/** * Adds a window object. If this is the first window created, pass NULL as * @p parent. * * @param parent Parent object to add the window to, or NULL * @param name The name of the window * @param type The window type, one of #Elm_Win_Type. * * The @p parent parameter can be @c NULL for every window @p type * except #ELM_WIN_INLINED_IMAGE, which needs a parent to retrieve the * canvas on which the image object will be created. * * @return The created object, or @c NULL on failure * * @ingroup Win */ EAPI Evas_Object *elm_win_add(Evas_Object *parent, const char *name, Elm_Win_Type type); /** * Adds a window object with standard setup * * @param name The name of the window * @param title The title for the window * * This creates a window like elm_win_add() but also puts in a standard * background with elm_bg_add(), as well as setting the window title to * @p title. The window type created is of type ELM_WIN_BASIC, with @c NULL * as the parent widget. * * @return The created object, or @c NULL on failure * * @see elm_win_add() * * @ingroup Win */ EAPI Evas_Object *elm_win_util_standard_add(const char *name, const char *title); /** * Add @p subobj as a resize object of window @p obj. * * * Setting an object as a resize object of the window means that the * @p subobj child's size and position will be controlled by the window * directly. That is, the object will be resized to match the window size * and should never be moved or resized manually by the developer. * * In addition, resize objects of the window control what the minimum size * of it will be, as well as whether it can or not be resized by the user. * * For the end user to be able to resize a window by dragging the handles * or borders provided by the Window Manager, or using any other similar * mechanism, all of the resize objects in the window should have their * evas_object_size_hint_weight_set() set to EVAS_HINT_EXPAND. * * Also notice that the window can get resized to the current size of the * object if the EVAS_HINT_EXPAND is set @b after the call to * elm_win_resize_object_add(). So if the object should get resized to the * size of the window, set this hint @b before adding it as a resize object * (this happens because the size of the window and the object are evaluated * as soon as the object is added to the window). * * @param obj The window object * @param subobj The resize object to add * * @ingroup Win */ EAPI void elm_win_resize_object_add(Evas_Object *obj, Evas_Object *subobj); /** * Delete @p subobj as a resize object of window @p obj. * * This function removes the object @p subobj from the resize objects of * the window @p obj. It will not delete the object itself, which will be * left unmanaged and should be deleted by the developer, manually handled * or set as child of some other container. * * @param obj The window object * @param subobj The resize object to add * * @ingroup Win */ EAPI void elm_win_resize_object_del(Evas_Object *obj, Evas_Object *subobj); /** * Set the title of the window * * @param obj The window object * @param title The title to set * * @ingroup Win */ EAPI void elm_win_title_set(Evas_Object *obj, const char *title); /** * Get the title of the window * * The returned string is an internal one and should not be freed or * modified. It will also be invalid if a new title is set or if * the window is destroyed. * * @param obj The window object * @return The title * * @ingroup Win */ EAPI const char *elm_win_title_get(const Evas_Object *obj); /** * Set the icon name of the window * * @param obj The window object * @param icon_name The icon name to set * * @ingroup Win */ EAPI void elm_win_icon_name_set(Evas_Object *obj, const char *icon_name); /** * Get the icon name of the window * * The returned string is an internal one and should not be freed or * modified. It will also be invalid if a new icon name is set or if * the window is destroyed. * * @param obj The window object * @return The icon name * * @ingroup Win */ EAPI const char *elm_win_icon_name_get(const Evas_Object *obj); /** * Set the role of the window * * @param obj The window object * @param role The role to set * * @ingroup Win */ EAPI void elm_win_role_set(Evas_Object *obj, const char *role); /** * Get the role of the window * * The returned string is an internal one and should not be freed or * modified. It will also be invalid if a new role is set or if * the window is destroyed. * * @param obj The window object * @return The role * * @ingroup Win */ EAPI const char *elm_win_role_get(const