/** * @brief Instantiates a new Edje object. * * @param evas A valid Evas handle, the canvas to place the new object * in * @return A handle to the new object created, or @c NULL on errors. * * This function creates a new Edje smart object, returning its @c * Evas_Object handle. An Edje object is useless without a (source) * file set to it, so you'd most probably call edje_object_file_set() * afterwards, like in: * @code * Evas_Object *edje; * * edje = edje_object_add(canvas); * if (!edje) * { * fprintf(stderr, "could not create edje object!\n"); * return NULL; * } * * if (!edje_object_file_set(edje, "theme.edj", "group_name")) * { * int err = edje_object_load_error_get(edje); * const char *errmsg = edje_load_error_str(err); * fprintf(stderr, "could not load 'group_name' from theme.edj: %s", * errmsg); * * evas_object_del(edje); * return NULL; * } * * @endcode * * @note You can get a callback every time edje re-calculates the object * (either due to animation or some kind of signal or input). This is called * in-line just after the recalculation has occurred. It is a good idea not * to go and delete or alter the object inside this callbacks, simply make * a note that the recalculation has taken place and then do something about * it outside the callback. To register a callback use code like: * * @code * evas_object_smart_callback_add(edje_obj, "recalc", my_cb, my_cb_data); * @endcode * * @see evas_object_smart_callback_add() * * @note Before creating the first Edje object in your code, remember * to initialize the library, with edje_init(), or unexpected behavior * might occur. */ EAPI Evas_Object *edje_object_add (Evas *evas); /** * @brief Adds a callback for an arriving Edje signal, emitted by a given Edje * object. * * Edje signals are one of the communication interfaces between code and a * given Edje object's theme. With signals, one can communicate two string * values at a time, which are: - "emission" value: the name of the signal, in * general - "source" value: a name for the signal's context, in general * * Though there are those common uses for the two strings, one is free to use * them however they like. * * Signal callback registration is powerful, in the way that blobs may be used * to match multiple signals at once. All the "*?[\" set of @c fnmatch() * operators can be used, both for emission and source. * * Edje has internal signals it will emit, automatically, on various actions * taking place on group parts. For example, the mouse cursor being moved, * pressed, released, etc., over a given part's area, all generate individual * signals. * * By using something like edje_object_signal_callback_add(obj, "mouse,down,*", * "button.*", signal_cb, NULL); being @ref "button.*" the pattern for the * names of parts implementing buttons on an interface, you'd be registering * for notifications on events of mouse buttons being pressed down on either of * those parts (those events all have the @"mouse,down," common prefix on their * names, with a suffix giving the button number). The actual emission and * source strings of an event will be passed in as the emission and source * parameters of the callback function (e.g. "mouse,down,2" and * @"button.close"), for each of those events. * * @note See @ref edcref "the syntax" for EDC files See also * @ref edje_object_signal_emit() on how to emits Edje signals from code to a * an object @ref edje_object_signal_callback_del_full() * * @param[in] emission The signal's "emission" string * @param[in] source The signal's "source" string * @param[in] func The callback function to be executed when the signal is * emitted. * @param[in] data A pointer to data to pass in to func. */ EAPI void edje_object_signal_callback_add(Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data); /** * @brief Sends/emits an Edje signal to a given Edje object * * This function sends a signal to the object obj. An Edje program, at obj's * EDC specification level, can respond to a signal by having declared matching * @'signal' and @'source' fields on its block (see @ref edcref "the syntax" * for EDC files). * * See also @ref edje_object_signal_callback_add() for more on Edje signals. * * @param[in] emission The signal's "emission" string * @param[in] source The signal's "source" string */ EAPI void edje_object_signal_emit(Evas_Object *obj, const char *emission, const char *source); /** * @brief Removes a signal-triggered callback from an object. * * @param obj A valid Evas_Object handle. * @param emission The emission string. * @param source The source string. * @param func The callback function. * @return The data pointer * * This function removes a callback, previously attached to the * emission of a signal, from the object @a obj. The parameters @a * emission, @a source and @a func must match exactly those passed to * a previous call to edje_object_signal_callback_add(). The data * pointer that was passed to this call will be returned. * * @see edje_object_signal_callback_add(). * @see edje_object_signal_callback_del_full(). * */ EAPI void *edje_object_signal_callback_del (Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func); /** * @brief Unregisters/deletes a callback set for an arriving Edje * signal, emitted by a given Edje object. * * @param obj A handle to an Edje object * @param emission The signal's "emission" string * @param source The signal's "source" string * @param func The callback function passed on the callback's * registration * @param data The pointer given to be passed as data to @p func * @return @p data on success, or @c NULL on errors (or if @p data * had this value) * * This function removes a callback, previously attached to the * emission of a signal, from the object @a obj. The parameters * @a emission, @a source, @a func and @a data must match exactly those * passed to a previous call to edje_object_signal_callback_add(). The * data pointer that was passed to this call will be returned. * * @see edje_object_signal_callback_add(). * @see edje_object_signal_callback_del(). * */ EAPI void *edje_object_signal_callback_del_full(Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data); /** Edje file loading error codes one can get - see edje_load_error_str() too. */ typedef enum { EDJE_LOAD_ERROR_NONE = 0, /**< No error happened, the loading was successful */ EDJE_LOAD_ERROR_GENERIC = 1, /**< A generic error happened during the loading */ EDJE_LOAD_ERROR_DOES_NOT_EXIST = 2, /**< The file pointed to did not exist */ EDJE_LOAD_ERROR_PERMISSION_DENIED = 3, /**< Permission to read the given file was denied */ EDJE_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED = 4, /**< Resource allocation failed during the loading */ EDJE_LOAD_ERROR_CORRUPT_FILE = 5, /**< The file pointed to was corrupt */ EDJE_LOAD_ERROR_UNKNOWN_FORMAT = 6, /**< The file pointed to had an unknown format */ EDJE_LOAD_ERROR_INCOMPATIBLE_FILE = 7, /**< The file pointed to is incompatible, i.e., it doesn't * match the library's current version's format */ EDJE_LOAD_ERROR_UNKNOWN_COLLECTION = 8, /**< The group/collection set to load * from was not found in the file */ EDJE_LOAD_ERROR_RECURSIVE_REFERENCE = 9 /**< The group/collection set to load from had * recursive references on its components */ } Edje_Load_Error; /** * @brief Gets the (last) file loading error for a given Edje object * * This function is meant to be used after an Edje EDJ file loading, what takes * place with the edje_object_file_set() function. If that function does not * return @c true, one should check for the reason of failure with this one. * * @ref edje_load_error_str() * * @return The Edje loading error, one of: - #EDJE_LOAD_ERROR_NONE - * #EDJE_LOAD_ERROR_GENERIC - #EDJE_LOAD_ERROR_DOES_NOT_EXIST - * #EDJE_LOAD_ERROR_PERMISSION_DENIED - * #EDJE_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED - #EDJE_LOAD_ERROR_CORRUPT_FILE * - #EDJE_LOAD_ERROR_UNKNOWN_FORMAT - #EDJE_LOAD_ERROR_INCOMPATIBLE_FILE - * #EDJE_LOAD_ERROR_UNKNOWN_COLLECTION - #EDJE_LOAD_ERROR_RECURSIVE_REFERENCE */ EAPI Edje_Load_Error edje_object_load_error_get(const Evas_Object *obj); /** * @brief Converts the given Edje file load error code into a string * describing it in English. * * @param error the error code, a value in ::Edje_Load_Error. * @return Always returns a valid string. If the given @p error is not * supported, "Unknown error" is returned. * * edje_object_file_set() is a function which sets an error value, * afterwards, which can be fetched with * edje_object_load_error_get(). The function in question is meant * to be used in conjunction with the latter, for pretty-printing any * possible error cause. */ EAPI const char *edje_load_error_str (Edje_Load_Error error); /** * @brief Retrieves the geometry of a given Edje part, in a given Edje object's * group definition, relative to the object's area. * * This function gets the geometry of an Edje part within its group. The x and * y coordinates are relative to the top left corner of the whole obj object's * area. * * @note Use @c null pointers on the geometry components you're not interested * in: they'll be ignored by the function. * * @note On failure, this function will make all non-$null geometry pointers' * pointed variables be set to zero. * * @param[in] part The Edje part's name * @param[out] x A pointer to a variable where to store the part's x coordinate * @param[out] y A pointer to a variable where to store the part's y coordinate * @param[out] w A pointer to a variable where to store the part's width * @param[out] h A pointer to a variable where to store the part's height * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_geometry_get(const Edje_Object *obj, const char * part, int *x, int *y, int *w, int *h); /** * @brief Returns the state of the Edje part. * * @param[in] part The part name * @param[out] val_ret Part state value * * @return The part state: "default" for the default state "" for other states * * @ingroup Edje_Object */ EAPI const char *edje_object_part_state_get(const Edje_Object *obj, const char * part, double *val_ret); /** * @brief Gets a handle to the Evas object implementing a given Edje part, in * an Edje object. * * This function gets a pointer of the Evas object corresponding to a given * part in the obj object's group. * * You should never modify the state of the returned object (with @ref * evas_object_move() or @ref evas_object_hide() for example), because it's * meant to be managed by Edje, solely. You are safe to query information about * its current state (with evas_object_visible_get() or @ref * evas_object_color_get() for example), though. * * @note If the type of Edje part is GROUP, SWALLOW or EXTERNAL, returned * handle by this function will indicate nothing or transparent rectangle for * events. Use $.part_swallow_get() in that case. * * @param[in] part The Edje part's name * * @return A pointer to the