#ifndef _EFL_H #define _EFL_H #if defined ( __cplusplus ) extern "C" { #endif #include #ifdef EAPI # undef EAPI #endif #ifdef EWAPI # undef EWAPI #endif #ifdef EOAPI # undef EOAPI #endif #ifdef _WIN32 # ifdef EFL_BUILD # ifdef DLL_EXPORT # define EAPI __declspec(dllexport) # else # define EAPI # endif # else # define EAPI __declspec(dllimport) # endif # define EAPI_WEAK #else # ifdef __GNUC__ # if __GNUC__ >= 4 # define EAPI __attribute__ ((visibility("default"))) # define EAPI_WEAK __attribute__ ((weak)) # else # define EAPI # define EAPI_WEAK # endif # else # define EAPI # define EAPI_WEAK # endif #endif #define EWAPI EAPI EAPI_WEAK #define EOAPI EAPI EAPI_WEAK #define EFL_VERSION_1_18 1 #define EFL_VERSION_1_19 1 #define EFL_VERSION_1_20 1 #define EFL_VERSION_1_21 1 #define EFL_VERSION_1_22 1 #define EFL_VERSION_1_23 1 /* Add here all the required ifdef for any @protected method */ #ifdef EFL_BUILD # define EFL_PACK_LAYOUT_PROTECTED # define EFL_GFX_HINT_PROTECTED #endif /** * @ingroup Efl * @since 1.18 * * This type is a alias to struct tm. * It is intended to be a standard way to reference it in .eo files. */ typedef struct tm Efl_Time; typedef struct _Efl_Text_Cursor_Cursor Efl_Text_Cursor_Cursor; typedef struct _Efl_Text_Annotate_Annotation Efl_Text_Annotate_Annotation; #include "interfaces/efl_types.eot.h" #include /* Data types */ #include "interfaces/efl_gfx_types.eot.h" #include "interfaces/efl_ui_types.eot.h" typedef Efl_Gfx_Path_Command_Type Efl_Gfx_Path_Command; /* Interfaces */ #include "interfaces/efl_config.eo.h" #include "interfaces/efl_control.eo.h" #include "interfaces/efl_duplicate.eo.h" #include "interfaces/efl_file.h" #include "interfaces/efl_file.eo.h" #include "interfaces/efl_file_save.eo.h" #include "interfaces/efl_gfx_image.eo.h" #include "interfaces/efl_gfx_frame_controller.eo.h" #include "interfaces/efl_gfx_image_load_controller.eo.h" #include "interfaces/efl_gfx_image_orientable.eo.h" #include "interfaces/efl_part.eo.h" #include "interfaces/efl_playable.eo.h" #include "interfaces/efl_player.eo.h" #include "interfaces/efl_text.eo.h" #include "interfaces/efl_text_types.eot.h" #include "interfaces/efl_ui_i18n.eo.h" #include "interfaces/efl_ui_direction.eo.h" #include "interfaces/efl_ui_direction_readonly.eo.h" #include "interfaces/efl_ui_drag.eo.h" #include "interfaces/efl_ui_range_display.eo.h" #include "interfaces/efl_ui_range_interactive.eo.h" #include "interfaces/efl_ui_autorepeat.eo.h" #include "interfaces/efl_ui_draggable.eo.h" #include "interfaces/efl_ui_scrollable.eo.h" #include "interfaces/efl_ui_scrollbar.eo.h" #include "interfaces/efl_ui_scrollable_interactive.eo.h" #include "interfaces/efl_ui_selectable.eo.h" #include "interfaces/efl_ui_multi_selectable.eo.h" #include "interfaces/efl_ui_zoom.eo.h" #include "interfaces/efl_screen.eo.h" /* Core interface */ #include "interfaces/efl_interpolator.eo.h" /* Graphics */ #include "interfaces/efl_gfx_entity.eo.h" #include "interfaces/efl_gfx_color.eo.h" #include "interfaces/efl_gfx_buffer.eo.h" #include "interfaces/efl_gfx_stack.eo.h" #include "interfaces/efl_gfx_fill.eo.h" #include "interfaces/efl_gfx_view.eo.h" #include "interfaces/efl_gfx_path.eo.h" #include "interfaces/efl_gfx_shape.eo.h" #include "interfaces/efl_gfx_gradient.eo.h" #include "interfaces/efl_gfx_gradient_linear.eo.h" #include "interfaces/efl_gfx_gradient_radial.eo.h" #include "interfaces/efl_gfx_filter.eo.h" #include "interfaces/efl_gfx_blur.eo.h" #include "interfaces/efl_gfx_hint.eo.h" #include "interfaces/efl_gfx_color_class.eo.h" #include "interfaces/efl_gfx_text_class.eo.h" #include "interfaces/efl_gfx_size_class.eo.h" /* Input events */ #include "interfaces/efl_input_types.eot.h" #include "interfaces/efl_input_device.eo.h" /* Canvas & UI */ #include "interfaces/efl_canvas_scene.eo.h" #include "interfaces/efl_canvas_pointer.eo.h" #include "interfaces/efl_ui_view.eo.h" #include "interfaces/efl_ui_property_bind.eo.h" #include "interfaces/efl_ui_factory.eo.h" #include "interfaces/efl_ui_factory_bind.eo.h" #include "interfaces/efl_ui_format.eo.h" #include "interfaces/efl_cached_item.eo.h" /* Observable interface */ #include "interfaces/efl_observer.eo.h" #include "interfaces/efl_observable.eo.h" /* Packing & containers */ #include "interfaces/efl_container.eo.h" #include "interfaces/efl_content.eo.h" #include "interfaces/efl_pack.eo.h" #include "interfaces/efl_pack_layout.eo.h" #include "interfaces/efl_pack_linear.eo.h" #include "interfaces/efl_pack_table.eo.h" #include "interfaces/efl_gfx_arrangement.eo.h" /* Input and Output */ #include "interfaces/efl_io_closer.eo.h" #include "interfaces/efl_io_reader.eo.h" #include "interfaces/efl_io_writer.eo.h" #include "interfaces/efl_io_sizer.eo.h" #include "interfaces/efl_io_positioner.eo.h" #include "interfaces/efl_io_buffer.eo.h" #include "interfaces/efl_io_queue.eo.h" /* Text interfaces */ #include "interfaces/efl_text_font.eo.h" #include "interfaces/efl_text_style.eo.h" #include "interfaces/efl_text_format.eo.h" #include "interfaces/efl_text_cursor.eo.h" #include "interfaces/efl_text_annotate.eo.h" #include "interfaces/efl_text_markup.eo.h" #include "interfaces/efl_text_markup_interactive.eo.h" #include "interfaces/efl_text_markup_util.eo.h" #ifdef EFL_BETA_API_SUPPORT EAPI void efl_observable_tuple_free(Efl_Observable_Tuple *tuple); /** * @brief Get a proxy object referring to a part of an object. * * The returned object is valid for only a single function call. * Of course, if the first call is @ref efl_ref, it will last * until @ref efl_unref. * * @param[in] obj The object. * @param[in] name The part name. * * @return A (proxy) object, valid for a single call. * * @since 1.21 */ EAPI Efl_Object *efl_part(const Eo *obj, const char *name); /** * @brief This triggers the create method of a factory and trigger the item created event. * * @param[in] factory The factory that will provide the item * @param[in] model The model to use to fetch information from * @param[in] parent The parent of the newly created item * @return A future that will resolve with the newly created item. * * @since 1.22 * @note This exists as we always want to trigger the event once all the logic * of every factory in the chain has done what it planned to do. Basically we * want the inverse of inheritance call like efl_super. So we do setup the future * in this way. */ EAPI Eina_Future *efl_ui_view_factory_create_with_event(Efl_Ui_Factory *factory, Efl_Model *model, Efl_Gfx_Entity *parent); #else #ifndef EFL_NOLEGACY_API_SUPPORT #include "interfaces/efl_gfx_types.eot.h" #include "interfaces/efl_ui_types.eot.h" #include "interfaces/efl_input_types.eot.h" #include "interfaces/efl_text_types.eot.h" #endif typedef Efl_Gfx_Path_Command_Type Efl_Gfx_Path_Command; #endif /* work-around bug in gcc --as-needed link optimization */ EAPI void __efl_internal_init(void); #if defined ( __cplusplus ) } #endif #undef EAPI #define EAPI #endif