/** * @defgroup GLView GLView * * A GLView widget allows for simple GL rendering in elementary environment. * GLView hides all the complicated evas_gl details so that the user only * has to deal with registering a few callback functions for rendering * to a surface using OpenGL APIs. * * Below is an illustrative example of how to use GLView and and OpenGL * to render in elementary environment. * @ref glview_example_01_page * */ typedef void (*Elm_GLView_Func_Cb)(Evas_Object *obj); typedef enum _Elm_GLView_Mode { ELM_GLVIEW_NONE = 0, ELM_GLVIEW_ALPHA = (1<<1), /**< Alpha channel enabled rendering mode */ ELM_GLVIEW_DEPTH = (1<<2), /**< Depth buffer enabled rendering mode */ ELM_GLVIEW_STENCIL = (1<<3), /**< Stencil buffer enabled rendering mode */ ELM_GLVIEW_DIRECT = (1<<4) /**< Direct rendering optimization hint */ } Elm_GLView_Mode; /** * Defines a policy for the glview resizing. * * The resizing policy tells glview what to do with the underlying * surface when resize happens. ELM_GLVIEW_RESIZE_POLICY_RECREATE * will destroy the current surface and recreate the surface to the * new size. ELM_GLVIEW_RESIZE_POLICY_SCALE will instead keep the * current surface but only display the result at the desired size * scaled. * * @note Default is ELM_GLVIEW_RESIZE_POLICY_RECREATE */ typedef enum { ELM_GLVIEW_RESIZE_POLICY_RECREATE = 1, /**< Resize the internal surface along with the image */ ELM_GLVIEW_RESIZE_POLICY_SCALE = 2 /**< Only resize the internal image and not the surface */ } Elm_GLView_Resize_Policy; /** * Defines a policy for gl rendering. * * The rendering policy tells glview where to run the gl rendering code. * ELM_GLVIEW_RENDER_POLICY_ON_DEMAND tells glview to call the rendering * calls on demand, which means that the rendering code gets called * only when it is visible. * * @note Default is ELM_GLVIEW_RENDER_POLICY_ON_DEMAND */ typedef enum { ELM_GLVIEW_RENDER_POLICY_ON_DEMAND = 1, /**< Render only when there is a need for redrawing */ ELM_GLVIEW_RENDER_POLICY_ALWAYS = 2 /**< Render always even when it is not visible */ } Elm_GLView_Render_Policy; /** * Add a new glview to the parent * * @param parent The parent object * @return The new object or NULL if it cannot be created * * @ingroup GLView */ EAPI Evas_Object *elm_glview_add(Evas_Object *parent); /** * Sets the size of the glview * * @param obj The glview object * @param w width of the glview object * @param h height of the glview object * * @ingroup GLView */ EAPI void elm_glview_size_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h); /** * Gets the size of the glview. * * @param obj The glview object * @param w width of the glview object * @param h height of the glview object * * Note that this function returns the actual image size of the * glview. This means that when the scale policy is set to * ELM_GLVIEW_RESIZE_POLICY_SCALE, it'll return the non-scaled * size. * * @ingroup GLView */ EAPI void elm_glview_size_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h); /** * Gets the gl api struct for gl rendering * * @param obj The glview object * @return The api object or NULL if it cannot be created * * @ingroup GLView */ EAPI Evas_GL_API *elm_glview_gl_api_get(const Evas_Object *obj); /** * Set the mode of the GLView. Supports alpha, depth, stencil. * * @param obj The glview object * @param mode The mode Options OR'ed enabling Alpha, Depth, Stencil, Direct. * @return True if set properly. * * Direct is a hint for the elm_glview to render directly to the window * given that the right conditions are met. Otherwise it falls back * to rendering to an offscreen buffer before it gets composited to the * window. * * @ingroup GLView */ EAPI Eina_Bool elm_glview_mode_set(Evas_Object *obj, Elm_GLView_Mode mode); /** * Set the resize policy for the glview object. * * @param obj The glview object. * @param policy The scaling policy. * * By default, the resize policy is set to ELM_GLVIEW_RESIZE_POLICY_RECREATE. * When resize is called it destroys the previous surface and recreates the * newly specified size. If the policy is set to * ELM_GLVIEW_RESIZE_POLICY_SCALE, however, glview only scales the image * object and not the underlying GL Surface. * * @ingroup GLView */ EAPI Eina_Bool elm_glview_resize_policy_set(Evas_Object *obj, Elm_GLView_Resize_Policy policy); /** * Set the render policy for the glview object. * * @param obj The glview object. * @param policy The render policy. * * By default, the render policy is set to ELM_GLVIEW_RENDER_POLICY_ON_DEMAND. * This policy is set such that during the render loop, glview is only * redrawn if it needs to be redrawn. (i.e. when it is visible) If the policy * is set to ELM_GLVIEWW_RENDER_POLICY_ALWAYS, it redraws regardless of * whether it is visible or needs redrawing. * * @ingroup GLView */ EAPI Eina_Bool elm_glview_render_policy_set(Evas_Object *obj, Elm_GLView_Render_Policy policy); /** * Set the init function that runs once in the main loop. * * @param obj The glview object. * @param func The init function to be registered. * * The registered init function gets called once during the render loop. * This function allows glview to hide all the rendering context/surface * details and have the user just call GL calls that they desire * for initialization GL calls. * * @ingroup GLView */ EAPI void elm_glview_init_func_set(Evas_Object *obj, Elm_GLView_Func_Cb func); /** * Set the render function that runs in the main loop. * * @param obj The glview object. * @param func The delete function to be registered. * * The registered del function gets called when GLView object is deleted. * This function allows glview to hide all the rendering context/surface * details and have the user just call GL calls that they desire * when delete happens. * * @ingroup GLView */ EAPI void elm_glview_del_func_set(Evas_Object *obj, Elm_GLView_Func_Cb func); /** * Set the resize function that gets called when resize happens. * * @param obj The glview object. * @param func The resize function to be registered. * * The resize function gets called during the render loop. * This function allows glview to hide all the rendering context/surface * details and have the user just call GL calls that they desire * when resize happens. * * @ingroup GLView */ EAPI void elm_glview_resize_func_set(Evas_Object *obj, Elm_GLView_Func_Cb func); /** * Set the render function that runs in the main loop. * * The render function gets called in the main loop but whether it runs * depends on the rendering policy and whether elm_glview_changed_set() * gets called. * * @param obj The glview object. * @param func The render function to be registered. * * @ingroup GLView */ EAPI void elm_glview_render_func_set(Evas_Object *obj, Elm_GLView_Func_Cb func); /** * Notifies that there has been changes in the GLView. * * @param obj The glview object. * * @ingroup GLView */ EAPI void elm_glview_changed_set(Evas_Object *obj); /** * @} */