Evas object implementing the given part, @c null on * failure (e.g. the given part doesn't exist) * * @ingroup Edje_Object */ EAPI const Efl_Canvas_Object *edje_object_part_object_get(const Edje_Object *obj, const char * part); /** * @brief Whether this object updates its size hints automatically. * * By default edje doesn't set size hints on itself. If this property is set to * @c true, size hints will be updated after recalculation. Be careful, as * recalculation may happen often, enabling this property may have a * considerable performance impact as other widgets will be notified of the * size hints changes. * * A layout recalculation can be triggered by @ref edje_object_size_min_calc(), * @ref edje_object_size_min_restricted_calc(), * @ref edje_object_parts_extends_calc() or even any other internal event. * * Enable or disable auto-update of size hints. * * @param[in] update Whether or not update the size hints. * * @ingroup Edje_Object */ EAPI void edje_object_update_hints_set(Edje_Object *obj, Eina_Bool update); /** * @brief Whether this object updates its size hints automatically. * * By default edje doesn't set size hints on itself. If this property is set to * @c true, size hints will be updated after recalculation. Be careful, as * recalculation may happen often, enabling this property may have a * considerable performance impact as other widgets will be notified of the * size hints changes. * * A layout recalculation can be triggered by @ref edje_object_size_min_calc(), * @ref edje_object_size_min_restricted_calc(), * @ref edje_object_parts_extends_calc() or even any other internal event. * * Whether this object updates its size hints automatically. * * @return Whether or not update the size hints. * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_update_hints_get(const Edje_Object *obj); /** * @brief Calculates the minimum required size for a given Edje object. * * This call works exactly as edje_object_size_min_restricted_calc(), with the * last two arguments set to 0. Please refer to its documentation, then. * * @param[out] minw The minimum required width (return value) * @param[out] minh The minimum required height (return value) * * @ingroup Edje_Object */ EAPI void edje_object_size_min_calc(Edje_Object *obj, int *minw, int *minh); /** * @brief Calculates the minimum required size for a given Edje object. * * This call will trigger an internal recalculation of all parts of the object, * in order to return its minimum required dimensions for width and height. The * user might choose to impose those minimum sizes, making the resulting * calculation to get to values equal or larger than @c restrictedw and * @c restrictedh, for width and height, respectively. * * @note At the end of this call, the object won't be automatically resized to * the new dimensions, but just return the calculated sizes. The caller is the * one up to change its geometry or not. * * @warning Be advised that invisible parts in the object will be taken into * account in this calculation. * * @param[out] minw The minimum required width (return value) * @param[out] minh The minimum required height (return value) * @param[in] restrictedw The minimum width constraint as input, @c minw can * not be lower than this * @param[in] restrictedh The minimum height constraint as input, @c minh can * not be lower than this * * @ingroup Edje_Object */ EAPI void edje_object_size_min_restricted_calc(Edje_Object *obj, int *minw, int *minh, int restrictedw, int restrictedh); /** * @brief Calculates the geometry of the region, relative to a given Edje * object's area, occupied by all parts in the object. * * This function gets the geometry of the rectangle equal to the area required * to group all parts in obj's group/collection. The x and y coordinates are * relative to the top left corner of the whole obj object's area. Parts placed * out of the group's boundaries will also be taken in account, so that x and y * may be negative. * * @note On failure, this function will make all non-$null geometry pointers' * pointed variables be set to zero. * * @param[out] x The parts region's X coordinate * @param[out] y The parts region's Y coordinate * @param[out] w The parts region's width * @param[out] h The parts region's height * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_parts_extends_calc(Edje_Object *obj, int *x, int *y, int *w, int *h); /** * @brief Forces a Size/Geometry calculation. * * Forces the object to recalculate its layout regardless of freeze/thaw. * * See also @ref edje_object_freeze and @ref edje_object_thaw. * * @ingroup Edje_Object */ EAPI void edje_object_calc_force(Edje_Object *obj); /** * @brief Freezes the Edje object. * * This function puts all changes on hold. Successive freezes will nest, * requiring an equal number of thaws. * * See also @ref edje_object_thaw() * * @return The frozen state or 0 on error * * @ingroup Edje_Object */ EAPI int edje_object_freeze(Edje_Object *obj); /** * @brief Thaws the Edje object. * * This function thaws the given Edje object. * * @note If sucessive freezes were done, an equal number of thaws will be * required. * * See also @ref edje_object_freeze() * * @return The frozen state or 0 if the object is not frozen or on error. * * @ingroup Edje_Object */ EAPI int edje_object_thaw(Edje_Object *obj); /** * @ingroup Edje_Object_Communication_Interface_Message * * @{ */ typedef struct _Edje_Message_String Edje_Message_String; typedef struct _Edje_Message_Int Edje_Message_Int; typedef struct _Edje_Message_Float Edje_Message_Float; typedef struct _Edje_Message_String_Set Edje_Message_String_Set; typedef struct _Edje_Message_Int_Set Edje_Message_Int_Set; typedef struct _Edje_Message_Float_Set Edje_Message_Float_Set; typedef struct _Edje_Message_String_Int Edje_Message_String_Int; typedef struct _Edje_Message_String_Float Edje_Message_String_Float; typedef struct _Edje_Message_String_Int_Set Edje_Message_String_Int_Set; typedef struct _Edje_Message_String_Float_Set Edje_Message_String_Float_Set; struct _Edje_Message_String { char *str; /**< The message's string pointer */ }; /**< Structure passed as value on #EDJE_MESSAGE_STRING messages. The string in it is automatically freed Edje if passed to you by Edje */ struct _Edje_Message_Int { int val; /**< The message's value */ }; /**< Structure passed as value on #EDJE_MESSAGE_INT messages */ struct _Edje_Message_Float { double val; /**< The message's value */ }; /**< Structure passed as value on #EDJE_MESSAGE_FLOAT messages */ struct _Edje_Message_String_Set { int count; /**< The size of the message's array (may be greater than 1) */ char *str[1]; /**< The message's @b array of string pointers */ }; /**< Structure passed as value on #EDJE_MESSAGE_STRING_SET messages. The array in it is automatically freed if passed to you by Edje */ struct _Edje_Message_Int_Set { int count; /**< The size of the message's array (may be greater than 1) */ int val[1]; /**< The message's @b array of integers */ }; /**< Structure passed as value on #EDJE_MESSAGE_INT_SET messages. The array in it is automatically freed if passed to you by Edje */ struct _Edje_Message_Float_Set { int count; /**< The size of the message's array (may be greater than 1) */ double val[1]; /**< The message's @b array of floats */ }; /**< Structure passed as value on #EDJE_MESSAGE_FLOAT_SET messages. The array in it is automatically freed if passed to you by Edje */ struct _Edje_Message_String_Int { char *str; /**< The message's string value */ int val; /**< The message's integer value */ }; /**< Structure passed as value on #EDJE_MESSAGE_STRING_INT messages. The string in it is automatically freed if passed to you by Edje */ struct _Edje_Message_String_Float { char *str; /**< The message's string value */ double val; /**< The message's float value */ }; /**< Structure passed as value on #EDJE_MESSAGE_STRING_FLOAT messages. The string in it is automatically freed if passed to you by Edje */ struct _Edje_Message_String_Int_Set { char *str; /**< The message's string value */ int count; /**< The size of the message's array (may be greater than 1) */ int val[1]; /**< The message's @b array of integers */ }; /**< Structure passed as value on #EDJE_MESSAGE_STRING_INT_SET messages. The array and string in it are automatically freed if passed to you by Edje */ struct _Edje_Message_String_Float_Set { char *str; /**< The message's string value */ int count; /**< The size of the message's array (may be greater than 1) */ double val[1]; /**< The message's @b array of floats */ }; /**< Structure passed as value on #EDJE_MESSAGE_STRING_FLOAT_SET messages. The array and string in it are automatically freed if passed to you by Edje */ /** Identifiers of Edje message types, which can be sent back and forth code * and a given Edje object's theme file/group. * * @ref edje_object_message_send * @ref edje_object_message_handler_set */ typedef enum { EDJE_MESSAGE_NONE = 0, /**< No message type */ EDJE_MESSAGE_SIGNAL = 1, /**< DO NOT USE THIS */ EDJE_MESSAGE_STRING = 2, /**< A message with a string as value. Use * #Edje_Message_String structs as message body, for * this type. */ EDJE_MESSAGE_INT = 3, /**< A message with an integer number as value. Use * #Edje_Message_Int structs as message body, for this * type. */ EDJE_MESSAGE_FLOAT = 4, /**< A message with a floating pointer number as * value. Use #Edje_Message_Float structs as message * body, for this type. */ EDJE_MESSAGE_STRING_SET = 5, /**< A message with a list of strings as value. * Use #Edje_Message_String_Set structs as * message body, for this type. */ EDJE_MESSAGE_INT_SET = 6, /**< A message with a list of integer numbers as * value. Use #Edje_Message_Int_Set structs as * message body, for this type. */ EDJE_MESSAGE_FLOAT_SET = 7, /**< A message with a list of floating point * numbers as value. Use #Edje_Message_Float_Set * structs as message body, for this type. */ EDJE_MESSAGE_STRING_INT = 8, /**< A message with a struct containing a string * and an integer number as value. Use * #Edje_Message_String_Int structs as message * body, for this type. */ EDJE_MESSAGE_STRING_FLOAT = 9, /**< A message with a struct containing a * string and a floating point number as * value. Use #Edje_Message_String_Float * structs as message body, for this type. */ EDJE_MESSAGE_STRING_INT_SET = 10, /**< A message with a struct containing a * string and list of integer numbers as * value. Use #Edje_Message_String_Int_Set * structs as message body, for this type. */ EDJE_MESSAGE_STRING_FLOAT_SET = 11 /**< A message with a struct containing a * string and list of floating point * numbers as value. Use * #Edje_Message_String_Float_Set structs * as message body, for this type. */ } Edje_Message_Type; typedef void (*Edje_Message_Handler_Cb) (void *data, Evas_Object *obj, Edje_Message_Type type, int id, void *msg); /**< Edje message handler