(). * * For more information, you can look at the @ref tutorial_array_page. * * @{ */ /** * @addtogroup Eina_Data_Types_Group Data Types * * @{ */ /** * @addtogroup Eina_Containers_Group Containers * * @{ */ /** * @defgroup Eina_Array_Group Array * * @{ */ /** * @typedef Eina_Array * Type for a generic vector. */ typedef struct _Eina_Array Eina_Array; /** * @typedef Eina_Array_Iterator * Type for an iterator on arrays, used with #EINA_ARRAY_ITER_NEXT. */ typedef void **Eina_Array_Iterator; /** * @struct _Eina_Array * Type for an array of data. */ struct _Eina_Array { #define EINA_ARRAY_VERSION 1 int version; /**< Should match EINA_ARRAY_VERSION used when compiled your apps, provided for ABI compatibility */ void **data; /**< Pointer to a vector of pointer to payload */ unsigned int total; /**< Total number of slots in the vector */ unsigned int count; /**< Number of active slots in the vector */ unsigned int step; /**< How much must we grow the vector when it is full */ EINA_MAGIC }; /** * @brief Create a new array. * * @param step The count of pointers to add when increasing the array size. * @return @c NULL on failure, non @c NULL otherwise. * * This function creates a new array. When adding an element, the array * allocates @p step elements. When that buffer is full, then adding * another element will increase the buffer of @p step elements again. * * This function return a valid array on success, or @c NULL if memory * allocation fails. In that case, the error is set to * #EINA_ERROR_OUT_OF_MEMORY. */ EAPI Eina_Array *eina_array_new(unsigned int step) EINA_WARN_UNUSED_RESULT EINA_MALLOC EINA_WARN_UNUSED_RESULT; /** * @brief Free an array. * * @param array The array to free. * * This function frees @p array. It calls first eina_array_flush() then * free the memory of the pointer. It does not free the memory * allocated for the elements of @p array. To free them, use * #EINA_ARRAY_ITER_NEXT. For performance reasons, there is no check * of @p array. */ EAPI void eina_array_free(Eina_Array *array) EINA_ARG_NONNULL(1); /** * @brief Set the step of an array. * * @param array The array. * @param sizeof_eina_array Should be the value returned by sizeof(Eina_Array). * @param step The count of pointers to add when increasing the array size. * * This function sets the step of @p array to @p step. For performance * reasons, there is no check of @p array. If it is @c NULL or * invalid, the program may crash. This function should be called when * the array is not initialized. */ EAPI void eina_array_step_set(Eina_Array *array, unsigned int sizeof_eina_array, unsigned int step) EINA_ARG_NONNULL(1); static inline void eina_array_clean(Eina_Array *array) EINA_ARG_NONNULL(1); /** * @brief Flush an array. * * @param array The array to flush. * * This function sets the count and total members of @p array to 0, * frees and set to NULL its data member. For performance reasons, * there is no check of @p array. If it is @c NULL or invalid, the * program may crash. */ EAPI void eina_array_flush(Eina_Array *array) EINA_ARG_NONNULL(1); /** * @brief Rebuild an array by specifying the data to keep. * * @param array The array. * @param keep The functions which selects the data to keep. * @param gdata The data to pass to the function keep. * @return #EINA_TRUE on success, #EINA_FALSE oterwise. * * This function rebuilds @p array be specifying the elements to keep * with the function @p keep. @p gdata is an additional data to pass * to @p keep. For performance reasons, there is no check of @p * array. If it is @c NULL or invalid, the program may crash. * * This function always return a valid array. If it wasn't able to * remove items due to an allocation failure, it will return #EINA_FALSE * and the error is set to #EINA_ERROR_OUT_OF_MEMORY. */ EAPI Eina_Bool eina_array_remove(Eina_Array * array, Eina_Bool (*keep)(void *data, void *gdata), void *gdata) EINA_ARG_NONNULL(1, 2); static inline Eina_Bool eina_array_push(Eina_Array *array, const void *data) EINA_ARG_NONNULL(1, 2); static inline void *eina_array_pop(Eina_Array *array) EINA_ARG_NONNULL(1); static inline void *eina_array_data_get(const Eina_Array *array, unsigned int idx) EINA_ARG_NONNULL(1); static inline void eina_array_data_set(const Eina_Array *array, unsigned int idx, const void *data) EINA_ARG_NONNULL(1); static inline unsigned int eina_array_count_get(const Eina_Array *array) EINA_ARG_NONNULL(1); /** * @brief Returned a new iterator associated to an array. * * @param array The array. * @return A new iterator. * * This function returns a newly allocated iterator associated to * @p array. If @p array is @c NULL or the count member of @p array is * less or equal than 0, this function returns NULL. If the memory can * not be allocated, NULL is returned and #EINA_ERROR_OUT_OF_MEMORY is * set. Otherwise, a valid iterator is returned. */ EAPI Eina_Iterator *eina_array_iterator_new(const Eina_Array *array) EINA_MALLOC EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT; /** * @brief Returned a new accessor associated to an array. * * @param array The array. * @return A new accessor. * * This function returns a newly allocated accessor associated to * @p array. If @p array is @c NULL or the count member of @p array is * less or equal than 0, this function returns NULL. If the memory can * not be allocated, NULL is returned and #EINA_ERROR_OUT_OF_MEMORY is * set. Otherwise, a valid accessor is returned. */ EAPI Eina_Accessor *eina_array_accessor_new(const Eina_Array *array) EINA_MALLOC EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT; static inline Eina_Bool eina_array_foreach(Eina_Array *array, Eina_Each_Cb cb, void *data); /** * @def EINA_ARRAY_ITER_NEXT * @brief Macro to iterate over an array easily. * * @param array The array to iterate over. * @param index The integer number that is increased while itareting. * @param item The data * @param iterator The iterator * * This macro allows the iteration over @p array in an easy way. It * iterates from the first element to the last one. @p index is an * integer that increases from 0 to the number of elements. @p item is * the data of each element of @p array, so it is a pointer to a type * chosen by the user. @p iterator is of type #Eina_Array_Iterator. * * This macro can be used for freeing the data of an array, like in * the following example: * * @code * Eina_Array *array; * char *item; * Eina_Array_Iterator iterator; * unsigned int i; * * // array is already filled, * // its elements are just duplicated strings, * // EINA_ARRAY_ITER_NEXT will be used to free those strings * * EINA_ARRAY_ITER_NEXT(array, i, item, iterator) * free(item); * @endcode */ #define EINA_ARRAY_ITER_NEXT(array, index, item, iterator) \ for (index = 0, iterator = (array)->data; \ (index < eina_array_count_get(array)) && ((item = *((iterator)++))); \ ++(index)) #include "eina_inline_array.x" /** * @} */ /** * @} */ /** * @} */ /** * @} */ #endif