Evas_Object *obj); /** * Set a window object's icon * * This sets an image to be used as the icon for the given window, in * the window manager decoration part. The exact pixel dimensions of * the object (not object size) will be used, and the image pixels * will be used as-is when this function is called. If the image * object has been updated, then call this function again to source * the image pixels and put them on the window's icon. Note that * only Evas image objects are allowed, for * * @param obj The window object to get an icon * @param icon The Evas image object to use for an icon * * Example of usage: * @code * icon = evas_object_image_add(evas_object_evas_get(elm_window)); * evas_object_image_file_set(icon, "/path/to/the/icon", NULL); * elm_win_icon_object_set(elm_window, icon); * evas_object_show(icon); * @endcode * * @ingroup Win */ EAPI void elm_win_icon_object_set(Evas_Object *obj, Evas_Object *icon); /** * Get the icon object used for the window * * The object returns is the one marked by elm_win_icon_object_set() as the * object to use for the window icon. * * @param obj The window object * @return The icon object set * * @ingroup Win */ EAPI const Evas_Object *elm_win_icon_object_get(const Evas_Object *obj); /** * Set the window's autodel state. * * When closing the window in any way outside of the program control, like * pressing the X button in the titlebar or using a command from the * Window Manager, a "delete,request" signal is emitted to indicate that * this event occurred and the developer can take any action, which may * include, or not, destroying the window object. * * When the @p autodel parameter is set, the window will be automatically * destroyed when this event occurs, after the signal is emitted. * If @p autodel is @c EINA_FALSE, then the window will not be destroyed * and is up to the program to do so when it's required. * * @param obj The window object * @param autodel If true, the window will automatically delete itself when * closed * * @ingroup Win */ EAPI void elm_win_autodel_set(Evas_Object *obj, Eina_Bool autodel); /** * Get the window's autodel state. * * @param obj The window object * @return If the window will automatically delete itself when closed * * @see elm_win_autodel_set() * * @ingroup Win */ EAPI Eina_Bool elm_win_autodel_get(const Evas_Object *obj); /** * Activate a window object. * * This function sends a request to the Window Manager to activate the * window pointed by @p obj. If honored by the WM, the window will receive * the keyboard focus. * * @note This is just a request that a Window Manager may ignore, so calling * this function does not ensure in any way that the window will be the * active one after it. * * @param obj The window object * * @ingroup Win */ EAPI void elm_win_activate(Evas_Object *obj); /** * Lower a window object. * * Places the window pointed by @p obj at the bottom of the stack, so that * no other window is covered by it. * * If elm_win_override_set() is not set, the Window Manager may ignore this * request. * * @param obj The window object * * @ingroup Win */ EAPI void elm_win_lower(Evas_Object *obj); /** * Raise a window object. * * Places the window pointed by @p obj at the top of the stack, so that it's * not covered by any other window. * * If elm_win_override_set() is not set, the Window Manager may ignore this * request. * * @param obj The window object * * @ingroup Win */ EAPI void elm_win_raise(Evas_Object *obj); /** * Center a window on its screen * * This function centers window @p obj horizontally and/or vertically based on the values * of @p h and @p v. * @param obj The window object * @param h If true, center horizontally. If false, do not change horizontal location. * @param v If true, center vertically. If false, do not change vertical location. * * @ingroup Win */ EAPI void elm_win_center(Evas_Object *obj, Eina_Bool h, Eina_Bool v); /** * Set the borderless state of a window. * * This function requests the Window Manager to not draw any decoration * around the window. * * @param obj The window object * @param borderless If true, the window is borderless * * @ingroup Win */ EAPI void elm_win_borderless_set(Evas_Object *obj, Eina_Bool borderless); /** * Get the borderless state of a window. * * @param obj The window object * @return If true, the window is borderless * * @ingroup Win */ EAPI Eina_Bool elm_win_borderless_get(const Evas_Object *obj); /** * Set the shaped state of a window. * * Shaped windows, when supported, will render