callback functions's prototype definition. @c data will have the auxiliary data pointer set at the time the callback registration. @c obj will be a pointer the Edje object where the message comes from. @c type will identify the type of the given message and @c msg will be a pointer the message's contents, de facto, which depend on @c type. */ /** * @brief Sets an Edje message handler function for a given Edje object. * * For scriptable programs on an Edje object's defining EDC file which send * messages with the send_message() primitive, one can attach handler * functions, to be called in the code which creates that object (see @ref * edcref "the syntax" for EDC files). * * This function associates a message handler function and the attached data * pointer to the object obj. * * See also @ref edje_object_message_send() * * @param[in] func The function to handle messages coming from obj * @param[in] data Auxiliary data to be passed to func */ EAPI void edje_object_message_handler_set(Edje_Object *obj, Edje_Message_Handler_Cb func, void *data); /** * @brief Sends an (Edje) message to a given Edje object * * This function sends an Edje message to obj and to all of its child objects, * if it has any (swallowed objects are one kind of child object). type and msg * must be matched accordingly, as documented in #Edje_Message_Type. * * The id argument as a form of code and theme defining a common interface on * message communication. One should define the same IDs on both code and EDC * declaration (see @ref edcref "the syntax" for EDC files), to individualize * messages (binding them to a given context). * * The function to handle messages arriving from obj is set with * edje_object_message_handler_set(). * * @param[in] type The type of message to send to obj * @param[in] id A identification number for the message to be sent * @param[in] msg The message's body, a struct depending on type */ EAPI void edje_object_message_send(Edje_Object *obj, Edje_Message_Type type, int id, void *msg); /** * @brief Processes an object's message queue. * * This function goes through the object message queue processing the pending * messages for this specific Edje object. Normally they'd be processed only * at idle time. Child objects will not be affected. * * @see edje_object_message_signal_recursive_process */ EAPI void edje_object_message_signal_process(Edje_Object *obj); /** * @brief Processes an object's message queue recursively. * * This function goes through the object message queue processing the pending * messages for this specific Edje object. Normally they'd be processed only * at idle time. This will also propagate the processing to all child objects. * * @see edje_object_message_signal_process * * @since 1.20 */ EAPI void edje_object_message_signal_recursive_process(Edje_Object *obj); /** * @} */ /** * @ingroup Edje_Object * * @{ */ /** * @brief Facility to query the type of the given parameter of the given part. * * @param[in] part The part name * @param[in] param The parameter name to use * * @return @ref EDJE_EXTERNAL_PARAM_TYPE_MAX on errors, or another value from * @ref Edje_External_Param_Type on success. * * @ingroup Edje_Object */ EAPI Edje_External_Param_Type edje_object_part_external_param_type_get(const Edje_Object *obj, const char *part, const char * param); /** * @brief Sets the parameter for the external part. * * Parts of type external may carry extra properties that have meanings defined * by the external plugin. For instance, it may be a string that defines a * button label and setting this property will change that label on the fly. * * @note external parts have parameters set when they change states. Those * parameters will never be changed by this function. The interpretation of how * state_set parameters and param_set will interact is up to the external * plugin. * * @note this function will not check if parameter value is valid using * #Edje_External_Param_Info minimum, maximum, valid choices and others. * However these should be checked by the underlying implementation provided by * the external plugin. This is done for performance reasons. * * @param[in] part The part name * @param[in] param The parameter details, including its name, type and actual * value. This pointer should be valid, and the parameter must exist in * #Edje_External_Type.parameters_info, with the exact type, otherwise the * operation will fail and @c false will be returned. * * @return @c true if everything went fine, @c false on errors. * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_external_param_set(Edje_Object *obj, const char *part, const Edje_External_Param *param); /** * @brief Gets the parameter for the external part. * * Parts of type external may carry extra properties that have meanings defined * by the external plugin. For instance, it may be a string that defines a * button label. This property can be modified by state parameters, by explicit * calls to edje_object_part_external_param_set() or getting the actual object * with edje_object_part_external_object_get() and calling native functions. * * This function asks the external plugin what is the current value, * independent on how it was set. * * @param[in] part The part name * @param[out] param The parameter details. It is used as both input and output * variable. This pointer should be valid, and the parameter must exist in * #Edje_External_Type.parameters_info, with the exact type, otherwise the * operation will fail and @c false will be returned. * * @return @c true if everything went fine and param members are filled with * information, @c false on errors and param member values are not set or * valid. * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_external_param_get(const Edje_Object *obj, const char *part, Edje_External_Param *param); /** * @brief Gets the object created by this external part. * * Parts of type external creates the part object using information provided by * external plugins. It's somehow like "swallow" (edje_object_part_swallow()), * but it's all set automatically. * * This function returns the part created by such external plugins and being * currently managed by this Edje. * * @note Almost all swallow rules apply: you should not move, resize, hide, * show, set the color or clipper of such part. It's a bit more restrictive as * one must never delete this object! * * @param[in] part The part name * * @return The externally created object, or @c null if there is none or part * is not an external. * * @ingroup Edje_Object */ EAPI Evas_Object *edje_object_part_external_object_get(const Edje_Object *obj, const char * part); /** * @brief Gets an object contained in an part of type EXTERNAL * * The content string must not be @c null. Its actual value depends on the code * providing the EXTERNAL. * * @param[in] part The name of the part holding the EXTERNAL * @param[in] content A string identifying which content from the EXTERNAL to * get * * @return Canvas object * * @ingroup Edje_Object */ EAPI Evas_Object *edje_object_part_external_content_get(const Edje_Object *obj, const char *part, const char *content); /** * @} */ /** * @deprecated use evas_object_size_hint_min_set() instead. * @brief Sets the object minimum size. * * @param obj A valid Evas_Object handle * @param minw The minimum width * @param minh The minimum height * * This sets the minimum size restriction for the object. * */ EINA_DEPRECATED EAPI void edje_extern_object_min_size_set (Evas_Object *obj, Evas_Coord minw, Evas_Coord minh); /** * @deprecated use evas_object_size_hint_max_set() instead. * @brief Sets the object maximum size. * * @param obj A valid Evas_Object handle * @param maxw The maximum width * @param maxh The maximum height * * This sets the maximum size restriction for the object. * */ EAPI void edje_extern_object_max_size_set (Evas_Object *obj, Evas_Coord maxw, Evas_Coord maxh); /** * @deprecated use evas_object_size_hint_aspect_set() instead. * @brief Sets the object aspect size. * * @param obj A valid Evas_Object handle * @param aspect The aspect control axes * @param aw The aspect radio width * @param ah The aspect ratio height * * This sets the desired aspect ratio to keep an object that will be * swallowed by Edje. The width and height define a preferred size * ASPECT and the object may be scaled to be larger or smaller, but * retaining the relative scale of both aspect width and height. * */ EAPI void edje_extern_object_aspect_set (Evas_Object *obj, Edje_Aspect_Control aspect, Evas_Coord aw, Evas_Coord ah); /** * @brief Sets the @b EDJ file (and group within it) to load an Edje * object's contents from * * @return @c EINA_TRUE on success, or @c EINA_FALSE on errors (check * edje_object_load_error_get() after this call to get errors causes) * * Edje expects EDJ files, which are theming objects' descriptions and * resources packed together in an EET file, to read Edje object * definitions from. They usually are created with the @c .edj * extension. EDJ files, in turn, are assembled from @b textual object * description files, where one describes Edje objects declaratively * -- the EDC files (see @ref edcref "the syntax" for those files). * * Those description files were designed so that many Edje object * definitions -- also called @b groups (or collections) -- could be * packed together in the same EDJ file, so that a whole * application's theme could be packed in one file only. This is the * reason for the @p group argument. * * Use this function after you instantiate a new Edje object, so that * you can "give him life", telling where to get its contents from. * * @see edje_object_add() * @see edje_object_file_get() * @see edje_object_mmap_set() * * @param[in] file The path to the EDJ file to load @p from * @param[in] group The name of the group, in @p file, which implements an Edje object */ EAPI Eina_Bool edje_object_file_set(Edje_Object *obj, const char *file, const char *group); /** * @brief Gets the file and group name that a given Edje object is bound to. * * This gets the EDJ file's path, with the respective group set for * the given Edje object. If @a obj is either not an Edje file, or has * not had its file/group set previously, by edje_object_file_set(), * then both @p file and @p group will be set to @c NULL, indicating * an error. * * @see edje_object_file_set() * * @note Use @c NULL pointers on the file/group components you're not * interested in: they'll be ignored by the function. * * @param[out] file The path to the EDJ file to load @p from * @param[out] group The name of the group, in @p file, which implements an Edje object */ EAPI void edje_object_file_get(const Edje_Object *obj, const char **file, const char **group); /** * @brief Sets the @b EDJ file (and group within it) to load an Edje * object's contents from. * * @return @c EINA_TRUE on success, or @c EINA_FALSE on errors (check * edje_object_load_error_get() after this call to get errors causes) * * Edje expects EDJ files, which are theming objects' descriptions and * resources packed together in an EET file, to read Edje object * definitions from. They usually are created with the @c .edj * extension. EDJ files, in turn, are assembled from @b textual object * description files, where one describes Edje objects declaratively * -- the EDC files (see @ref edcref "the syntax" for those files). * * Those description files were designed so that many Edje object * definitions -- also called @b groups (or collections) -- could be * packed together in the same EDJ file, so that a whole * application's theme could be packed in one file only. This is the * reason for the @p group argument. * * Use this function after you instantiate a new Edje object, so that * you can "give him life", telling where to get its contents from. * * @see edje_object_add() * @see edje_object_file_get() * @see edje_object_mmap_set() * @since 1.8 * * @param[in] file The Eina.File pointing to the EDJ file to load @p from * @param[in] group The name of the group, in @p file, which implements an Edje object */ EAPI Eina_Bool edje_object_mmap_set(Edje_Object *obj, const Eina_File *file, const char *group); /** * @brief "Swallows" an object into one of the Edje object @c SWALLOW parts. * * Swallowing an object into an Edje object is, for a given part of type * @c SWALLOW in the EDC group which gave life to obj, to set an external * object to be controlled by obj, being displayed exactly over that part's * region inside the whole Edje object's viewport. * * From this point on, obj will have total control over obj_swallow's geometry * and visibility. For instance, if obj is visible, as in @ref * evas_object_show(), the swallowed object will be visible too -- if the given * @c SWALLOW part it's in is also visible. Other actions on obj will also * reflect on the swallowed object as well (e.g. resizing, moving, * raising/lowering, etc.). * * Finally, all internal changes to part, specifically, will reflect on the * displaying of obj_swallow, for example state changes leading to different * visibility states, geometries, positions, etc. * * If an object has already been swallowed into this part, then it will first * be unswallowed (as in edje_object_part_unswallow()) before the new object is * swallowed. * * @note obj won't delete the swallowed object once it is deleted -- * obj_swallow will get to an unparented state again. * * For more details on EDC @c SWALLOW parts, see @ref edcref "syntax * reference". * * @param[in] obj_swallow The object to occupy that part * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_swallow(Edje_Object *obj, const char *part, Evas_Object *obj_swallow); /** * @brief Gets the object currently swallowed by a part. * * @param[in] part The part name * * @return The swallowed object, or @c null if there is none. * * @ingroup Edje_Object */ EAPI Evas_Object *edje_object_part_swallow_get(const Edje_Object *obj, const char *part); /** * @brief Unswallows an object. * * Causes the edje to regurgitate a previously swallowed object. :) * * @note obj_swallow will not be deleted or hidden. Note: obj_swallow may * appear shown on the evas depending on its state when it got unswallowed. * Make sure you delete it or hide it if you do not want it to. * * @param[in] obj_swallow The swallowed object * * @ingroup Edje_Object */ EAPI void edje_object_part_unswallow(Edje_Object *obj, Evas_Object *obj_swallow); /** * @brief Retrieves a list all accessibility part names * * @return A list all accessibility part names on obj * * @since 1.7.0 * * @ingroup Edje_Object */ EAPI Eina_List *edje_object_access_part_list_get(const Edje_Object *obj); /** * @brief Appends an object to the box. * * Appends child to the box indicated by part. * * See also @ref edje_object_part_box_prepend(), * @ref edje_object_part_box_insert_before(), * @ref edje_object_part_box_insert_after() and * @ref edje_object_part_box_insert_at() * * @param[in] child The object to append * * @return @c true: Successfully added. @c false: An error occurred. * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_box_append(Edje_Object *obj, const char *part, Evas_Object *child); /** * @brief Prepends an object to the box. * * Prepends child to the box indicated by part. * * See also @ref edje_object_part_box_append(), * @ref edje_object_part_box_insert_before(), * @ref edje_object_part_box_insert_after and * @ref edje_object_part_box_insert_at() * * @param[in] child The object to prepend * * @return @c true: Successfully added. @c false: An error occurred. * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_box_prepend(Edje_Object *obj, const char *part, Evas_Object *child); /** * @brief Adds an object to the box. * * Inserts child in the box given by part, in the position marked by reference. * * See also @ref edje_object_part_box_append(), * @ref edje_object_part_box_prepend(), * @ref edje_object_part_box_insert_after() and * @ref edje_object_part_box_insert_at() * * @param[in] child The object to insert * @param[in] reference The object to be used as reference * * @return @c true: Successfully added. @c false: An error occurred. * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_box_insert_before(Edje_Object *obj, const char *part, Evas_Object *child, const Evas_Object *reference); /** * @brief Adds an object to the box. * * Inserts child in the box given by part, in the position marked by reference. * * See also @ref edje_object_part_box_append(), * @ref edje_object_part_box_prepend(), * @ref edje_object_part_box_insert_before() and * @ref edje_object_part_box_insert_at() * * @param[in] child The object to insert * @param[in] reference The object to be used as reference * * @return @c true: Successfully added. @c false: An error occurred. * * @since 1.18 * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_box_insert_after(Edje_Object *obj, const char *part, Evas_Object *child, const Evas_Object *reference); /** * @brief Inserts an object to the box. * * Adds child to the box indicated by part, in the position given by pos. * * See also @ref edje_object_part_box_append(), * @ref edje_object_part_box_prepend(), * @ref edje_object_part_box_insert_before() and * @ref edje_object_part_box_insert_after() * * @param[in] child The object to insert * @param[in] pos The position where to insert child * * @return @c true: Successfully added. @c false: An error occurred. * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_box_insert_at(Edje_Object *obj, const char *part, Evas_Object *child, unsigned int pos); /** * @brief Removes an object from the box. * * Removes from the box indicated by part, the object in the position pos. * * See also @ref edje_object_part_box_remove() and * @ref edje_object_part_box_remove_all() * * @param[in] pos The position index of the object (starts counting from 0) * * @return Pointer to the object removed, or @c null. * * @ingroup Edje_Object */ EAPI Evas_Object *edje_object_part_box_remove_at(Edje_Object *obj, const char *part, unsigned int pos); /** * @brief Removes an object from the box. * * Removes child from the box indicated by part. * * See also @ref edje_object_part_box_remove_at() and * @ref edje_object_part_box_remove_all() * * @param[in] child The object to remove * * @return Pointer to the object removed, or @c null. * * @ingroup Edje_Object */ EAPI Evas_Object *edje_object_part_box_remove(Edje_Object *obj, const char *part, Evas_Object *child); /** * @brief Removes all elements from the box. * * Removes all the external objects from the box indicated by part. Elements * created from the theme will not be removed. * * See also @ref edje_object_part_box_remove() and * @ref edje_object_part_box_remove_at() * * @param[in] clear Delete objects on removal * * @return 1: Successfully cleared. 0: An error occurred. * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_box_remove_all(Edje_Object *obj, const char *part, Eina_Bool clear); /** * @brief Packs an object into the table. * * Packs an object into the table indicated by part. * * @param[in] child_obj The object to pack in * @param[in] col The column to place it in * @param[in] row The row to place it in * @param[in] colspan Columns the child will take * @param[in] rowspan Rows the child will take * * @return @c true object was added, @c false on failure * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_table_pack(Edje_Object *obj, const char *part, Evas_Object *child_obj, unsigned short col, unsigned short row, unsigned short colspan, unsigned short rowspan); /** * @brief Removes an object from the table. * * Removes an object from the table indicated by part. * * @param[in] child_obj The object to pack in * * @return @c true object removed, @c false on failure * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_table_unpack(Edje_Object *obj, const char *part, Evas_Object *child_obj); /** * @brief Gets the number of columns and rows the table has. * * Retrieves the size of the table in number of columns and rows. * * @param[out] cols Pointer where to store number of columns (can be @c null) * @param[out] rows Pointer where to store number of rows (can be @c null) * * @return @c true get some data, @c false on failure * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_table_col_row_size_get(const Edje_Object *obj, const char *part, int *cols, int *rows); /** * @brief Retrieves a child from a table * * @param[in] col The column of the child to get * @param[in] row The row of the child to get * * @return The child Efl.Canvas.Object * * @ingroup Edje_Object */ EAPI Evas_Object *edje_object_part_table_child_get(const Edje_Object *obj, const char *part, unsigned int col, unsigned int row); /** * @brief Removes all object from the table. * * Removes all object from the table indicated by part, except the internal * ones set from the theme. * * @param[in] clear If set, will delete subobjs on remove * * @return @c true clear the table, @c false on failure * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_table_clear(Edje_Object *obj, const char *part, Eina_Bool clear); /** * @brief Sets the object color class. * * This function sets the color values for an object level color class. This * will cause all edje parts in the specified object that have the specified * color class to have their colors multiplied by these values. * * The first color is the object, the second is the text outline, and the third * is the text shadow. (Note that the second two only apply to text parts). * * Setting color emits a signal "color_class,set" with source being the given * color. * * @note unlike Evas, Edje colors are not pre-multiplied. That is, * half-transparent white is 255 255 255 128. * * @param[in] color_class The name of color class * @param[in] r Object Red value * @param[in] g Object Green