#ifndef ELM_WIDGET_ACTIONSLIDER_H #define ELM_WIDGET_ACTIONSLIDER_H #include "Elementary.h" /** * @addtogroup Widget * @{ * * @section elm-actionslider-class The Elementary Actionslider Class * * Elementary, besides having the @ref Actionslider widget, exposes its * foundation -- the Elementary Actionslider Class -- in order to create other * widgets which are a actionslider with some more logic on top. */ /** * Base layout smart data extended with actionslider instance data. */ typedef struct _Elm_Actionslider_Smart_Data Elm_Actionslider_Smart_Data; struct _Elm_Actionslider_Smart_Data { Evas_Object *drag_button_base; Elm_Actionslider_Pos magnet_position, enabled_position; Ecore_Animator *button_animator; double final_position; Eina_Bool mouse_down : 1; }; /** * @} */ #define ELM_ACTIONSLIDER_DATA_GET(o, sd) \ Elm_Actionslider_Smart_Data * sd = eo_data_scope_get(o, ELM_OBJ_ACTIONSLIDER_CLASS) #define ELM_ACTIONSLIDER_DATA_GET_OR_RETURN(o, ptr) \ ELM_ACTIONSLIDER_DATA_GET(o, ptr); \ if (!ptr) \ { \ CRITICAL("No widget data for object %p (%s)", \ o, evas_object_type_get(o)); \ return; \ } #define ELM_ACTIONSLIDER_DATA_GET_OR_RETURN_VAL(o, ptr, val) \ ELM_ACTIONSLIDER_DATA_GET(o, ptr); \ if (!ptr) \ { \ CRITICAL("No widget data for object %p (%s)", \ o, evas_object_type_get(o)); \ return val; \ } #define ELM_ACTIONSLIDER_CHECK(obj) \ if (!eo_isa((obj), ELM_OBJ_ACTIONSLIDER_CLASS)) \ return #endif