the parts of the window that * has no content, transparent. * * If @p shaped is EINA_FALSE, then it is strongly advised to have some * background object or cover the entire window in any other way, or the * parts of the canvas that have no data will show framebuffer artifacts. * * @param obj The window object * @param shaped If true, the window is shaped * * @see elm_win_alpha_set() * * @ingroup Win */ EAPI void elm_win_shaped_set(Evas_Object *obj, Eina_Bool shaped); /** * Get the shaped state of a window. * * @param obj The window object * @return If true, the window is shaped * * @see elm_win_shaped_set() * * @ingroup Win */ EAPI Eina_Bool elm_win_shaped_get(const Evas_Object *obj); /** * Set the alpha channel state of a window. * * If @p alpha is EINA_TRUE, the alpha channel of the canvas will be enabled * possibly making parts of the window completely or partially transparent. * This is also subject to the underlying system supporting it, like for * example, running under a compositing manager. If no compositing is * available, enabling this option will instead fallback to using shaped * windows, with elm_win_shaped_set(). * * @param obj The window object * @param enabled EINA_TRUE if the window alpha channel is enabled, EINA_FALSE otherwise * * @see elm_win_alpha_set() * * @ingroup Win */ EAPI void elm_win_alpha_set(Evas_Object *obj, Eina_Bool enabled); /** * Get the alpha channel state of a window. * * @param obj The window object * @return EINA_TRUE if the window alpha channel is enabled, EINA_FALSE * otherwise * * @ingroup Win */ EAPI Eina_Bool elm_win_alpha_get(const Evas_Object *obj); /** * Set the override state of a window. * * A window with @p override set to EINA_TRUE will not be managed by the * Window Manager. This means that no decorations of any kind will be shown * for it, moving and resizing must be handled by the application, as well * as the window visibility. * * This should not be used for normal windows, and even for not so normal * ones, it should only be used when there's a good reason and with a lot * of care. Mishandling override windows may result situations that * disrupt the normal workflow of the end user. * * @param obj The window object * @param override If true, the window is overridden * * @ingroup Win */ EAPI void elm_win_override_set(Evas_Object *obj, Eina_Bool override); /** * Get the override state of a window. * * @param obj The window object * @return If true, the window is overridden * * @see elm_win_override_set() * * @ingroup Win */ EAPI Eina_Bool elm_win_override_get(const Evas_Object *obj); /** * Set the fullscreen state of a window. * * @param obj The window object * @param fullscreen If true, the window is fullscreen * * @ingroup Win */ EAPI void elm_win_fullscreen_set(Evas_Object *obj, Eina_Bool fullscreen); /** * Get the fullscreen state of a window. * * @param obj The window object * @return If true, the window is fullscreen * * @ingroup Win */ EAPI Eina_Bool elm_win_fullscreen_get(const Evas_Object *obj); /** * Get the Main Menu of a window. * * @param obj The window object * @return The Main Menu of the window (NULL if error). * * @ingroup Win */ EAPI Evas_Object *elm_win_main_menu_get(const Evas_Object *obj); /** * Set the maximized state of a window. * * @param obj The window object * @param maximized If true, the window is maximized * * @ingroup Win */ EAPI void elm_win_maximized_set(Evas_Object *obj, Eina_Bool maximized); /** * Get the maximized state of a window. * * @param obj The window object * @return If true, the window is maximized * * @ingroup Win */ EAPI Eina_Bool elm_win_maximized_get(const Evas_Object *obj); /** * Set the iconified state of a window. * * @param obj The window object * @param iconified If true, the window is iconified * * @ingroup Win */ EAPI void elm_win_iconified_set(Evas_Object *obj, Eina_Bool iconified); /** * Get the iconified state of a window. * * @param obj The window object * @return If true, the window is iconified * * @ingroup Win */ EAPI Eina_Bool elm_win_iconified_get(const Evas_Object *obj); /** * Set the withdrawn state of a window. * * @param obj The window object * @param withdrawn If true, the window is withdrawn * * @ingroup Win */ EAPI void elm_win_withdrawn_set(Evas_Object *obj, Eina_Bool withdrawn); /** * Get the withdrawn state of a window. * * @param obj The window object * @return If true, the window is withdrawn * * @ingroup Win */ EAPI Eina_Bool elm_win_withdrawn_get(const Evas_Object *obj); /** * Set the array of available profiles