value * @param[in] b Object Blue value * @param[in] a Object Alpha value * @param[in] r2 Outline Red value * @param[in] g2 Outline Green value * @param[in] b2 Outline Blue value * @param[in] a2 Outline Alpha value * @param[in] r3 Shadow Red value * @param[in] g3 Shadow Green value * @param[in] b3 Shadow Blue value * @param[in] a3 Shadow Alpha value * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_color_class_set(Evas_Object *obj, const char * color_class, int r, int g, int b, int a, int r2, int g2, int b2, int a2, int r3, int g3, int b3, int a3); /** * @brief Gets the object color class. * * This function gets the color values for an object level color class. If no * explicit object color is set, then global values will be used. * * The first color is the object, the second is the text outline, and the third * is the text shadow. (Note that the second two only apply to text parts). * * @note unlike Evas, Edje colors are not pre-multiplied. That is, * half-transparent white is 255 255 255 128. * * @param[in] color_class The name of color class * @param[out] r Object Red value * @param[out] g Object Green value * @param[out] b Object Blue value * @param[out] a Object Alpha value * @param[out] r2 Outline Red value * @param[out] g2 Outline Green value * @param[out] b2 Outline Blue value * @param[out] a2 Outline Alpha value * @param[out] r3 Shadow Red value * @param[out] g3 Shadow Green value * @param[out] b3 Shadow Blue value * @param[out] a3 Shadow Alpha value * * @return true if found or false if not found and all values are zeroed. * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_color_class_get(const Evas_Object *obj, const char * color_class, int *r, int *g, int *b, int *a, int *r2, int *g2, int *b2, int *a2, int *r3, int *g3, int *b3, int *a3); /** * @brief Enables selection if the entry is an EXPLICIT selection mode type. * * The default is to not allow selection. This function only affects user * selection, functions such as edje_object_part_text_select_all() and * edje_object_part_text_select_none() are not affected. * * @param[in] part The part name * @param[in] allow true to enable, false otherwise * * @ingroup Edje_Object */ EAPI void edje_object_part_text_select_allow_set(const Edje_Object *obj, const char *part, Eina_Bool allow); /** * @brief Sets the RTL orientation for this object. * * @param[in] rtl New value of flag @c true/$false * * @since 1.1.0 * * @ingroup Edje_Object */ EAPI void edje_object_mirrored_set(Edje_Object *obj, Eina_Bool rtl); /** * @brief Gets the RTL orientation for this object. * * You can RTL orientation explicitly with edje_object_mirrored_set. * * @return New value of flag @c true/$false * * @since 1.1.0 * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_mirrored_get(const Edje_Object *obj); /** * @brief Sets the language for this object. * * @param[in] language The language value * * @since 1.1.0 * * @ingroup Edje_Object */ EAPI void edje_object_language_set(Edje_Object *obj, const char *language); /** * @brief Gets the language for this object. * * @return The language value * * @since 1.1.0 * * @ingroup Edje_Object */ EAPI const char *edje_object_language_get(const Edje_Object *obj); /** * @brief Sets the scaling factor for a given Edje object. * * This function sets an individual scaling factor on the obj Edje object. * This property (or Edje's global scaling factor, when applicable), will * affect this object's part sizes. If scale is not zero, than the individual * scaling will override any global scaling set, for the object obj's parts. * Put it back to zero to get the effects of the global scaling again. * * @warning Only parts which, at EDC level, had the @"scale" property set to * @1, will be affected by this function. Check the complete @ref edcref * "syntax reference" for EDC files. * * See also @ref edje_object_scale_get() @ref edje_scale_get() for more details * * @param[in] scale The scaling factor (the default value is @0.0, meaning * individual scaling not set) * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_scale_set(Edje_Object *obj, double scale); /** * @brief Gets a given Edje object's scaling factor. * * This function returns the individual scaling factor set on the obj Edje * object. * * See also @ref edje_object_scale_set() for more details * * @return The scaling factor (the default value is @0.0, meaning individual * scaling not set) * * @ingroup Edje_Object */ EAPI double edje_object_scale_get(const Edje_Object *obj); /** * @brief Gets a given Edje object's base_scale factor. * * This function returns the base_scale factor set on the obj Edje object. The * base_scale can be set in the collection of edc. If it isn't set, the default * value is 1.0 * * @return The base_scale factor (the default value is @ 1.0, that means the * edc file is made based on scale 1.0. * * @ingroup Edje_Object */ EAPI double edje_object_base_scale_get(const Edje_Object *obj); /** * @defgroup Edje_Part_Drag Edje Drag * @ingroup Edje_Object_Part * * @brief Functions that deal with dragable parts. * * To create a movable part it must be declared as dragable * in EDC file. To do so, one must define a "dragable" block inside * the "part" block. * * These functions are used to set dragging properties to a * part or get dragging information about it. * * @see @ref tutorial_edje_drag * * * @{ */ /** Dragable properties values */ typedef Efl_Ui_Drag_Dir Edje_Drag_Dir; /** Not dragable */ #define EDJE_DRAG_DIR_NONE EFL_UI_DRAG_DIR_NONE /** Dragable horizontally */ #define EDJE_DRAG_DIR_X EFL_UI_DRAG_DIR_X /** Dragable verically */ #define EDJE_DRAG_DIR_Y EFL_UI_DRAG_DIR_Y /** Dragable in both directions */ #define EDJE_DRAG_DIR_XY EFL_UI_DRAG_DIR_XY /** * @brief Sets the dragable object location. * * Places the dragable object at the given location. * * Values for dx and dy are real numbers that range from 0 to 1, representing * the relative position to the dragable area on that axis. * * This value means, for the vertical axis, that 0.0 will be at the top if the * first parameter of @c y in the dragable part theme is 1, and at bottom if it * is -1. * * For the horizontal axis, 0.0 means left if the first parameter of @c x in * the dragable part theme is 1, and right if it is -1. * * See also @ref edje_object_part_drag_value_get() * * @param[in] part The part name * @param[in] dx The x value * @param[in] dy The y value * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_drag_value_set(Edje_Object *obj, const char * part, double dx, double dy); /** * @brief Gets the dragable object location. * * Values for dx and dy are real numbers that range from 0 to 1, representing * the relative position to the dragable area on that axis. * * See also @ref edje_object_part_drag_value_set() * * Gets the drag location values. * * @param[in] part The part name * @param[out] dx The x value * @param[out] dy The y value * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_drag_value_get(const Edje_Object *obj, const char * part, double *dx, double *dy); /** * @brief Sets the dragable object size. * * Values for dw and dh are real numbers that range from 0 to 1, representing * the relative size of the dragable area on that axis. * * Sets the size of the dragable object. * * See also @ref edje_object_part_drag_size_get() * * @param[in] part The part name * @param[in] dw The drag width * @param[in] dh The drag height * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_drag_size_set(Edje_Object *obj, const char * part, double dw, double dh); /** * @brief Gets the dragable object size. * * Gets the dragable object size. * * See also @ref edje_object_part_drag_size_set() * * @param[in] part The part name * @param[out] dw The drag width * @param[out] dh The drag height * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_drag_size_get(const Edje_Object *obj, const char * part, double *dw, double *dh); /** * @brief Determines dragable directions. * * The dragable directions are defined in the EDC file, inside the @ref * dragable section, by the attributes @c x and @c y. See the @ref edcref for * more information. * * @param[in] part The part name * * @return #EDJE_DRAG_DIR_NONE: Not dragable #EDJE_DRAG_DIR_X: Dragable in X * direction #EDJE_DRAG_DIR_Y: Dragable in Y direction #EDJE_DRAG_DIR_XY: * Dragable in X & Y directions * * @ingroup Edje_Object */ EAPI Edje_Drag_Dir edje_object_part_drag_dir_get(const Edje_Object *obj, const char * part); /** * @brief Sets the drag step increment. * * Sets the x,y step increments for a dragable object. * * Values for dx and dy are real numbers that range from 0 to 1, representing * the relative size of the dragable area on that axis by which the part will * be moved. * * See also @ref edje_object_part_drag_step_get() * * @param[in] part The part name * @param[in] dx The x step amount * @param[in] dy The y step amount * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_drag_step_set(Edje_Object *obj, const char * part, double dx, double dy); /** * @brief Gets the drag step increment values. * * Gets the x and y step increments for the dragable object. * * See also @ref edje_object_part_drag_step_set() * * @param[in] part The part name * @param[out] dx The x step amount * @param[out] dy The y step amount * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_drag_step_get(const Edje_Object *obj, const char * part, double *dx, double *dy); /** * @brief Steps the dragable x,y steps. * * Steps x,y where the step increment is the amount set by * @ref edje_object_part_drag_step_set(). * * Values for dx and dy are real numbers that range from 0 to 1. * * See also @ref edje_object_part_drag_page() * * @param[in] part The part name * @param[in] dx The x step * @param[in] dy The y step * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_drag_step(Edje_Object *obj, const char *part, double dx, double dy); /** * @brief Sets the page step increments. * * Sets the x,y page step increment values. * * Values for dx and dy are real numbers that range from 0 to 1, representing * the relative size of the dragable area on that axis by which the part will * be moved. * * See also @ref edje_object_part_drag_page_get() * * @param[in] part The part name * @param[in] dx The x page step increment * @param[in] dy The y page step increment * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_drag_page_set(Edje_Object *obj, const char * part, double dx, double dy); /** * @brief Gets the page step increments. * * Gets the x,y page step increments for the dragable object. * * See also @ref edje_object_part_drag_page_set() * * @param[in] part The part name * @param[out] dx The x page step increment * @param[out] dy The y page step increment * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_drag_page_get(const Edje_Object *obj, const char * part, double *dx, double *dy); /** * @brief Pages x,y steps. * * Pages x,y where the