using System; public class Example { public static Efl.Ui.Button CreateButton(Efl.Object parent, string text, int w, int h, EventHandler callback) { Efl.Ui.Button button = new Efl.Ui.Button(parent); button.SetText(text); button.SetSize(new Eina.Size2D(w, h)); ((Efl.Ui.Clickable)button).ClickedEvt += callback; return button; } public static void Formatter(Eina.Strbuf buf, Eina.Value val){ double ratio; if (val.Get(out ratio)) { buf.Append($"{(int)(ratio*100)}%"); } else { buf.Append("Error"); } } #if WIN32 // Passed to the C# compiler with -define:WIN32 // Mono on Windows by default uses multi-thread apartments for COM stuff while // OLE - used by ecore win32 DnD requires single threading for COM. [STAThreadAttribute()] #endif public static void Main() { int W = 120; int H = 30; Efl.All.Init(Efl.Components.Ui); Efl.Ui.Win win = new Efl.Ui.Win(null); win.SetText("Hello, C#!!"); win.SetAutohide(true); Efl.Ui.BoxFlow box = new Efl.Ui.BoxFlow(win); Efl.Ui.Button button = CreateButton(box, "Click to exit", 120, 30, (object sender, EventArgs e) => { Efl.Ui.Config.Exit(); }); box.DoPack(button); Efl.Ui.Progressbar bar = new Efl.Ui.Progressbar(box); bar.SetSize(new Eina.Size2D(W, H)); bar.SetFormatCb(Formatter); Efl.Ui.Slider slider = new Efl.Ui.Slider(box); slider.SetSize(new Eina.Size2D(W, H)); slider.ChangedEvt += (object sender, EventArgs e) => { bar.SetRangeValue(slider.GetRangeValue()); }; box.DoPack(bar); box.DoPack(slider); button.SetVisible(true); box.SetVisible(true); win.SetSize(new Eina.Size2D(W, 3 * H)); win.SetVisible(true); Efl.Ui.Config.Run(); Efl.All.Shutdown(); } }