to a window. * * @param obj The window object * @param profiles The string array of available profiles * @param count The number of members in profiles * * @ingroup Win * @since 1.8 */ EAPI void elm_win_available_profiles_set(Evas_Object *obj, const char **profiles, unsigned int count); /** * Get the array of available profiles of a window. * * @param obj The window object * @param profiles Where to return the string array of available profiles * @param count Where to return the number of members in profiles * @return EINA_TRUE if available profiles exist, EINA_FALSE otherwise * * @ingroup Win * @since 1.8 */ EAPI Eina_Bool elm_win_available_profiles_get(Evas_Object *obj, char ***profiles, unsigned int *count); /** * Set the profile of a window. * * @param obj The window object * @param profile The string value of a window profile * * @ingroup Win * @since 1.8 */ EAPI void elm_win_profile_set(Evas_Object *obj, const char *profile); /** * Get the profile of a window. * * @param obj The window object * @return The string value of a window profile, or NULL if none exists * * @ingroup Win * @since 1.8 */ EAPI const char *elm_win_profile_get(const Evas_Object *obj); /** * Set the urgent state of a window. * * @param obj The window object * @param urgent If true, the window is urgent * * @ingroup Win */ EAPI void elm_win_urgent_set(Evas_Object *obj, Eina_Bool urgent); /** * Get the urgent state of a window. * * @param obj The window object * @return If true, the window is urgent * * @ingroup Win */ EAPI Eina_Bool elm_win_urgent_get(const Evas_Object *obj); /** * Set the demand_attention state of a window. * * @param obj The window object * @param demand_attention If true, the window is demand_attention * * @ingroup Win */ EAPI void elm_win_demand_attention_set(Evas_Object *obj, Eina_Bool demand_attention); /** * Get the demand_attention state of a window. * * @param obj The window object * @return If true, the window is demand_attention * * @ingroup Win */ EAPI Eina_Bool elm_win_demand_attention_get(const Evas_Object *obj); /** * Set the modal state of a window. * * @param obj The window object * @param modal If true, the window is modal * * @ingroup Win */ EAPI void elm_win_modal_set(Evas_Object *obj, Eina_Bool modal); /** * Get the modal state of a window. * * @param obj The window object * @return If true, the window is modal * * @ingroup Win */ EAPI Eina_Bool elm_win_modal_get(const Evas_Object *obj); /** * Set the aspect ratio of a window. * * @param obj The window object * @param aspect If 0, the window has no aspect limits, otherwise it is * width divided by height * * @ingroup Win */ EAPI void elm_win_aspect_set(Evas_Object *obj, double aspect); /** * Get the aspect ratio of a window. * * @param obj The window object * @return The aspect ratio set (0 by default) * * @ingroup Win */ EAPI double elm_win_aspect_get(const Evas_Object *obj); /** * Set the base window size used with stepping calculation * * Base size + stepping is what is calculated for window sizing restrictions. * * @param obj The window object * @param w The base width * @param h The base height * * @ingroup Win * @see elm_win_size_step_set * @see elm_win_size_base_get * @since 1.7 */ EAPI void elm_win_size_base_set(Evas_Object *obj, int w, int h); /** * Get the base size of a window. * * @param obj The window object * @param w Pointer in which to store returned base width * @param h Pointer in which to store returned base height * * @ingroup Win * @see elm_win_size_base_set * @see elm_win_size_step_set * @since 1.7 */ EAPI void elm_win_size_base_get(Evas_Object *obj, int *w, int *h); /** * Set the window stepping used with sizing calculation * * Base size + stepping is what is calculated for window sizing restrictions. * * @param obj The window object * @param w The stepping width (0 disables) * @param h The stepping height (0 disables) * * @ingroup Win * @see elm_win_size_step_get * @see elm_win_size_base_set * @since 1.7 */ EAPI void elm_win_size_step_set(Evas_Object *obj, int w, int h); /** * Get the stepping of a window. * * @param obj The window object * @param w Pointer in which to store returned stepping width * @param h Pointer in which to store returned stepping height * * @ingroup Win * @see elm_win_size_base_set * @see elm_win_size_step_set * @since 1.7 */ EAPI void elm_win_size_step_get(Evas_Object *obj, int *w, int *h); /** * Set the layer of the window. * * What this means exactly will depend on the underlying engine used. * * In the case of X11 backed