increment is defined by * @ref edje_object_part_drag_page_set(). * * Values for dx and dy are real numbers that range from 0 to 1. * * @warning Paging is bugged! * * See also @ref edje_object_part_drag_step() * * @param[in] part The part name * @param[in] dx The x step * @param[in] dy The y step * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_drag_page(Edje_Object *obj, const char *part, double dx, double dy); /** * @brief Sets a given text to an Edje object @c TEXT or TEXTBLOCK * parts. * * @param[in] part The part name * @param[in] text The text to set on that part * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_text_set(const Edje_Object *obj, const char *part, const char *text); /** * @brief Gets the text currntly set to the given part * * @param[in] part The part name * * @return The text set on the part, @c null otherwise. * * @ingroup Edje_Object */ EAPI const char * edje_object_part_text_get(const Edje_Object *obj, const char *part); /** * @brief Moves the cursor to the beginning of the text part @ref * evas_textblock_cursor_paragraph_first * * @param[in] part The part name * @param[in] cur The edje cursor to work on * * @ingroup Edje_Object */ EAPI void edje_object_part_text_cursor_begin_set(Edje_Object *obj, const char *part, Edje_Cursor cur); /** * @brief Moves the cursor to the end of the text part. @ref * evas_textblock_cursor_paragraph_last * * @param[in] part The part name * @param[in] cur The edje cursor to work on * * @ingroup Edje_Object */ EAPI void edje_object_part_text_cursor_end_set(Edje_Object *obj, const char *part, Edje_Cursor cur); /** * @brief Sets the cursor position to the given value * * @param[in] part The part name * @param[in] cur The cursor to move * @param[in] pos The position of the cursor * * @since 1.1.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_cursor_pos_set(Edje_Object *obj, const char * part, Edje_Cursor cur, int pos); /** * @brief Retrieves the current position of the cursor * * @param[in] part The part name * @param[in] cur The cursor to move * * @return The position of the cursor * * @since 1.1.0 * * @ingroup Edje_Object */ EAPI int edje_object_part_text_cursor_pos_get(const Edje_Object *obj, const char * part, Edje_Cursor cur); /** * @brief Position the given cursor to a X,Y position. * * This is frequently used with the user cursor. * * @param[in] part The part containing the object. * @param[in] cur The cursor to adjust. * @param[in] x X Coordinate. * @param[in] y Y Coordinate. * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_text_cursor_coord_set(Edje_Object *obj, const char *part, Edje_Cursor cur, int x, int y); /** * @brief Moves the cursor to the beginning of the line. @ref * evas_textblock_cursor_line_char_first * * @param[in] part The part name * @param[in] cur The edje cursor to work on * * @ingroup Edje_Object */ EAPI void edje_object_part_text_cursor_line_begin_set(Edje_Object *obj, const char *part, Edje_Cursor cur); /** * @brief Moves the cursor to the end of the line. @ref * evas_textblock_cursor_line_char_last * * @param[in] part The part name * @param[in] cur The edje cursor to work on * * @ingroup Edje_Object */ EAPI void edje_object_part_text_cursor_line_end_set(Edje_Object *obj, const char *part, Edje_Cursor cur); /** * @brief Moves the cursor to the previous char @ref * evas_textblock_cursor_char_prev * * @param[in] part The part name * @param[in] cur The edje cursor to work on * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_text_cursor_prev(Edje_Object *obj, const char *part, Edje_Cursor cur); /** * @brief Advances the cursor to the next cursor position. @ref * evas_textblock_cursor_char_next * * @param[in] part The part name * @param[in] cur The edje cursor to advance * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_text_cursor_next(Edje_Object *obj, const char *part, Edje_Cursor cur); /** * @brief Moves the cursor to the char above the current cursor position. * * @param[in] part The part name * @param[in] cur The edje cursor to work on * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_text_cursor_up(Edje_Object *obj, const char *part, Edje_Cursor cur); /** * @brief Moves the cursor to the char below the current cursor position. * * @param[in] part The part name * @param[in] cur The edje cursor to work on * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_text_cursor_down(Edje_Object *obj, const char *part, Edje_Cursor cur); /** * @brief Copies the cursor to another cursor. * * @param[in] part The part name * @param[in] src The cursor to copy from * @param[in] dst The cursor to copy to * * @ingroup Edje_Object */ EAPI void edje_object_part_text_cursor_copy(Edje_Object *obj, const char *part, Edje_Cursor src, Edje_Cursor dst); /** * @brief Returns the content (char) at the cursor position. @ref * evas_textblock_cursor_content_get * * You must free the return (if not @c null) after you are done with it. * * @param[in] part The part name * @param[in] cur The cursor to use * * @return The character string pointed to (may be a multi-byte utf8 sequence) * terminated by a null byte. * * @ingroup Edje_Object */ EAPI char *edje_object_part_text_cursor_content_get(const Edje_Object *obj, const char * part, Edje_Cursor cur); /** * @brief Returns the cursor geometry of the part relative to the edje object. * * @param[in] part The part name * @param[out] x Cursor X position * @param[out] y Cursor Y position * @param[out] w Cursor width * @param[out] h Cursor height * * @ingroup Edje_Object */ EAPI void edje_object_part_text_cursor_geometry_get(const Edje_Object *obj, const char * part, int *x, int *y, int *w, int *h); /** * @brief Hides visible last character for password mode. * * @param[in] part The part name * * @return @c true if the visible character is hidden. @c false if there is no * visible character or the object is not set for password mode. * * @since 1.18.0 * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_text_hide_visible_password(Edje_Object *obj, const char *part); /** * @brief Returns whether the cursor points to a format. @ref * evas_textblock_cursor_is_format * * @param[in] part The part name * @param[in] cur The cursor to adjust. * * @return @c true if the cursor points to a format, @c false otherwise. * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_text_cursor_is_format_get(const Edje_Object *obj, const char * part, Edje_Cursor cur); /** * @brief Returns @c true if the cursor points to a visible format For example * \\t, \\n, item and etc. @ref evas_textblock_cursor_format_is_visible_get * * @param[in] part The part name * @param[in] cur The cursor to adjust. * * @return @c true if the cursor points to a visible format, @c false * otherwise. * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_text_cursor_is_visible_format_get(const Edje_Object *obj, const char * part, Edje_Cursor cur); /** * @brief Returns a list of Evas_Textblock_Rectangle anchor rectangles. * * This function return a list of Evas_Textblock_Rectangle anchor rectangles. * * @param[in] part The part name * @param[in] anchor The anchor name * * @return The list of anchor rects (const Evas_Textblock_Rectangle *), do not * modify! Geometry is relative to entry part. * * @ingroup Edje_Object */ EAPI const Eina_List *edje_object_part_text_anchor_geometry_get(const Edje_Object *obj, const char * part, const char * anchor); /** * @brief Returns a list of char anchor names. * * This function returns a list of char anchor names. * * @param[in] part The part name * * @return The list of anchors (const char *), do not modify! * * @ingroup Edje_Object */ EAPI const Eina_List *edje_object_part_text_anchor_list_get(const Edje_Object *obj, const char * part); /** * @brief Returns the text of the object part. * * This function returns the style associated with the textblock part. * * @param[in] part The part name * * @return The text string * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI const char *edje_object_part_text_style_user_peek(const Edje_Object *obj, const char *part); /** * @brief Sets the style of the * * This function sets the style associated with the textblock part. * * @param[in] part The part name * @param[in] style The style to set (textblock conventions). * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_style_user_push(Edje_Object *obj, const char *part, const char *style); /** * @brief Deletes the top style form the user style stack. * * @param[in] part The part name * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_style_user_pop(Edje_Object *obj, const char *part); /** * @brief Returns item geometry. * * This function return a list of Evas_Textblock_Rectangle item rectangles. * * @param[in] part The part name * @param[in] item The item name * @param[out] cx Item x return (relative to entry part) * @param[out] cy Item y return (relative to entry part) * @param[out] cw Item width return * @param[out] ch Item height return * * @return $1 if item exists, $0 if not * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_text_item_geometry_get(const Edje_Object *obj, const char * part, const char * item, int *cx, int *cy, int *cw, int *ch); /** * @brief Returns a list of char item names. * * This function returns a list of char item names. * * @param[in] part The part name * * @return The list of items (const char *), do not modify! * * @ingroup Edje_Object */ EAPI const Eina_List *edje_object_part_text_item_list_get(const Edje_Object *obj, const char * part); /** * @brief Adds a filter function for newly inserted text. * * Whenever text is inserted (not the same as set) into the given part, the * list of filter functions will be called to decide if and how the new text * will be accepted. There are three types of filters, EDJE_TEXT_FILTER_TEXT, * EDJE_TEXT_FILTER_FORMAT and EDJE_TEXT_FILTER_MARKUP. The text parameter in * the func filter can be modified by the user and it's up to him to free the * one passed if he's to change the pointer. If doing so, the newly set text * should be malloc'ed, as once all the filters are called Edje will free it. * If the text is to be rejected, freeing it and setting the pointer to @c null * will make Edje break out of the filter cycle and reject the inserted text. * * @warning This function will be deprecated because of difficulty in use. The * type(format, text, or markup) of text should be always checked in the filter * function for correct filtering. Please use * edje_object_text_markup_filter_callback_add() instead. There is no need to * check the type of text in the filter function because the text is always * markup. Warning: If you use this function with * edje_object_text_markup_filter_callback_add() together, all * Edje_Text_Filter_Cb functions and Edje_Markup_Filter_Cb functions will be * executed, and then filtered text will be inserted. * * See also @ref edje_object_text_insert_filter_callback_del, * @ref