class @beta Efl.Ui.Progressbar extends Efl.Ui.Layout_Base implements Efl.Ui.Range_Display, Efl.Ui.Format, Efl.Ui.Direction, Efl.Access.Value, Efl.Text, Efl.Content, Efl.Text_Markup { [[Elementary progressbar class]] methods { @property pulse_mode { [[Control whether a given progress bar widget is at "pulsing mode" or not. By default progress bars display values from low to high boundaries. There are situations however in which the progress of a given task is unknown. In these cases, you can set a progress bar widget to a "pulsing state" to give the user an idea that some computation is being done without showing the precise progress rate. In the default theme, it will animate the bar with content, switching constantly between filling it and back to non-filled in a loop. To start and stop this pulsing animation you need to explicitly call efl_ui_progressbar_pulse_set(). @since 1.20 ]] set { } get { } values { pulse: bool; [[$true to put $obj in pulsing mode, $false to put it back to its default one]] } } @property pulse { set { [[Start/stop a given progress bar "pulsing" animation, if its under that mode Note: This call won't do anything if $obj is not under "pulsing mode". @since 1.20 ]] } get { [[ Get the pulsing state on a given progressbar widget. @since 1.20 ]] } values { state: bool; [[$true, to start the pulsing animation, $false to stop it]] } } } implements { Efl.Object.constructor; Efl.Ui.Widget.theme_apply; Efl.Ui.Range_Display.range_value { get; set; } Efl.Ui.Range_Display.range_min_max {get; set; } Efl.Ui.Direction.direction { get; set; } Efl.Ui.Format.format_cb { set; } Efl.Part.part_get; Efl.Access.Value.value_and_text { get; } Efl.Text.text { get; set; } Efl.Text_Markup.markup { get; set; } Efl.Content.content { get; set; } Efl.Content.content_unset; Efl.Ui.L10n.l10n_text { get; set; } } events { changed: void; [[Called when progressbar changed]] } }