/** * Example of mmap import in Evas-3D. * * Open files to Eina_Files. * Read meshes from Eina_Files. * Show the results. * * @verbatim * gcc -o evas-3d-mmap-set evas-3d-mmap-set.c `pkg-config --libs --cflags efl evas ecore ecore-evas eina eo` -lm * @endverbatim */ #ifdef HAVE_CONFIG_H #include "config.h" #else #define PACKAGE_EXAMPLES_DIR "." #define EFL_BETA_API_SUPPORT #define EFL_EO_API_SUPPORT #endif #include #include #include #include #include "evas-common.h" #include #define WIDTH 1000 #define HEIGHT 1000 #define LOAD_AND_ADD_MESH(extention, number) \ snprintf(buffer, PATH_MAX, "%s%s", template_path, #extention); \ extention##_file = eina_file_open(buffer , 0); \ mesh_##extention = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas); \ efl_file_mmap_set(mesh_##extention, extention##_file, NULL); \ evas_canvas3d_mesh_frame_material_set(mesh_##extention, 0, material); \ evas_canvas3d_mesh_shader_mode_set(mesh_##extention, EVAS_CANVAS3D_SHADER_MODE_PHONG); \ node_##extention = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); \ evas_canvas3d_node_member_add(root_node, node_##extention); \ evas_canvas3d_node_mesh_add(node_##extention, mesh_##extention); \ evas_canvas3d_node_position_set(node_##extention, initial_node_data[number * 10], \ initial_node_data[number * 10 + 1], \ initial_node_data[number * 10 + 2]); \ evas_canvas3d_node_scale_set(node_##extention, initial_node_data[number * 10 + 3], \ initial_node_data[number * 10 + 4], \ initial_node_data[number * 10 + 5]); \ evas_canvas3d_node_orientation_angle_axis_set(node_##extention, initial_node_data[number * 10 + 6], \ initial_node_data[number * 10 + 7], \ initial_node_data[number * 10 + 8], \ initial_node_data[number * 10 + 9]);\ ecore_timer_add(0.01, _animate_##extention, node_##extention); static const char *template_path = PACKAGE_EXAMPLES_DIR EVAS_MODEL_FOLDER "/mesh_for_mmap."; Ecore_Evas *ecore_evas = NULL; Evas *evas = NULL; Eo *background = NULL; Eo *image = NULL; Eo *scene = NULL; Eo *root_node = NULL; Eo *camera_node = NULL; Eo *light_node = NULL; Eo *camera = NULL; Eo *material = NULL; Eo *light = NULL; Eo *node_obj = NULL, *node_ply = NULL, *node_eet = NULL, *node_md2 = NULL; Eo *mesh_obj = NULL, *mesh_ply = NULL, *mesh_eet = NULL, *mesh_md2 = NULL; static float obj_animation_parameter = 1.0; static float ply_animation_parameter = 180.0; static float eet_animation_parameter = 0.0; static float md2_animation_parameter = 0.0; static float obj_animation_velocity = 1.0; static float ply_animation_velocity = 1.0; static float eet_animation_velocity = 1.0; static float md2_animation_velocity = 1.0; static const float initial_node_data[] = /*position scale rotation*/ { /*obj*/ 3.0, 3.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, /*ply*/ -3.0, 3.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, /*eet*/ 3.0, -3.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, /*md2*/ -3.0, -3.0, 0.0, 0.001, 0.001, 0.001, 180.0, 0.0, 1.0, 0.0 }; static Eina_Bool _animate_obj(void *data) { obj_animation_parameter += obj_animation_velocity; float oap = obj_animation_parameter/200; evas_canvas3d_node_scale_set((Evas_Canvas3D_Node *)data, oap, oap, oap); evas_canvas3d_node_orientation_angle_axis_set((Evas_Canvas3D_Node *)data, obj_animation_parameter, 0.0, 1.0, 0.0); if (obj_animation_parameter >= 360.0 || obj_animation_parameter <= 0.0) obj_animation_velocity *= -1.0; return EINA_TRUE; } static Eina_Bool _animate_eet(void *data) { eet_animation_parameter += eet_animation_velocity; evas_canvas3d_node_orientation_angle_axis_set((Evas_Canvas3D_Node *)data, eet_animation_parameter, 1.0, 0.0, 0.0); eet_animation_velocity = sin(eet_animation_parameter / 180 * M_PI) + 1.1; return EINA_TRUE; } static Eina_Bool _animate_ply(void *data) { ply_animation_parameter += ply_animation_velocity; evas_canvas3d_node_orientation_angle_axis_set((Evas_Canvas3D_Node *)data, ply_animation_parameter, 1.0, 0.0, 0.0); if (ply_animation_parameter > 360.0) ply_animation_parameter -= 180.0f; return EINA_TRUE; } static Eina_Bool _animate_md2(void *data) { md2_animation_parameter += md2_animation_velocity; evas_canvas3d_node_mesh_frame_set((Evas_Canvas3D_Node *)data, mesh_md2, md2_animation_parameter); if (md2_animation_parameter >= 360.0 || md2_animation_parameter <= 0.0) md2_animation_velocity *= -1.0; return EINA_TRUE; } static void _on_delete(Ecore_Evas *ee EINA_UNUSED) { ecore_main_loop_quit(); } static void _on_canvas_resize(Ecore_Evas *ee) { int w, h; ecore_evas_geometry_get(ee, NULL, NULL, &w, &h); efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h)); efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h)); } int main(void) { char buffer[PATH_MAX]; Eina_File *obj_file, *ply_file, *eet_file, *md2_file; // Unless Evas 3D supports Software renderer, we force use of the gl backend. setenv("ECORE_EVAS_ENGINE", "opengl_x11", 1); if (!ecore_evas_init()) return 0; ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL); if (!ecore_evas) return 0; ecore_evas_callback_delete_request_set(ecore_evas, _on_delete); ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize); ecore_evas_show(ecore_evas); evas = ecore_evas_get(ecore_evas); /* Add a scene object .*/ scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas); /* Add the root node for the scene. */ root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); /* Add the camera. */ camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(camera, 10.0, 1.0, 1.0, 500.0); camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(camera_node, camera); evas_canvas3d_node_member_add(root_node, camera_node); evas_canvas3d_node_position_set(camera_node, 0.0, 0.0, 100.0); evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); /* Add the light. */ light = efl_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_directional_set(light, EINA_TRUE); light_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(light_node, light); evas_canvas3d_node_position_set(light_node, 1.0, 0.0, 100.0); evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_member_add(root_node, light_node); material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE); evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.01, 0.01, 0.01, 1.0); evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 0.0, 1.0); evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.5, 0.0, 1.0, 1.0); evas_canvas3d_material_shininess_set(material, 50.0); /* Add the meshes */ LOAD_AND_ADD_MESH(obj, 0); LOAD_AND_ADD_MESH(eet, 1); LOAD_AND_ADD_MESH(ply, 2); LOAD_AND_ADD_MESH(md2, 3); /* Set up scene. */ evas_canvas3d_scene_root_node_set(scene, root_node); evas_canvas3d_scene_camera_node_set(scene, camera_node); evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); /* Add a background rectangle object. */ background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 20, 20, 200, 255); efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT)); efl_gfx_entity_visible_set(background, EINA_TRUE); /* Add an image object for 3D scene rendering. */ image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas); efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT)); efl_gfx_entity_visible_set(image, EINA_TRUE); /* Set the image object as render target for 3D scene. */ efl_canvas_scene3d_set(image, scene); /* Enter main loop. */ ecore_main_loop_begin(); ecore_evas_free(ecore_evas); ecore_evas_shutdown(); eina_file_close(obj_file); eina_file_close(ply_file); eina_file_close(eet_file); eina_file_close(md2_file); return 0; }