edje_object_text_insert_filter_callback_del_full and * @ref edje_object_text_markup_filter_callback_add * * @param[in] part The part name * @param[in] func The callback function that will act as filter * @param[in] data User provided data to pass to the filter function * * @ingroup Edje_Object */ EAPI void edje_object_text_insert_filter_callback_add(Edje_Object *obj, const char *part, Edje_Text_Filter_Cb func, void *data); /** * @brief Deletes a function from the filter list. * * Delete the given func filter from the list in part. Returns the user data * pointer given when added. * * See also @ref edje_object_text_insert_filter_callback_add and * @ref edje_object_text_insert_filter_callback_del_full * * @param[in] part The part name * @param[in] func The function callback to remove * * @return The user data pointer if successful, or @c null otherwise * * @ingroup Edje_Object */ EAPI void *edje_object_text_insert_filter_callback_del(Edje_Object *obj, const char *part, Edje_Text_Filter_Cb func); /** * @brief Deletes a function and matching user data from the filter list. * * Delete the given func filter and data user data from the list in part. * Returns the user data pointer given when added. * * See also @ref edje_object_text_insert_filter_callback_add and * @ref edje_object_text_insert_filter_callback_del * * @param[in] part The part name * @param[in] func The function callback to remove * @param[in] data The data passed to the callback function * * @return The same data pointer if successful, or @c null otherwise * * @ingroup Edje_Object */ EAPI void *edje_object_text_insert_filter_callback_del_full(Edje_Object *obj, const char *part, Edje_Text_Filter_Cb func, void *data); /** * @brief Adds a markup filter function for newly inserted text. * * Whenever text is inserted (not the same as set) into the given part, the * list of markup filter functions will be called to decide if and how the new * text will be accepted. The text parameter in the func filter is always * markup. It can be modified by the user and it's up to him to free the one * passed if he's to change the pointer. If doing so, the newly set text should * be malloc'ed, as once all the filters are called Edje will free it. If the * text is to be rejected, freeing it and setting the pointer to @c null will * make Edje break out of the filter cycle and reject the inserted text. This * function is different from edje_object_text_insert_filter_callback_add() in * that the text parameter in the fucn filter is always markup. * * @warning If you use this function with * edje_object_text_insert_filter_callback_add() togehter, all * Edje_Text_Filter_Cb functions and Edje_Markup_Filter_Cb functions will be * executed, and then filtered text will be inserted. * * See also @ref edje_object_text_markup_filter_callback_del, * @ref edje_object_text_markup_filter_callback_del_full and * @ref edje_object_text_insert_filter_callback_add * * @param[in] part The part name * @param[in] func The callback function that will act as markup filter * @param[in] data User provided data to pass to the filter function * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI void edje_object_text_markup_filter_callback_add(Edje_Object *obj, const char *part, Edje_Markup_Filter_Cb func, void *data); /** * @brief Deletes a function from the markup filter list. * * Delete the given func filter from the list in part. Returns the user data * pointer given when added. * * See also @ref edje_object_text_markup_filter_callback_add and * @ref edje_object_text_markup_filter_callback_del_full * * @param[in] part The part name * @param[in] func The function callback to remove * * @return The user data pointer if successful, or @c null otherwise * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI void *edje_object_text_markup_filter_callback_del(Edje_Object *obj, const char *part, Edje_Markup_Filter_Cb func); /** * @brief Deletes a function and matching user data from the markup filter * list. * * Delete the given func filter and data user data from the list in part. * Returns the user data pointer given when added. * * See also @ref edje_object_text_markup_filter_callback_add and * @ref edje_object_text_markup_filter_callback_del * * @param[in] part The part name * @param[in] func The function callback to remove * @param[in] data The data passed to the callback function * * @return The same data pointer if successful, or @c null otherwise * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI void *edje_object_text_markup_filter_callback_del_full(Edje_Object *obj, const char *part, Edje_Markup_Filter_Cb func, void *data); /** * @brief This function inserts text as if the user has inserted it. * * This means it actually registers as a change and emits signals, triggers * callbacks as appropriate. * * @param[in] part The part name * @param[in] text The text string * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_user_insert(const Edje_Object *obj, const char *part, const char *text); /** * @brief Inserts text for an object part. * * This function inserts the text for an object part at the end; It does not * move the cursor. * * @param[in] part The part name * @param[in] text The text string * * @since 1.1 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_append(Edje_Object *obj, const char *part, const char *text); /** * @brief Sets the text for an object part, but converts HTML escapes to UTF8 * * This converts the given string text to UTF8 assuming it contains HTML style * escapes like "&" and "©" etc. IF the part is of type TEXT, as * opposed to TEXTBLOCK. * * @param[in] part The part name * @param[in] text The text string * * @return @c true on success, @c false otherwise * * @since 1.2 * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_text_escaped_set(Edje_Object *obj, const char *part, const char *text); /** * @brief Sets the raw (non escaped) text for an object part. * * This function will not do escape for you if it is a TEXTBLOCK part, that is, * if text contain tags, these tags will not be interpreted/parsed by * TEXTBLOCK. * * See also @ref edje_object_part_text_unescaped_get(). * * @param[in] part The part name * @param[in] text_to_escape The text string * * @return @c true on success, @c false otherwise * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_text_unescaped_set(Edje_Object *obj, const char * part, const char *text_to_escape); /** * @brief Returns the text of the object part, without escaping. * * This function is the counterpart of * @ref edje_object_part_text_unescaped_set(). Please notice that the result is * newly allocated memory and should be released with free() when done. * * See also @ref edje_object_part_text_unescaped_set(). * * @param[in] part The part name * * @return The text string * * @ingroup Edje_Object */ EAPI char *edje_object_part_text_unescaped_get(const Edje_Object *obj, const char * part); /** * @brief Inserts text for an object part. * * This function inserts the text for an object part just before the cursor * position. * * @param[in] part The part name * @param[in] text The text string * * @ingroup Edje_Object */ EAPI void edje_object_part_text_insert(Edje_Object *obj, const char *part, const char *text); /** * @brief Sets the autocapitalization type on the immodule. * * @param[in] part The part name * @param[in] autocapital_type The type of autocapitalization * * @since 1.1.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_autocapital_type_set(Edje_Object *obj, const char *part, Edje_Text_Autocapital_Type autocapital_type); /** * @brief Retrieves the autocapitalization type * * @param[in] part The part name * * @return The type of autocapitalization * * @since 1.1.0 * * @ingroup Edje_Object */ EAPI Edje_Text_Autocapital_Type edje_object_part_text_autocapital_type_get(const Edje_Object *obj, const char *part); /** * @brief Sets whether the prediction is allowed or not. * * @param[in] part The part name * @param[in] prediction If @c true, the prediction feature is allowed. * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_prediction_allow_set(Edje_Object *obj, const char *part, Eina_Bool prediction); /** * @brief Gets whether the prediction is allowed or not. * * @param[in] part The part name * * @return If @c true, the prediction feature is allowed. * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_text_prediction_allow_get(const Edje_Object *obj, const char *part); /** * @brief Gets the input method context in entry. * * If ecore_imf was not available when edje was compiled, this function returns * @c null otherwise, the returned pointer is an Ecore_IMF * * @param[in] part The part name * * @return The input method context (Ecore_IMF_Context *) in entry * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI void *edje_object_part_text_imf_context_get(const Edje_Object *obj, const char *part); /** * @brief Resets the input method context if needed. * * This can be necessary in the case where modifying the buffer would confuse * on-going input method behavior * * @param[in] part The part name * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_imf_context_reset(const Edje_Object *obj, const char *part); /** * @brief Sets the input hint which allows input methods to fine-tune their * behavior. * * @param[in] part The part name * @param[in] input_hints Input hints * * @since 1.12.