engines, the value in @p layer has the * following meanings: * @li < 3: The window will be placed below all others. * @li > 5: The window will be placed above all others. * @li other: The window will be placed in the default layer. * * @param obj The window object * @param layer The layer of the window * * @ingroup Win */ EAPI void elm_win_layer_set(Evas_Object *obj, int layer); /** * Get the layer of the window. * * @param obj The window object * @return The layer of the window * * @see elm_win_layer_set() * * @ingroup Win */ EAPI int elm_win_layer_get(const Evas_Object *obj); /** * This pushes (increments) the norender counter on the window * * @param obj The window object * * There are some occasions where you wish to suspend rendering on a window. * You may be "sleeping" and have nothing to update and do not want animations * or other theme side-effects causing rendering to the window while "asleep". * You can push (and pop) the norender mode to have this work. * * If combined with evas_render_dump(), evas_image_cache_flush() and * evas_font_cache_flush() (and maybe edje_file_cache_flush() and * edje_collection_cache_flush()), you can minimize memory footprint * significantly while "asleep", and the pausing of rendering ensures * evas does not re-load data into memory until needed. When rendering is * resumed, data will be re-loaded as needed, which may result in some * lag, but does save memory. * * @see elm_win_norender_pop() * @see elm_win_norender_get() * @see elm_win_render() * @ingroup Win * @since 1.7 */ EAPI void elm_win_norender_push(Evas_Object *obj); /** * This pops (decrements) the norender counter on the window * * @param obj The window object * * Once norender has gone back to 0, then automatic rendering will continue * in the given window. If it is already at 0, this will have no effect. * * @see elm_win_norender_push() * @see elm_win_norender_get() * @see elm_win_render() * @ingroup Win * @since 1.7 */ EAPI void elm_win_norender_pop(Evas_Object *obj); /** * The retruns how many times norender has been pushed on the window * @param obj The window object * @return The number of times norender has been pushed * * @see elm_win_norender_push() * @see elm_win_norender_pop() * @see elm_win_render() * @ingroup Win * @since 1.7 */ EAPI int elm_win_norender_get(Evas_Object *obj); /** * This manually asks evas to render the window now * * @param obj The window object * * You should NEVER call this unless you really know what you are doing and * why. Never call this unless you are asking for performance degredation * and possibly weird behavior. Windows get automatically rendered when the * application goes idle so there is never a need to call this UNLESS you * have enabled "norender" mode. * * @see elm_win_norender_push() * @see elm_win_norender_pop() * @see elm_win_norender_get() * @ingroup Win * @since 1.7 */ EAPI void elm_win_render(Evas_Object *obj); /** * Set the rotation of the window. * * Most engines only work with multiples of 90. * * This function is used to set the orientation of the window @p obj to * match that of the screen. The window itself will be resized to adjust * to the new geometry of its contents. If you want to keep the window size, * see elm_win_rotation_with_resize_set(). * * @param obj The window object * @param rotation The rotation of the window, in degrees (0-360), * counter-clockwise. * * @ingroup Win */ EAPI void elm_win_rotation_set(Evas_Object *obj, int rotation); /** * Rotates the window and resizes it. * * Like elm_win_rotation_set(), but it also resizes the window's contents so * that they fit inside the current window geometry. * * @param obj The window object * @param rotation The rotation of the window in degrees (0-360), * counter-clockwise. * * @ingroup Win */ EAPI void elm_win_rotation_with_resize_set(Evas_Object *obj, int rotation); /** * Get the rotation of the window. * * @param obj The window object * @return The rotation of the window in degrees (0-360) * * @see elm_win_rotation_set() * @see elm_win_rotation_with_resize_set() * * @ingroup Win */ EAPI int elm_win_rotation_get(const Evas_Object *obj); /** * Set the sticky state of the window. * * Hints the Window Manager that the window in @p obj should be left fixed * at its position even when the virtual desktop it's on moves or changes. * * @param obj The window object * @param sticky If true, the window's sticky state is enabled * * @ingroup Win */ EAPI void elm_win_sticky_set(Evas_Object *obj, Eina_Bool sticky); /** * Get the sticky state