/** * @ingroup Elm_Win * * @{ */ #include "efl_ui_win.eo.h" EAPI void elm_win_autodel_set(Evas_Object *obj, Eina_Bool autodel); EAPI Eina_Bool elm_win_autodel_get(const Evas_Object *obj); /** * @brief Set the window's autodel state. * * When closing the window in any way outside of the program control, like * pressing the X button in the titlebar or using a command from the Window * Manager, a "delete,request" signal is emitted to indicate that this event * occurred and the developer can take any action, which may include, or not, * destroying the window object. * * When the @c autodel parameter is set, the window will be automatically * destroyed when this event occurs, after the signal is emitted. If @c autodel * is @c false, then the window will not be destroyed and is up to the program * to do so when it's required. * * @param[in] obj The object. * @param[in] autodel If @c true, the window will automatically delete itself * when closed. * * Note: This function is only available in C. * * @ingroup Efl_Ui_Win */ static inline void efl_ui_win_autodel_set(Efl_Ui_Win *obj, Eina_Bool autodel) { elm_win_autodel_set(obj, autodel); } /** * @brief Get the window's autodel state. * * @param[in] obj The object. * * @return If @c true, the window will automatically delete itself when closed. * * Note: This function is only available in C. * * @ingroup Efl_Ui_Win */ static inline Eina_Bool efl_ui_win_autodel_get(const Efl_Ui_Win *obj) { return elm_win_autodel_get(obj); } /** * @} */