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_input_hint_set(Edje_Object *obj, const char *part, Edje_Input_Hints input_hints); /** * @brief Gets the value of input hint * * @param[in] part The part name * * @return Input hints * * @since 1.12.0 * * @ingroup Edje_Object */ EAPI Edje_Input_Hints edje_object_part_text_input_hint_get(const Edje_Object *obj, const char *part); /** * @brief Shows the input panel (virtual keyboard) based on the input panel * property such as layout, autocapital types, and so on. * * Note that input panel is shown or hidden automatically according to the * focus state. This API can be used in the case of manually controlling by * using edje_object_part_text_input_panel_enabled_set. * * @param[in] part The part name * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_input_panel_show(const Edje_Object *obj, const char *part); /** * @brief Hides the input panel (virtual keyboard). See also * @ref edje_object_part_text_input_panel_show * * Note that input panel is shown or hidden automatically according to the * focus state. This API can be used in the case of manually controlling by * using edje_object_part_text_input_panel_enabled_set. * * @param[in] part The part name * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_input_panel_hide(const Edje_Object *obj, const char *part); /** * @brief Sets the input panel-specific data to deliver to the input panel. * * This API is used by applications to deliver specific data to the input * panel. The data format MUST be negotiated by both application and the input * panel. The size and format of data are defined by the input panel. * * @param[in] part The part name * @param[in] data The specific data to be set to the input panel. * @param[in] len The length of data, in bytes, to send to the input panel * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_input_panel_imdata_set(Edje_Object *obj, const char *part, const void *data, int len); /** * @brief Gets the specific data of the current active input panel. * * @param[in] part The part name * @param[in] data The specific data to be set to the input panel. * @param[out] len The length of data, in bytes, to send to the input panel * * @return FIXME: void needed here? * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_input_panel_imdata_get(const Edje_Object *obj, const char *part, void *data, int *len); /** * @brief Sets the layout of the input panel. * * The layout of the input panel or virtual keyboard can make it easier or * harder to enter content. This allows you to hint what kind of input you are * expecting to enter and thus have the input panel automatically come up with * the right mode. * * @param[in] part The part name * @param[in] layout Layout type of the input panel * * @since 1.1 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_input_panel_layout_set(Edje_Object *obj, const char *part, Edje_Input_Panel_Layout layout); /** * @brief Gets the layout of the input panel. * * See also @ref edje_object_part_text_input_panel_layout_set * * @param[in] part The part name * * @return Layout type of the input panel * * @since 1.1 * * @ingroup Edje_Object */ EAPI Edje_Input_Panel_Layout edje_object_part_text_input_panel_layout_get(const Edje_Object *obj, const char *part); /** * @brief Sets the language mode of the input panel. * * This API can be used if you want to show the Alphabet keyboard. * * @param[in] part The part name * @param[in] lang The language to be set to the input panel. * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_input_panel_language_set(Edje_Object *obj, const char *part, Edje_Input_Panel_Lang lang); /** * @brief Gets the language mode of the input panel. * * See also @ref edje_object_part_text_input_panel_language_set for more * details. * * @param[in] part The part name * * @return The language to be set to the input panel. * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI Edje_Input_Panel_Lang edje_object_part_text_input_panel_language_get(const Edje_Object *obj, const char *part); /** * @brief Sets the layout variation of the input panel. * * The layout variation of the input panel or virtual keyboard can make it * easier or harder to enter content. This allows you to hint what kind of * input you are expecting to enter and thus have the input panel automatically * come up with the right mode. * * @param[in] part The part name * @param[in] variation Layout variation type * * @since 1.8 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_input_panel_layout_variation_set(Edje_Object *obj, const char *part, int variation); /** * @brief Gets the layout variation of the input panel. * * See also @ref edje_object_part_text_input_panel_layout_variation_set * * @param[in] part The part name * * @return Layout variation type * * @since 1.8 * * @ingroup Edje_Object */ EAPI int edje_object_part_text_input_panel_layout_variation_get(const Edje_Object *obj, const char *part); /** * @brief Sets the attribute to show the input panel automatically. * * @param[in] part The part name * @param[in] enabled If @c true, the input panel is appeared when entry is * clicked or has a focus * * @since 1.1.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_input_panel_enabled_set(Edje_Object *obj, const char *part, Eina_Bool enabled); /** * @brief Retrieves the attribute to show the input panel automatically. See * also @ref edje_object_part_text_input_panel_enabled_set * * @param[in] part The part name * * @return If @c true, the input panel is appeared when entry is clicked or has * a focus * * @since 1.1.0 * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_text_input_panel_enabled_get(const Edje_Object *obj, const char *part); /** * @brief Sets the return key on the input panel to be disabled. * * @param[in] part The part name * @param[in] disabled The state * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_input_panel_return_key_disabled_set(Edje_Object *obj, const char *part, Eina_Bool disabled); /** * @brief Gets whether the return key on the input panel should be disabled or * not. * * @param[in] part The part name * * @return The state * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_text_input_panel_return_key_disabled_get(const Edje_Object *obj, const char *part); /** * @brief Sets the "return" key type. This type is used to set string or icon * on the "return" key of the input panel. * * An input panel displays the string or icon associated with this type * * @param[in] part The part name * @param[in] return_key_type The type of "return" key on the input panel * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_input_panel_return_key_type_set(Edje_Object *obj, const char *part, Edje_Input_Panel_Return_Key_Type return_key_type); /** * @brief Gets the "return" key type. * * See also @ref edje_object_part_text_input_panel_return_key_type_set() for * more details * * @param[in] part The part name * * @return The type of "return" key on the input panel * * @since 1.2.0 * * @ingroup Edje_Object */ EAPI Edje_Input_Panel_Return_Key_Type edje_object_part_text_input_panel_return_key_type_get(const Edje_Object *obj, const char *part); /** * @brief Sets the attribute to show the input panel in case of only an user's * explicit Mouse Up event. It doesn't request to show the input panel even * though it has focus. * * @param[in] part The part name * @param[in] ondemand If @c true, the input panel will be shown in case of * only Mouse up event. (Focus event will be ignored.) * * @since 1.9.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_input_panel_show_on_demand_set(Edje_Object *obj, const char *part, Eina_Bool ondemand); /** * @brief Gets the attribute to show the input panel in case of only an user's * explicit Mouse Up event. * * @param[in] part The part name * * @return If @c true, the input panel will be shown in case of only Mouse up * event. (Focus event will be ignored.) * * @since 1.9.0 * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_part_text_input_panel_show_on_demand_get(const Edje_Object *obj, const char *part); /** * @brief Sets the prediction hint to use an intelligent reply suggestion * service. * * @param[in] part The part name * @param[in] prediction_hint Prediction hint * * @since 1.20.0 * * @ingroup Edje_Object */ EAPI void edje_object_part_text_prediction_hint_set(Edje_Object *obj, const char *part, const char *prediction_hint); /** * @brief Whether this object is playing or not. * * This property indicates whether the object is running or not. If stopped (or * paused), all transitions are disabled and programs stop running, until * resumed. * * If play is disabled, the object will remain the same, and its parts will not * change state. Note that play can be disabled during a transition between * states, effectively freezing the object in flight. When paused, no events * will be processed or sent. * * Setting to @c true resumes playing from the current state. * * Start or stop playing programs in this object. * * @param[in] play The play state, @c true by default. * * @ingroup Edje_Object */ EAPI void edje_object_play_set(Evas_Object *obj, Eina_Bool play); /** * @brief Whether this object is playing or not. * * This property indicates whether the object is running or not. If stopped (or * paused), all transitions are disabled and programs stop running, until * resumed. * * If play is disabled, the object will remain the same, and its parts will not * change state. Note that play can be disabled during a transition between * states, effectively freezing the object in flight. When paused, no events * will be processed or sent. * * Setting to @c true resumes playing from the current state. * * Get the current state of play, @c true by default. * * @return The play state, @c true by default. * * @ingroup Edje_Object */ EAPI Eina_Bool edje_object_play_get(const Evas_Object *obj); /** * @brief Transition duration factor. * * This defines a multiplier for the duration of transitions as they are * defined in EDC. By default this factor is 1.0, which means animations play * at the same speed as described in EDC. * * Sets transition duration factor. * * @param[in] scale The transition duration factor. * * @ingroup Edje_Object */ EAPI void edje_object_transition_duration_factor_set(Evas_Object *obj, double scale); /** * @brief Transition duration factor. * * This defines a multiplier for the duration of transitions as they are * defined in EDC. By default this factor is 1.0, which means animations play * at the same speed as described in EDC. * * Gets transition duration factor. * * @return The transition duration factor. * * @ingroup Edje_Object */ EAPI double edje_object_transition_duration_factor_get(const Evas_Object *obj); /** * @brief Gets the minimum size specified -- as an EDC property -- for a given * Edje object * * This function retrieves the obj object's minimum size values, as declared in * its EDC group definition. For instance, for an Edje object of minimum size * 100x100 pixels: collections { group { name: "a_group"; min: 100 100; } } * * @note If the @c min EDC property was not declared for this object, this call * will return 0x0. * * @note On failure, this function also return 0x0. * * See also @ref edje_object_size_max_get. * * @param[out] minw Pointer to a variable where to store the minimum width * @param[out] minh Pointer to a variable where to store the minimum height * * @ingroup Edje_Object */ EAPI void edje_object_size_min_get(const Edje_Object *obj, int *minw, int *minh); /** * @brief Gets the maximum size specified -- as an EDC property -- for a given * Edje object * * This function retrieves the object's maximum size values, as declared in its * EDC group definition. For instance, for an Edje object of maximum size * 100x100 pixels: collections { group { name: "a_group"; max: 100 100; } } * * @note If the @c max EDC property was not declared for the object, this call * will return the maximum size a given Edje object may have, for each axis. * * @note On failure, this function will return 0x0. * * See also @ref edje_object_size_min_get. * * @param[out] maxw The maximum width * @param[out] maxh The maximum height * * @ingroup Edje_Object */ EAPI void edje_object_size_max_get(const Edje_Object *obj, int *maxw, int *maxh); /** * @} */ #include "edje_object.eo.legacy.h" #include "edje_edit.eo.legacy.h" #include "efl_canvas_layout_group.eo.legacy.h"