of the window. * * @param obj The window object * @return If true, the window's sticky state is enabled * * @see elm_win_sticky_set() * * @ingroup Win */ EAPI Eina_Bool elm_win_sticky_get(const Evas_Object *obj); /** * Set if this window is an illume conformant window * * @param obj The window object * @param conformant The conformant flag (1 = conformant, 0 = non-conformant) * * @ingroup Win */ EAPI void elm_win_conformant_set(Evas_Object *obj, Eina_Bool conformant); /** * Get if this window is an illume conformant window * * @param obj The window object * @return A boolean if this window is illume conformant or not * * @ingroup Win */ EAPI Eina_Bool elm_win_conformant_get(const Evas_Object *obj); /** * Set a window to be an illume quickpanel window * * By default window objects are not quickpanel windows. * * @param obj The window object * @param quickpanel The quickpanel flag (1 = quickpanel, 0 = normal window) * * @ingroup Win */ EAPI void elm_win_quickpanel_set(Evas_Object *obj, Eina_Bool quickpanel); /** * Get if this window is a quickpanel or not * * @param obj The window object * @return A boolean if this window is a quickpanel or not * * @ingroup Win */ EAPI Eina_Bool elm_win_quickpanel_get(const Evas_Object *obj); /** * Set the major priority of a quickpanel window * * @param obj The window object * @param priority The major priority for this quickpanel * * @ingroup Win */ EAPI void elm_win_quickpanel_priority_major_set(Evas_Object *obj, int priority); /** * Get the major priority of a quickpanel window * * @param obj The window object * @return The major priority of this quickpanel * * @ingroup Win */ EAPI int elm_win_quickpanel_priority_major_get(const Evas_Object *obj); /** * Set the minor priority of a quickpanel window * * @param obj The window object * @param priority The minor priority for this quickpanel * * @ingroup Win */ EAPI void elm_win_quickpanel_priority_minor_set(Evas_Object *obj, int priority); /** * Get the minor priority of a quickpanel window * * @param obj The window object * @return The minor priority of this quickpanel * * @ingroup Win */ EAPI int elm_win_quickpanel_priority_minor_get(const Evas_Object *obj); /** * Set which zone this quickpanel should appear in * * @param obj The window object * @param zone The requested zone for this quickpanel * * @ingroup Win */ EAPI void elm_win_quickpanel_zone_set(Evas_Object *obj, int zone); /** * Get which zone this quickpanel should appear in * * @param obj The window object * @return The requested zone for this quickpanel * * @ingroup Win */ EAPI int elm_win_quickpanel_zone_get(const Evas_Object *obj); /** * Set the window to be skipped by keyboard focus * * This sets the window to be skipped by normal keyboard input. This means * a window manager will be asked to not focus this window as well as omit * it from things like the taskbar, pager, "alt-tab" list etc. etc. * * Call this and enable it on a window BEFORE you show it for the first time, * otherwise it may have no effect. * * Use this for windows that have only output information or might only be * interacted with by the mouse or fingers, and never for typing input. * Be careful that this may have side-effects like making the window * non-accessible in some cases unless the window is specially handled. Use * this with care. * * @param obj The window object * @param skip The skip flag state (EINA_TRUE if it is to be skipped) * * @ingroup Win */ EAPI void elm_win_prop_focus_skip_set(Evas_Object *obj, Eina_Bool skip); /** * Send a command to the windowing environment * * This is intended to work in touchscreen or small screen device * environments where there is a more simplistic window management policy in * place. This uses the window object indicated to select which part of the * environment to control (the part that this window lives in), and provides * a command and an optional parameter structure (use NULL for this if not * needed). * * @param obj The window object that lives in the environment to control * @param command The command to send * @param params Optional parameters for the command * * @ingroup Win */ EAPI void elm_win_illume_command_send(Evas_Object *obj, Elm_Illume_Command command, void *params); /** * Get the inlined image object handle * * When you create a window with elm_win_add() of type ELM_WIN_INLINED_IMAGE, * then the window is in fact an evas image object inlined in the parent * canvas. You can get this object (be careful to not manipulate it as it * is under control of elementary), and use it to do things like get pixel * data, save the image to a file, etc. * * @param obj The window object to get the inlined image from * @return The inlined image object, or NULL if none exists * * @ingroup Win */ EAPI Evas_Object *elm_win_inlined_image_object_get(Evas_Object *obj); /** * Determine whether a window has focus * @param obj The window to query * @return EINA_TRUE if the window exists and has focus, else EINA_FALSE * * @ingroup Win */ EAPI Eina_Bool elm_win_focus_get(const Evas_Object *obj); /** * Constrain the maximum width and height of a window to the width and height of its screen * * When @p constrain is true, @p obj will never resize larger than the screen. * @param obj The window object * @param constrain EINA_TRUE to restrict the window's maximum size, EINA_FALSE to disable restriction * * @ingroup Win */ EAPI void elm_win_screen_constrain_set(Evas_Object *obj, Eina_Bool constrain); /** * Retrieve the constraints on the maximum width and height of a window relative to the width and height of its screen * * When this function returns true, @p obj will never resize larger than the screen. * @param obj The window object * @return EINA_TRUE to restrict the window's maximum size, EINA_FALSE to disable restriction * * @ingroup Win */ EAPI Eina_Bool elm_win_screen_constrain_get(Evas_Object *obj); /** * Get screen geometry details for the screen that a window is on * @param obj The window to query * @param x where to return the horizontal offset value. May be NULL. * @param y where to return the vertical offset value. May be NULL. * @param w where to return the width value. May be NULL. * @param h where to return the height value. May be NULL. * * @ingroup Win */ EAPI void elm_win_screen_size_get(const Evas_Object *obj, int *x, int *y, int *w, int *h); /** * Get screen dpi for the screen that a window is on * @param obj The window to query * @param xdpi Pointer to value to store return horizontal dpi. May be NULL. * @param ydpi Pointer to value to store return vertical dpi. May be NULL. * * @ingroup Win * @since 1.7 */ EAPI void elm_win_screen_dpi_get(const Evas_Object *obj, int *xdpi, int *ydpi); /** * Set the enabled status for the focus highlight in a window * * This function will enable or disable the focus highlight only for the * given window, regardless of the global setting for it * * @param obj The window where to enable the highlight * @param enabled The enabled value for the highlight * * @ingroup Win */ EAPI void elm_win_focus_highlight_enabled_set(Evas_Object *obj, Eina_Bool enabled); /** * Get the enabled value of the focus highlight for this window * * @param obj The window in which to check if the focus highlight is enabled * * @return EINA_TRUE if enabled, EINA_FALSE otherwise * * @ingroup Win */ EAPI Eina_Bool elm_win_focus_highlight_enabled_get(const Evas_Object *obj); /** * Set the style for the focus highlight on this window * * Sets the style to use for theming the highlight of focused objects on * the given window. If @p style is NULL, the default will be used. * * @param obj The window where to set the style * @param style The style to set * * @ingroup Win */ EAPI void elm_win_focus_highlight_style_set(Evas_Object *obj, const char *style); /** * Get the style set for the focus highlight object * * Get the style set for this windows highlight object, or NULL if none * is set. * * @param obj The window to retrieve the highlights style from * * @return The style set or NULL if none was. Default is used in that case. * * @ingroup Win */ EAPI const char *elm_win_focus_highlight_style_get(const Evas_Object *obj); /** * Set the animate status for the focus highlight for this window. * * This function will enable or disable the animation of focus highlight only * for the given window, regardless of the global setting for it * * @param obj The window where to enable the highlight animation * @param enabled The enabled value for the highlight animation * * @ingroup Win */ EAPI void elm_win_focus_highlight_animate_set(Evas_Object *obj, Eina_Bool enabled); /** * Get the animate value of the focus highlight for this window * * @param obj The window in which to check if the focus highlight animation is * enabled * * @return EINA_TRUE if animation is enabled, EINA_FALSE otherwise * * @ingroup Win */ EAPI Eina_Bool elm_win_focus_highlight_animate_get(const Evas_Object *obj); /** * Sets the keyboard mode of the window. * * @param obj The window object * @param mode The mode to set, one of #Elm_Win_Keyboard_Mode * * @ingroup Win */ EAPI void elm_win_keyboard_mode_set(Evas_Object *obj, Elm_Win_Keyboard_Mode mode); /** * Get the keyboard mode of the window. * * @param obj The window object * @return The mode, one of #Elm_Win_Keyboard_Mode * * @ingroup Win */ EAPI Elm_Win_Keyboard_Mode elm_win_keyboard_mode_get(const Evas_Object *obj); /** * Sets whether the window is a keyboard. * * @param obj The window object * @param is_keyboard If true, the window is a virtual keyboard * * @ingroup Win */ EAPI void elm_win_keyboard_win_set(Evas_Object *obj, Eina_Bool is_keyboard); /** * Get whether the window is a keyboard. * * @param obj The window object * @return If the window is a virtual keyboard * * @ingroup Win */ EAPI Eina_Bool elm_win_keyboard_win_get(const Evas_Object *obj); /** * Sets the indicator mode of the window. * * @param obj The window object * @param mode The mode to set, one of #Elm_Win_Indicator_Mode * * @ingroup Win */ EAPI void elm_win_indicator_mode_set(Evas_Object *obj, Elm_Win_Indicator_Mode mode); /** * Get the indicator mode of the window. * * @param obj The window object * @return The mode, one of #Elm_Win_Indicator_Mode * * @ingroup Win */ EAPI Elm_Win_Indicator_Mode elm_win_indicator_mode_get(const Evas_Object *obj); /** * Sets the indicator opacity mode of the window. * * @param obj The window object * @param mode The mode to set, one of #Elm_Win_Indicator_Opacity_Mode * * @ingroup Win */ EAPI void elm_win_indicator_opacity_set(Evas_Object *obj, Elm_Win_Indicator_Opacity_Mode mode); /** * Get the indicator opacity mode of the window. * * @param obj The window object * @return The mode, one of #Elm_Win_Indicator_Opacity_Mode * * @ingroup Win */ EAPI Elm_Win_Indicator_Opacity_Mode elm_win_indicator_opacity_get(const Evas_Object *obj); /** * Get the screen position of a window. * * @param obj The window object * @param x The int to store the x coordinate to * @param y The int to store the y coordinate to * * @ingroup Win */ EAPI void elm_win_screen_position_get(const Evas_Object *obj, int *x, int *y); /** * Create a socket to provide the service for Plug widget * * @param obj The window object * @param svcname The name of the service to be advertised. ensure that it is unique (when combined with @p svcnum) otherwise creation may fail. * @param svcnum A number (any value, 0 being the common default) to differentiate multiple instances of services with the same name. * @param svcsys A boolean that if true, specifies to create a system-wide service all users can connect to, otherwise the service is private to the user id that created the service. * @return If socket creation is successful * * @ingroup Win */ EAPI Eina_Bool elm_win_socket_listen(Evas_Object *obj, const char *svcname, int svcnum, Eina_Bool svcsys); /* X specific calls - won't work on non-x engines (return 0) */ /** * Get the Ecore_X_Window of an Evas_Object * * @param obj The object * * @return The Ecore_X_Window of @p obj * * @ingroup Win */ EAPI Ecore_X_Window elm_win_xwindow_get(const Evas_Object *obj); /* Wayland specific call - returns NULL on non-Wayland engines */ /** * Get the Ecore_Wl_Window of an Evas_Object * * @param obj the object * * @return The Ecore_Wl_Window of @p obj * * @ingroup Win */ EAPI Ecore_Wl_Window *elm_win_wl_window_get(const Evas_Object *obj); /** * Set the floating mode of a window. * * @param obj The window object * @param floating If true, the window is floating mode * * The floating mode can be used on mobile environment. For example, if the * video-player window sets the floating mode, then e (enlightenment window * manager) changes its geometry and handles it like a popup. This is similar to * a multi window concept in a mobile phone. The way of handling floating mode * window is decided by enlightenment window manager. * * @ingroup Win * @see elm_win_floating_mode_get() * @since 1.8 */ EAPI void elm_win_floating_mode_set(Evas_Object *obj, Eina_Bool floating); /** * Get the floating mode of a window. * * @param obj The window object * @return If true, the window is floating mode * * @ingroup Win * @see elm_win_floating_mode_set() * @since 1.8 */ EAPI Eina_Bool elm_win_floating_mode_get(const Evas_Object *obj); /** * Get the Ecore_Window of an Evas_Object * * When Elementary is using a Wayland engine, this function will return the surface id of the elm window's surface. * * @param obj The window object * @return The Ecore_Window of an Evas_Object * * @ingroup Win * @since 1.8 */ EAPI Ecore_Window elm_win_window_id_get(const Evas_Object *obj);